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author | Filippos Karapetis | 2017-02-12 00:39:07 +0200 |
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committer | Filippos Karapetis | 2017-02-12 00:54:39 +0200 |
commit | d3d5ff2a888e7134b299db7fcb928735089f908e (patch) | |
tree | 9be703738c154b23df708074da026ab82de9146a /engines/cryo/eden.cpp | |
parent | c40b74bb2831d5ba84f05e8bb49ea6b9d74200d0 (diff) | |
download | scummvm-rg350-d3d5ff2a888e7134b299db7fcb928735089f908e.tar.gz scummvm-rg350-d3d5ff2a888e7134b299db7fcb928735089f908e.tar.bz2 scummvm-rg350-d3d5ff2a888e7134b299db7fcb928735089f908e.zip |
CRYO: Split graphics and resource-related functions into separate files
Diffstat (limited to 'engines/cryo/eden.cpp')
-rw-r--r-- | engines/cryo/eden.cpp | 1683 |
1 files changed, 0 insertions, 1683 deletions
diff --git a/engines/cryo/eden.cpp b/engines/cryo/eden.cpp index a108ea2169..0d4cb7478a 100644 --- a/engines/cryo/eden.cpp +++ b/engines/cryo/eden.cpp @@ -48,7 +48,6 @@ namespace Cryo { -#define CRYO_DAT_VER 1 // 1 byte #define Z_RESET -3400 #define Z_STEP 200 #define Z_UP 1 @@ -1090,208 +1089,6 @@ void EdenGame::useBank(int16 bank) { } } -void EdenGame::sundcurs(int16 x, int16 y) { - byte *keep = _cursKeepBuf; - x = CLIP<int16>(x - 4, 0, 640 - 48); - y = CLIP<int16>(y - 4, 0, 200 - 48); - _cursKeepPos = Common::Point(x, y); - byte *scr = _mainViewBuf + _cursKeepPos.x + _cursKeepPos.y * 640; - for (int16 h = 48; h--;) { - for (int16 w = 48; w--;) - *keep++ = *scr++; - scr += 640 - 48; - } - _cursorSaved = true; -} - -void EdenGame::rundcurs() { - byte *keep = _cursKeepBuf; - byte *scr = _mainViewBuf + _cursKeepPos.x + _cursKeepPos.y * 640; - if (!_cursorSaved || (_cursKeepPos == Common::Point(-1, -1))) //TODO ... - return; - - for (int16 h = 48; h--;) { - for (int16 w = 48; w--;) - *scr++ = *keep++; - scr += 640 - 48; - } - -} - -// Original name: noclipax -void EdenGame::drawSprite(int16 index, int16 x, int16 y, bool withBlack) { - byte *pix = _bankData; - byte *scr = _mainViewBuf + x + y * 640; - if (_curBankNum != 117 && (!_noPalette || withBlack)) { - if (READ_LE_UINT16(pix) > 2) - readPalette(pix + 2); - } - pix += READ_LE_UINT16(pix); - pix += READ_LE_UINT16(pix + index * 2); - // int16 height:9 - // int16 pad:6; - // int16 flag:1; - byte h0 = *pix++; - byte h1 = *pix++; - int16 w = ((h1 & 1) << 8) | h0; - int16 h = *pix++; - byte mode = *pix++; - if (mode != 0xFF && mode != 0xFE) - return; - if (y + h > 200) - h -= (y + h - 200); - if (h1 & 0x80) { - // compressed - for (; h-- > 0;) { - for (int16 ww = w; ww > 0;) { - byte c = *pix++; - if (c >= 0x80) { - if (c == 0x80) { - byte fill = *pix++; - if (fill == 0 && !withBlack) { - scr += 128 + 1; - ww -= 128 + 1; - } else { - byte runVal; - *scr++ = fill; //TODO: wha? - *scr++ = fill; - ww -= 128 + 1; - for (runVal = 127; runVal--;) - *scr++ = fill; - } - } else { - byte fill = *pix++; - byte runVal = 255 - c + 2; - ww -= runVal; - if (fill == 0 && !withBlack) - scr += runVal; - else - for (; runVal--;) - *scr++ = fill; - } - } else { - byte runVal = c + 1; - ww -= runVal; - for (; runVal--;) { - byte p = *pix++; - if (p == 0 && !withBlack) - scr++; - else - *scr++ = p; - } - } - } - scr += 640 - w; - } - } else { - // uncompressed - for (; h--;) { - for (int16 ww = w; ww--;) { - byte p = *pix++; - if (p == 0 && !withBlack) - scr++; - else - *scr++ = p; - } - scr += 640 - w; - } - } -} - -void EdenGame::getglow(int16 x, int16 y, int16 w, int16 h) { - byte *scr = _mainViewBuf + x + y * 640; - byte *gl = _glowBuffer; - _glowX = x; - _glowY = y; - _glowW = w; - _glowH = h; - for (; h--;) { - for (int16 ww = w; ww--;) - *gl++ = *scr++; - scr += 640 - w; - } -} - -void EdenGame::unglow() { - byte *gl = _glowBuffer; - byte *scr = _mainViewBuf + _glowX + _glowY * 640; - if (_glowX < 0 || _glowY < 0) //TODO: move it up - return; - for (; _glowH--;) { - for (int16 ww = _glowW; ww--;) - *scr++ = *gl++; - scr += 640 - _glowW; - } -} - -void EdenGame::glow(int16 index) { - // byte pixbase; - byte *pix = _bankData; - - index += 9; - pix += READ_LE_UINT16(pix); - pix += READ_LE_UINT16(pix + index * 2); - // int16 height:9 - // int16 pad:6; - // int16 flag:1; - byte h0 = *pix++; - byte h1 = *pix++; - int16 w = ((h1 & 1) << 8) | h0; - int16 h = *pix++; - byte mode = *pix++; - if (mode != 0xFF && mode != 0xFE) - return; - - int16 x = _cursorPosX + _scrollPos - 38; - int16 y = _cursorPosY - 28; - int16 ex = _globals->_frescoeWidth + 320; - - if (x + w <= 0 || x >= ex || y + h <= 0 || y >= 176) - return; - - int16 dx; - if (x < 0) { - dx = -x; - x = 0; - } else if (x + w > ex) - dx = x + w - ex; - else - dx = 0; - - int16 dy = 0; - if (y < 16) { - dy = 16 - y; - y = 16; - } else if (y + h > 175) - dy = y + h - 175; - - int16 pstride = dx; - int16 sstride = 640 - (w - dx); - if (y == 16) - pix += w * dy; - if (x == 0) - pix += dx; - - byte *scr = _mainViewBuf + x + y * 640; - - w -= dx; - h -= dy; - - getglow(x, y, w, h); - - for (; h--;) { - for (int16 ww = w; ww--;) { - byte p = *pix++; - if (p == 0) - scr++; - else - *scr++ += p << 4; - } - pix += pstride; - scr += sstride; - } -} - void EdenGame::readPalette(byte *ptr) { bool doit = true; color3_t pal_entry; @@ -1396,112 +1193,6 @@ void EdenGame::spriteOnSubtitle(int16 index, int16 x, int16 y) { } } -// Original name: bars_out -void EdenGame::hideBars() { - if (_showBlackBars) - return; - - display(); - _underTopBarScreenRect.left = _scrollPos; - _underTopBarScreenRect.right = _scrollPos + 320 - 1; - CLBlitter_CopyViewRect(_mainView, _underBarsView, &_underTopBarScreenRect, &_underTopBarBackupRect); - _underBottomBarScreenRect.left = _underTopBarScreenRect.left; - _underBottomBarScreenRect.right = _underTopBarScreenRect.right; - CLBlitter_CopyViewRect(_mainView, _underBarsView, &_underBottomBarScreenRect, &_underBottomBarBackupRect); - int16 r19 = 14; // TODO - init in decl? - int16 r20 = 176; - int16 r25 = 14; - int16 r24 = 21; - _underTopBarScreenRect.left = 0; - _underTopBarScreenRect.right = 320 - 1; - _underTopBarBackupRect.left = _scrollPos; - _underTopBarBackupRect.right = _scrollPos + 320 - 1; - unsigned int *scr40, *scr41, *scr42; - while (r24 > 0) { - if (r25 > 0) { - _underTopBarScreenRect.top = 16 - r25; - _underTopBarScreenRect.bottom = 16 - 1; - _underTopBarBackupRect.top = 0; - _underTopBarBackupRect.bottom = r25 - 1; - CLBlitter_CopyViewRect(_underBarsView, _mainView, &_underTopBarScreenRect, &_underTopBarBackupRect); - scr40 = ((unsigned int *)_mainViewBuf) + r19 * 640 / 4; - scr41 = scr40 + 640 / 4; - for (int i = 0; i < 320; i += 4) { - *scr40++ = 0; - *scr41++ = 0; - } - } - _underTopBarScreenRect.top = 16; - _underTopBarScreenRect.bottom = r24 + 16 - 1; - _underTopBarBackupRect.top = 200 - r24; - _underTopBarBackupRect.bottom = 200 - 1; - CLBlitter_CopyViewRect(_underBarsView, _mainView, &_underTopBarScreenRect, &_underTopBarBackupRect); - scr40 = ((unsigned int *)_mainViewBuf) + r20 * 640 / 4; - scr41 = scr40 + 640 / 4; - scr42 = scr41 + 640 / 4; - for (int i = 0; i < 320; i += 4) { - *scr40++ = 0; - *scr41++ = 0; - *scr42++ = 0; - } - r19 -= 2; - r20 += 3; - r25 -= 2; - r24 -= 3; - display(); - } - scr40 = (unsigned int *)_mainViewBuf; - scr41 = scr40 + 640 / 4; - for (int i = 0; i < 320; i += 4) { - *scr40++ = 0; - *scr41++ = 0; - } - scr40 = ((unsigned int *)_mainViewBuf) + r20 * 640 / 4; - scr41 = scr40 + 640 / 4; - scr42 = scr41 + 640 / 4; - for (int i = 0; i < 320; i += 4) { - *scr40++ = 0; - *scr41++ = 0; - *scr42++ = 0; - } - display(); - initRects(); - _showBlackBars = true; -} - -// Original name: bars_in -void EdenGame::showBars() { - if (!_showBlackBars) - return; - - drawBlackBars(); - int16 r29 = 2; - int16 r28 = 2; - _underTopBarScreenRect.left = 0; - _underTopBarScreenRect.right = 320 - 1; - _underTopBarBackupRect.left = _scrollPos; - _underTopBarBackupRect.right = _scrollPos + 320 - 1; - while (r28 < 24) { - if (r29 <= 16) { - _underTopBarScreenRect.top = 16 - r29; - _underTopBarScreenRect.bottom = 16 - 1; - _underTopBarBackupRect.top = 0; - _underTopBarBackupRect.bottom = r29 - 1; - CLBlitter_CopyViewRect(_underBarsView, _mainView, &_underTopBarScreenRect, &_underTopBarBackupRect); - } - _underTopBarScreenRect.top = 16; - _underTopBarScreenRect.bottom = 16 + r28; - _underTopBarBackupRect.top = 200 - 1 - r28; - _underTopBarBackupRect.bottom = 200 - 1; - CLBlitter_CopyViewRect(_underBarsView, _mainView, &_underTopBarScreenRect, &_underTopBarBackupRect); - r29 += 2; - r28 += 3; - display(); - } - initRects(); - _showBlackBars = false; -} - // Original name: sauvefondbouche void EdenGame::saveMouthBackground() { rect_src.left = _curCharacterRect->left; @@ -1529,21 +1220,6 @@ void EdenGame::restoreMouthBackground() { CLBlitter_CopyViewRect(_mainView, _mainView, &rect_dst, &rect_src); } -// Original name : blackbars -void EdenGame::drawBlackBars() { - byte *scr = _mainViewBuf; - for (int16 y = 0; y < 16; y++) { - for (int16 x = 0; x < 640; x++) - *scr++ = 0; - } - - scr += 640 * (200 - 16 - 24); - for (int16 y = 0; y < 24; y++) { - for (int16 x = 0; x < 640; x++) - *scr++ = 0; - } -} - void EdenGame::drawTopScreen() { // Draw top bar (location / party / map) _globals->_drawFlags &= ~DrawFlags::drDrawTopScreen; useBank(314); @@ -2372,106 +2048,6 @@ void EdenGame::setCharacterSprite(byte *spr) { _imageDesc[201] = count >> 8; } -// Original name: af_image -void EdenGame::displayImage() { - byte *img = _imageDesc + 200; - - int16 count = READ_LE_UINT16(img); - if (!count) - return; - - byte *img_start = img; - byte *curimg = _imageDesc; - - img += 2; - count *= 3; - while (count--) - *curimg++ = *img++; - img = img_start; - count = READ_LE_UINT16(img); - img += 2; - /////// draw it - while (count--) { - uint16 index = *img++; - uint16 x = *img++ + _gameIcons[0].sx; - uint16 y = *img++ + _gameIcons[0].sy; - byte *pix = _bankData; - byte *scr = _mainViewBuf + x + y * 640; - index--; - if (READ_LE_UINT16(pix) > 2) - readPalette(pix + 2); - pix += READ_LE_UINT16(pix); - pix += READ_LE_UINT16(pix + index * 2); - // int16 height:9 - // int16 pad:6; - // int16 flag:1; - byte h0 = *pix++; - byte h1 = *pix++; - int16 w = ((h1 & 1) << 8) | h0; - int16 h = *pix++; - byte mode = *pix++; - if (mode != 0xFF && mode != 0xFE) - continue; //TODO: enclosing block? - if (h1 & 0x80) { - // compressed - for (; h-- > 0;) { - for (int16 ww = w; ww > 0;) { - byte c = *pix++; - if (c >= 0x80) { - if (c == 0x80) { - byte fill = *pix++; - if (fill == 0) { - scr += 128 + 1; - ww -= 128 + 1; - } else { - byte runVal; - *scr++ = fill; //TODO: wha? - *scr++ = fill; - ww -= 128 + 1; - for (runVal = 127; runVal--;) - *scr++ = fill; - } - } else { - byte fill = *pix++; - byte runVal = 255 - c + 2; - ww -= runVal; - if (fill == 0) - scr += runVal; - else { - for (; runVal--;) - *scr++ = fill; - } - } - } else { - byte runVal = c + 1; - ww -= runVal; - for (; runVal--;) { - byte p = *pix++; - if (p == 0) - scr++; - else - *scr++ = p; - } - } - } - scr += 640 - w; - } - } else { - // uncompressed - for (; h--;) { - for (int16 ww = w; ww--;) { - byte p = *pix++; - if (p == 0) - scr++; - else - *scr++ = p; - } - scr += 640 - w; - } - } - } -} - // Original name: af_perso1 void EdenGame::displayCharacter1() { setCharacterSprite(_globals->_persoSpritePtr + READ_LE_UINT16(_globals->_persoSpritePtr)); @@ -2989,34 +2565,6 @@ void EdenGame::drawSubtitleChar(byte c, byte color, int16 width) { } } -// Original name: af_subtitle -void EdenGame::displaySubtitles() { - byte *src = _subtitlesViewBuf; - byte *dst = _mainViewBuf; - int16 y; - if (_globals->_displayFlags & DisplayFlags::dfFlag2) { - y = 174; - if ((_globals->_drawFlags & DrawFlags::drDrawMenu) && _numTextLines == 1) - y = 167; - dst += 640 * (y - _numTextLines * FONT_HEIGHT) + _subtitlesXScrMargin; - } else { - y = 174; - dst += 640 * (y - _numTextLines * FONT_HEIGHT) + _scrollPos + _subtitlesXScrMargin; - } - if (_animationActive && !_personTalking) - return; - saveUnderSubtitles(y); - for (int16 h = 0; h < _numTextLines * FONT_HEIGHT + 1; h++) { - for (int16 w = 0; w < _subtitlesXWidth; w++) { - byte c = *src++; - if (c) - *dst = c; - dst++; - } - dst += 640 - _subtitlesXWidth; - } -} - // Original name: sauvefondbulle void EdenGame::saveUnderSubtitles(int16 y) { _underSubtitlesScreenRect.top = y - _numTextLines * FONT_HEIGHT; @@ -4100,306 +3648,6 @@ void EdenGame::setChrono(int16 t) { _globals->_chronoFlag = 1; } -// Original name: prechargephrases -void EdenGame::preloadDialogs(int16 vid) { - perso_t *perso = &_persons[PER_MORKUS]; - if (vid == 170) - perso = &_persons[PER_UNKN_156]; - _globals->_characterPtr = perso; - _globals->_dialogType = DialogType::dtInspect; - int num = (perso->_id << 3) | _globals->_dialogType; - Dialog *dial = (Dialog *)getElem(_gameDialogs, num); - dialoscansvmas(dial); -} - -// Original name: effet1 -void EdenGame::displayEffect1() { - blackRect32(); - setSrcRect(0, 0, 16 - 1, 4 - 1); - int y = _mainView->_normal._dstTop; - for (int16 i = 16; i <= 96; i += 4) { - for (int x = _mainView->_normal._dstLeft; x < _mainView->_normal._dstLeft + 320; x += 16) { - setDestRect(x, y + i, x + 16 - 1, y + i + 4 - 1); - CLBlitter_CopyViewRect(_view2, _vm->_screenView, &rect_src, &rect_dst); - setDestRect(x, y + 192 - i, x + 16 - 1, y + 192 - i + 4 - 1); - CLBlitter_CopyViewRect(_view2, _vm->_screenView, &rect_src, &rect_dst); - } - CLBlitter_UpdateScreen(); - wait(1); - } - CLPalette_Send2Screen(_globalPalette, 0, 256); - _mainView->_normal._height = 2; - _mainView->_zoom._height = 4; - int16 ny = _mainView->_normal._dstTop; - int16 dy = _mainView->_zoom._dstTop; - for (int16 i = 0; i < 100; i += 2) { - _mainView->_normal._srcTop = 99 - i; - _mainView->_zoom._srcTop = 99 - i; - _mainView->_normal._dstTop = 99 - i + ny; - _mainView->_zoom._dstTop = (99 - i) * 2 + dy; - CLBlitter_CopyView2Screen(_mainView); - _mainView->_normal._srcTop = 100 + i; - _mainView->_zoom._srcTop = 100 + i; - _mainView->_normal._dstTop = 100 + i + ny; - _mainView->_zoom._dstTop = (100 + i) * 2 + dy; - CLBlitter_CopyView2Screen(_mainView); - CLBlitter_UpdateScreen(); - wait(1); - } - _mainView->_normal._height = 200; - _mainView->_zoom._height = 400; - _mainView->_normal._srcTop = 0; - _mainView->_zoom._srcTop = 0; - _mainView->_normal._dstTop = ny; - _mainView->_zoom._dstTop = dy; - _globals->_varF1 = 0; -} - -// Original name: effet2 -void EdenGame::displayEffect2() { - static int16 pattern1[] = {0, 1, 2, 3, 7, 11, 15, 14, 13, 12, 8, 4, 5, 6, 10, 9}; - static int16 pattern2[] = {0, 15, 1, 14, 2, 13, 3, 12, 7, 8, 11, 4, 5, 10, 6, 9}; - static int16 pattern3[] = {0, 2, 5, 7, 8, 10, 13, 15, 1, 3, 4, 6, 9, 11, 12, 14}; - static int16 pattern4[] = {0, 3, 15, 12, 1, 7, 14, 8, 2, 11, 13, 4, 5, 6, 10, 9}; - - static int eff2pat = 0; - if (_globals->_var103 == 69) { - displayEffect4(); - return; - } - switch (++eff2pat) { - case 1: - colimacon(pattern1); - break; - case 2: - colimacon(pattern2); - break; - case 3: - colimacon(pattern3); - break; - case 4: - colimacon(pattern4); - eff2pat = 0; - break; - } -} - -// Original name: effet3 -void EdenGame::displayEffect3() { - CLPalette_GetLastPalette(oldPalette); - for (uint16 i = 0; i < 6; i++) { - for (uint16 c = 0; c < 256; c++) { - newColor.r = oldPalette[c].r >> i; - newColor.g = oldPalette[c].g >> i; - newColor.b = oldPalette[c].b >> i; - CLPalette_SetRGBColor(newPalette, c, &newColor); - } - CLPalette_Send2Screen(newPalette, 0, 256); - wait(1); - } - CLBlitter_CopyView2Screen(_mainView); - for (uint16 i = 0; i < 6; i++) { - for (uint16 c = 0; c < 256; c++) { - newColor.r = _globalPalette[c].r >> (5 - i); - newColor.g = _globalPalette[c].g >> (5 - i); - newColor.b = _globalPalette[c].b >> (5 - i); - CLPalette_SetRGBColor(newPalette, c, &newColor); - } - CLPalette_Send2Screen(newPalette, 0, 256); - wait(1); - } -} - -// Original name: effet4 -void EdenGame::displayEffect4() { - byte *scr, *pix, *r24, *r25, *r30, c; - int16 r17, r23, r16, r18, r19, r22, r27, r31; - CLPalette_Send2Screen(_globalPalette, 0, 256); - - int16 ww = _vm->_screenView->_pitch; - int16 x = _mainView->_normal._dstLeft; - int16 y = _mainView->_normal._dstTop; - for (int16 i = 32; i > 0; i -= 2) { - scr = _vm->_screenView->_bufferPtr; - scr += (y + 16) * ww + x; - pix = _mainView->_bufferPtr + 16 * 640; - r17 = 320 / i; - r23 = 320 - 320 / i * i; //TODO: 320 % i ? - r16 = 160 / i; - r18 = 160 - 160 / i * i; //TODO: 160 % i ? - for (r19 = r16; r19 > 0; r19--) { - r24 = scr; - r25 = pix; - for (r22 = r17; r22 > 0; r22--) { - c = *r25; - r25 += i; - r30 = r24; - for (r27 = i; r27 > 0; r27--) { - for (r31 = i; r31 > 0; r31--) - *r30++ = c; - r30 += ww - i; - } - r24 += i; - } - if (r23) { - c = *r25; - r30 = r24; - for (r27 = i; r27 > 0; r27--) { - for (r31 = r23; r31 > 0; r31--) - *r30++ = c; - r30 += ww - r23; - } - } - scr += i * ww; - pix += i * 640; - } - if (r18) { - r24 = scr; - r25 = pix; - for (r22 = r17; r22 > 0; r22--) { - c = *r25; - r25 += i; - r30 = r24; - for (r27 = r18; r27 > 0; r27--) { - for (r31 = i; r31 > 0; r31--) - *r30++ = c; - r30 += ww - i; - } - r24 += i; - } - if (r23) { - c = *r25; - r30 = r24; - for (r27 = r18; r27 > 0; r27--) { - for (r31 = r23; r31 > 0; r31--) - *r30++ = c; - r30 += ww - r23; - } - } - } - CLBlitter_UpdateScreen(); - wait(3); - } - CLBlitter_CopyView2Screen(_mainView); -} - -void EdenGame::clearScreen() { - int16 ww = _vm->_screenView->_pitch; - int16 x = _mainView->_normal._dstLeft; - int16 y = _mainView->_normal._dstTop; - byte *scr = _vm->_screenView->_bufferPtr; - scr += (y + 16) * ww + x; - for (int16 yy = 0; yy < 160; yy++) { - for (int16 xx = 0; xx < 320; xx++) - *scr++ = 0; - scr += ww - 320; - } - CLBlitter_UpdateScreen(); -} - -void EdenGame::colimacon(int16 pattern[16]) { - int16 p, r27, r25; - - int16 ww = _vm->_screenView->_pitch; - int16 x = _mainView->_normal._dstLeft; - int16 y = _mainView->_normal._dstTop; - byte *scr = _vm->_screenView->_bufferPtr; - scr += (y + 16) * ww + x; - for (int16 i = 0; i < 16; i++) { - p = pattern[i]; - r27 = p % 4 + p / 4 * ww; - for (int16 j = 0; j < 320 * 160 / 16; j++) - scr[j / (320 / 4) * ww * 4 + j % (320 / 4) * 4 + r27] = 0; - CLBlitter_UpdateScreen(); - wait(1); - } - CLPalette_Send2Screen(_globalPalette, 0, 256); - byte *pix = _mainView->_bufferPtr; - x = _mainView->_normal._dstLeft; - y = _mainView->_normal._dstTop; - pix += 640 * 16; - scr = _vm->_screenView->_bufferPtr; - scr += (y + 16) * ww + x; - for (int16 i = 0; i < 16; i++) { - p = pattern[i]; - r25 = p % 4 + p / 4 * 640; - r27 = p % 4 + p / 4 * ww; - for (int16 j = 0; j < 320 * 160 / 16; j++) - scr[j / (320 / 4) * ww * 4 + j % (320 / 4) * 4 + r27] = - pix[j / (320 / 4) * 640 * 4 + j % (320 / 4) * 4 + r25]; - CLBlitter_UpdateScreen(); - wait(1); - } -} - -void EdenGame::fadeToBlack(int delay) { - CLPalette_GetLastPalette(oldPalette); - for (int16 i = 0; i < 6; i++) { - for (int16 j = 0; j < 256; j++) { - newColor.r = oldPalette[j].r >> i; - newColor.g = oldPalette[j].g >> i; - newColor.b = oldPalette[j].b >> i; - CLPalette_SetRGBColor(newPalette, j, &newColor); - } - CLPalette_Send2Screen(newPalette, 0, 256); - wait(delay); - } -} - -// Original name: fadetoblack128 -void EdenGame::fadeToBlackLowPalette(int delay) { - CLPalette_GetLastPalette(oldPalette); - for (int16 i = 0; i < 6; i++) { - for (int16 j = 0; j < 129; j++) { //CHECKME: Should be 128? - newColor.r = oldPalette[j].r >> i; - newColor.g = oldPalette[j].g >> i; - newColor.b = oldPalette[j].b >> i; - CLPalette_SetRGBColor(newPalette, j, &newColor); - } - CLPalette_Send2Screen(newPalette, 0, 128); - wait(delay); - } -} - -// Original name: fadefromblack128 -void EdenGame::fadeFromBlackLowPalette(int delay) { - for (int16 i = 0; i < 6; i++) { - for (int16 j = 0; j < 129; j++) { //CHECKME: Should be 128? - newColor.r = _globalPalette[j].r >> (5 - i); - newColor.g = _globalPalette[j].g >> (5 - i); - newColor.b = _globalPalette[j].b >> (5 - i); - CLPalette_SetRGBColor(newPalette, j, &newColor); - } - CLPalette_Send2Screen(newPalette, 0, 128); - wait(delay); - } -} - -// Original name: rectanglenoir32 -void EdenGame::blackRect32() { - // blacken 32x32 rectangle - int *pix = (int *)_view2Buf; - for (int16 i = 0; i < 32; i++) { - pix[0] = 0; - pix[1] = 0; - pix[2] = 0; - pix[3] = 0; - pix[4] = 0; - pix[5] = 0; - pix[6] = 0; - pix[7] = 0; - pix += 32 / 4; - } -} - -void EdenGame::setSrcRect(int16 sx, int16 sy, int16 ex, int16 ey) { - rect_src = Common::Rect(sx, sy, ex, ey); -} - -void EdenGame::setDestRect(int16 sx, int16 sy, int16 ex, int16 ey) { - rect_dst = Common::Rect(sx, sy, ex, ey); -} - void EdenGame::wait(int howlong) { int t = g_system->getMillis(); @@ -4407,554 +3655,6 @@ void EdenGame::wait(int howlong) { g_system->delayMillis(10); // waste time } -void EdenGame::effetpix() { - uint16 r25, r18, r31, r30; //TODO: change to xx/yy - - uint16 ww = _vm->_screenView->_pitch; - r25 = ww * 80; - r18 = 640 * 80; - byte *pix = _mainView->_bufferPtr + 16 * 640; - int x = _mainView->_normal._dstLeft; - int y = _mainView->_normal._dstTop; - byte *scr = _vm->_screenView->_bufferPtr; - scr += (y + 16) * ww + x; - int16 r20 = 0x4400; //TODO - int16 r27 = 1; - int16 r26 = 0; - do { - char r8 = r27 & 1; - r27 >>= 1; - if (r8) - r27 ^= r20; - if (r27 < 320 * 80) { - r31 = r27 / 320; - r30 = r27 % 320; - scr[r31 * ww + r30] = 0; - scr[r31 * ww + r25 + r30] = 0; - if (++r26 == 960) { - CLBlitter_UpdateScreen(); - wait(1); - r26 = 0; - } - } - } while (r27 != 1); - CLPalette_Send2Screen(_globalPalette, 0, 256); - r20 = 0x4400; - r27 = 1; - r26 = 0; - do { - char r8 = r27 & 1; - r27 >>= 1; - if (r8) - r27 ^= r20; - if (r27 < 320 * 80) { - r31 = r27 / 320; - r30 = r27 % 320; - byte p0 = pix[r31 * 640 + r30]; - byte p1 = pix[r31 * 640 + r18 + r30]; - scr[r31 * ww + r30] = p0; - scr[r31 * ww + r25 + r30] = p1; - if (++r26 == 960) { - CLBlitter_UpdateScreen(); - wait(1); - r26 = 0; - } - } - } while (r27 != 1); - assert(_vm->_screenView->_pitch == 320); -} - -////// datfile.c -void EdenGame::verifh(byte *ptr) { - byte sum = 0; - byte *head = ptr; - - for (int8 i = 0; i < 6; i++) - sum += *head++; - - if (sum != 0xAB) - return; - - debug("* Begin unpacking resource"); - head -= 6; - uint16 h0 = READ_LE_UINT16(head); - // 3 = 2 bytes for the uint16 and 1 byte for an unused char - head += 3; - uint16 h3 = READ_LE_UINT16(head); - head += 2; - byte *data = h0 + head + 26; - h3 -= 6; - head += h3; - for (; h3; h3--) - *data-- = *head--; - head = data + 1; - data = ptr; - expandHSQ(head, data); -} - -void EdenGame::openbigfile() { - _bigfile.open("EDEN.DAT"); - - char buf[16]; - int count = _bigfile.readUint16LE(); - _bigfileHeader = new PakHeaderNode(count); - for (int j = 0; j < count; j++) { - for (int k = 0; k < 16; k++) - buf[k] = _bigfile.readByte(); - _bigfileHeader->_files[j]._name = Common::String(buf); - _bigfileHeader->_files[j]._size = _bigfile.readUint32LE(); - _bigfileHeader->_files[j]._offs = _bigfile.readUint32LE(); - _bigfileHeader->_files[j]._flag = _bigfile.readByte(); - } - - _vm->_video->resetInternals(); - _vm->_video->setFile(&_bigfile); -} - -void EdenGame::closebigfile() { - _bigfile.close(); -} - -void EdenGame::loadRawFile(uint16 num, byte *buffer) { - if (_vm->getPlatform() == Common::kPlatformDOS) { - if ((_vm->isDemo() && num > 2204) || num > 2472) - error("Trying to read invalid game resource"); - } - - assert(num < _bigfileHeader->_count); - PakHeaderItem *file = &_bigfileHeader->_files[num]; - int32 size = file->_size; - int32 offs = file->_offs; - - _bigfile.seek(offs, SEEK_SET); - _bigfile.read(buffer, size); -} - -void EdenGame::loadIconFile(uint16 num, Icon *buffer) { - if (_vm->getPlatform() == Common::kPlatformDOS) { - if ((_vm->isDemo() && num > 2204) || num > 2472) - error("Trying to read invalid game resource"); - } - - assert(num < _bigfileHeader->_count); - PakHeaderItem *file = &_bigfileHeader->_files[num]; - int32 size = file->_size; - int32 offs = file->_offs; - debug("* Loading icon - Resource %d (%s) at 0x%X, %d bytes", num, file->_name.c_str(), offs, size); - _bigfile.seek(offs, SEEK_SET); - - int count = size / 18; // sizeof(Icon) - for (int i = 0; i < count; i++) { - if (_vm->getPlatform() == Common::kPlatformMacintosh) { - buffer[i].sx = _bigfile.readSint16BE(); - buffer[i].sy = _bigfile.readSint16BE(); - buffer[i].ex = _bigfile.readSint16BE(); - buffer[i].ey = _bigfile.readSint16BE(); - buffer[i]._cursorId = _bigfile.readUint16BE();; - buffer[i]._actionId= _bigfile.readUint32BE();; - buffer[i]._objectId= _bigfile.readUint32BE();; - } else { - buffer[i].sx = _bigfile.readSint16LE(); - buffer[i].sy = _bigfile.readSint16LE(); - buffer[i].ex = _bigfile.readSint16LE(); - buffer[i].ey = _bigfile.readSint16LE(); - buffer[i]._cursorId = _bigfile.readUint16LE();; - buffer[i]._actionId= _bigfile.readUint32LE();; - buffer[i]._objectId= _bigfile.readUint32LE();; - } - } -} - -void EdenGame::loadRoomFile(uint16 num, Room *buffer) { - if (_vm->getPlatform() == Common::kPlatformDOS) { - if ((_vm->isDemo() && num > 2204) || num > 2472) - error("Trying to read invalid game resource"); - } - - assert(num < _bigfileHeader->_count); - PakHeaderItem *file = &_bigfileHeader->_files[num]; - int32 size = file->_size; - int32 offs = file->_offs; - debug("* Loading room - Resource %d (%s) at 0x%X, %d bytes", num, file->_name.c_str(), offs, size); - _bigfile.seek(offs, SEEK_SET); - - int count = size / 14; // sizeof(Room) - for (int i = 0; i < count; i++) { - buffer[i]._id = _bigfile.readByte(); - for (int j = 0; j < 4; j++) - buffer[i]._exits[j] = _bigfile.readByte(); - buffer[i]._flags = _bigfile.readByte(); - if (_vm->getPlatform() == Common::kPlatformMacintosh) { - buffer[i]._bank = _bigfile.readUint16BE(); - buffer[i]._party = _bigfile.readUint16BE(); - } else { - buffer[i]._bank = _bigfile.readUint16LE(); - buffer[i]._party = _bigfile.readUint16LE(); - } - buffer[i]._level = _bigfile.readByte(); - buffer[i]._video = _bigfile.readByte(); - buffer[i]._location = _bigfile.readByte(); - buffer[i]._backgroundBankNum = _bigfile.readByte(); - } -} - -// Original name: shnmfl -void EdenGame::loadHnm(uint16 num) { - unsigned int resNum = num - 1 + 485; - assert(resNum < _bigfileHeader->_count); - PakHeaderItem *file = &_bigfileHeader->_files[resNum]; - int size = file->_size; - int offs = file->_offs; - debug("* Loading movie %d (%s) at 0x%X, %d bytes", num, file->_name.c_str(), (uint)offs, size); - _vm->_video->_file->seek(offs, SEEK_SET); -} - -// Original name: ssndfl -int EdenGame::loadSound(uint16 num) { - unsigned int resNum = num - 1 + ((_vm->getPlatform() == Common::kPlatformDOS && _vm->isDemo()) ? 656 : 661); - assert(resNum < _bigfileHeader->_count); - PakHeaderItem *file = &_bigfileHeader->_files[resNum]; - int32 size = file->_size; - int32 offs = file->_offs; - debug("* Loading sound %d (%s) at 0x%X, %d bytes", num, file->_name.c_str(), (uint)offs, size); - if (_soundAllocated) { - free(_voiceSamplesBuffer); - _voiceSamplesBuffer = nullptr; - _soundAllocated = false; //TODO: bug??? no alloc - } else { - _voiceSamplesBuffer = (byte *)malloc(size); - _soundAllocated = true; - } - - _bigfile.seek(offs, SEEK_SET); - //For PC loaded data is a VOC file, on Mac version this is a raw samples - if (_vm->getPlatform() == Common::kPlatformMacintosh) - _bigfile.read(_voiceSamplesBuffer, size); - else { - // VOC files also include extra information for lipsync - // 1. Standard VOC header - _bigfile.read(_voiceSamplesBuffer, 0x1A); - - // 2. Lipsync? - unsigned char chunkType = _bigfile.readByte(); - - uint32 val = 0; - _bigfile.read(&val, 3); - unsigned int chunkLen = LE32(val); - - if (chunkType == 5) { - _bigfile.read(_gameLipsync + 7260, chunkLen); - chunkType = _bigfile.readByte(); - _bigfile.read(&val, 3); - chunkLen = LE32(val); - } - - // 3. Normal sound data - if (chunkType == 1) { - _bigfile.readUint16LE(); - size = chunkLen - 2; - _bigfile.read(_voiceSamplesBuffer, size); - } - } - - return size; -} - -void EdenGame::convertMacToPC() { - // Convert all mac (big-endian) resources to native format - // Array of longs - int *p = (int *)_gameLipsync; - for (int i = 0; i < 7240 / 4; i++) - p[i] = BE32(p[i]); -} - -void EdenGame::loadpermfiles() { - Common::File f; - const int kNumIcons = 136; - const int kNumRooms = 424; - const int kNumFollowers = 15; - const int kNumLabyrinthPath = 70; - const int kNumDinoSpeedForCitaLevel = 16; - const int kNumTabletView = 12; - const int kNumPersoRoomBankTable = 84; - const int kNumGotos = 130; - const int kNumObjects = 42; - const int kNumObjectLocations = 45; - const int kNumPersons = 58; - const int kNumCitadel = 7; - const int kNumCharacterRects = 19; - const int kNumCharacters = 20; - const int kNumAreas = 12; - // tab_2CEF0 - // tab_2CF70 - const int kNumActionCursors = 299; - - const int expectedDataSize = - kNumIcons * 18 + // sizeof(Icon) - kNumRooms * 14 + // sizeof(Room) - kNumFollowers * 16 + // sizeof(Follower) - kNumLabyrinthPath + - kNumDinoSpeedForCitaLevel + - kNumTabletView + - kNumPersoRoomBankTable + - kNumGotos * 5 + // sizeof(Goto) - kNumObjects * 12 + // sizeof(object_t) - kNumObjectLocations * 2 + - kNumPersons * 18 + // sizeof(perso_t) - kNumCitadel * 34 + // sizeof(Citadel) - kNumCharacterRects * 8 + - kNumCharacters * 5 + - kNumAreas * 10 + // (sizeof(Area) - 4) - 64 * 2 + - 64 * 2 + - kNumActionCursors + - 12 + - 3 * 6 * 2 * 3 * 2; - - if (f.open("cryo.dat")) { - const int dataSize = f.size() - 8 - 4; // CRYODATA + version - char headerId[9]; - - f.read(headerId, 8); - headerId[8] = '\0'; - if (strcmp(headerId, "CRYODATA")) - error("Invalid cryo.dat aux data file"); - - if (f.readUint32LE() != CRYO_DAT_VER) - error("Incorrect data version for cryo.dat"); - - if (dataSize != expectedDataSize) - error("Mismatching data in cryo.dat aux data file (got %d, expected %d)", dataSize, expectedDataSize); - } else - error("Can not load cryo.dat"); - - switch (_vm->getPlatform()) { - case Common::kPlatformDOS: - // Since PC version stores hotspots and rooms info in the executable, load them from premade resource file - for (int i = 0; i < kNumIcons; i++) { - _gameIcons[i].sx = f.readSint16LE(); - _gameIcons[i].sy = f.readSint16LE(); - _gameIcons[i].ex = f.readSint16LE(); - _gameIcons[i].ey = f.readSint16LE(); - _gameIcons[i]._cursorId = f.readUint16LE(); - _gameIcons[i]._actionId = f.readUint32LE(); - _gameIcons[i]._objectId = f.readUint32LE(); - } - - for (int i = 0; i < kNumRooms; i++) { - _gameRooms[i]._id = f.readByte(); - for (int j = 0; j < 4; j++) - _gameRooms[i]._exits[j] = f.readByte(); - _gameRooms[i]._flags = f.readByte(); - _gameRooms[i]._bank = f.readUint16LE(); - _gameRooms[i]._party = f.readUint16LE(); - _gameRooms[i]._level = f.readByte(); - _gameRooms[i]._video = f.readByte(); - _gameRooms[i]._location = f.readByte(); - _gameRooms[i]._backgroundBankNum = f.readByte(); - } - break; - case Common::kPlatformMacintosh: - loadIconFile(2498, _gameIcons); - loadRoomFile(2497, _gameRooms); - loadRawFile(2486, _gameLipsync); - convertMacToPC(); - - // Skip the icons and rooms of the DOS version - f.skip(kNumIcons * 14 + kNumRooms * 11); - break; - default: - error("Unsupported platform"); - } - - // Read the common static data - - for (int i = 0; i < kNumFollowers; i++) { - _followerList[i]._id = f.readSByte(); - _followerList[i]._spriteNum = f.readSByte(); - _followerList[i].sx = f.readSint16LE(); - _followerList[i].sy = f.readSint16LE(); - _followerList[i].ex = f.readSint16LE(); - _followerList[i].ey = f.readSint16LE(); - _followerList[i]._spriteBank = f.readSint16LE(); - _followerList[i].ff_C = f.readSint16LE(); - _followerList[i].ff_E = f.readSint16LE(); - } - - f.read(_labyrinthPath, kNumLabyrinthPath); - f.read(_dinoSpeedForCitadelLevel, kNumDinoSpeedForCitaLevel); - f.read(_tabletView, kNumTabletView); - f.read(_personRoomBankTable, kNumPersoRoomBankTable); - f.read(_gotos, kNumGotos * 5); // sizeof(Goto) - - for (int i = 0; i < kNumObjects; i++) { - _objects[i]._id = f.readByte(); - _objects[i]._flags = f.readByte(); - _objects[i]._locations = f.readUint32LE(); - _objects[i]._itemMask = f.readUint16LE(); - _objects[i]._powerMask = f.readUint16LE(); - _objects[i]._count = f.readSint16LE(); - } - - for (int i = 0; i < kNumObjectLocations; i++) { - _objectLocations[i] = f.readUint16LE(); - } - - for (int i = 0; i < kNumPersons; i++) { - _persons[i]._roomNum = f.readUint16LE(); - _persons[i]._actionId = f.readUint16LE(); - _persons[i]._partyMask = f.readUint16LE(); - _persons[i]._id = f.readByte(); - _persons[i]._flags = f.readByte(); - _persons[i]._roomBankId = f.readByte(); - _persons[i]._spriteBank = f.readByte(); - _persons[i]._items = f.readUint16LE(); - _persons[i]._powers = f.readUint16LE(); - _persons[i]._targetLoc = f.readByte(); - _persons[i]._lastLoc = f.readByte(); - _persons[i]._speed = f.readByte(); - _persons[i]._steps = f.readByte(); - } - - for (int i = 0; i < kNumCitadel; i++) { - _citadelList[i]._id = f.readSint16LE(); - for (int j = 0; j < 8; j++) - _citadelList[i]._bank[j] = f.readSint16LE(); - for (int j = 0; j < 8; j++) - _citadelList[i]._video[j] = f.readSint16LE(); - } - - for (int i = 0; i < kNumCharacterRects; i++) { - _characterRects[i].left = f.readSint16LE(); - _characterRects[i].top = f.readSint16LE(); - _characterRects[i].right = f.readSint16LE(); - _characterRects[i].bottom = f.readSint16LE(); - } - - f.read(_characterArray, kNumCharacters * 5); - - for (int i = 0; i < kNumAreas; i++) { - _areasTable[i]._num = f.readByte(); - _areasTable[i]._type = f.readByte(); - _areasTable[i]._flags = f.readUint16LE(); - _areasTable[i]._firstRoomIdx = f.readUint16LE(); - _areasTable[i]._citadelLevel = f.readByte(); - _areasTable[i]._placeNum = f.readByte(); - _areasTable[i]._citadelRoomPtr = nullptr; - _areasTable[i]._visitCount = f.readSint16LE(); - } - - for (int i = 0; i < 64; i++) { - tab_2CEF0[i] = f.readSint16LE(); - } - - for (int i = 0; i < 64; i++) { - tab_2CF70[i] = f.readSint16LE(); - } - - f.read(_actionCursors, kNumActionCursors); - f.read(_mapMode, 12); - f.read(_cubeTextureCoords, 3 * 6 * 2 * 3 * 2); - - f.close(); - - loadRawFile(0, _mainBankBuf); - loadRawFile(402, _gameFont); - loadRawFile(404, _gameDialogs); - loadRawFile(403, _gameConditions); -} - -bool EdenGame::ReadDataSyncVOC(unsigned int num) { - unsigned int resNum = num - 1 + ((_vm->getPlatform() == Common::kPlatformDOS && _vm->isDemo()) ? 656 : 661); - unsigned char vocHeader[0x1A]; - int filePos = 0; - loadpartoffile(resNum, vocHeader, filePos, sizeof(vocHeader)); - filePos += sizeof(vocHeader); - unsigned char chunkType = 0; - loadpartoffile(resNum, &chunkType, sizeof(vocHeader), 1); - filePos++; - if (chunkType == 5) { - uint32 chunkLen = 0; - loadpartoffile(resNum, &chunkLen, filePos, 3); - filePos += 3; - chunkLen = LE32(chunkLen); - loadpartoffile(resNum, _gameLipsync + 7260, filePos, chunkLen); - return true; - } - return false; -} - -bool EdenGame::ReadDataSync(uint16 num) { - if (_vm->getPlatform() == Common::kPlatformMacintosh) { - long pos = READ_LE_UINT32(_gameLipsync + num * 4); - if (pos != -1) { - long len = 1024; - loadpartoffile(1936, _gameLipsync + 7260, pos, len); - return true; - } - } else - return ReadDataSyncVOC(num + 1); //TODO: remove -1 in caller - return false; -} - -void EdenGame::loadpartoffile(uint16 num, void *buffer, int32 pos, int32 len) { - assert(num < _bigfileHeader->_count); - PakHeaderItem *file = &_bigfileHeader->_files[num]; - int32 offs = READ_LE_UINT32(&file->_offs); - debug("* Loading partial resource %d (%s) at 0x%X(+0x%X), %d bytes", num, file->_name.c_str(), offs, pos, len); - _bigfile.seek(offs + pos, SEEK_SET); - _bigfile.read(buffer, len); -} - -void EdenGame::expandHSQ(byte *input, byte *output) { - byte *src = input; - byte *dst = output; - byte *ptr; - uint16 bit; // bit - uint16 queue = 0; // queue - uint16 len = 0; - int16 ofs; -#define GetBit \ - bit = queue & 1; \ - queue >>= 1; \ - if (!queue) { \ - queue = (src[1] << 8) | src[0]; src += 2; \ - bit = queue & 1; \ - queue = (queue >> 1) | 0x8000; \ - } - - for (;;) { - GetBit; - if (bit) - *dst++ = *src++; - else { - len = 0; - GetBit; - if (!bit) { - GetBit; - len = (len << 1) | bit; - GetBit; - len = (len << 1) | bit; - ofs = 0xFF00 | *src++; //TODO: -256 - } else { - ofs = (src[1] << 8) | src[0]; - src += 2; - len = ofs & 7; - ofs = (ofs >> 3) | 0xE000; - if (!len) { - len = *src++; - if (!len) - break; - } - } - ptr = dst + ofs; - len += 2; - while (len--) - *dst++ = *ptr++; - } - } -} - ////// // Original name: ajouinfo @@ -5185,116 +3885,6 @@ void EdenGame::closeRoom() { } } -// Original name afsalle1 -void EdenGame::displaySingleRoom(Room *room) { - byte *ptr = (byte *)getElem(_placeRawBuf, room->_id - 1); - ptr++; - for (;;) { - byte b0 = *ptr++; - byte b1 = *ptr++; - int16 index = (b1 << 8) | b0; - if (index == -1) - break; - if (index > 0) { - int16 x = *ptr++ | (((b1 & 0x2) >> 1) << 8); //TODO: check me - int16 y = *ptr++; - ptr++; - index &= 0x1FF; - if (!(_globals->_displayFlags & 0x80)) { - if (index == 1 || _globals->_varF7) - drawSprite(index - 1, x, y, true); - } - _globals->_varF7 = 0; - continue; - } - if (b1 & 0x40) { - if (b1 & 0x20) { - bool addIcon = false; - Icon *icon = _globals->_nextRoomIcon; - if (b0 < 4) { - if (_globals->_roomPtr->_exits[b0]) - addIcon = true; - } else if (b0 > 229) { - if (_globals->_partyOutside & (1 << (b0 - 230))) - addIcon = true; - } else if (b0 >= 100) { - debug("add object %d", b0 - 100); - if (isObjectHere(b0 - 100)) { - addIcon = true; - _globals->_varF7 = 1; - } - } else - addIcon = true; - if (addIcon) { - icon->_actionId = b0; - icon->_objectId = b0; - icon->_cursorId = _actionCursors[b0]; - int16 x = READ_LE_UINT16(ptr); - ptr += 2; - int16 y = READ_LE_UINT16(ptr); - ptr += 2; - int16 ex = READ_LE_UINT16(ptr); - ptr += 2; - int16 ey = READ_LE_UINT16(ptr); - ptr += 2; - x += _globals->_roomBaseX; - ex += _globals->_roomBaseX; - debug("add hotspot at %3d:%3d - %3d:%3d, action = %d", x, y, ex, ey, b0); - - if (_vm->_showHotspots) { - for (int iii = x; iii < ex; iii++) - _mainViewBuf[y * 640 + iii] = _mainViewBuf[ey * 640 + iii] = (iii % 2) ? 0 : 255; - for (int iii = y; iii < ey; iii++) - _mainViewBuf[iii * 640 + x] = _mainViewBuf[iii * 640 + ex] = (iii % 2) ? 0 : 255; - } - - icon->sx = x; - icon->sy = y; - icon->ex = ex; - icon->ey = ey; - _globals->_nextRoomIcon = ++icon; - icon->sx = -1; - } else - ptr += 8; - } else - ptr += 8; - } else - ptr += 8; - } -} - -// Original name: afsalle -void EdenGame::displayRoom() { - Room *room = _globals->_roomPtr; - _globals->_displayFlags = DisplayFlags::dfFlag1; - _globals->_roomBaseX = 0; - _globals->_roomBackgroundBankNum = room->_backgroundBankNum; - if (room->_flags & RoomFlags::rf08) { - _globals->_displayFlags |= DisplayFlags::dfFlag80; - if (room->_flags & RoomFlags::rfPanable) { - // Scrollable room on 2 screens - _globals->_displayFlags |= DisplayFlags::dfPanable; - _globals->_varF4 = 0; - rundcurs(); - saveFriezes(); - useBank(room->_bank - 1); - drawSprite(0, 0, 16, true); - useBank(room->_bank); - drawSprite(0, 320, 16, true); - displaySingleRoom(room); - _globals->_roomBaseX = 320; - displaySingleRoom(room + 1); - } else - displaySingleRoom(room); - } else { - //TODO: roomImgBank is garbage here! - debug("displayRoom: room 0x%X using bank %d", _globals->_roomNum, _globals->_roomImgBank); - useBank(_globals->_roomImgBank); - displaySingleRoom(room); - assert(_vm->_screenView->_pitch == 320); - } -} - // Original name: aflieu void EdenGame::displayPlace() { no_perso(); @@ -5600,36 +4190,6 @@ void EdenGame::freebuf() { free(_musicBuf); } -void EdenGame::openWindow() { - _underBarsView = new View(320, 40); - _underBarsView->_normal._width = 320; - - _view2 = new View(32, 32); - _view2Buf = _view2->_bufferPtr; - - _subtitlesView = new View(_subtitlesXWidth, 60); - _subtitlesViewBuf = _subtitlesView->_bufferPtr; - - _underSubtitlesView = new View(_subtitlesXWidth, 60); - _underSubtitlesViewBuf = _underSubtitlesView->_bufferPtr; - - _mainView = new View(640, 200); - _mainView->_normal._width = 320; - CLBlitter_FillView(_mainView, 0xFFFFFFFF); - _mainView->setSrcZoomValues(0, 0); - _mainView->setDisplayZoomValues(640, 400); - _mainView->centerIn(_vm->_screenView); - _mainViewBuf = _mainView->_bufferPtr; - - _mouseCenterX = _mainView->_normal._dstLeft + _mainView->_normal._width / 2; - _mouseCenterY = _mainView->_normal._dstTop + _mainView->_normal._height / 2; - _vm->setMousePosition(_mouseCenterX, _mouseCenterY); - _vm->hideMouse(); - - _cursorPosX = 320 / 2; - _cursorPosY = 200 / 2; -} - void EdenGame::EmergencyExit() { SysBeep(1); } @@ -6262,237 +4822,6 @@ void EdenGame::mouse() { (this->*mouse_actions[_currSpot->_actionId])(); } -////// film.c -// Original name: showfilm -void EdenGame::showMovie(char arg1) { - _vm->_video->readHeader(); - if (_globals->_curVideoNum == 92) { - // _hnmContext->_header._unusedFlag2 = 0; CHECKME: Useless? - _hnmSoundChannel->setVolumeLeft(0); - _hnmSoundChannel->setVolumeRight(0); - } - - if (_vm->_video->getVersion() != 4) - return; - - bool playing = true; - _vm->_video->allocMemory(); - _hnmView = new View(_vm->_video->_header._width, _vm->_video->_header._height); - _hnmView->setSrcZoomValues(0, 0); - _hnmView->setDisplayZoomValues(_vm->_video->_header._width * 2, _vm->_video->_header._height * 2); - _hnmView->centerIn(_vm->_screenView); - _hnmViewBuf = _hnmView->_bufferPtr; - if (arg1) { - _hnmView->_normal._height = 160; - _hnmView->_zoom._height = 320; //TODO: width?? - _hnmView->_normal._dstTop = _mainView->_normal._dstTop + 16; - _hnmView->_zoom._dstTop = _mainView->_zoom._dstTop + 32; - } - _vm->_video->setFinalBuffer(_hnmView->_bufferPtr); - do { - _hnmFrameNum = _vm->_video->getFrameNum(); - _vm->_video->waitLoop(); - playing = _vm->_video->nextElement(); - if (_specialTextMode) - handleHNMSubtitles(); - else - musicspy(); - CLBlitter_CopyView2Screen(_hnmView); - assert(_vm->_screenView->_pitch == 320); - _vm->pollEvents(); - -#if 0 // CLKeyboard_IsScanCodeDown currently always returns false - if (_vm->isScanCodeDown(0x30)) { //TODO: const - if (!_keyboardHeld) { - _doubledScreen = !_doubledScreen; - _hnmView->_doubled = _doubledScreen; //TODO: but mainview ? - CLBlitter_FillScreenView(0); - _keyboardHeld = true; - } - } else -#endif - _keyboardHeld = false; - - if (arg1) { - if (_vm->isMouseButtonDown()) { - if (!_mouseHeld) { - _mouseHeld = true; - _videoCanceledFlag = true; - } - } else - _mouseHeld = false; - } - } while (playing && !_videoCanceledFlag); - delete _hnmView; - _vm->_video->deallocMemory(); -} - -void EdenGame::playHNM(int16 num) { - perso_t *perso = nullptr; - int16 oldDialogType = -1; - _globals->_curVideoNum = num; - if (num != 2001 && num != 2012 && num != 98 && num != 171) { - byte oldMusicType = _globals->_newMusicType; - _globals->_newMusicType = MusicType::mtEvent; - musique(); - musicspy(); - _globals->_newMusicType = oldMusicType; - } - _globals->_videoSubtitleIndex = 1; - if (_specialTextMode) { - perso = _globals->_characterPtr; - oldDialogType = _globals->_dialogType; - preloadDialogs(num); - fademusica0(1); - _musicChannel->stop(); - } - _showVideoSubtitle = false; - _videoCanceledFlag = false; - loadHnm(num); - _vm->_video->reset(); - if (_needToFade) { - fadeToBlack(4); - clearScreen(); - _needToFade = false; - } - if (num == 2012 || num == 98 || num == 171) - showMovie(0); - else - showMovie(1); - _cursKeepPos = Common::Point(-1, -1); - if (_specialTextMode) { - _musicFadeFlag = 3; - musicspy(); - _globals->_characterPtr = perso; - _globals->_dialogType = oldDialogType; - _specialTextMode = false; - } - if (_videoCanceledFlag) - _globals->_varF1 = RoomFlags::rf40 | RoomFlags::rf04 | RoomFlags::rf01; - if (_globals->_curVideoNum == 167) - _globals->_varF1 = RoomFlags::rf40 | RoomFlags::rf04 | RoomFlags::rf01; - if (_globals->_curVideoNum == 104) - _globals->_varF1 = RoomFlags::rf40 | RoomFlags::rf04 | RoomFlags::rf01; - if (_globals->_curVideoNum == 102) - _globals->_varF1 = RoomFlags::rf40 | RoomFlags::rf04 | RoomFlags::rf01; - if (_globals->_curVideoNum == 77) - _globals->_varF1 = RoomFlags::rf40 | RoomFlags::rf04 | RoomFlags::rf01; - if (_globals->_curVideoNum == 149) - _globals->_varF1 = RoomFlags::rf40 | RoomFlags::rf04 | RoomFlags::rf01; -} - -// Original name bullehnm -void EdenGame::handleHNMSubtitles() { -#define SUB_LINE(start, end) \ - (start), (end) | 0x8000 - - static uint16 kFramesVid170[] = { - SUB_LINE( 68, 120), - SUB_LINE( 123, 196), - SUB_LINE( 199, 274), - SUB_LINE( 276, 370), - SUB_LINE( 799, 885), - SUB_LINE( 888, 940), - SUB_LINE( 947, 1000), - SUB_LINE(1319, 1378), - SUB_LINE(1380, 1440), - SUB_LINE(1854, 1898), - SUB_LINE(1900, 1960), - SUB_LINE(2116, 2184), - SUB_LINE(2186, 2252), - SUB_LINE(2254, 2320), - SUB_LINE(3038, 3094), - SUB_LINE(3096, 3160), - 0xFFFF - }; - - static uint16 kFramesVid83[] = { - SUB_LINE(99, 155), - SUB_LINE(157, 256), - 0xFFFF - }; - - static uint16 kFramesVid88[] = { - SUB_LINE(106, 173), - SUB_LINE(175, 244), - SUB_LINE(246, 350), - SUB_LINE(352, 467), - 0xFFFF - }; - - static uint16 kFramesVid89[] = { - SUB_LINE(126, 176), - SUB_LINE(178, 267), - SUB_LINE(269, 342), - SUB_LINE(344, 398), - SUB_LINE(400, 458), - SUB_LINE(460, 558), - 0xFFFF - }; - - static uint16 kFramesVid94[] = { - SUB_LINE(101, 213), - SUB_LINE(215, 353), - SUB_LINE(355, 455), - SUB_LINE(457, 518), - SUB_LINE(520, 660), - SUB_LINE(662, 768), - 0xFFFF - }; - -#undef SUB_LINE - - uint16 *frames; - perso_t *perso; - switch (_globals->_curVideoNum) { - case 170: - frames = kFramesVid170; - perso = &_persons[PER_UNKN_156]; - break; - case 83: - frames = kFramesVid83; - perso = &_persons[PER_MORKUS]; - break; - case 88: - frames = kFramesVid88; - perso = &_persons[PER_MORKUS]; - break; - case 89: - frames = kFramesVid89; - perso = &_persons[PER_MORKUS]; - break; - case 94: - frames = kFramesVid94; - perso = &_persons[PER_MORKUS]; - break; - default: - return; - } - uint16 *frames_start = frames; - uint16 frame; - while ((frame = *frames++) != 0xFFFF) { - if ((frame & ~0x8000) == _hnmFrameNum) - break; - } - if (frame == 0xFFFF) { - if (_showVideoSubtitle) - displayHNMSubtitle(); - return; - } - if (frame & 0x8000) - _showVideoSubtitle = false; - else { - _globals->_videoSubtitleIndex = (frames - frames_start) / 2 + 1; - _globals->_characterPtr = perso; - _globals->_dialogType = DialogType::dtInspect; - int16 num = (perso->_id << 3) | _globals->_dialogType; - dialoscansvmas((Dialog *)getElem(_gameDialogs, num)); - _showVideoSubtitle = true; - } - if (_showVideoSubtitle) - displayHNMSubtitle(); -} - ////// sound.c void EdenGame::musique() { if (_globals->_newMusicType == MusicType::mtDontChange) @@ -6568,18 +4897,6 @@ void EdenGame::musicspy() { } } -int EdenGame::loadmusicfile(int16 num) { - PakHeaderItem *file = &_bigfileHeader->_files[num + 435]; - int32 size = file->_size; - int32 offs = file->_offs; - _bigfile.seek(offs, SEEK_SET); - uint32 numread = size; - if (numread > kMaxMusicSize) - error("Music file %s is too big", file->_name.c_str()); - _bigfile.read(_musicBuf, numread); - return size; -} - void EdenGame::persovox() { int16 num = _globals->_textNum; if (_globals->_textBankIndex != 1) |