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author | Retro-Junk | 2017-01-25 00:05:42 +0300 |
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committer | Eugene Sandulenko | 2017-01-25 22:42:26 +0100 |
commit | 7e4043ec8595cd083c4966cfa001958912071932 (patch) | |
tree | 80f50e28dc71481d74b56f68b38e914f29383fe1 /engines/cryo/sound.h | |
parent | 30eb57b4b26efa6222270fd6712996a277ec8698 (diff) | |
download | scummvm-rg350-7e4043ec8595cd083c4966cfa001958912071932.tar.gz scummvm-rg350-7e4043ec8595cd083c4966cfa001958912071932.tar.bz2 scummvm-rg350-7e4043ec8595cd083c4966cfa001958912071932.zip |
CRYO: Fix broken sound in FMV scenes
Diffstat (limited to 'engines/cryo/sound.h')
-rw-r--r-- | engines/cryo/sound.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/cryo/sound.h b/engines/cryo/sound.h index 2136c658a4..b05c08ea71 100644 --- a/engines/cryo/sound.h +++ b/engines/cryo/sound.h @@ -48,7 +48,7 @@ public: ~CSoundChannel();
// Queue a new buffer, cancel any previously queued buffers if playNow is set
- void queueBuffer(byte *buffer, unsigned int size, bool playNow = false, bool playQueue = true);
+ void queueBuffer(byte *buffer, unsigned int size, bool playNow = false, bool playQueue = true, bool buffering = true);
// Play any queued buffers
void play();
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