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authorFilippos Karapetis2017-02-11 17:20:54 +0200
committerFilippos Karapetis2017-02-11 17:20:54 +0200
commit24a4c231dabcea6d35c909a1731e59af209f4496 (patch)
tree15c1aee2319ab04d914b28f194ec04ee3873cce7 /engines/cryo
parent05c99c5b0d2103bbbceeb68520484cc5ecbd0360 (diff)
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CRYO: Rename variables to conform to our formatting guidelines
Diffstat (limited to 'engines/cryo')
-rw-r--r--engines/cryo/defs.h4
-rw-r--r--engines/cryo/eden.cpp444
-rw-r--r--engines/cryo/eden.h18
3 files changed, 233 insertions, 233 deletions
diff --git a/engines/cryo/defs.h b/engines/cryo/defs.h
index e646b9fc72..7952fef9ac 100644
--- a/engines/cryo/defs.h
+++ b/engines/cryo/defs.h
@@ -312,7 +312,7 @@ struct perso_t {
uint16 _partyMask; // party bit mask
byte _id; // character
byte _flags; // flags and kind
- byte _roomBankId;// index in kPersoRoomBankTable for specific room banks
+ byte _roomBankId;// index in _personRoomBankTable for specific room banks
byte _spriteBank; // sprite bank
uint16 _items; // inventory
uint16 _powers; // obj of power bitmask
@@ -340,7 +340,7 @@ enum ObjectFlags {
struct object_t {
byte _id;
byte _flags;
- int _locations; // index in kObjectLocations
+ int _locations; // index in _objectLocations
uint16 _itemMask;
uint16 _powerMask; // object of power bitmask
int16 _count;
diff --git a/engines/cryo/eden.cpp b/engines/cryo/eden.cpp
index b0175e3970..b6064c70b9 100644
--- a/engines/cryo/eden.cpp
+++ b/engines/cryo/eden.cpp
@@ -302,7 +302,7 @@ void EdenGame::characterInMirror() {
displayFollower(suiveur, suiveur->sx, suiveur->sy);
for (; suiveur->_id != -1; suiveur++) {
perso_t *perso;
- for (perso = kPersons; perso != &kPersons[PER_UNKN_156]; perso++) {
+ for (perso = _persons; perso != &_persons[PER_UNKN_156]; perso++) {
if (perso->_id != suiveur->_id)
continue;
@@ -358,7 +358,7 @@ void EdenGame::flipMode() {
if (_personTalking) {
endCharacterSpeech();
if (_globals->_displayFlags == DisplayFlags::dfPerson) {
- if (_globals->_characterPtr == &kPersons[PER_TAU] && _globals->_phaseNum >= 80)
+ if (_globals->_characterPtr == &_persons[PER_TAU] && _globals->_phaseNum >= 80)
displaySubtitles();
else {
getDataSync();
@@ -510,7 +510,7 @@ void EdenGame::deplaval(uint16 roomNum) {
if (c1 == 0xFF) {
_globals->_eventType = EventType::etEventE;
showEvents();
- if (!kPersons[PER_ELOI]._roomNum && checkEloiReturn())
+ if (!_persons[PER_ELOI]._roomNum && checkEloiReturn())
setChrono(800);
return;
}
@@ -526,9 +526,9 @@ void EdenGame::deplaval(uint16 roomNum) {
newRoomNum |= 1;
_globals->_newRoomNum = newRoomNum;
if (newAreaNum == Areas::arTausCave)
- gotoPlace(&gotos[0]);
+ gotoPlace(&_gotos[0]);
else {
- for (Goto *go = gotos + 1; go->_curAreaNum != 0xFF; go++) {
+ for (Goto *go = _gotos + 1; go->_curAreaNum != 0xFF; go++) {
if (go->_curAreaNum == curAreaNum) {
gotoPlace(go);
break;
@@ -707,7 +707,7 @@ void EdenGame::actionChoose() {
// Original name: dinaparle
void EdenGame::handleDinaDialog() {
- perso_t *perso = &kPersons[PER_DINA];
+ perso_t *perso = &_persons[PER_DINA];
if (perso->_partyMask & (_globals->_party | _globals->_partyOutside)) {
if (_globals->_frescoNumber < 3)
_globals->_frescoNumber = 3;
@@ -873,7 +873,7 @@ void EdenGame::actionGetTablet() {
// Original name: voirlac
void EdenGame::actionLookLake() {
- perso_t *perso = &kPersons[PER_MORKUS];
+ perso_t *perso = &_persons[PER_MORKUS];
Room *room = _globals->_roomPtr;
Area *area = _globals->_areaPtr;
int16 vid = _globals->_curObjectId == Objects::obApple ? 81 : 54;
@@ -1610,7 +1610,7 @@ void EdenGame::drawTopScreen() { // Draw top bar (location / party / map)
noclipax(36, 83, 0);
noclipax(_globals->_areaPtr->_num - 1, 0, 0);
noclipax(23, 145, 0);
- for (perso_t *perso = &kPersons[PER_DINA]; perso != &kPersons[PER_UNKN_156]; perso++) {
+ for (perso_t *perso = &_persons[PER_DINA]; perso != &_persons[PER_UNKN_156]; perso++) {
if ((perso->_flags & PersonFlags::pfInParty) && !(perso->_flags & PersonFlags::pf80))
noclipax(perso->_targetLoc + 18, perso->_lastLoc + 120, 0);
}
@@ -1624,7 +1624,7 @@ void EdenGame::drawTopScreen() { // Draw top bar (location / party / map)
void EdenGame::displayValleyMap() { // Draw mini-map
if (_globals->_areaPtr->_type == AreaType::atValley) {
noclipax(_globals->_areaPtr->_num + 9, 266, 1);
- for (perso_t *perso = &kPersons[PER_UNKN_18C]; perso->_roomNum != 0xFFFF; perso++) {
+ for (perso_t *perso = &_persons[PER_UNKN_18C]; perso->_roomNum != 0xFFFF; perso++) {
if (((perso->_roomNum >> 8) == _globals->_areaNum)
&& !(perso->_flags & PersonFlags::pf80) && (perso->_flags & PersonFlags::pf20))
displayMapMark(33, perso->_roomNum & 0xFF);
@@ -1716,7 +1716,7 @@ void EdenGame::saveAdamMapMark(int16 x, int16 y) {
bool EdenGame::istrice(int16 roomNum) {
char loc = roomNum & 0xFF;
int16 area = roomNum & 0xFF00;
- for (perso_t *perso = &kPersons[PER_UNKN_18C]; perso != &kPersons[PER_UNKN_372]; perso++) {
+ for (perso_t *perso = &_persons[PER_UNKN_18C]; perso != &_persons[PER_UNKN_372]; perso++) {
if ((perso->_flags & PersonFlags::pf80) || (perso->_flags & PersonFlags::pfTypeMask) != PersonFlags::pftTriceraptor)
continue;
if (perso->_roomNum == (area | (loc - 16)))
@@ -1735,7 +1735,7 @@ bool EdenGame::istyran(int16 roomNum) {
char loc = roomNum & 0xFF;
int16 area = roomNum & 0xFF00;
// TODO: orig bug: this ptr is not initialized when first called from getsalle
- // PC version scans kPersons[] directly and is not affected
+ // PC version scans _persons[] directly and is not affected
if (!_tyranPtr)
return false;
@@ -1757,7 +1757,7 @@ bool EdenGame::istyran(int16 roomNum) {
void EdenGame::istyranval(Area *area) {
byte areaNum = area->_num;
area->_flags &= ~AreaFlags::HasTyrann;
- for (perso_t *perso = &kPersons[PER_UNKN_372]; perso->_roomNum != 0xFFFF; perso++) {
+ for (perso_t *perso = &_persons[PER_UNKN_372]; perso->_roomNum != 0xFFFF; perso++) {
if (perso->_flags & PersonFlags::pf80)
continue;
@@ -1808,7 +1808,7 @@ bool EdenGame::canMoveThere(char loc, perso_t *perso) {
continue;
if (!(room->_flags & RoomFlags::rf01))
return false;
- for (perso = &kPersons[PER_UNKN_18C]; perso->_roomNum != 0xFFFF; perso++) {
+ for (perso = &_persons[PER_UNKN_18C]; perso->_roomNum != 0xFFFF; perso++) {
if (perso->_flags & PersonFlags::pf80)
continue;
if (perso->_roomNum == roomNum)
@@ -1849,7 +1849,7 @@ void EdenGame::scrambleDirections() {
}
bool EdenGame::naitredino(char persoType) {
- for (perso_t *perso = &kPersons[PER_MORKUS]; (++perso)->_roomNum != 0xFFFF;) {
+ for (perso_t *perso = &_persons[PER_MORKUS]; (++perso)->_roomNum != 0xFFFF;) {
char areaNum = perso->_roomNum >> 8;
if (areaNum != _globals->_citadelAreaNum)
continue;
@@ -1879,7 +1879,7 @@ void EdenGame::newCitadel(char area, int16 level, Room *room) {
// Original name: citaevol
void EdenGame::evolveCitadel(int16 level) {
Room *room = _globals->_curAreaPtr->_citadelRoomPtr;
- perso_t *perso = &kPersons[PER_UNKN_372];
+ perso_t *perso = &_persons[PER_UNKN_372];
byte loc = room->_location;
if (level >= 80 && !istrice((_globals->_citadelAreaNum << 8) | loc)) {
room->_level = 79;
@@ -1899,7 +1899,7 @@ void EdenGame::evolveCitadel(int16 level) {
}
room->_level = level;
newCitadel(_globals->_citadelAreaNum, level, room);
- byte speed = kDinoSpeedForCitaLevel[room->_level >> 4];
+ byte speed = _dinoSpeedForCitadelLevel[room->_level >> 4];
for (; perso->_roomNum != 0xFFFF; perso++) {
if (perso->_flags & PersonFlags::pf80)
continue;
@@ -1910,7 +1910,7 @@ void EdenGame::evolveCitadel(int16 level) {
// Original name: citacapoute
void EdenGame::destroyCitadelRoom(int16 roomNum) {
- perso_t *perso = &kPersons[PER_UNKN_18C];
+ perso_t *perso = &_persons[PER_UNKN_18C];
Room *room = _globals->_curAreaPtr->_citadelRoomPtr;
room->_flags |= RoomFlags::rf01;
room->_flags &= ~RoomFlags::rfHasCitadel;
@@ -1974,7 +1974,7 @@ void EdenGame::buildCitadel() {
Room *room = _globals->_curAreaPtr->_citadelRoomPtr;
byte loc = room->_location;
- _tyranPtr = &kPersons[PER_UNKN_372];
+ _tyranPtr = &_persons[PER_UNKN_372];
if (istyran((_globals->_citadelAreaNum << 8) | loc)) {
if (!(_globals->_curAreaPtr->_flags & AreaFlags::TyrannSighted)) {
addInfo(_globals->_citadelAreaNum + ValleyNews::vnTyrannIn);
@@ -2041,7 +2041,7 @@ void EdenGame::moveDino(perso_t *perso) {
// Original name: deplaalldino
void EdenGame::moveAllDino() {
- for (perso_t *perso = &kPersons[PER_UNKN_18C]; perso->_roomNum != 0xFFFF; perso++) {
+ for (perso_t *perso = &_persons[PER_UNKN_18C]; perso->_roomNum != 0xFFFF; perso++) {
if (((perso->_roomNum >> 8) & 0xFF) != _globals->_citadelAreaNum)
continue;
if ((perso->_flags & PersonFlags::pf80) || !perso->_targetLoc)
@@ -2060,7 +2060,7 @@ void EdenGame::moveAllDino() {
void EdenGame::newValley() {
static int16 roomNumList[] = { 2075, 2080, 2119, -1};
- perso_t *perso = &kPersons[PER_UNKN_372];
+ perso_t *perso = &_persons[PER_UNKN_372];
int16 *ptr = roomNumList;
int16 roomNum = *ptr++;
while (roomNum != -1) {
@@ -2071,7 +2071,7 @@ void EdenGame::newValley() {
roomNum = *ptr++;
}
perso->_roomNum = 0xFFFF;
- kAreasTable[7]._flags |= AreaFlags::HasTyrann;
+ _areasTable[7]._flags |= AreaFlags::HasTyrann;
_globals->_worldHasTyran = 32;
}
@@ -2140,7 +2140,7 @@ void EdenGame::placeVava(Area *area) {
}
void EdenGame::vivredino() {
- for (perso_t *perso = &kPersons[PER_UNKN_18C]; perso->_roomNum != 0xFFFF; perso++) {
+ for (perso_t *perso = &_persons[PER_UNKN_18C]; perso->_roomNum != 0xFFFF; perso++) {
if (((perso->_roomNum >> 8) & 0xFF) != _globals->_citadelAreaNum)
continue;
if (perso->_flags & PersonFlags::pf80)
@@ -2175,7 +2175,7 @@ void EdenGame::vivredino() {
case PersonFlags::pftVelociraptor:
if (perso->_flags & PersonFlags::pf10) {
if (perso->_roomNum == _globals->_roomNum) {
- perso_t *perso2 = &kPersons[PER_UNKN_372];
+ perso_t *perso2 = &_persons[PER_UNKN_372];
bool found = false;
for (; perso2->_roomNum != 0xFFFF; perso2++) {
if ((perso->_roomNum & ~0xFF) == (perso2->_roomNum & ~0xFF)) {
@@ -2190,7 +2190,7 @@ void EdenGame::vivredino() {
if (found)
continue;
} else {
- _tyranPtr = &kPersons[PER_UNKN_372];
+ _tyranPtr = &_persons[PER_UNKN_372];
if (istyran(perso->_roomNum)) {
if (_globals->_phaseNum < 481 && (perso->_powers & (1 << (_globals->_citadelAreaNum - 3)))) {
_tyranPtr->_flags |= PersonFlags::pf80;
@@ -2230,7 +2230,7 @@ void EdenGame::vivredino() {
void EdenGame::vivreval(int16 areaNum) {
_globals->_citadelAreaNum = areaNum;
- _globals->_curAreaPtr = &kAreasTable[areaNum - 1];
+ _globals->_curAreaPtr = &_areasTable[areaNum - 1];
_globals->_citaAreaFirstRoom = &_gameRooms[_globals->_curAreaPtr->_firstRoomIdx];
moveAllDino();
buildCitadel();
@@ -2359,7 +2359,7 @@ void EdenGame::addanim() {
_globals->_curCharacterAnimPtr = _globals->_persoSpritePtr;
getanimrnd();
_animationActive = true;
- if (_globals->_characterPtr == &kPersons[PER_KING])
+ if (_globals->_characterPtr == &_persons[PER_KING])
return;
setCharacterSprite(_globals->_persoSpritePtr + READ_LE_UINT16(_globals->_persoSpritePtr)); //TODO: GetElem(0)
_mouthAnimations = _imageDesc + 200;
@@ -2671,7 +2671,7 @@ void EdenGame::displayBackgroundFollower() {
void EdenGame::displayNoFollower(int16 bank) {
if (bank) {
useBank(bank);
- if (_globals->_characterPtr == &kPersons[PER_UNKN_156])
+ if (_globals->_characterPtr == &_persons[PER_UNKN_156])
noclipax_avecnoir(0, 0, 16);
else
noclipax(0, 0, 16);
@@ -2682,7 +2682,7 @@ void EdenGame::displayNoFollower(int16 bank) {
void EdenGame::displayCharacterBackground1() {
byte bank;
char *ptab;
- if (_globals->_characterPtr == &kPersons[PER_ELOI]) {
+ if (_globals->_characterPtr == &_persons[PER_ELOI]) {
_gameIcons[0].sx = 0;
_characterRects[PER_ELOI].left = 2;
bank = _globals->_characterBackgroundBankIdx;
@@ -2694,14 +2694,14 @@ void EdenGame::displayCharacterBackground1() {
_gameIcons[0].sx = 60;
_characterRects[PER_ELOI].left = 62;
}
- if (_globals->_characterPtr == &kPersons[PER_TAU]) {
+ if (_globals->_characterPtr == &_persons[PER_TAU]) {
bank = 37;
if (_globals->_curObjectId == Objects::obShell) {
displayNoFollower(bank);
return;
}
}
- ptab = kPersoRoomBankTable + _globals->_characterPtr->_roomBankId;
+ ptab = _personRoomBankTable + _globals->_characterPtr->_roomBankId;
bank = *ptab++;
if (!(_globals->_characterPtr->_partyMask & _globals->_party)) {
while ((bank = *ptab++) != 0xFF) {
@@ -2712,7 +2712,7 @@ void EdenGame::displayCharacterBackground1() {
ptab++;
}
if (bank == 0xFF) {
- ptab = kPersoRoomBankTable + _globals->_characterPtr->_roomBankId;
+ ptab = _personRoomBankTable + _globals->_characterPtr->_roomBankId;
bank = *ptab++;
}
}
@@ -2733,7 +2733,7 @@ void EdenGame::setCharacterIcon() {
if (_globals->_iconsIndex == 4)
return;
- if (_globals->_characterPtr == &kPersons[PER_ELOI] && _globals->_eventType == EventType::etEventE) {
+ if (_globals->_characterPtr == &_persons[PER_ELOI] && _globals->_eventType == EventType::etEventE) {
_globals->_iconsIndex = 123;
return;
}
@@ -2758,7 +2758,7 @@ void EdenGame::showCharacter() {
loadCharacter(perso);
setCharacterIcon();
displayCharacterBackground();
- if (perso == &kPersons[PER_TAU] && _globals->_curObjectId == Objects::obShell) {
+ if (perso == &_persons[PER_TAU] && _globals->_curObjectId == Objects::obShell) {
displaySubtitles();
updateCursor();
_paletteUpdateRequired = true;
@@ -2775,10 +2775,10 @@ void EdenGame::showCharacter() {
}
_restartAnimation = true;
animCharacter();
- if (perso != &kPersons[PER_UNKN_156])
+ if (perso != &_persons[PER_UNKN_156])
updateCursor();
_paletteUpdateRequired = true;
- if (perso != &kPersons[PER_UNKN_156])
+ if (perso != &_persons[PER_UNKN_156])
rundcurs();
display();
} else {
@@ -2801,10 +2801,10 @@ void EdenGame::displayCharacterPanel() {
if (_globals->_drawFlags & DrawFlags::drDrawFlag8)
return;
animCharacter();
- if (perso != &kPersons[PER_UNKN_156])
+ if (perso != &_persons[PER_UNKN_156])
updateCursor();
display();
- if (perso != &kPersons[PER_UNKN_156])
+ if (perso != &_persons[PER_UNKN_156])
rundcurs();
_globals->_drawFlags |= DrawFlags::drDrawFlag8;
_globals->_iconsIndex = 112;
@@ -3249,7 +3249,7 @@ void EdenGame::parle_moi() {
if (!ok) {
parlemoiNormalFlag = true;
if (_globals->_var60) {
- if (_globals->_characterPtr == &kPersons[PER_ELOI]) {
+ if (_globals->_characterPtr == &_persons[PER_ELOI]) {
_globals->_dialogType = DialogType::dtTalk;
if (_globals->_eloiHaveNews)
parlemoi_normal();
@@ -3278,7 +3278,7 @@ void EdenGame::initCharacterPointers(perso_t *perso) {
void EdenGame::perso1(perso_t *perso) {
_globals->_phaseActionsCount++;
- if (perso == &kPersons[PER_TAU])
+ if (perso == &_persons[PER_TAU])
_globals->_phaseActionsCount--;
_globals->_characterPtr = perso;
initCharacterPointers(perso);
@@ -3294,7 +3294,7 @@ void EdenGame::perso_normal(perso_t *perso) {
// Original name: persoparle
void EdenGame::handleCharacterDialog(int16 pers) {
- perso_t *perso = &kPersons[pers];
+ perso_t *perso = &_persons[pers];
_globals->_characterPtr = perso;
_globals->_dialogType = DialogType::dtInspect;
uint16 idx = perso->_id * 8 | _globals->_dialogType;
@@ -3308,53 +3308,53 @@ void EdenGame::handleCharacterDialog(int16 pers) {
// Original name: roi
void EdenGame::actionKing() {
- perso_normal(&kPersons[PER_KING]);
+ perso_normal(&_persons[PER_KING]);
}
// Original name: dina
void EdenGame::actionDina() {
- perso_normal(&kPersons[PER_DINA]);
+ perso_normal(&_persons[PER_DINA]);
}
// Original name: thoo
void EdenGame::actionThoo() {
- perso_normal(&kPersons[PER_TAU]);
+ perso_normal(&_persons[PER_TAU]);
}
// Original name: monk
void EdenGame::actionMonk() {
- perso_normal(&kPersons[PER_MONK]);
+ perso_normal(&_persons[PER_MONK]);
}
// Original name: bourreau
void EdenGame::actionTormentor() {
- perso_normal(&kPersons[PER_JABBER]);
+ perso_normal(&_persons[PER_JABBER]);
}
// Original name: messager
void EdenGame::actionMessenger() {
- perso_normal(&kPersons[PER_ELOI]);
+ perso_normal(&_persons[PER_ELOI]);
}
// Original name: mango
void EdenGame::actionMango() {
- perso_normal(&kPersons[PER_MUNGO]);
+ perso_normal(&_persons[PER_MUNGO]);
}
// Original name: eve
void EdenGame::actionEve() {
- perso_normal(&kPersons[PER_EVE]);
+ perso_normal(&_persons[PER_EVE]);
}
// Original name: azia
void EdenGame::actionAzia() {
- perso_normal(&kPersons[PER_SHAZIA]);
+ perso_normal(&_persons[PER_SHAZIA]);
}
// Original name: mammi
void EdenGame::actionMammi() {
perso_t *perso;
- for (perso = &kPersons[PER_MAMMI]; perso->_partyMask == PersonMask::pmLeader; perso++) {
+ for (perso = &_persons[PER_MAMMI]; perso->_partyMask == PersonMask::pmLeader; perso++) {
if (perso->_roomNum == _globals->_roomNum) {
perso_normal(perso);
break;
@@ -3364,23 +3364,23 @@ void EdenGame::actionMammi() {
// Original name: gardes
void EdenGame::actionGuards() {
- perso_normal(&kPersons[PER_GUARDS]);
+ perso_normal(&_persons[PER_GUARDS]);
}
// Original name: bambou
void EdenGame::actionBamboo() {
- perso_normal(&kPersons[PER_BAMBOO]);
+ perso_normal(&_persons[PER_BAMBOO]);
}
// Original name: kabuka
void EdenGame::actionKabuka() {
- if (_globals->_roomNum == 0x711) perso_normal(&kPersons[PER_KABUKA]);
+ if (_globals->_roomNum == 0x711) perso_normal(&_persons[PER_KABUKA]);
else actionBamboo();
}
// Original name: fisher
void EdenGame::actionFisher() {
- if (_globals->_roomNum == 0x902) perso_normal(&kPersons[PER_FISHER]);
+ if (_globals->_roomNum == 0x902) perso_normal(&_persons[PER_FISHER]);
else actionKabuka();
}
@@ -3405,13 +3405,13 @@ void EdenGame::actionDino() {
waitEndSpeak();
if (_vm->shouldQuit())
return;
- perso = &kPersons[PER_MUNGO];
+ perso = &_persons[PER_MUNGO];
if (!(_globals->_party & PersonMask::pmMungo)) {
- perso = &kPersons[PER_DINA];
+ perso = &_persons[PER_DINA];
if (!(_globals->_party & PersonMask::pmDina)) {
- perso = &kPersons[PER_EVE];
+ perso = &_persons[PER_EVE];
if (!(_globals->_party & PersonMask::pmEve)) {
- perso = &kPersons[PER_GUARDS];
+ perso = &_persons[PER_GUARDS];
}
}
}
@@ -3436,13 +3436,13 @@ void EdenGame::actionTyran() {
_globals->_roomCharacterFlags = perso->_flags;
_globals->_characterPtr = perso;
initCharacterPointers(perso);
- perso = &kPersons[PER_MUNGO];
+ perso = &_persons[PER_MUNGO];
if (!(_globals->_party & PersonMask::pmMungo)) {
- perso = &kPersons[PER_DINA];
+ perso = &_persons[PER_DINA];
if (!(_globals->_party & PersonMask::pmDina)) {
- perso = &kPersons[PER_EVE];
+ perso = &_persons[PER_EVE];
if (!(_globals->_party & PersonMask::pmEve)) {
- perso = &kPersons[PER_GUARDS];
+ perso = &_persons[PER_GUARDS];
}
}
}
@@ -3454,15 +3454,15 @@ void EdenGame::actionTyran() {
// Original name: morkus
void EdenGame::actionMorkus() {
- perso_normal(&kPersons[PER_MORKUS]);
+ perso_normal(&_persons[PER_MORKUS]);
}
void EdenGame::comment() {
- perso_t *perso = &kPersons[PER_DINA];
+ perso_t *perso = &_persons[PER_DINA];
if (!(_globals->_party & PersonMask::pmDina)) {
- perso = &kPersons[PER_EVE];
+ perso = &_persons[PER_EVE];
if (!(_globals->_party & PersonMask::pmEve)) {
- perso = &kPersons[PER_GUARDS];
+ perso = &_persons[PER_GUARDS];
if (!(_globals->_party & PersonMask::pmThugg))
return;
}
@@ -3503,12 +3503,12 @@ void EdenGame::actionAdam() {
updateRoom(_globals->_roomNum);
} else {
_globals->_dialogType = DialogType::dtHint;
- perso1(&kPersons[PER_EVE]);
+ perso1(&_persons[PER_EVE]);
}
break;
case Objects::obShell:
_globals->_dialogType = DialogType::dtHint;
- perso1(&kPersons[PER_TAU]);
+ perso1(&_persons[PER_TAU]);
break;
case Objects::obFlute:
case Objects::obTrumpet:
@@ -3528,7 +3528,7 @@ void EdenGame::actionAdam() {
if ((_globals->_partyOutside & PersonMask::pmDina)
&& _globals->_curObjectId == Objects::obTablet1 && _globals->_phaseNum == 370)
incPhase();
- char *objvid = &kTabletView[(_globals->_curObjectId - Objects::obTablet1) * 2];
+ char *objvid = &_tabletView[(_globals->_curObjectId - Objects::obTablet1) * 2];
object_t *object = getObjectPtr(*objvid++);
int16 vid = 84;
if (!object->_count)
@@ -3550,7 +3550,7 @@ void EdenGame::actionAdam() {
case Objects::obDrum:
if (_globals->_party & PersonMask::pmThugg) {
_globals->_dialogType = DialogType::dtHint;
- perso1(&kPersons[PER_GUARDS]);
+ perso1(&_persons[PER_GUARDS]);
}
break;
default:
@@ -3587,7 +3587,7 @@ void EdenGame::specialEmptyNest(perso_t *perso) {
perso->_flags |= PersonFlags::pf10;
_globals->_roomCharacterFlags |= PersonFlags::pf10;
_globals->_gameFlags |= GameFlags::gfFlag400;
- if (_globals->_characterPtr == &kPersons[PER_EVE]) {
+ if (_globals->_characterPtr == &_persons[PER_EVE]) {
_globals->_areaPtr->_flags |= AreaFlags::afFlag4;
_globals->_curAreaFlags |= AreaFlags::afFlag4;
perso->_flags |= PersonFlags::pfInParty;
@@ -3601,7 +3601,7 @@ void EdenGame::specialEmptyNest(perso_t *perso) {
// Original name: SpcNido
void EdenGame::specialNestWithEggs(perso_t *perso) {
- if (perso == &kPersons[PER_GUARDS])
+ if (perso == &_persons[PER_GUARDS])
giveObject();
}
@@ -3630,7 +3630,7 @@ void EdenGame::specialGold(perso_t *perso) {
// Original name: SpcPrisme
void EdenGame::specialPrism(perso_t *perso) {
- if (perso == &kPersons[PER_DINA]) {
+ if (perso == &_persons[PER_DINA]) {
if (_globals->_partyOutside & PersonMask::pmMonk)
_globals->_gameFlags |= GameFlags::gfPrismAndMonk;
}
@@ -3638,13 +3638,13 @@ void EdenGame::specialPrism(perso_t *perso) {
// Original name: SpcTalisman
void EdenGame::specialTalisman(perso_t *perso) {
- if (perso == &kPersons[PER_DINA])
+ if (perso == &_persons[PER_DINA])
addToParty(PER_DINA);
}
// Original name: SpcMasque
void EdenGame::specialMask(perso_t *perso) {
- if (perso == &kPersons[PER_BAMBOO]) {
+ if (perso == &_persons[PER_BAMBOO]) {
dialautoon();
parlemoiNormalFlag = true;
}
@@ -3654,7 +3654,7 @@ void EdenGame::specialMask(perso_t *perso) {
void EdenGame::specialBag(perso_t *perso) {
if (_globals->_textToken1 != 3)
return;
- if (perso == &kPersons[PER_KABUKA] || perso == &kPersons[PER_MAMMI_3])
+ if (perso == &_persons[PER_KABUKA] || perso == &_persons[PER_MAMMI_3])
loseObject(_curSpecialObject->_id);
}
@@ -3682,14 +3682,14 @@ void EdenGame::specialWeapons(perso_t *perso) {
void EdenGame::specialInstrument(perso_t *perso) {
if (!isAnswerYes())
return;
- if (perso == &kPersons[PER_MONK]) {
+ if (perso == &_persons[PER_MONK]) {
_globals->_partyInstruments &= ~1; //TODO: check me
if (_curSpecialObject->_id == Objects::obRing) {
_globals->_partyInstruments |= 1;
_globals->_monkGotRing++; //TODO: |= 1 ?
}
}
- if (perso == &kPersons[PER_GUARDS]) {
+ if (perso == &_persons[PER_GUARDS]) {
_globals->_partyInstruments &= ~2;
if (_curSpecialObject->_id == Objects::obDrum)
_globals->_partyInstruments |= 2;
@@ -3778,7 +3778,7 @@ void EdenGame::dialautooff() {
void EdenGame::follow() {
if (_globals->_roomCharacterType == PersonFlags::pfType12) {
- debug("follow: hiding person %ld", _globals->_roomCharacterPtr - kPersons);
+ debug("follow: hiding person %ld", _globals->_roomCharacterPtr - _persons);
_globals->_roomCharacterPtr->_flags |= PersonFlags::pf80;
_globals->_roomCharacterPtr->_roomNum = 0;
_globals->_gameFlags |= GameFlags::gfFlag8;
@@ -3799,7 +3799,7 @@ void EdenGame::dialonfollow() {
// Original name: abortdial
void EdenGame::abortDialogue() {
_globals->_varF6++;
- if (_globals->_roomCharacterType != PersonFlags::pftTriceraptor || _globals->_characterPtr != &kPersons[PER_EVE])
+ if (_globals->_roomCharacterType != PersonFlags::pftTriceraptor || _globals->_characterPtr != &_persons[PER_EVE])
return;
_globals->_areaPtr->_flags |= AreaFlags::afFlag4;
_globals->_curAreaFlags |= AreaFlags::afFlag4;
@@ -3831,11 +3831,11 @@ void EdenGame::handleNarrator() {
}
_globals->_varF5 |= 0x80;
_globals->_varF2 &= ~1; //TODO: check me
- _globals->_characterPtr = &kPersons[PER_UNKN_156];
+ _globals->_characterPtr = &_persons[PER_UNKN_156];
_globals->_var60 = 0;
_globals->_eventType = 0;
_globals->_var103 = 69;
- if (dialogEvent(&kPersons[PER_UNKN_156])) {
+ if (dialogEvent(&_persons[PER_UNKN_156])) {
_globals->_narratorDialogPtr = _globals->_dialogPtr;
dialautoon();
_globals->_varF2 |= 1;
@@ -3901,7 +3901,7 @@ byte *EdenGame::getPhrase(int16 id) {
// Original name: gotocarte
void EdenGame::actionGotoMap() {
- Goto *go = &gotos[_curSpot2->_objectId];
+ Goto *go = &_gotos[_curSpot2->_objectId];
endCharacterSpeech();
byte newArea = go->_areaNum;
_globals->_newRoomNum = (go->_areaNum << 8) | 1;
@@ -3935,7 +3935,7 @@ void EdenGame::record() {
if (_globals->_curObjectId)
return;
- if (_globals->_characterPtr >= &kPersons[PER_UNKN_18C])
+ if (_globals->_characterPtr >= &_persons[PER_UNKN_18C])
return;
if (_globals->_eventType == EventType::etEventE || _globals->_eventType >= EventType::etGotoArea)
@@ -3958,9 +3958,9 @@ void EdenGame::record() {
}
perso_t *perso = _globals->_characterPtr;
- if (perso == &kPersons[PER_EVE])
- perso = _globals->_phaseNum >= 352 ? &kPersons[PER_UNKN_372]
- : &kPersons[PER_UNKN_402];
+ if (perso == &_persons[PER_EVE])
+ perso = _globals->_phaseNum >= 352 ? &_persons[PER_UNKN_372]
+ : &_persons[PER_UNKN_402];
tape->_textNum = _globals->_textNum;
tape->_perso = perso;
tape->_party = _globals->_party;
@@ -4018,7 +4018,7 @@ bool EdenGame::dial_scan(Dialog *dial) {
if (!skipFl) {
perso_t *perso;
- for (perso = kPersons; !(perso->_partyMask == mask && perso->_roomNum == _globals->_roomNum); perso++)
+ for (perso = _persons; !(perso->_partyMask == mask && perso->_roomNum == _globals->_roomNum); perso++)
; //Find matching
_globals->_characterPtr = perso;
@@ -4089,7 +4089,7 @@ bool EdenGame::dialogEvent(perso_t *perso) {
// Original name: stay_here
void EdenGame::characterStayHere() {
- if (_globals->_characterPtr == &kPersons[PER_DINA] && _globals->_roomNum == 260)
+ if (_globals->_characterPtr == &_persons[PER_DINA] && _globals->_roomNum == 260)
_globals->_gameFlags |= GameFlags::gfFlag1000;
removeCharacterFromParty();
}
@@ -4162,9 +4162,9 @@ void EdenGame::setChrono(int16 t) {
// Original name: prechargephrases
void EdenGame::preloadDialogs(int16 vid) {
- perso_t *perso = &kPersons[PER_MORKUS];
+ perso_t *perso = &_persons[PER_MORKUS];
if (vid == 170)
- perso = &kPersons[PER_UNKN_156];
+ perso = &_persons[PER_UNKN_156];
_globals->_characterPtr = perso;
_globals->_dialogType = DialogType::dtInspect;
int num = (perso->_id << 3) | _globals->_dialogType;
@@ -4757,7 +4757,7 @@ void EdenGame::loadpermfiles() {
kNumDinoSpeedForCitaLevel +
kNumTabletView +
kNumPersoRoomBankTable +
- kNum_gotos * 5 + // sizeof(Goto)
+ kNumGotos * 5 + // sizeof(Goto)
kNumObjects * 10 + // sizeof(object_t)
kNumObjectLocations * 2 +
kNumPersons * 18 + // sizeof(perso_t)
@@ -4839,11 +4839,11 @@ void EdenGame::loadpermfiles() {
followerList[i].ff_E = f.readSint16LE();
}
- f.read(kLabyrinthPath, kNumLabyrinthPath);
- f.read(kDinoSpeedForCitaLevel, kNumDinoSpeedForCitaLevel);
- f.read(kTabletView, kNumTabletView);
- f.read(kPersoRoomBankTable, kNumPersoRoomBankTable);
- f.read(gotos, kNumGotos * 5); // sizeof(Goto)
+ f.read(_labyrinthPath, kNumLabyrinthPath);
+ f.read(_dinoSpeedForCitadelLevel, kNumDinoSpeedForCitaLevel);
+ f.read(_tabletView, kNumTabletView);
+ f.read(_personRoomBankTable, kNumPersoRoomBankTable);
+ f.read(_gotos, kNumGotos * 5); // sizeof(Goto)
for (int i = 0; i < kNumObjects; i++) {
_objects[i]._id = f.readByte();
@@ -4855,23 +4855,23 @@ void EdenGame::loadpermfiles() {
}
for (int i = 0; i < kNumObjectLocations; i++) {
- kObjectLocations[i] = f.readUint16LE();
+ _objectLocations[i] = f.readUint16LE();
}
for (int i = 0; i < kNumPersons; i++) {
- kPersons[i]._roomNum = f.readUint16LE();
- kPersons[i]._actionId = f.readUint16LE();
- kPersons[i]._partyMask = f.readUint16LE();
- kPersons[i]._id = f.readByte();
- kPersons[i]._flags = f.readByte();
- kPersons[i]._roomBankId = f.readByte();
- kPersons[i]._spriteBank = f.readByte();
- kPersons[i]._items = f.readUint16LE();
- kPersons[i]._powers = f.readUint16LE();
- kPersons[i]._targetLoc = f.readByte();
- kPersons[i]._lastLoc = f.readByte();
- kPersons[i]._speed = f.readByte();
- kPersons[i]._steps = f.readByte();
+ _persons[i]._roomNum = f.readUint16LE();
+ _persons[i]._actionId = f.readUint16LE();
+ _persons[i]._partyMask = f.readUint16LE();
+ _persons[i]._id = f.readByte();
+ _persons[i]._flags = f.readByte();
+ _persons[i]._roomBankId = f.readByte();
+ _persons[i]._spriteBank = f.readByte();
+ _persons[i]._items = f.readUint16LE();
+ _persons[i]._powers = f.readUint16LE();
+ _persons[i]._targetLoc = f.readByte();
+ _persons[i]._lastLoc = f.readByte();
+ _persons[i]._speed = f.readByte();
+ _persons[i]._steps = f.readByte();
}
for (int i = 0; i < kNumCitadel; i++) {
@@ -4892,14 +4892,14 @@ void EdenGame::loadpermfiles() {
f.read(_characterArray, kNumCharacters * 5);
for (int i = 0; i < kNumAreas; i++) {
- kAreasTable[i]._num = f.readByte();
- kAreasTable[i]._type = f.readByte();
- kAreasTable[i]._flags = f.readUint16LE();
- kAreasTable[i]._firstRoomIdx = f.readUint16LE();
- kAreasTable[i]._citadelLevel = f.readByte();
- kAreasTable[i]._placeNum = f.readByte();
- kAreasTable[i]._citadelRoomPtr = nullptr;
- kAreasTable[i]._visitCount = f.readSint16LE();
+ _areasTable[i]._num = f.readByte();
+ _areasTable[i]._type = f.readByte();
+ _areasTable[i]._flags = f.readUint16LE();
+ _areasTable[i]._firstRoomIdx = f.readUint16LE();
+ _areasTable[i]._citadelLevel = f.readByte();
+ _areasTable[i]._placeNum = f.readByte();
+ _areasTable[i]._citadelRoomPtr = nullptr;
+ _areasTable[i]._visitCount = f.readSint16LE();
}
for (int i = 0; i < 64; i++) {
@@ -4910,7 +4910,7 @@ void EdenGame::loadpermfiles() {
tab_2CF70[i] = f.readSint16LE();
}
- f.read(kActionCursors, kNumActionCursors);
+ f.read(_actionCursors, kNumActionCursors);
f.read(_mapMode, 12);
f.read(_cubeTextureCoords, 3 * 6 * 2 * 3 * 2);
@@ -5018,7 +5018,7 @@ void EdenGame::expandHSQ(byte *input, byte *output) {
// Original name: ajouinfo
void EdenGame::addInfo(byte info) {
byte idx = _globals->_nextInfoIdx;
- if (kPersons[PER_ELOI]._roomNum)
+ if (_persons[PER_ELOI]._roomNum)
info |= 0x80;
_infoList[idx] = info;
if (idx == _globals->_lastInfoIdx)
@@ -5286,7 +5286,7 @@ void EdenGame::displaySingleRoom(Room *room) {
if (addIcon) {
icon->_actionId = b0;
icon->_objectId = b0;
- icon->_cursorId = kActionCursors[b0];
+ icon->_cursorId = _actionCursors[b0];
int16 x = READ_LE_UINT16(ptr);
ptr += 2;
int16 y = READ_LE_UINT16(ptr);
@@ -5386,14 +5386,14 @@ void EdenGame::specialout() {
if (_globals->_phaseNum >= 32 && _globals->_phaseNum < 48) {
if (_globals->_newLocation == 9 || _globals->_newLocation == 4 || _globals->_newLocation == 24) {
- kPersons[PER_ELOI]._roomNum = 263;
+ _persons[PER_ELOI]._roomNum = 263;
return;
}
}
if ((_globals->_phaseNum == 434) && (_globals->_newLocation == 5)) {
removeFromParty(PER_JABBER);
- kPersons[PER_JABBER]._roomNum = 264;
+ _persons[PER_JABBER]._roomNum = 264;
return;
}
@@ -5425,7 +5425,7 @@ void EdenGame::specialin() {
_gameRooms[129]._exits[0] = 0;
_gameRooms[129]._exits[2] = 1;
_globals->_roomNum = 3074;
- kPersons[PER_MUNGO]._roomNum = 3074;
+ _persons[PER_MUNGO]._roomNum = 3074;
_globals->_eventType = EventType::etEvent5;
updateRoom(_globals->_roomNum);
return;
@@ -5437,7 +5437,7 @@ void EdenGame::specialin() {
if (_globals->_roomNum == 259 && _globals->_phaseNum == 129)
_globals->_narratorSequence = 12;
if (_globals->_roomNum >= 289 && _globals->_roomNum < 359)
- _globals->_labyrinthDirections = kLabyrinthPath[(_globals->_roomNum & 0xFF) - 33];
+ _globals->_labyrinthDirections = _labyrinthPath[(_globals->_roomNum & 0xFF) - 33];
if (_globals->_roomNum == 305 && _globals->_prevLocation == 103)
_globals->_gameFlags &= ~GameFlags::gfFlag2000;
if (_globals->_roomNum == 304 && _globals->_prevLocation == 105)
@@ -5474,7 +5474,7 @@ void EdenGame::getdino(Room *room) {
assert(tab_2CEF0[4] == 0x25);
room->_flags &= ~0xC;
- for (perso_t *perso = &kPersons[PER_UNKN_18C]; perso->_roomNum != 0xFFFF; perso++) {
+ for (perso_t *perso = &_persons[PER_UNKN_18C]; perso->_roomNum != 0xFFFF; perso++) {
if (perso->_flags & PersonFlags::pf80)
continue;
if (perso->_roomNum != _globals->_roomNum)
@@ -5548,7 +5548,7 @@ void EdenGame::initPlace(int16 roomNum) {
_globals->_gameFlags |= GameFlags::gfFlag4000;
_gameIcons[18]._cursorId |= 0x8000;
_globals->_lastAreaPtr = _globals->_areaPtr;
- _globals->_areaPtr = &kAreasTable[((roomNum >> 8) & 0xFF) - 1];
+ _globals->_areaPtr = &_areasTable[((roomNum >> 8) & 0xFF) - 1];
Area *area = _globals->_areaPtr;
area->_visitCount++;
_globals->_areaVisitCount = area->_visitCount;
@@ -6506,23 +6506,23 @@ void EdenGame::handleHNMSubtitles() {
switch (_globals->_curVideoNum) {
case 170:
frames = kFramesVid170;
- perso = &kPersons[PER_UNKN_156];
+ perso = &_persons[PER_UNKN_156];
break;
case 83:
frames = kFramesVid83;
- perso = &kPersons[PER_MORKUS];
+ perso = &_persons[PER_MORKUS];
break;
case 88:
frames = kFramesVid88;
- perso = &kPersons[PER_MORKUS];
+ perso = &_persons[PER_MORKUS];
break;
case 89:
frames = kFramesVid89;
- perso = &kPersons[PER_MORKUS];
+ perso = &_persons[PER_MORKUS];
break;
case 94:
frames = kFramesVid94;
- perso = &kPersons[PER_MORKUS];
+ perso = &_persons[PER_MORKUS];
break;
default:
return;
@@ -6825,7 +6825,7 @@ void EdenGame::lostObject() {
// Original name: objecthere
bool EdenGame::isObjectHere(int16 id) {
object_t *object = getObjectPtr(id);
- for (_currentObjectLocation = &kObjectLocations[object->_locations]; *_currentObjectLocation != 0xFFFF; _currentObjectLocation++) {
+ for (_currentObjectLocation = &_objectLocations[object->_locations]; *_currentObjectLocation != 0xFFFF; _currentObjectLocation++) {
if (*_currentObjectLocation == _globals->_roomNum)
return true;
}
@@ -6876,7 +6876,7 @@ void EdenGame::putObject() {
void EdenGame::newObject(int16 id, int16 arg2) {
object_t *object = getObjectPtr(id);
- uint16 e, *t = &kObjectLocations[object->_locations];
+ uint16 e, *t = &_objectLocations[object->_locations];
while ((e = *t) != 0xFFFF) {
e &= ~0x8000;
if ((e >> 8) == arg2)
@@ -6887,7 +6887,7 @@ void EdenGame::newObject(int16 id, int16 arg2) {
void EdenGame::giveobjectal(int16 id) {
if (id == Objects::obKnife)
- kObjectLocations[2] = 0;
+ _objectLocations[2] = 0;
if (id == Objects::obApple)
_globals->_stepsToFindAppleNormal = 0;
if (id >= Objects::obEyeInTheStorm && id < (Objects::obRiverThatWinds + 1) && _globals->_roomCharacterType == PersonFlags::pftVelociraptor) {
@@ -6942,7 +6942,7 @@ void EdenGame::newEmptyNest() {
if (_objects[Objects::obNest - 1]._count)
return;
object_t *obj = getObjectPtr(Objects::obNest);
- for (uint16 *ptr = kObjectLocations + obj->_locations; *ptr != 0xFFFF; ptr++) {
+ for (uint16 *ptr = _objectLocations + obj->_locations; *ptr != 0xFFFF; ptr++) {
if ((*ptr & ~0x8000) >> 8 != _globals->_citadelAreaNum)
continue;
*ptr &= ~0x8000;
@@ -6966,7 +6966,7 @@ void EdenGame::newNestWithEggs() {
if (_objects[Objects::obNest - 1]._count)
return;
object_t *obj = getObjectPtr(Objects::obFullNest);
- for (uint16 *ptr = kObjectLocations + obj->_locations; *ptr != 0xFFFF; ptr++) {
+ for (uint16 *ptr = _objectLocations + obj->_locations; *ptr != 0xFFFF; ptr++) {
if ((*ptr & ~0x8000) >> 8 != _globals->_citadelAreaNum)
continue;
*ptr &= ~0x8000;
@@ -7074,9 +7074,9 @@ void EdenGame::cancel2() {
void EdenGame::testvoice() {
_globals->_frescoNumber = 0;
- _globals->_characterPtr = kPersons;
+ _globals->_characterPtr = _persons;
_globals->_dialogType = DialogType::dtInspect;
- int16 num = (kPersons[PER_KING]._id << 3) | _globals->_dialogType;
+ int16 num = (_persons[PER_KING]._id << 3) | _globals->_dialogType;
dialoscansvmas((Dialog *)getElem(_gameDialogs, num));
restoreUnderSubtitles();
displaySubtitles();
@@ -7142,9 +7142,9 @@ void EdenGame::initafterload() {
_gameIcons[18]._cursorId |= 0x8000;
if (_globals->_curAreaType == AreaType::atValley)
_gameIcons[18]._cursorId &= ~0x8000;
- kPersoRoomBankTable[30] = 27;
+ _personRoomBankTable[30] = 27;
if (_globals->_phaseNum >= 352)
- kPersoRoomBankTable[30] = 26;
+ _personRoomBankTable[30] = 26;
_animateTalking = false;
_animationActive = false;
_globals->_var100 = 0;
@@ -7199,9 +7199,9 @@ void EdenGame::panelrestart() {
_gameIcons[18]._cursorId |= 0x8000;
if (_globals->_curAreaType == AreaType::atValley)
_gameIcons[18]._cursorId &= ~0x8000;
- kPersoRoomBankTable[30] = 27;
+ _personRoomBankTable[30] = 27;
if (_globals->_phaseNum >= 352)
- kPersoRoomBankTable[30] = 26;
+ _personRoomBankTable[30] = 26;
_animateTalking = false;
_animationActive = false;
_globals->_var100 = 0;
@@ -7512,9 +7512,9 @@ void EdenGame::displayTopPanel() {
// Original name: affresult
void EdenGame::displayResult() {
restoreUnderSubtitles();
- _globals->_characterPtr = &kPersons[19];
+ _globals->_characterPtr = &_persons[19];
_globals->_dialogType = DialogType::dtInspect;
- int16 num = (kPersons[PER_UNKN_156]._id << 3) | _globals->_dialogType;
+ int16 num = (_persons[PER_UNKN_156]._id << 3) | _globals->_dialogType;
if (dialoscansvmas((Dialog *)getElem(_gameDialogs, num)))
displaySubtitles();
_globals->_varCA = 0;
@@ -7590,7 +7590,7 @@ void EdenGame::evenements(perso_t *perso) {
if (_globals->_var113)
return;
- if (perso >= &kPersons[PER_UNKN_18C])
+ if (perso >= &_persons[PER_UNKN_18C])
return;
if (!dialogEvent(perso))
@@ -7633,7 +7633,7 @@ void EdenGame::rangermammi(perso_t *perso, Room *room) {
}
void EdenGame::perso_ici(int16 action) {
- perso_t *perso = &kPersons[PER_UNKN_156];
+ perso_t *perso = &_persons[PER_UNKN_156];
// room_t *room = p_global->last_area_ptr->room_ptr; //TODO: compiler opt bug? causes access to zero ptr??? last_area_ptr == 0
switch (action) {
case 0:
@@ -7652,7 +7652,7 @@ void EdenGame::perso_ici(int16 action) {
rangermammi(perso, _globals->_lastAreaPtr->_citadelRoomPtr);
break;
}
- perso = kPersons;
+ perso = _persons;
do {
if (perso->_roomNum == _globals->_roomNum && !(perso->_flags & PersonFlags::pf80)) {
switch (action) {
@@ -7679,7 +7679,7 @@ void EdenGame::perso_ici(int16 action) {
// Original name: setpersohere
void EdenGame::setCharacterHere() {
- debug("setCharacterHere, perso is %ld", _globals->_characterPtr - kPersons);
+ debug("setCharacterHere, perso is %ld", _globals->_characterPtr - _persons);
_globals->_partyOutside = 0;
_globals->_party = 0;
_globals->_roomCharacterPtr = nullptr;
@@ -7705,7 +7705,7 @@ void EdenGame::faire_suivre(int16 roomNum) {
// Original name: suis_moi5
void EdenGame::AddCharacterToParty() {
- debug("adding person %ld to party", _globals->_characterPtr - kPersons);
+ debug("adding person %ld to party", _globals->_characterPtr - _persons);
_globals->_characterPtr->_flags |= PersonFlags::pfInParty;
_globals->_characterPtr->_roomNum = _globals->_roomNum;
_globals->_party |= _globals->_characterPtr->_partyMask;
@@ -7715,14 +7715,14 @@ void EdenGame::AddCharacterToParty() {
// Original name: suis_moi
void EdenGame::addToParty(int16 index) {
perso_t *old_perso = _globals->_characterPtr;
- _globals->_characterPtr = &kPersons[index];
+ _globals->_characterPtr = &_persons[index];
AddCharacterToParty();
_globals->_characterPtr = old_perso;
}
// Original name: reste_ici5
void EdenGame::removeCharacterFromParty() {
- debug("removing person %ld from party", _globals->_characterPtr - kPersons);
+ debug("removing person %ld from party", _globals->_characterPtr - _persons);
_globals->_characterPtr->_flags &= ~PersonFlags::pfInParty;
_globals->_partyOutside |= _globals->_characterPtr->_partyMask;
_globals->_party &= ~_globals->_characterPtr->_partyMask;
@@ -7732,7 +7732,7 @@ void EdenGame::removeCharacterFromParty() {
// Original name: reste_ici
void EdenGame::removeFromParty(int16 index) {
perso_t *old_perso = _globals->_characterPtr;
- _globals->_characterPtr = &kPersons[index];
+ _globals->_characterPtr = &_persons[index];
removeCharacterFromParty();
_globals->_characterPtr = old_perso;
}
@@ -7741,8 +7741,8 @@ void EdenGame::removeFromParty(int16 index) {
void EdenGame::handleEloiDeparture() {
removeFromParty(PER_ELOI);
_globals->_gameFlags &= ~GameFlags::gfFlag4000;
- kPersons[PER_ELOI]._roomNum = 0;
- _globals->_partyOutside &= ~kPersons[PER_ELOI]._partyMask;
+ _persons[PER_ELOI]._roomNum = 0;
+ _globals->_partyOutside &= ~_persons[PER_ELOI]._partyMask;
if (_globals->_roomNum == 2817)
setChrono(3000);
_globals->_eloiDepartureDay = _globals->_gameDays;
@@ -7765,8 +7765,8 @@ bool EdenGame::checkEloiReturn() {
// Original name: eloirevient
void EdenGame::handleEloiReturn() {
- if (_globals->_areaPtr->_type == AreaType::atValley && !kPersons[PER_ELOI]._roomNum)
- kPersons[PER_ELOI]._roomNum = (_globals->_roomNum & 0xFF00) + 1;
+ if (_globals->_areaPtr->_type == AreaType::atValley && !_persons[PER_ELOI]._roomNum)
+ _persons[PER_ELOI]._roomNum = (_globals->_roomNum & 0xFF00) + 1;
}
//// phase.c
void EdenGame::incPhase() {
@@ -7810,7 +7810,7 @@ void EdenGame::incPhase() {
void EdenGame::phase113() {
removeFromParty(PER_DINA);
- kPersons[PER_DINA]._roomNum = 274;
+ _persons[PER_DINA]._roomNum = 274;
}
void EdenGame::phase130() {
@@ -7821,7 +7821,7 @@ void EdenGame::phase130() {
void EdenGame::phase161() {
Area *area = _globals->_areaPtr;
addToParty(PER_MAMMI);
- kPersons[PER_MAMMI]._flags |= PersonFlags::pf10;
+ _persons[PER_MAMMI]._flags |= PersonFlags::pf10;
area->_flags |= AreaFlags::afFlag1;
_globals->_curAreaFlags |= AreaFlags::afFlag1;
}
@@ -7840,8 +7840,8 @@ void EdenGame::phase257() {
void EdenGame::phase353() {
removeFromParty(PER_DINA);
- kPersons[PER_DINA]._roomNum = 0;
- kTabletView[1] = 88;
+ _persons[PER_DINA]._roomNum = 0;
+ _tabletView[1] = 88;
}
void EdenGame::phase369() {
@@ -7882,8 +7882,8 @@ void EdenGame::phase418() {
void EdenGame::phase433() {
dialautoon();
- kPersons[PER_MAMMI_4]._flags &= ~PersonFlags::pf80;
- kPersons[PER_JABBER]._flags &= ~PersonFlags::pf80;
+ _persons[PER_MAMMI_4]._flags &= ~PersonFlags::pf80;
+ _persons[PER_JABBER]._flags &= ~PersonFlags::pf80;
setCharacterHere();
_globals->_chronoFlag = 0;
_globals->_chrono = 0;
@@ -7997,11 +7997,11 @@ void EdenGame::phase48() {
void EdenGame::phase64() {
addToParty(PER_DINA);
- kPersons[PER_ELOI]._roomNum = 259;
+ _persons[PER_ELOI]._roomNum = 259;
}
void EdenGame::phase80() {
- kPersons[PER_TAU]._roomNum = 0;
+ _persons[PER_TAU]._roomNum = 0;
}
void EdenGame::phase96() {
@@ -8032,7 +8032,7 @@ void EdenGame::phase176() {
void EdenGame::phase192() {
Area *area = _globals->_areaPtr;
addToParty(PER_MAMMI_1);
- kPersons[PER_MAMMI_1]._flags |= PersonFlags::pf10;
+ _persons[PER_MAMMI_1]._flags |= PersonFlags::pf10;
dialautoon();
area->_flags |= AreaFlags::afFlag1;
_globals->_curAreaFlags |= AreaFlags::afFlag1;
@@ -8051,7 +8051,7 @@ void EdenGame::phase224() {
void EdenGame::phase240() {
Area *area = _globals->_areaPtr;
addToParty(PER_MAMMI_2);
- kPersons[PER_MAMMI_2]._flags |= PersonFlags::pf10;
+ _persons[PER_MAMMI_2]._flags |= PersonFlags::pf10;
area->_flags |= AreaFlags::afFlag1;
_globals->_curAreaFlags |= AreaFlags::afFlag1;
}
@@ -8067,7 +8067,7 @@ void EdenGame::phase272() {
void EdenGame::phase288() {
setChoiceYes();
- kPersons[PER_MUNGO]._roomNum = 0;
+ _persons[PER_MUNGO]._roomNum = 0;
removeFromParty(PER_MUNGO);
addToParty(PER_ELOI);
_globals->_narratorSequence = 8;
@@ -8077,7 +8077,7 @@ void EdenGame::phase304() {
Area *area = _globals->_areaPtr;
addToParty(PER_EVE);
addToParty(PER_MAMMI_5);
- kPersons[PER_MAMMI_5]._flags |= PersonFlags::pf10;
+ _persons[PER_MAMMI_5]._flags |= PersonFlags::pf10;
dialautoon();
area->_flags |= AreaFlags::afFlag1;
_globals->_curAreaFlags |= AreaFlags::afFlag1;
@@ -8095,9 +8095,9 @@ void EdenGame::phase336() {
}
void EdenGame::phase352() {
- kPersoRoomBankTable[30] = 26;
- kPersons[PER_EVE]._spriteBank = 9;
- kPersons[PER_EVE]._targetLoc = 8;
+ _personRoomBankTable[30] = 26;
+ _persons[PER_EVE]._spriteBank = 9;
+ _persons[PER_EVE]._targetLoc = 8;
followerList[13]._spriteNum = 2;
dialautoon();
_gameRooms[288]._exits[0] = 0xFF;
@@ -8109,8 +8109,8 @@ void EdenGame::phase352() {
void EdenGame::phase368() {
removeFromParty(PER_EVE);
dialautoon();
- kPersons[PER_ELOI]._roomNum = 1811;
- kPersons[PER_DINA]._roomNum = 1607;
+ _persons[PER_ELOI]._roomNum = 1811;
+ _persons[PER_DINA]._roomNum = 1607;
}
void EdenGame::phase384() {
@@ -8125,10 +8125,10 @@ void EdenGame::phase384() {
void EdenGame::phase400() {
dialonfollow();
- kPersons[PER_KING]._roomNum = 0;
- kPersons[PER_MONK]._roomNum = 259;
+ _persons[PER_KING]._roomNum = 0;
+ _persons[PER_MONK]._roomNum = 259;
_globals->_eloiHaveNews = 0;
- kObjectLocations[20] = 259;
+ _objectLocations[20] = 259;
}
void EdenGame::phase416() {
@@ -8140,9 +8140,9 @@ void EdenGame::phase416() {
void EdenGame::phase432() {
_globals->_narratorSequence = 3;
- kPersons[PER_MAMMI_4]._flags |= PersonFlags::pf80;
- kPersons[PER_JABBER]._flags |= PersonFlags::pf80;
- kPersons[PER_ELOI]._roomNum = 257;
+ _persons[PER_MAMMI_4]._flags |= PersonFlags::pf80;
+ _persons[PER_JABBER]._flags |= PersonFlags::pf80;
+ _persons[PER_ELOI]._roomNum = 257;
_gameRooms[0]._exits[0] = 0xFF;
_globals->_drawFlags |= DrawFlags::drDrawTopScreen;
}
@@ -8155,7 +8155,7 @@ void EdenGame::phase448() {
void EdenGame::phase464() {
_globals->_areaPtr->_flags |= AreaFlags::afFlag1;
_globals->_curAreaFlags |= AreaFlags::afFlag1;
- kPersons[PER_MAMMI_6]._flags |= PersonFlags::pf10;
+ _persons[PER_MAMMI_6]._flags |= PersonFlags::pf10;
addToParty(PER_SHAZIA);
_globals->_citadelAreaNum = _globals->_areaNum;
naitredino(8);
@@ -8165,7 +8165,7 @@ void EdenGame::phase480() {
giveObject();
newValley();
handleEloiReturn();
- kTabletView[1] = 94;
+ _tabletView[1] = 94;
}
void EdenGame::phase496() {
@@ -8198,7 +8198,7 @@ void EdenGame::phase544() {
}
void EdenGame::phase560() {
- kPersons[PER_ELOI]._roomNum = 3073;
+ _persons[PER_ELOI]._roomNum = 3073;
_gameRooms[127]._exits[1] = 0;
}
@@ -8226,23 +8226,23 @@ h->write(ptr, *size);
size = (char *)(&_gameIcons[134]) - (char *)(&_gameIcons[123]);
CLFile_Write(handle, &_gameIcons[123], &size);
lieuoffsetout();
- size = (char *)(&kAreasTable[12]) - (char *)(&kAreasTable[0]);
- CLFile_Write(handle, &kAreasTable[0], &size);
+ size = (char *)(&_areasTable[12]) - (char *)(&_areasTable[0]);
+ CLFile_Write(handle, &_areasTable[0], &size);
size = (char *)(&_gameRooms[423]) - (char *)(&_gameRooms[0]);
CLFile_Write(handle, &_gameRooms[0], &size);
size = (char *)(&_objects[42]) - (char *)(&_objects[0]);
CLFile_Write(handle, &_objects[0], &size);
- size = (char *)(&kObjectLocations[45]) - (char *)(&kObjectLocations[0]);
- CLFile_Write(handle, &kObjectLocations[0], &size);
+ size = (char *)(&_objectLocations[45]) - (char *)(&_objectLocations[0]);
+ CLFile_Write(handle, &_objectLocations[0], &size);
size = (char *)(&followerList[14]) - (char *)(&followerList[13]);
CLFile_Write(handle, &followerList[13], &size);
- size = (char *)(&kPersons[PER_UNKN_3DE]) - (char *)(&kPersons[PER_KING]);
- CLFile_Write(handle, &kPersons[PER_KING], &size);
+ size = (char *)(&_persons[PER_UNKN_3DE]) - (char *)(&_persons[PER_KING]);
+ CLFile_Write(handle, &_persons[PER_KING], &size);
bandeoffsetout();
size = (char *)(&_tapes[16]) - (char *)(&_tapes[0]);
CLFile_Write(handle, &_tapes[0], &size);
- size = (char *)(&kTabletView[6]) - (char *)(&kTabletView[0]);
- CLFile_Write(handle, &kTabletView[0], &size);
+ size = (char *)(&_tabletView[6]) - (char *)(&_tabletView[0]);
+ CLFile_Write(handle, &_tabletView[0], &size);
size = (char *)(&_gameDialogs[10240]) - (char *)(&_gameDialogs[0]); //TODO: const size 10240
CLFile_Write(handle, &_gameDialogs[0], &size);
@@ -8270,8 +8270,8 @@ void EdenGame::loadrestart() {
size = (char *)(&_gameIcons[134]) - (char *)(&_gameIcons[123]);
loadpartoffile(2495, &_gameIcons[123], offs, size);
offs += size;
- size = (char *)(&kAreasTable[12]) - (char *)(&kAreasTable[0]);
- loadpartoffile(2495, &kAreasTable[0], offs, size);
+ size = (char *)(&_areasTable[12]) - (char *)(&_areasTable[0]);
+ loadpartoffile(2495, &_areasTable[0], offs, size);
offs += size;
lieuoffsetin();
size = (char *)(&_gameRooms[423]) - (char *)(&_gameRooms[0]);
@@ -8280,21 +8280,21 @@ void EdenGame::loadrestart() {
size = (char *)(&_objects[42]) - (char *)(&_objects[0]);
loadpartoffile(2495, &_objects[0], offs, size);
offs += size;
- size = (char *)(&kObjectLocations[45]) - (char *)(&kObjectLocations[0]);
- loadpartoffile(2495, &kObjectLocations[0], offs, size);
+ size = (char *)(&_objectLocations[45]) - (char *)(&_objectLocations[0]);
+ loadpartoffile(2495, &_objectLocations[0], offs, size);
offs += size;
size = (char *)(&followerList[14]) - (char *)(&followerList[13]);
loadpartoffile(2495, &followerList[13], offs, size);
offs += size;
- size = (char *)(&kPersons[PER_UNKN_3DE]) - (char *)(&kPersons[PER_KING]);
- loadpartoffile(2495, &kPersons[PER_KING], offs, size);
+ size = (char *)(&_persons[PER_UNKN_3DE]) - (char *)(&_persons[PER_KING]);
+ loadpartoffile(2495, &_persons[PER_KING], offs, size);
offs += size;
size = (char *)(&_tapes[16]) - (char *)(&_tapes[0]);
loadpartoffile(2495, &_tapes[0], offs, size);
offs += size;
bandeoffsetin();
- size = (char *)(&kTabletView[6]) - (char *)(&kTabletView[0]);
- loadpartoffile(2495, &kTabletView[0], offs, size);
+ size = (char *)(&_tabletView[6]) - (char *)(&_tabletView[0]);
+ loadpartoffile(2495, &_tabletView[0], offs, size);
offs += size;
size = (char *)(&_gameDialogs[10240]) - (char *)(&_gameDialogs[0]); //TODO: const size 10240
loadpartoffile(2495, &_gameDialogs[0], offs, size);
@@ -8319,24 +8319,24 @@ void EdenGame::loadgame(char *name) {
vavaoffsetin();
size = (char *)(&_gameIcons[134]) - (char *)(&_gameIcons[123]);
CLFile_Read(handle, &_gameIcons[123], &size);
- size = (char *)(&kAreasTable[12]) - (char *)(&kAreasTable[0]);
- CLFile_Read(handle, &kAreasTable[0], &size);
+ size = (char *)(&_areasTable[12]) - (char *)(&_areasTable[0]);
+ CLFile_Read(handle, &_areasTable[0], &size);
lieuoffsetin();
size = (char *)(&_gameRooms[423]) - (char *)(&_gameRooms[0]);
CLFile_Read(handle, &_gameRooms[0], &size);
size = (char *)(&_objects[42]) - (char *)(&_objects[0]);
CLFile_Read(handle, &_objects[0], &size);
- size = (char *)(&kObjectLocations[45]) - (char *)(&kObjectLocations[0]);
- CLFile_Read(handle, &kObjectLocations[0], &size);
+ size = (char *)(&_objectLocations[45]) - (char *)(&_objectLocations[0]);
+ CLFile_Read(handle, &_objectLocations[0], &size);
size = (char *)(&followerList[14]) - (char *)(&followerList[13]);
CLFile_Read(handle, &followerList[13], &size);
- size = (char *)(&kPersons[55]) - (char *)(&kPersons[0]);
- CLFile_Read(handle, &kPersons[0], &size);
+ size = (char *)(&_persons[55]) - (char *)(&_persons[0]);
+ CLFile_Read(handle, &_persons[0], &size);
size = (char *)(&_tapes[16]) - (char *)(&_tapes[0]);
CLFile_Read(handle, &_tapes[0], &size);
bandeoffsetin();
- size = (char *)(&kTabletView[6]) - (char *)(&kTabletView[0]);
- CLFile_Read(handle, &kTabletView[0], &size);
+ size = (char *)(&_tabletView[6]) - (char *)(&_tabletView[0]);
+ CLFile_Read(handle, &_tabletView[0], &size);
size = (char *)(&_gameDialogs[10240]) - (char *)(&_gameDialogs[0]); //TODO: const size 10240
CLFile_Read(handle, &_gameDialogs[0], &size);
@@ -8361,11 +8361,11 @@ void EdenGame::vavaoffsetout() {
OFSOUT(_globals->_nextRoomIcon, _gameIcons, Icon);
OFSOUT(_globals->_roomPtr, _gameRooms, Room);
OFSOUT(_globals->_citaAreaFirstRoom, _gameRooms, Room);
- OFSOUT(_globals->_areaPtr, kAreasTable, Area);
- OFSOUT(_globals->_lastAreaPtr, kAreasTable, Area);
- OFSOUT(_globals->_curAreaPtr, kAreasTable, Area);
- OFSOUT(_globals->_characterPtr, kPersons, perso_t);
- OFSOUT(_globals->_roomCharacterPtr, kPersons, perso_t);
+ OFSOUT(_globals->_areaPtr, _areasTable, Area);
+ OFSOUT(_globals->_lastAreaPtr, _areasTable, Area);
+ OFSOUT(_globals->_curAreaPtr, _areasTable, Area);
+ OFSOUT(_globals->_characterPtr, _persons, perso_t);
+ OFSOUT(_globals->_roomCharacterPtr, _persons, perso_t);
}
void EdenGame::vavaoffsetin() {
@@ -8377,33 +8377,33 @@ void EdenGame::vavaoffsetin() {
OFSIN(_globals->_nextRoomIcon, _gameIcons, Icon);
OFSIN(_globals->_roomPtr, _gameRooms, Room);
OFSIN(_globals->_citaAreaFirstRoom, _gameRooms, Room);
- OFSIN(_globals->_areaPtr, kAreasTable, Area);
- OFSIN(_globals->_lastAreaPtr, kAreasTable, Area);
- OFSIN(_globals->_curAreaPtr, kAreasTable, Area);
- OFSIN(_globals->_characterPtr, kPersons, perso_t);
- OFSIN(_globals->_roomCharacterPtr, kPersons, perso_t);
+ OFSIN(_globals->_areaPtr, _areasTable, Area);
+ OFSIN(_globals->_lastAreaPtr, _areasTable, Area);
+ OFSIN(_globals->_curAreaPtr, _areasTable, Area);
+ OFSIN(_globals->_characterPtr, _persons, perso_t);
+ OFSIN(_globals->_roomCharacterPtr, _persons, perso_t);
}
void EdenGame::lieuoffsetout() {
for (int i = 0; i < 12; i++)
- OFSOUT(kAreasTable[i]._citadelRoomPtr, _gameRooms, Room);
+ OFSOUT(_areasTable[i]._citadelRoomPtr, _gameRooms, Room);
}
void EdenGame::lieuoffsetin() {
for (int i = 0; i < 12; i++)
- OFSIN(kAreasTable[i]._citadelRoomPtr, _gameRooms, Room);
+ OFSIN(_areasTable[i]._citadelRoomPtr, _gameRooms, Room);
}
void EdenGame::bandeoffsetout() {
for (int i = 0; i < 16; i++) {
- OFSOUT(_tapes[i]._perso, kPersons, perso_t);
+ OFSOUT(_tapes[i]._perso, _persons, perso_t);
OFSOUT(_tapes[i]._dialog, _gameDialogs, Dialog);
}
}
void EdenGame::bandeoffsetin() {
for (int i = 0; i < 16; i++) {
- OFSIN(_tapes[i]._perso, kPersons, perso_t);
+ OFSIN(_tapes[i]._perso, _persons, perso_t);
OFSIN(_tapes[i]._dialog, _gameDialogs, Dialog);
}
}
diff --git a/engines/cryo/eden.h b/engines/cryo/eden.h
index 79ea63a43c..9b0b75b806 100644
--- a/engines/cryo/eden.h
+++ b/engines/cryo/eden.h
@@ -740,25 +740,25 @@ private:
// Loaded from cryo.dat
Follower followerList[15];
- byte kLabyrinthPath[70];
- char kDinoSpeedForCitaLevel[16];
- char kTabletView[12];
- char kPersoRoomBankTable[84]; // special character backgrounds for specific rooms
+ byte _labyrinthPath[70];
+ char _dinoSpeedForCitadelLevel[16];
+ char _tabletView[12];
+ char _personRoomBankTable[84]; // special character backgrounds for specific rooms
// Loaded from cryo.dat - Area transition descriptors
- Goto gotos[130];
+ Goto _gotos[130];
object_t _objects[42];
- uint16 kObjectLocations[45];
- perso_t kPersons[58];
+ uint16 _objectLocations[45];
+ perso_t _persons[58];
Citadel _citadelList[7];
// Loaded from cryo.dat
Common::Rect _characterRects[19];
byte _characterArray[20][5];
- Area kAreasTable[12];
+ Area _areasTable[12];
int16 tab_2CEF0[64];
int16 tab_2CF70[64];
- byte kActionCursors[299];
+ byte _actionCursors[299];
byte _mapMode[12];
byte _cubeTextureCoords[3][6 * 2 * 3 * 2];
float _translationZ = -3400;