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author | Adrian Frühwirth | 2018-05-22 15:37:49 +0200 |
---|---|---|
committer | Adrian Frühwirth | 2018-05-24 15:30:55 +0200 |
commit | bc949250de1fda6b47b99facbdf0c349835b1f53 (patch) | |
tree | f5082c2cce14ac5a915d5c31477f88a6f325ef9d /engines/cryo | |
parent | 39c2477fbe2e33e55e2123a51aa79d26bb7ac919 (diff) | |
download | scummvm-rg350-bc949250de1fda6b47b99facbdf0c349835b1f53.tar.gz scummvm-rg350-bc949250de1fda6b47b99facbdf0c349835b1f53.tar.bz2 scummvm-rg350-bc949250de1fda6b47b99facbdf0c349835b1f53.zip |
JANITORIAL: Convert line endings from CRLF/mixed to LF
Diffstat (limited to 'engines/cryo')
-rw-r--r-- | engines/cryo/sound.cpp | 226 | ||||
-rw-r--r-- | engines/cryo/sound.h | 140 |
2 files changed, 183 insertions, 183 deletions
diff --git a/engines/cryo/sound.cpp b/engines/cryo/sound.cpp index 68f067588f..95bf39eca9 100644 --- a/engines/cryo/sound.cpp +++ b/engines/cryo/sound.cpp @@ -1,113 +1,113 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include "cryo/sound.h"
-#include "audio/audiostream.h"
-#include "audio/mixer.h"
-#include "audio/decoders/raw.h"
-
-namespace Cryo {
-
-CSoundChannel::CSoundChannel(Audio::Mixer *mixer, unsigned int sampleRate, bool stereo, bool is16bits) : _mixer(mixer), _sampleRate(sampleRate), _stereo(stereo) {
- _bufferFlags = is16bits ? (Audio::FLAG_LITTLE_ENDIAN | Audio::FLAG_16BITS) : Audio::FLAG_UNSIGNED;
- if (stereo)
- _bufferFlags |= Audio::FLAG_STEREO;
- _audioStream = nullptr;
- _volumeLeft = _volumeRight = Audio::Mixer::kMaxChannelVolume;
-}
-
-CSoundChannel::~CSoundChannel() {
- stop();
- if (_audioStream)
- delete _audioStream;
-}
-
-void CSoundChannel::queueBuffer(byte *buffer, unsigned int size, bool playNow, bool playQueue, bool buffering) {
- if (playNow)
- stop();
-
- if (!buffer || !size)
- return;
-
- if (!_audioStream)
- _audioStream = Audio::makeQueuingAudioStream(_sampleRate, _stereo);
-
- if (buffering) {
- byte *localBuffer = (byte*)malloc(size);
- memcpy(localBuffer, buffer, size);
- _audioStream->queueBuffer(localBuffer, size, DisposeAfterUse::YES, _bufferFlags);
- } else
- _audioStream->queueBuffer(buffer, size, DisposeAfterUse::NO, _bufferFlags);
- if (playNow || playQueue)
- play();
-}
-
-void CSoundChannel::play() {
- if (!_audioStream)
- return;
- if (!_mixer->isSoundHandleActive(_soundHandle)) {
- _mixer->playStream(Audio::Mixer::kSFXSoundType, &_soundHandle, _audioStream, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO);
- applyVolumeChange();
- }
-}
-
-void CSoundChannel::stop() {
- if (_mixer->isSoundHandleActive(_soundHandle))
- _mixer->stopHandle(_soundHandle);
-
- if (_audioStream) {
- _audioStream->finish();
- delete _audioStream;
- _audioStream = nullptr;
- }
-}
-
-unsigned int CSoundChannel::numQueued() {
- return _audioStream ? _audioStream->numQueuedStreams() : 0;
-}
-
-unsigned int CSoundChannel::getVolume() {
- return (_volumeRight + _volumeLeft) / 2;
-}
-
-void CSoundChannel::setVolume(unsigned int volumeLeft, unsigned int volumeRight) {
- _volumeLeft = volumeLeft;
- _volumeRight = volumeRight;
- applyVolumeChange();
-}
-
-void CSoundChannel::setVolumeLeft(unsigned int volume) {
- setVolume(volume, _volumeRight);
-}
-
-void CSoundChannel::setVolumeRight(unsigned int volume) {
- setVolume(_volumeLeft, volume);
-}
-
-void CSoundChannel::applyVolumeChange() {
- unsigned int volume = (_volumeRight + _volumeLeft) / 2;
- int balance = (signed int)(_volumeRight - _volumeLeft) / 2;
- _mixer->setChannelVolume(_soundHandle, volume);
- _mixer->setChannelBalance(_soundHandle, balance);
-}
-
-}
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "cryo/sound.h" +#include "audio/audiostream.h" +#include "audio/mixer.h" +#include "audio/decoders/raw.h" + +namespace Cryo { + +CSoundChannel::CSoundChannel(Audio::Mixer *mixer, unsigned int sampleRate, bool stereo, bool is16bits) : _mixer(mixer), _sampleRate(sampleRate), _stereo(stereo) { + _bufferFlags = is16bits ? (Audio::FLAG_LITTLE_ENDIAN | Audio::FLAG_16BITS) : Audio::FLAG_UNSIGNED; + if (stereo) + _bufferFlags |= Audio::FLAG_STEREO; + _audioStream = nullptr; + _volumeLeft = _volumeRight = Audio::Mixer::kMaxChannelVolume; +} + +CSoundChannel::~CSoundChannel() { + stop(); + if (_audioStream) + delete _audioStream; +} + +void CSoundChannel::queueBuffer(byte *buffer, unsigned int size, bool playNow, bool playQueue, bool buffering) { + if (playNow) + stop(); + + if (!buffer || !size) + return; + + if (!_audioStream) + _audioStream = Audio::makeQueuingAudioStream(_sampleRate, _stereo); + + if (buffering) { + byte *localBuffer = (byte*)malloc(size); + memcpy(localBuffer, buffer, size); + _audioStream->queueBuffer(localBuffer, size, DisposeAfterUse::YES, _bufferFlags); + } else + _audioStream->queueBuffer(buffer, size, DisposeAfterUse::NO, _bufferFlags); + if (playNow || playQueue) + play(); +} + +void CSoundChannel::play() { + if (!_audioStream) + return; + if (!_mixer->isSoundHandleActive(_soundHandle)) { + _mixer->playStream(Audio::Mixer::kSFXSoundType, &_soundHandle, _audioStream, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO); + applyVolumeChange(); + } +} + +void CSoundChannel::stop() { + if (_mixer->isSoundHandleActive(_soundHandle)) + _mixer->stopHandle(_soundHandle); + + if (_audioStream) { + _audioStream->finish(); + delete _audioStream; + _audioStream = nullptr; + } +} + +unsigned int CSoundChannel::numQueued() { + return _audioStream ? _audioStream->numQueuedStreams() : 0; +} + +unsigned int CSoundChannel::getVolume() { + return (_volumeRight + _volumeLeft) / 2; +} + +void CSoundChannel::setVolume(unsigned int volumeLeft, unsigned int volumeRight) { + _volumeLeft = volumeLeft; + _volumeRight = volumeRight; + applyVolumeChange(); +} + +void CSoundChannel::setVolumeLeft(unsigned int volume) { + setVolume(volume, _volumeRight); +} + +void CSoundChannel::setVolumeRight(unsigned int volume) { + setVolume(_volumeLeft, volume); +} + +void CSoundChannel::applyVolumeChange() { + unsigned int volume = (_volumeRight + _volumeLeft) / 2; + int balance = (signed int)(_volumeRight - _volumeLeft) / 2; + _mixer->setChannelVolume(_soundHandle, volume); + _mixer->setChannelBalance(_soundHandle, balance); +} + +} diff --git a/engines/cryo/sound.h b/engines/cryo/sound.h index 72232cc4f1..ad5312f527 100644 --- a/engines/cryo/sound.h +++ b/engines/cryo/sound.h @@ -1,70 +1,70 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#pragma once
-
-#include "audio/audiostream.h"
-#include "audio/mixer.h"
-#include "audio/decoders/raw.h"
-
-#include "cryo/cryolib.h"
-
-namespace Cryo {
-
-class CryoEngine;
-
-class CSoundChannel {
-private:
- Audio::Mixer *_mixer;
- Audio::QueuingAudioStream *_audioStream;
- Audio::SoundHandle _soundHandle;
- unsigned int _sampleRate;
- bool _stereo;
- unsigned int _bufferFlags;
-
- void applyVolumeChange();
-
-public:
- CSoundChannel(Audio::Mixer *mixer, unsigned int sampleRate, bool stereo, bool is16bits = false);
- ~CSoundChannel();
-
- // Queue a new buffer, cancel any previously queued buffers if playNow is set
- void queueBuffer(byte *buffer, unsigned int size, bool playNow = false, bool playQueue = true, bool buffering = true);
-
- // Play any queued buffers
- void play();
-
- // Stop playing and purge play queue
- void stop();
-
- // How many buffers in queue (including currently playing one)
- unsigned int numQueued();
-
- // Volume control
- int _volumeLeft, _volumeRight;
- unsigned int getVolume();
- void setVolume(unsigned int volumeLeft, unsigned int volumeRight);
- void setVolumeLeft(unsigned int volume);
- void setVolumeRight(unsigned int volume);
-};
-
-}
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#pragma once + +#include "audio/audiostream.h" +#include "audio/mixer.h" +#include "audio/decoders/raw.h" + +#include "cryo/cryolib.h" + +namespace Cryo { + +class CryoEngine; + +class CSoundChannel { +private: + Audio::Mixer *_mixer; + Audio::QueuingAudioStream *_audioStream; + Audio::SoundHandle _soundHandle; + unsigned int _sampleRate; + bool _stereo; + unsigned int _bufferFlags; + + void applyVolumeChange(); + +public: + CSoundChannel(Audio::Mixer *mixer, unsigned int sampleRate, bool stereo, bool is16bits = false); + ~CSoundChannel(); + + // Queue a new buffer, cancel any previously queued buffers if playNow is set + void queueBuffer(byte *buffer, unsigned int size, bool playNow = false, bool playQueue = true, bool buffering = true); + + // Play any queued buffers + void play(); + + // Stop playing and purge play queue + void stop(); + + // How many buffers in queue (including currently playing one) + unsigned int numQueued(); + + // Volume control + int _volumeLeft, _volumeRight; + unsigned int getVolume(); + void setVolume(unsigned int volumeLeft, unsigned int volumeRight); + void setVolumeLeft(unsigned int volume); + void setVolumeRight(unsigned int volume); +}; + +} |