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authorStrangerke2017-02-02 00:40:52 +0100
committerStrangerke2017-02-02 00:40:52 +0100
commitbf989df043079456d7af40183039cf20cb9b84f4 (patch)
tree684cddab1259e7497a4d1344d5aeac9b55ca3b80 /engines/cryo
parent6c139b7afbdf280aced5b7b3ec30cd8703fa0b8e (diff)
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CRYO: Remove some dead code, small refactoring
Diffstat (limited to 'engines/cryo')
-rw-r--r--engines/cryo/eden.cpp36
1 files changed, 10 insertions, 26 deletions
diff --git a/engines/cryo/eden.cpp b/engines/cryo/eden.cpp
index f78f59357c..d94ca90afe 100644
--- a/engines/cryo/eden.cpp
+++ b/engines/cryo/eden.cpp
@@ -4273,16 +4273,12 @@ void EdenGame::displayEffect3() {
// Original name: effet4
void EdenGame::displayEffect4() {
byte *scr, *pix, *r24, *r25, *r30, c;
- int16 x, y;
int16 r17, r23, r16, r18, r19, r22, r27, r31;
CLPalette_Send2Screen(_globalPalette, 0, 256);
-// Unused
-// int16 w = _vm->ScreenView->_width;
-// int16 h = _vm->ScreenView->_height;
int16 ww = _vm->_screenView->_pitch;
- x = _mainView->_normal._dstLeft;
- y = _mainView->_normal._dstTop;
+ int16 x = _mainView->_normal._dstLeft;
+ int16 y = _mainView->_normal._dstTop;
for (int16 i = 32; i > 0; i -= 2) {
scr = _vm->_screenView->_bufferPtr;
scr += (y + 16) * ww + x;
@@ -4348,16 +4344,10 @@ void EdenGame::displayEffect4() {
}
void EdenGame::clearScreen() {
- byte *scr;
- int16 x, y;
-
-// Unused
-// int16 w = _vm->ScreenView->_width;
-// int16 h = _vm->ScreenView->_height;
int16 ww = _vm->_screenView->_pitch;
- x = _mainView->_normal._dstLeft;
- y = _mainView->_normal._dstTop;
- scr = _vm->_screenView->_bufferPtr;
+ int16 x = _mainView->_normal._dstLeft;
+ int16 y = _mainView->_normal._dstTop;
+ byte *scr = _vm->_screenView->_bufferPtr;
scr += (y + 16) * ww + x;
for (int16 yy = 0; yy < 160; yy++) {
for (int16 xx = 0; xx < 320; xx++)
@@ -4368,17 +4358,12 @@ void EdenGame::clearScreen() {
}
void EdenGame::colimacon(int16 pattern[16]) {
- byte *scr, *pix;
- int16 x, y;
int16 p, r27, r25;
-// Unused
-// int16 w = _vm->ScreenView->_width;
-// int16 h = _vm->ScreenView->_height;
int16 ww = _vm->_screenView->_pitch;
- x = _mainView->_normal._dstLeft;
- y = _mainView->_normal._dstTop;
- scr = _vm->_screenView->_bufferPtr;
+ int16 x = _mainView->_normal._dstLeft;
+ int16 y = _mainView->_normal._dstTop;
+ byte *scr = _vm->_screenView->_bufferPtr;
scr += (y + 16) * ww + x;
for (int16 i = 0; i < 16; i++) {
p = pattern[i];
@@ -4389,7 +4374,7 @@ void EdenGame::colimacon(int16 pattern[16]) {
wait(1);
}
CLPalette_Send2Screen(_globalPalette, 0, 256);
- pix = _mainView->_bufferPtr;
+ byte *pix = _mainView->_bufferPtr;
x = _mainView->_normal._dstLeft;
y = _mainView->_normal._dstTop;
pix += 640 * 16;
@@ -4483,7 +4468,6 @@ void EdenGame::wait(int howlong) {
}
void EdenGame::effetpix() {
- byte *scr;
uint16 r25, r18, r31, r30; //TODO: change to xx/yy
uint16 ww = _vm->_screenView->_pitch;
@@ -4492,7 +4476,7 @@ void EdenGame::effetpix() {
byte *pix = _mainView->_bufferPtr + 16 * 640;
int x = _mainView->_normal._dstLeft;
int y = _mainView->_normal._dstTop;
- scr = _vm->_screenView->_bufferPtr;
+ byte *scr = _vm->_screenView->_bufferPtr;
scr += (y + 16) * ww + x;
int16 r20 = 0x4400; //TODO
int16 r27 = 1;