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author | Filippos Karapetis | 2017-02-10 02:15:29 +0200 |
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committer | Filippos Karapetis | 2017-02-10 04:33:34 +0200 |
commit | d895d230878e09a56d564a984fb66acf2c6bb7f8 (patch) | |
tree | 38dcc74484b54ed7a9a5b5ea69cf8385e2e72356 /engines/cryo | |
parent | 8eae295172c7c52e383f0367fa5067d69b722991 (diff) | |
download | scummvm-rg350-d895d230878e09a56d564a984fb66acf2c6bb7f8.tar.gz scummvm-rg350-d895d230878e09a56d564a984fb66acf2c6bb7f8.tar.bz2 scummvm-rg350-d895d230878e09a56d564a984fb66acf2c6bb7f8.zip |
CRYO: Remove leftover example engine code
Diffstat (limited to 'engines/cryo')
-rw-r--r-- | engines/cryo/cryo.cpp | 32 |
1 files changed, 0 insertions, 32 deletions
diff --git a/engines/cryo/cryo.cpp b/engines/cryo/cryo.cpp index e517c8b276..3574105053 100644 --- a/engines/cryo/cryo.cpp +++ b/engines/cryo/cryo.cpp @@ -41,22 +41,6 @@ namespace Cryo { CryoEngine *g_ed = nullptr; CryoEngine::CryoEngine(OSystem *syst, const ADGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc) { - // Put your engine in a sane state, but do nothing big yet; - // in particular, do not load data from files; rather, if you - // need to do such things, do them from run(). - - // Do not initialize graphics here - // Do not initialize audio devices here - - // However this is the place to specify all default directories -// const Common::FSNode gameDataDir(ConfMan.get("path")); -// SearchMan.addSubDirectoryMatching(gameDataDir, "sound"); - - // Here is the right place to set up the engine specific debug channels - DebugMan.addDebugChannel(kCryoDebugExample, "example", "this is just an example for a engine specific debug channel"); - DebugMan.addDebugChannel(kCryoDebugExample2, "example2", "also an example"); - - // Don't forget to register your random source _rnd = new Common::RandomSource("cryo"); _debugger = nullptr; @@ -71,16 +55,12 @@ CryoEngine::CryoEngine(OSystem *syst, const ADGameDescription *gameDesc) : Engin } CryoEngine::~CryoEngine() { - debug("CryoEngine::~CryoEngine"); - - // Dispose your resources here delete _rnd; delete _game; delete _video; delete _screenView; delete _debugger; - // Remove all of our debug levels here DebugMan.clearAllDebugChannels(); } @@ -97,18 +77,6 @@ Common::Error CryoEngine::run() { initGraphics(320, 200, false); _screen.create(320, 200, Graphics::PixelFormat::createFormatCLUT8()); - // Additional setup. - debug("CryoEngine::init"); - - // Your main even loop should be (invoked from) here. - debug("CryoEngine::go: Hello, World!"); - - // This test will show up if -d1 and --debugflags=example are specified on the commandline - debugC(1, kCryoDebugExample, "Example debug call"); - - // This test will show up if --debugflags=example or --debugflags=example2 or both of them and -d3 are specified on the commandline - debugC(3, kCryoDebugExample | kCryoDebugExample2, "Example debug call two"); - _game->run(); return Common::kNoError; |