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authorLe Philousophe2019-03-05 19:28:12 +0100
committerEugene Sandulenko2019-06-01 22:43:48 +0200
commit531aa8392e40458d52f22edef71abf3506ca63da (patch)
tree5446a4eac74b59f3df4301cf4f0ed18f6ee5b586 /engines/cryomni3d/cryomni3d.h
parent97397bdaffed7f7bdf97ccde20bbcd41df4e63fb (diff)
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CRYOMNI3D: Add engine for Versailles 1685
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef CRYOMNI3D_CRYOMNI3D_H
+#define CRYOMNI3D_CRYOMNI3D_H
+
+#include "audio/mixer.h"
+
+#include "common/array.h"
+#include "common/keyboard.h"
+#include "common/queue.h"
+#include "common/rect.h"
+#include "common/scummsys.h"
+
+#include "engines/engine.h"
+
+#include "font_manager.h"
+#include "objects.h"
+#include "sprites.h"
+
+class OSystem;
+
+namespace Common {
+class Point;
+class SeekableReadStream;
+}
+
+namespace Image {
+class ImageDecoder;
+}
+
+/**
+ * This is the namespace of the Cryo Omni3D engine.
+ *
+ * Status of this engine: ???
+ *
+ * Games using this engine:
+ * - Versailles
+ * - ...
+ */
+namespace CryOmni3D {
+
+enum CryOmni3DGameType {
+ GType_VERSAILLES
+};
+
+struct CryOmni3DGameDescription;
+
+// Engine Debug Flags
+enum {
+ kDebugFile = (1 << 0),
+ kDebugVariable = (1 << 1),
+ kDebugSaveLoad = (1 << 2)
+};
+
+enum DragStatus {
+ kDragStatus_NoDrag = 0,
+ kDragStatus_Pressed,
+ kDragStatus_Finished,
+ kDragStatus_Dragging
+};
+
+class CryOmni3DEngine : public ::Engine {
+protected:
+ virtual Common::Error run();
+
+public:
+ CryOmni3DEngine(OSystem *syst, const CryOmni3DGameDescription *gamedesc);
+ virtual ~CryOmni3DEngine();
+
+ // Detection related functions
+ const CryOmni3DGameDescription *_gameDescription;
+ const char *getGameId() const;
+ uint32 getFeatures() const;
+ const char *getAppName() const;
+ uint16 getVersion() const;
+ Common::Platform getPlatform() const;
+ uint8 getGameType() const;
+ Common::Language getLanguage() const;
+
+ bool hasFeature(EngineFeature f) const;
+
+private:
+ void pauseEngineIntern(bool);
+
+public:
+ Image::ImageDecoder *loadHLZ(const Common::String &filename);
+
+ void fillSurface(byte color);
+ void setCursor(const Graphics::Cursor &cursor) const;
+ void setCursor(unsigned int cursorId) const;
+ void playHNM(const Common::String &filename,
+ Audio::Mixer::SoundType soundType = Audio::Mixer::kPlainSoundType);
+ void displayHLZ(const Common::String &filename);
+
+ bool pollEvents();
+ Common::Point getMousePos();
+ void setMousePos(const Common::Point &point);
+ unsigned int getCurrentMouseButton();
+ Common::KeyState getNextKey();
+ bool checkKeysPressed();
+ bool checkKeysPressed(unsigned int numKeys, ...);
+ void clearKeys() { _keysPressed.clear(); }
+ void waitMouseRelease();
+ void setAutoRepeatClick(unsigned int millis);
+ DragStatus getDragStatus() { return _dragStatus; }
+
+ virtual bool displayToolbar(const Graphics::Surface *original) = 0;
+ virtual bool hasPlaceDocumentation() = 0;
+ virtual bool displayPlaceDocumentation() = 0;
+ virtual unsigned int displayOptions() = 0;
+ virtual bool shouldAbort() { return g_engine->shouldQuit(); }
+
+ virtual void makeTranslucent(Graphics::Surface &dst, const Graphics::Surface &src) const = 0;
+ virtual void setupPalette(const byte *colors, uint start, uint num) = 0;
+
+protected:
+ void copySubPalette(byte *dst, const byte *src, uint start, uint num);
+ void setPalette(const byte *colors, uint start, uint num);
+ void lockPalette(uint startRW, uint endRW) { _lockPaletteStartRW = startRW; _lockPaletteEndRW = endRW; }
+ void unlockPalette() { _lockPaletteStartRW = 0; _lockPaletteEndRW = 255; }
+ void fadeOutPalette();
+ void fadeInPalette(const byte *colors);
+ void setBlackPalette();
+
+protected:
+ FontManager _fontManager;
+ Sprites _sprites;
+ Objects _objects;
+ Inventory _inventory;
+
+ Common::Queue<Common::KeyState> _keysPressed;
+
+ DragStatus _dragStatus;
+ Common::Point _dragStart;
+ unsigned int _autoRepeatNextEvent;
+
+private:
+ unsigned int _lockPaletteStartRW;
+ unsigned int _lockPaletteEndRW;
+};
+
+} // End of namespace CryOmni3D
+
+#endif