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authorLe Philousophe2019-03-05 19:28:12 +0100
committerEugene Sandulenko2019-06-01 22:43:48 +0200
commit531aa8392e40458d52f22edef71abf3506ca63da (patch)
tree5446a4eac74b59f3df4301cf4f0ed18f6ee5b586 /engines/cryomni3d/mouse_boxes.h
parent97397bdaffed7f7bdf97ccde20bbcd41df4e63fb (diff)
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CRYOMNI3D: Add engine for Versailles 1685
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diff --git a/engines/cryomni3d/mouse_boxes.h b/engines/cryomni3d/mouse_boxes.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef CRYOMNI3D_MOUSE_BOXES_H
+#define CRYOMNI3D_MOUSE_BOXES_H
+
+#include "common/array.h"
+#include "common/str.h"
+
+namespace Common {
+class Point;
+class Rect;
+}
+
+namespace CryOmni3D {
+
+class FontManager;
+
+class MouseBoxes {
+public:
+ MouseBoxes(unsigned int size);
+ virtual ~MouseBoxes();
+
+ void reset();
+ void setupBox(int box_id, int left, int top, int right, int bottom,
+ const Common::String *text = nullptr);
+ void setupBox(int box_id, int left, int top, int right, int bottom, const char *text);
+ Common::Rect getBoxRect(int box_id) const;
+ Common::Point getBoxOrigin(int box_id) const;
+ bool hitTest(int box_id, const Common::Point &pt);
+ void display(int box_id, const FontManager &font_manager);
+
+private:
+ struct MouseBox {
+ MouseBox() : left(-1), top(-1), right(-1), bottom(-1), string(nullptr), isChar(false) {}
+
+ int left;
+ int top;
+ int right;
+ int bottom;
+ // Can be nullptr
+ bool isChar;
+ union {
+ const Common::String *string;
+ const char *charp;
+ };
+ };
+
+ Common::Array<MouseBox> _boxes;
+};
+
+} // End of namespace CryOmni3D
+
+#endif