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authorLe Philousophe2019-03-05 19:28:12 +0100
committerEugene Sandulenko2019-06-01 22:43:48 +0200
commit531aa8392e40458d52f22edef71abf3506ca63da (patch)
tree5446a4eac74b59f3df4301cf4f0ed18f6ee5b586 /engines/cryomni3d/objects.cpp
parent97397bdaffed7f7bdf97ccde20bbcd41df4e63fb (diff)
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CRYOMNI3D: Add engine for Versailles 1685
Diffstat (limited to 'engines/cryomni3d/objects.cpp')
-rw-r--r--engines/cryomni3d/objects.cpp107
1 files changed, 107 insertions, 0 deletions
diff --git a/engines/cryomni3d/objects.cpp b/engines/cryomni3d/objects.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+
+#include "engines/cryomni3d/objects.h"
+
+namespace CryOmni3D {
+
+Object *Objects::findObjectByNameID(unsigned int nameID) {
+ for (iterator it = begin(); it != end(); it++) {
+ if (it->valid() && it->idOBJ() == nameID) {
+ return it;
+ }
+ }
+ // TODO: check if 111 and 112 are called and should be filtered out or not
+ error("nameID not found %u", nameID);
+}
+
+Object *Objects::findObjectByIconID(unsigned int iconID) {
+ for (iterator it = begin(); it != end(); it++) {
+ if (it->valid() && it->idCA() == iconID) {
+ return it;
+ }
+ }
+ error("iconID not found %u", iconID);
+}
+
+void Inventory::clear() {
+ for (iterator it = begin(); it != end(); it++) {
+ *it = nullptr;
+ }
+}
+
+void Inventory::add(Object *obj) {
+ for (iterator it = begin(); it != end(); it++) {
+ if (*it == nullptr) {
+ *it = obj;
+ (*_changeCallback)(it - begin());
+ return;
+ }
+ }
+ error("No more room in inventory");
+}
+
+void Inventory::remove(unsigned int position) {
+ (*this)[position] = nullptr;
+ (*_changeCallback)(-1u);
+}
+
+void Inventory::removeByCursorId(unsigned int cursorId) {
+ for (iterator it = begin(); it != end(); it++) {
+ if ((*it) && (*it)->idCA() == cursorId) {
+ remove(it - begin());
+ return;
+ }
+ }
+ // Don't bail out
+}
+
+void Inventory::removeByNameId(unsigned int nameId) {
+ for (iterator it = begin(); it != end(); it++) {
+ if ((*it) && (*it)->idOBJ() == nameId) {
+ remove(it - begin());
+ return;
+ }
+ }
+ // Don't bail out
+}
+
+bool Inventory::inInventoryByCursorId(unsigned int cursorId) const {
+ for (const_iterator it = begin(); it != end(); it++) {
+ if ((*it) && (*it)->idCA() == cursorId) {
+ return true;
+ }
+ }
+ return false;
+}
+
+bool Inventory::inInventoryByNameId(unsigned int nameId) const {
+ for (const_iterator it = begin(); it != end(); it++) {
+ if ((*it) && (*it)->idOBJ() == nameId) {
+ return true;
+ }
+ }
+ return false;
+}
+
+} // End of namespace CryOmni3D