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authorLe Philousophe2019-03-05 19:28:12 +0100
committerEugene Sandulenko2019-06-01 22:43:48 +0200
commit531aa8392e40458d52f22edef71abf3506ca63da (patch)
tree5446a4eac74b59f3df4301cf4f0ed18f6ee5b586 /engines/cryomni3d/objects.h
parent97397bdaffed7f7bdf97ccde20bbcd41df4e63fb (diff)
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CRYOMNI3D: Add engine for Versailles 1685
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diff --git a/engines/cryomni3d/objects.h b/engines/cryomni3d/objects.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef CRYOMNI3D_OBJECTS_H
+#define CRYOMNI3D_OBJECTS_H
+
+#include "common/array.h"
+#include "common/func.h"
+#include "common/str.h"
+
+#include "cryomni3d/sprites.h"
+
+namespace CryOmni3D {
+
+class Object {
+public:
+ typedef Common::Functor0<void> *ViewCallback;
+
+ Object() : _valid(false), _idCA(-1), _idCl(-1), _idSA(-1), _idSl(-1), _idOBJ(-1),
+ _viewCallback(nullptr) {}
+
+ Object(const Sprites &sprites, unsigned int idCA, unsigned int idOBJ) : _idCA(idCA),
+ _idCl(sprites.calculateSpriteId(idCA, 1)), _idSA(sprites.calculateSpriteId(idCA, 2)),
+ _idSl(sprites.calculateSpriteId(idCA, 3)),
+ _valid(true), _idOBJ(idOBJ), _viewCallback(nullptr) {}
+
+ ~Object() { delete _viewCallback; }
+
+ unsigned int valid() const { return _valid; }
+ unsigned int idCA() const { return _idCA; }
+ unsigned int idCl() const { return _idCl; }
+ unsigned int idSA() const { return _idSA; }
+ unsigned int idSl() const { return _idSl; }
+ unsigned int idOBJ() const { return _idOBJ; }
+ ViewCallback viewCallback() const { return _viewCallback; }
+ // Takes ownership of the pointer
+ void setViewCallback(ViewCallback callback) { _viewCallback = callback; }
+
+ void rename(unsigned int newIdOBJ) { _idOBJ = newIdOBJ; }
+
+private:
+ unsigned int _idOBJ;
+ unsigned int _idCA;
+ unsigned int _idCl;
+ unsigned int _idSA;
+ unsigned int _idSl;
+ bool _valid;
+ ViewCallback _viewCallback;
+};
+
+class Objects : public Common::Array<Object> {
+public:
+ Object *findObjectByNameID(unsigned int nameID);
+ Object *findObjectByIconID(unsigned int iconID);
+private:
+};
+
+class Inventory : public Common::Array<Object *> {
+public:
+ Inventory() : _selectedObject(nullptr), _changeCallback(nullptr) { }
+ ~Inventory() { delete _changeCallback; }
+ void init(unsigned int count, Common::Functor1<unsigned int, void> *changeCallback) { _changeCallback = changeCallback; resize(count); }
+
+ void clear();
+ void add(Object *);
+ void remove(unsigned int position);
+ void removeByCursorId(unsigned int cursorId);
+ void removeByNameId(unsigned int nameId);
+ bool inInventoryByCursorId(unsigned int cursorId) const;
+ bool inInventoryByNameId(unsigned int nameId) const;
+
+ Object *selectedObject() const { return _selectedObject; }
+ void setSelectedObject(Object *obj) { _selectedObject = obj; }
+
+private:
+ Object *_selectedObject;
+ Common::Functor1<unsigned int, void> *_changeCallback;
+};
+
+} // End of namespace CryOmni3D
+
+#endif
+