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authorLe Philousophe2019-03-05 19:28:12 +0100
committerEugene Sandulenko2019-06-01 22:43:48 +0200
commit531aa8392e40458d52f22edef71abf3506ca63da (patch)
tree5446a4eac74b59f3df4301cf4f0ed18f6ee5b586 /engines/cryomni3d/sprites.h
parent97397bdaffed7f7bdf97ccde20bbcd41df4e63fb (diff)
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CRYOMNI3D: Add engine for Versailles 1685
Diffstat (limited to 'engines/cryomni3d/sprites.h')
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1 files changed, 102 insertions, 0 deletions
diff --git a/engines/cryomni3d/sprites.h b/engines/cryomni3d/sprites.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef CRYOMNI3D_SPRITES_H
+#define CRYOMNI3D_SPRITES_H
+
+#include "common/array.h"
+#include "common/str.h"
+
+#include "graphics/cursor.h"
+
+namespace Common {
+class ReadStream;
+}
+
+namespace Graphics {
+class Surface;
+}
+
+namespace CryOmni3D {
+
+class Sprites {
+public:
+ Sprites();
+ virtual ~Sprites();
+
+ void loadSprites(Common::ReadStream &spr_fl);
+ void setupMapTable(const unsigned int *table, unsigned int size);
+
+ void setSpriteHotspot(unsigned int spriteId, unsigned int x, unsigned int y);
+
+ void replaceSprite(unsigned int oldSpriteId, unsigned int newSpriteId);
+
+ unsigned int getSpritesCount() const;
+
+ const Graphics::Surface &getSurface(unsigned int spriteId) const;
+ const Graphics::Cursor &getCursor(unsigned int spriteId) const;
+
+ unsigned int revMapSpriteId(unsigned int id) const;
+ unsigned int calculateSpriteId(unsigned int baseId, unsigned int offset) const;
+
+ byte getKeyColor(unsigned int spriteId) const { return 0; }
+
+private:
+ class CryoCursor : public Graphics::Cursor {
+ public:
+ virtual uint16 getWidth() const override { return _width; }
+ virtual uint16 getHeight() const override { return _height; }
+ virtual uint16 getHotspotX() const override { return _offX; }
+ virtual uint16 getHotspotY() const override { return _offY; }
+ virtual byte getKeyColor() const override { return 0; }
+
+ virtual const byte *getSurface() const override { return _data; }
+
+ virtual const byte *getPalette() const override { return nullptr; }
+ virtual byte getPaletteStartIndex() const override { return 0; }
+ virtual uint16 getPaletteCount() const override { return 0; }
+
+ unsigned int setup(uint16 width, uint16 height);
+
+ uint16 _width;
+ uint16 _height;
+ int16 _offX;
+ int16 _offY;
+ unsigned int _constantId;
+
+ byte *_data;
+
+ unsigned int refCnt;
+
+ CryoCursor();
+ virtual ~CryoCursor();
+ };
+
+ // Pointer to avoid to mutate Sprites when asking for a cursor
+ Graphics::Surface *_surface;
+ Common::Array<CryoCursor *> _cursors;
+ Common::Array<unsigned int> *_map;
+};
+
+} // End of namespace CryOmni3D
+
+#endif