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author | Le Philousophe | 2019-03-13 08:27:02 +0100 |
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committer | Eugene Sandulenko | 2019-06-01 22:43:48 +0200 |
commit | c83f86a245dae1ae13c2cc170aa4374cae01230b (patch) | |
tree | f46cfc579ca374f534579f537b96d9c2f5396035 /engines/cryomni3d/versailles/logic.cpp | |
parent | 3a12d53ffc72fd99cdfbb9627bb699236d32f235 (diff) | |
download | scummvm-rg350-c83f86a245dae1ae13c2cc170aa4374cae01230b.tar.gz scummvm-rg350-c83f86a245dae1ae13c2cc170aa4374cae01230b.tar.bz2 scummvm-rg350-c83f86a245dae1ae13c2cc170aa4374cae01230b.zip |
CRYOMNI3D: Fix file names for Macintosh version
Add a function to unify extensions handling.
That lets us substitute dashes by underscore on PC versions of
Versailles and fix dashes for Macintosh.
Diffstat (limited to 'engines/cryomni3d/versailles/logic.cpp')
-rw-r--r-- | engines/cryomni3d/versailles/logic.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/cryomni3d/versailles/logic.cpp b/engines/cryomni3d/versailles/logic.cpp index e87bc60102..e824031539 100644 --- a/engines/cryomni3d/versailles/logic.cpp +++ b/engines/cryomni3d/versailles/logic.cpp @@ -1000,7 +1000,7 @@ IMG_CB(41802) { setGameTime(3, 1); } else if (objID == 96) { // Pamphlet about arts - playInGameVideo("PAP_BRUL"); + playInGameVideo("PAP-BRUL"); // Force reload of the place if (_nextPlaceId == -1u) { _nextPlaceId = _currentPlaceId; @@ -1047,7 +1047,7 @@ IMG_CB(41802b) { setGameTime(3, 1); } else if (objID == 96) { // Pamphlet about arts - playInGameVideo("PAP_BRUL"); + playInGameVideo("PAP-BRUL"); // Force reload of the place if (_nextPlaceId == -1u) { _nextPlaceId = _currentPlaceId; @@ -1092,7 +1092,7 @@ IMG_CB(41802c) { setGameTime(3, 1); } else if (objID == 96) { // Pamphlet about arts - playInGameVideo("PAP_BRUL"); + playInGameVideo("PAP-BRUL"); // Force reload of the place if (_nextPlaceId == -1u) { _nextPlaceId = _currentPlaceId; @@ -1127,7 +1127,7 @@ IMG_CB(41802d) { setGameTime(3, 1); } else if (objID == 96) { // Pamphlet about arts - playInGameVideo("PAP_BRUL"); + playInGameVideo("PAP-BRUL"); // Force reload of the place if (_nextPlaceId == -1u) { _nextPlaceId = _currentPlaceId; |