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authorLe Philousophe2019-03-07 18:55:16 +0100
committerEugene Sandulenko2019-06-01 22:43:48 +0200
commitdb85320bcc2deaa1753be24462d768a535b84b1c (patch)
tree8ba80e576945283809cfa8b445ab18695fb5a2b8 /engines/cryomni3d/versailles/saveload.cpp
parent6ef4fba3d1bc8df40eb7bcddbefab0531d7a55d5 (diff)
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CRYOMNI3D: Remove DATAS_V folder level for searching files
It's useless and Macintosh has a DATAV_HD folder which PC hasn't. So let's put all folders directly at root with the Versailles program
Diffstat (limited to 'engines/cryomni3d/versailles/saveload.cpp')
-rw-r--r--engines/cryomni3d/versailles/saveload.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/cryomni3d/versailles/saveload.cpp b/engines/cryomni3d/versailles/saveload.cpp
index 8afefa35ec..d4985dce39 100644
--- a/engines/cryomni3d/versailles/saveload.cpp
+++ b/engines/cryomni3d/versailles/saveload.cpp
@@ -42,7 +42,7 @@ bool CryOmni3DEngine_Versailles::canVisit() const {
// Build a custom SearchSet
const Common::FSNode gameDataDir(ConfMan.get("path"));
Common::SearchSet visitsSearchSet;
- visitsSearchSet.addSubDirectoryMatching(gameDataDir, "datas_v/savegame/visite", 1);
+ visitsSearchSet.addSubDirectoryMatching(gameDataDir, "savegame/visite", 1);
return visitsSearchSet.hasFile("game0001.sav");
}
@@ -66,7 +66,7 @@ void CryOmni3DEngine_Versailles::getSavesList(bool visit, Common::StringArray &s
// Add bootstrap visit
const Common::FSNode gameDataDir(ConfMan.get("path"));
Common::SearchSet visitsSearchSet;
- visitsSearchSet.addSubDirectoryMatching(gameDataDir, "datas_v/savegame/visite", 1);
+ visitsSearchSet.addSubDirectoryMatching(gameDataDir, "savegame/visite", 1);
if (visitsSearchSet.hasFile("game0001.sav")) {
Common::File visitFile;
if (!visitFile.open("game0001.sav", visitsSearchSet)) {
@@ -203,7 +203,7 @@ bool CryOmni3DEngine_Versailles::loadGame(bool visit, unsigned int saveNum) {
// Load bootstrap visit
const Common::FSNode gameDataDir(ConfMan.get("path"));
Common::SearchSet visitsSearchSet;
- visitsSearchSet.addSubDirectoryMatching(gameDataDir, "datas_v/savegame/visite", 1);
+ visitsSearchSet.addSubDirectoryMatching(gameDataDir, "savegame/visite", 1);
Common::File *visitFile = new Common::File();
if (!visitFile->open("game0001.sav", visitsSearchSet)) {
delete visitFile;