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author | Le Philousophe | 2019-03-07 18:55:16 +0100 |
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committer | Eugene Sandulenko | 2019-06-01 22:43:48 +0200 |
commit | db85320bcc2deaa1753be24462d768a535b84b1c (patch) | |
tree | 8ba80e576945283809cfa8b445ab18695fb5a2b8 /engines/cryomni3d/versailles/saveload.cpp | |
parent | 6ef4fba3d1bc8df40eb7bcddbefab0531d7a55d5 (diff) | |
download | scummvm-rg350-db85320bcc2deaa1753be24462d768a535b84b1c.tar.gz scummvm-rg350-db85320bcc2deaa1753be24462d768a535b84b1c.tar.bz2 scummvm-rg350-db85320bcc2deaa1753be24462d768a535b84b1c.zip |
CRYOMNI3D: Remove DATAS_V folder level for searching files
It's useless and Macintosh has a DATAV_HD folder which PC hasn't.
So let's put all folders directly at root with the Versailles program
Diffstat (limited to 'engines/cryomni3d/versailles/saveload.cpp')
-rw-r--r-- | engines/cryomni3d/versailles/saveload.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/cryomni3d/versailles/saveload.cpp b/engines/cryomni3d/versailles/saveload.cpp index 8afefa35ec..d4985dce39 100644 --- a/engines/cryomni3d/versailles/saveload.cpp +++ b/engines/cryomni3d/versailles/saveload.cpp @@ -42,7 +42,7 @@ bool CryOmni3DEngine_Versailles::canVisit() const { // Build a custom SearchSet const Common::FSNode gameDataDir(ConfMan.get("path")); Common::SearchSet visitsSearchSet; - visitsSearchSet.addSubDirectoryMatching(gameDataDir, "datas_v/savegame/visite", 1); + visitsSearchSet.addSubDirectoryMatching(gameDataDir, "savegame/visite", 1); return visitsSearchSet.hasFile("game0001.sav"); } @@ -66,7 +66,7 @@ void CryOmni3DEngine_Versailles::getSavesList(bool visit, Common::StringArray &s // Add bootstrap visit const Common::FSNode gameDataDir(ConfMan.get("path")); Common::SearchSet visitsSearchSet; - visitsSearchSet.addSubDirectoryMatching(gameDataDir, "datas_v/savegame/visite", 1); + visitsSearchSet.addSubDirectoryMatching(gameDataDir, "savegame/visite", 1); if (visitsSearchSet.hasFile("game0001.sav")) { Common::File visitFile; if (!visitFile.open("game0001.sav", visitsSearchSet)) { @@ -203,7 +203,7 @@ bool CryOmni3DEngine_Versailles::loadGame(bool visit, unsigned int saveNum) { // Load bootstrap visit const Common::FSNode gameDataDir(ConfMan.get("path")); Common::SearchSet visitsSearchSet; - visitsSearchSet.addSubDirectoryMatching(gameDataDir, "datas_v/savegame/visite", 1); + visitsSearchSet.addSubDirectoryMatching(gameDataDir, "savegame/visite", 1); Common::File *visitFile = new Common::File(); if (!visitFile->open("game0001.sav", visitsSearchSet)) { delete visitFile; |