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author | Johannes Schickel | 2012-06-10 04:49:42 +0200 |
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committer | Johannes Schickel | 2012-06-10 04:53:17 +0200 |
commit | 7c5cf1b400808865a5f601f70d624ad6704a0c8c (patch) | |
tree | 488862f566ac55bbadf84440115a12b91a213b5d /engines/dialogs.cpp | |
parent | 9b05f4e1039ade7f2d0b774c18a6767113f2c848 (diff) | |
download | scummvm-rg350-7c5cf1b400808865a5f601f70d624ad6704a0c8c.tar.gz scummvm-rg350-7c5cf1b400808865a5f601f70d624ad6704a0c8c.tar.bz2 scummvm-rg350-7c5cf1b400808865a5f601f70d624ad6704a0c8c.zip |
GUI: Add helper to SaveLoadChooser, which uses the currently active target.
This reduces the code duplication in all client code, which formerly duplicated
the querying of the plugin, game id etc. and now simply calls the newly added
method runModalWithCurrentTarget() on a SaveLoadChooser object.
Diffstat (limited to 'engines/dialogs.cpp')
-rw-r--r-- | engines/dialogs.cpp | 14 |
1 files changed, 2 insertions, 12 deletions
diff --git a/engines/dialogs.cpp b/engines/dialogs.cpp index 3fa01ddcbf..9245d9fe62 100644 --- a/engines/dialogs.cpp +++ b/engines/dialogs.cpp @@ -214,12 +214,7 @@ void MainMenuDialog::reflowLayout() { } void MainMenuDialog::save() { - const Common::String gameId = ConfMan.get("gameid"); - - const EnginePlugin *plugin = 0; - EngineMan.findGame(gameId, &plugin); - - int slot = _saveDialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName()); + int slot = _saveDialog->runModalWithCurrentTarget(); if (slot >= 0) { Common::String result(_saveDialog->getResultString()); @@ -250,12 +245,7 @@ void MainMenuDialog::save() { } void MainMenuDialog::load() { - const Common::String gameId = ConfMan.get("gameid"); - - const EnginePlugin *plugin = 0; - EngineMan.findGame(gameId, &plugin); - - int slot = _loadDialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName()); + int slot = _loadDialog->runModalWithCurrentTarget(); _engine->setGameToLoadSlot(slot); |