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authorWillem Jan Palenstijn2017-05-25 15:56:22 +0200
committerWillem Jan Palenstijn2017-05-25 16:23:34 +0200
commitdadf1dbe9432629d4678df3174db6420e09b0ff3 (patch)
tree2be49088403cb7dc0b5e02c7835d4f84767d1d90 /engines/dialogs.cpp
parentad1cc613eff489e1efaecc5b78f99a33b3054688 (diff)
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GUI: Fully hide GMM save/load buttons if not supported by engine
Previously, they were only greyed out. According to the discussion on patch #8925, this was a limitation of the GUI layout engine when these buttons were introduced in 2008. This no longer seems to be a problem.
Diffstat (limited to 'engines/dialogs.cpp')
-rw-r--r--engines/dialogs.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/dialogs.cpp b/engines/dialogs.cpp
index 0867a101b0..14c0cb0c18 100644
--- a/engines/dialogs.cpp
+++ b/engines/dialogs.cpp
@@ -85,11 +85,11 @@ MainMenuDialog::MainMenuDialog(Engine *engine)
new GUI::ButtonWidget(this, "GlobalMenu.Resume", _("~R~esume"), 0, kPlayCmd, 'P');
_loadButton = new GUI::ButtonWidget(this, "GlobalMenu.Load", _("~L~oad"), 0, kLoadCmd);
- // TODO: setEnabled -> setVisible
+ _loadButton->setVisible(_engine->hasFeature(Engine::kSupportsLoadingDuringRuntime));
_loadButton->setEnabled(_engine->hasFeature(Engine::kSupportsLoadingDuringRuntime));
_saveButton = new GUI::ButtonWidget(this, "GlobalMenu.Save", _("~S~ave"), 0, kSaveCmd);
- // TODO: setEnabled -> setVisible
+ _saveButton->setVisible(_engine->hasFeature(Engine::kSupportsSavingDuringRuntime));
_saveButton->setEnabled(_engine->hasFeature(Engine::kSupportsSavingDuringRuntime));
new GUI::ButtonWidget(this, "GlobalMenu.Options", _("~O~ptions"), 0, kOptionsCmd);