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authorWillem Jan Palenstijn2013-09-03 20:28:21 +0200
committerWillem Jan Palenstijn2013-09-05 20:23:42 +0200
commitdd9ab7accbe7671134d6c9303d94f527ef599404 (patch)
treea514809a96bcb83cb52522b4335f929200b92a6d /engines/dialogs.cpp
parent9b027771557bf308d8aa92ea9c25b30be15b68d6 (diff)
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WINTERMUTE: Don't clean up _scripts mid-iteration
Scripts executing from ScEngine::tick() can call ScEngine::unbreakableTick() via scCallMethod("SaveGame") and applyEvent("BeforeSave"). This recursive execution could cause finished scripts being removed from _scripts while ScEngine::tick() is still iterating over that array.
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