aboutsummaryrefslogtreecommitdiff
path: root/engines/director/events.cpp
diff options
context:
space:
mode:
authorEugene Sandulenko2017-03-09 09:14:24 +0100
committerEugene Sandulenko2017-03-09 17:57:12 +0100
commit4c3f07b3e066cb6ab5d6d9b6fe4dd106a79cc530 (patch)
treefc38d9848647e7bf997b0667bf90290bc8dc0116 /engines/director/events.cpp
parentbd54615363ec96c8decf34cd039017b91c7c279e (diff)
downloadscummvm-rg350-4c3f07b3e066cb6ab5d6d9b6fe4dd106a79cc530.tar.gz
scummvm-rg350-4c3f07b3e066cb6ab5d6d9b6fe4dd106a79cc530.tar.bz2
scummvm-rg350-4c3f07b3e066cb6ab5d6d9b6fe4dd106a79cc530.zip
DIRECTOR: Moved event processor to events.cpp
Diffstat (limited to 'engines/director/events.cpp')
-rw-r--r--engines/director/events.cpp124
1 files changed, 124 insertions, 0 deletions
diff --git a/engines/director/events.cpp b/engines/director/events.cpp
new file mode 100644
index 0000000000..613e83c352
--- /dev/null
+++ b/engines/director/events.cpp
@@ -0,0 +1,124 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/system.h"
+#include "common/events.h"
+
+#include "director/director.h"
+#include "director/frame.h"
+#include "director/score.h"
+#include "director/sprite.h"
+#include "director/lingo/lingo.h"
+
+namespace Director {
+
+void processQuitEvent() {
+ Common::Event event;
+
+ while (g_system->getEventManager()->pollEvent(event)) {
+ if (event.type == Common::EVENT_QUIT)
+ g_director->getCurrentScore()->_stopPlay = true;
+ }
+}
+
+void DirectorEngine::processEvents() {
+ Common::Event event;
+
+ uint endTime = g_system->getMillis() + 200;
+
+ Score *sc = getCurrentScore();
+ int currentFrame = sc->getCurrentFrame();
+ uint16 spriteId = 0;
+
+ // TODO: re-instate when we know which script to run.
+ //if (currentFrame > 0)
+ // _lingo->processEvent(kEventIdle, currentFrame - 1);
+
+ while (g_system->getMillis() < endTime) {
+ while (g_system->getEventManager()->pollEvent(event)) {
+ if (event.type == Common::EVENT_QUIT)
+ sc->_stopPlay = true;
+
+ if (event.type == Common::EVENT_LBUTTONDOWN) {
+ Common::Point pos = g_system->getEventManager()->getMousePos();
+
+ // D3 doesn't have both mouse up and down.
+ // But we still want to know if the mouse is down for press effects.
+ spriteId = sc->_frames[currentFrame]->getSpriteIDFromPos(pos);
+ sc->_currentMouseDownSpriteId = spriteId;
+
+ if (getVersion() > 3) {
+ // TODO: check that this is the order of script execution!
+ _lingo->processEvent(kEventMouseDown, kCastScript, sc->_frames[currentFrame]->_sprites[spriteId]->_castId);
+ _lingo->processEvent(kEventMouseDown, kSpriteScript, sc->_frames[currentFrame]->_sprites[spriteId]->_scriptId);
+ }
+ }
+
+ if (event.type == Common::EVENT_LBUTTONUP) {
+ Common::Point pos = g_system->getEventManager()->getMousePos();
+
+ spriteId = sc->_frames[currentFrame]->getSpriteIDFromPos(pos);
+ if (getVersion() > 3) {
+ // TODO: check that this is the order of script execution!
+ _lingo->processEvent(kEventMouseUp, kCastScript, sc->_frames[currentFrame]->_sprites[spriteId]->_castId);
+ _lingo->processEvent(kEventMouseUp, kSpriteScript, sc->_frames[currentFrame]->_sprites[spriteId]->_scriptId);
+ } else {
+ // Frame script overrides sprite script
+ if (!sc->_frames[currentFrame]->_sprites[spriteId]->_scriptId)
+ _lingo->processEvent(kEventMouseUp, kSpriteScript, sc->_frames[currentFrame]->_sprites[spriteId]->_castId + 1024);
+ else
+ _lingo->processEvent(kEventMouseUp, kFrameScript, sc->_frames[currentFrame]->_sprites[spriteId]->_scriptId);
+ }
+ }
+
+ if (event.type == Common::EVENT_KEYDOWN) {
+ _keyCode = event.kbd.keycode;
+ _key = (unsigned char)(event.kbd.ascii & 0xff);
+
+ switch (_keyCode) {
+ case Common::KEYCODE_LEFT:
+ _keyCode = 123;
+ break;
+ case Common::KEYCODE_RIGHT:
+ _keyCode = 124;
+ break;
+ case Common::KEYCODE_DOWN:
+ _keyCode = 125;
+ break;
+ case Common::KEYCODE_UP:
+ _keyCode = 126;
+ break;
+ default:
+ warning("Keycode: %d", _keyCode);
+ }
+
+ // TODO: is movie script correct? Can this be elsewhere?
+ _lingo->processEvent(kEventKeyDown, kMovieScript, 0);
+ }
+ }
+
+ g_system->updateScreen();
+ g_system->delayMillis(10);
+ }
+}
+
+} // End of namespace Director