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author | stevenhoefel | 2017-01-12 14:08:53 +1100 |
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committer | stevenhoefel | 2017-01-12 14:08:53 +1100 |
commit | 1e47d4a13c591b35ebee848aeb9e7cfc41a8b67f (patch) | |
tree | 92fc1f5e41486b96a217949a7f4522f53fc3fd98 /engines/director/score.cpp | |
parent | 6cea9c4382e8f628415bb626b12cbdd09ca7ba1a (diff) | |
download | scummvm-rg350-1e47d4a13c591b35ebee848aeb9e7cfc41a8b67f.tar.gz scummvm-rg350-1e47d4a13c591b35ebee848aeb9e7cfc41a8b67f.tar.bz2 scummvm-rg350-1e47d4a13c591b35ebee848aeb9e7cfc41a8b67f.zip |
DIRECTOR: D3 frame/sprite scripts. Categorise scripts into groups.
Diffstat (limited to 'engines/director/score.cpp')
-rw-r--r-- | engines/director/score.cpp | 44 |
1 files changed, 28 insertions, 16 deletions
diff --git a/engines/director/score.cpp b/engines/director/score.cpp index 267536b5d2..50f36ee627 100644 --- a/engines/director/score.cpp +++ b/engines/director/score.cpp @@ -143,7 +143,7 @@ Score::Score(DirectorEngine *vm, Archive *archive) { _movieArchive = archive; _lingo = _vm->getLingo(); _soundManager = _vm->getSoundManager(); - _lingo->processEvent(kEventPrepareMovie, 0); + _lingo->processEvent(kEventPrepareMovie, kMovieScript, 0); _movieScriptCount = 0; _labels = NULL; _font = NULL; @@ -900,7 +900,7 @@ void Score::startLoop() { _stopPlay = false; _nextFrameTime = 0; - _lingo->processEvent(kEventStartMovie, 0); + _lingo->processEvent(kEventStartMovie, kMovieScript, 0); _frames[_currentFrame]->prepareFrame(this); while (!_stopPlay && _currentFrame < _frames.size()) { @@ -918,22 +918,23 @@ void Score::update() { _surface->copyFrom(*_trailSurface); // Enter and exit from previous frame (Director 4) - _lingo->processEvent(kEventEnterFrame, _frames[_currentFrame]->_actionId); - _lingo->processEvent(kEventExitFrame, _frames[_currentFrame]->_actionId); + _lingo->processEvent(kEventEnterFrame, kFrameScript, _frames[_currentFrame]->_actionId); + _lingo->processEvent(kEventExitFrame, kFrameScript, _frames[_currentFrame]->_actionId); // TODO Director 6 - another order // TODO Director 6 step: send beginSprite event to any sprites whose span begin in the upcoming frame if (_vm->getVersion() >= 6) { for (uint16 i = 0; i < CHANNEL_COUNT; i++) { if (_frames[_currentFrame]->_sprites[i]->_enabled) { - _lingo->processEvent(kEventBeginSprite, i); + //TODO: Check if this is also possibly a kSpriteScript? + _lingo->processEvent(kEventBeginSprite, kCastScript, _frames[_currentFrame]->_sprites[i]->_scriptId); } } } // TODO Director 6 step: send prepareFrame event to all sprites and the script channel in upcoming frame if (_vm->getVersion() >= 6) - _lingo->processEvent(kEventPrepareFrame, _currentFrame); + _lingo->processEvent(kEventPrepareFrame, kFrameScript, _currentFrame); Common::SortedArray<Label *>::iterator i; if (_labels != NULL) { @@ -945,6 +946,7 @@ void Score::update() { } _currentFrame++; + if (_currentFrame >= _frames.size()) return; _frames[_currentFrame]->prepareFrame(this); // Stage is drawn between the prepareFrame and enterFrame events (Lingo in a Nutshell) @@ -983,8 +985,9 @@ void Score::update() { } void Score::processEvents() { - if (_currentFrame > 0) - _lingo->processEvent(kEventIdle, _currentFrame - 1); + //TODO: re-instate when we know which script to run. + //if (_currentFrame > 0) + // _lingo->processEvent(kEventIdle, _currentFrame - 1); Common::Event event; @@ -998,19 +1001,27 @@ void Score::processEvents() { if (event.type == Common::EVENT_LBUTTONDOWN) { Common::Point pos = g_system->getEventManager()->getMousePos(); - //TODO: check that this is the order of script execution! - uint16 spriteId = _frames[_currentFrame]->getSpriteIDFromPos(pos); - _lingo->processEvent(kEventMouseDown, _frames[_currentFrame]->_sprites[spriteId]->_castId); - _lingo->processEvent(kEventMouseDown, _frames[_currentFrame]->_sprites[spriteId]->_scriptId); + //D3 doesn't have both mouse up and down. + if (_vm->getVersion() > 3) { + //TODO: check that this is the order of script execution! + uint16 spriteId = _frames[_currentFrame]->getSpriteIDFromPos(pos); + _lingo->processEvent(kEventMouseDown, kCastScript, _frames[_currentFrame]->_sprites[spriteId]->_castId); + _lingo->processEvent(kEventMouseDown, kSpriteScript, _frames[_currentFrame]->_sprites[spriteId]->_scriptId); + } } if (event.type == Common::EVENT_LBUTTONUP) { Common::Point pos = g_system->getEventManager()->getMousePos(); - //TODO: check that this is the order of script execution! uint16 spriteId = _frames[_currentFrame]->getSpriteIDFromPos(pos); - _lingo->processEvent(kEventMouseUp, _frames[_currentFrame]->_sprites[spriteId]->_castId); - _lingo->processEvent(kEventMouseUp, _frames[_currentFrame]->_sprites[spriteId]->_scriptId); + if (_vm->getVersion() > 3) { + //TODO: check that this is the order of script execution! + _lingo->processEvent(kEventMouseUp, kCastScript, _frames[_currentFrame]->_sprites[spriteId]->_castId); + _lingo->processEvent(kEventMouseUp, kSpriteScript, _frames[_currentFrame]->_sprites[spriteId]->_scriptId); + } else { + //D3 doesn't have cast member or sprite scripts. Just Frame Scripts. + _lingo->processEvent(kEventMouseUp, kFrameScript, _frames[_currentFrame]->_sprites[spriteId]->_scriptId); + } } if (event.type == Common::EVENT_KEYDOWN) { @@ -1034,7 +1045,8 @@ void Score::processEvents() { warning("Keycode: %d", _vm->_keyCode); } - _lingo->processEvent(kEventKeyDown, 0); + //TODO: is movie script correct? Can this be elsewhere? + _lingo->processEvent(kEventKeyDown, kMovieScript, 0); } } |