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author | Dmitry Iskrich | 2016-06-09 22:12:55 +0300 |
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committer | Eugene Sandulenko | 2016-08-03 23:40:36 +0200 |
commit | c9ac498cf0255c373abd67df96fa213b3bea0aeb (patch) | |
tree | 74bc2676f33fbaef31a5899612b642d8ba0f1a2e /engines/director/sound.h | |
parent | fd3c3368600337d837b5a9d3e886a4674e475174 (diff) | |
download | scummvm-rg350-c9ac498cf0255c373abd67df96fa213b3bea0aeb.tar.gz scummvm-rg350-c9ac498cf0255c373abd67df96fa213b3bea0aeb.tar.bz2 scummvm-rg350-c9ac498cf0255c373abd67df96fa213b3bea0aeb.zip |
DIRECTOR: Add initial sound playback support
Diffstat (limited to 'engines/director/sound.h')
-rw-r--r-- | engines/director/sound.h | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/engines/director/sound.h b/engines/director/sound.h new file mode 100644 index 0000000000..3d842c8b51 --- /dev/null +++ b/engines/director/sound.h @@ -0,0 +1,48 @@ +/* ScummVM - Graphic Adventure Engine +* +* ScummVM is the legal property of its developers, whose names +* are too numerous to list here. Please refer to the COPYRIGHT +* file distributed with this source distribution. +* +* This program is free software; you can redistribute it and/or +* modify it under the terms of the GNU General Public License +* as published by the Free Software Foundation; either version 2 +* of the License, or (at your option) any later version. + +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. + +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +* +*/ + +#include "audio/audiostream.h" +#include "audio/mixer.h" +#include "common/str.h" + + +#ifndef DIRECTOR_SOUND_H +#define DIRECTOR_SOUND_H +namespace Director { + +class DirectorSound { + +private: + Audio::SoundHandle *_soundHandle; + Audio::Mixer *_mixer; + +public: + DirectorSound(); + + void playWAV(Common::String filename); + void playAIFF(Common::String filename); + void stopSound(); +}; + +} // End of namespace Director + +#endif |