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author | athrxx | 2020-01-08 22:54:37 +0100 |
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committer | athrxx | 2020-01-08 23:14:34 +0100 |
commit | 40bf41bf309664f7945f92083b71a03d4604e631 (patch) | |
tree | 12a5acbe7bac34fb8546de74165d1ff3dbb4eddc /engines/director | |
parent | 25dca26ff82caf5e944212bd39b128484211a830 (diff) | |
download | scummvm-rg350-40bf41bf309664f7945f92083b71a03d4604e631.tar.gz scummvm-rg350-40bf41bf309664f7945f92083b71a03d4604e631.tar.bz2 scummvm-rg350-40bf41bf309664f7945f92083b71a03d4604e631.zip |
KYRA: (LOK) - workaround for green potion animation
The optional green potion that can be made at the alchemists' crystals can lead to invalid memory access. The animation frames aren't properly cleaned up like in the snake poisoning sequence.
I just add the same handling as as workaround.
Diffstat (limited to 'engines/director')
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