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author | Bendegúz Nagy | 2016-07-29 15:13:38 +0200 |
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committer | Bendegúz Nagy | 2016-08-26 23:02:22 +0200 |
commit | 6e9fbffce30763f52c9634c5217ea96788904f6e (patch) | |
tree | a26809a621372cacade23b62738b76ffb8d907e1 /engines/dm/TODOs | |
parent | 8540fdc800976e67039cfa253673b8a32a8879d2 (diff) | |
download | scummvm-rg350-6e9fbffce30763f52c9634c5217ea96788904f6e.tar.gz scummvm-rg350-6e9fbffce30763f52c9634c5217ea96788904f6e.tar.bz2 scummvm-rg350-6e9fbffce30763f52c9634c5217ea96788904f6e.zip |
DM: Add f352_processCommand71_clickOnEye, setting _g597_ignoreMouseMovements now prevents mouse movement
Diffstat (limited to 'engines/dm/TODOs')
-rw-r--r-- | engines/dm/TODOs/todo.txt | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/dm/TODOs/todo.txt b/engines/dm/TODOs/todo.txt index 3bbcf6bdfe..3a9156458d 100644 --- a/engines/dm/TODOs/todo.txt +++ b/engines/dm/TODOs/todo.txt @@ -35,3 +35,5 @@ Finish stuff: Missing main loop methods Save file f433_processCommand140_saveGame fails silently +Refactoring + Places implementing mini mainloop and where input doesn't really matter should call discardInput instead of processInput |