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authorStrangerke2016-08-21 14:25:06 +0200
committerBendegúz Nagy2016-08-26 23:02:22 +0200
commit53121afb092587f87faf0281b08e96ff1c59e44e (patch)
treeb704a953969c3dc3e2e7bb4d0f3f3b2bc1ff2b3c /engines/dm/champion.cpp
parent20165b18656ee6ddb2586983735fa280abfefc54 (diff)
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DM: Fix some GCC warnings
Diffstat (limited to 'engines/dm/champion.cpp')
-rw-r--r--engines/dm/champion.cpp112
1 files changed, 56 insertions, 56 deletions
diff --git a/engines/dm/champion.cpp b/engines/dm/champion.cpp
index 57d7f5e17f..51f89f4d32 100644
--- a/engines/dm/champion.cpp
+++ b/engines/dm/champion.cpp
@@ -41,51 +41,6 @@
namespace DM {
-uint16 gSlotMasks[38] = { // @ G0038_ai_Graphic562_SlotMasks
- /* 30 for champion inventory, 8 for chest */
- 0xFFFF, /* Ready Hand Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
- 0xFFFF, /* Action Hand Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
- 0x0002, /* Head Head */
- 0x0008, /* Torso Torso */
- 0x0010, /* Legs Legs */
- 0x0020, /* Feet Feet */
- 0x0100, /* Pouch 2 Pouch */
- 0x0080, /* Quiver Line2 1 Quiver 2 */
- 0x0080, /* Quiver Line1 2 Quiver 2 */
- 0x0080, /* Quiver Line2 2 Quiver 2 */
- 0x0004, /* Neck Neck */
- 0x0100, /* Pouch 1 Pouch */
- 0x0040, /* Quiver Line1 1 Quiver 1 */
- 0xFFFF, /* Backpack Line1 1 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
- 0xFFFF, /* Backpack Line2 2 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
- 0xFFFF, /* Backpack Line2 3 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
- 0xFFFF, /* Backpack Line2 4 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
- 0xFFFF, /* Backpack Line2 5 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
- 0xFFFF, /* Backpack Line2 6 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
- 0xFFFF, /* Backpack Line2 7 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
- 0xFFFF, /* Backpack Line2 8 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
- 0xFFFF, /* Backpack Line2 9 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
- 0xFFFF, /* Backpack Line1 2 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
- 0xFFFF, /* Backpack Line1 3 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
- 0xFFFF, /* Backpack Line1 4 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
- 0xFFFF, /* Backpack Line1 5 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
- 0xFFFF, /* Backpack Line1 6 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
- 0xFFFF, /* Backpack Line1 7 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
- 0xFFFF, /* Backpack Line1 8 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
- 0xFFFF, /* Backpack Line1 9 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
- 0x0400, /* Chest 1 Chest */
- 0x0400, /* Chest 2 Chest */
- 0x0400, /* Chest 3 Chest */
- 0x0400, /* Chest 4 Chest */
- 0x0400, /* Chest 5 Chest */
- 0x0400, /* Chest 6 Chest */
- 0x0400, /* Chest 7 Chest */
- 0x0400}; /* Chest 8 Chest */
-
-Box gBoxChampionPortrait = Box(0, 31, 0, 28); // @ G0047_s_Graphic562_Box_ChampionPortrait
-
-const char *g417_baseSkillName[4];
-
void ChampionMan::initConstants() {
static const char *g417_baseSkillName_EN_ANY[4] = {"FIGHTER", "NINJA", "PRIEST", "WIZARD"};
static const char *g417_baseSkillName_DE_DEU[4] = {"KAEMPFER", "NINJA", "PRIESTER", "MAGIER"};
@@ -99,6 +54,49 @@ void ChampionMan::initConstants() {
static Color championColor[4] = {(Color)7, (Color)11, (Color)8, (Color)14};
int16 lightPowerToLightAmount[16] = {0, 5, 12, 24, 33, 40, 46, 51, 59, 68, 76, 82, 89, 94, 97, 100};
+ uint16 slotMasks[38] = { // @ G0038_ai_Graphic562_SlotMasks
+ /* 30 for champion inventory, 8 for chest */
+ 0xFFFF, /* Ready Hand Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
+ 0xFFFF, /* Action Hand Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
+ 0x0002, /* Head Head */
+ 0x0008, /* Torso Torso */
+ 0x0010, /* Legs Legs */
+ 0x0020, /* Feet Feet */
+ 0x0100, /* Pouch 2 Pouch */
+ 0x0080, /* Quiver Line2 1 Quiver 2 */
+ 0x0080, /* Quiver Line1 2 Quiver 2 */
+ 0x0080, /* Quiver Line2 2 Quiver 2 */
+ 0x0004, /* Neck Neck */
+ 0x0100, /* Pouch 1 Pouch */
+ 0x0040, /* Quiver Line1 1 Quiver 1 */
+ 0xFFFF, /* Backpack Line1 1 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
+ 0xFFFF, /* Backpack Line2 2 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
+ 0xFFFF, /* Backpack Line2 3 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
+ 0xFFFF, /* Backpack Line2 4 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
+ 0xFFFF, /* Backpack Line2 5 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
+ 0xFFFF, /* Backpack Line2 6 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
+ 0xFFFF, /* Backpack Line2 7 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
+ 0xFFFF, /* Backpack Line2 8 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
+ 0xFFFF, /* Backpack Line2 9 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
+ 0xFFFF, /* Backpack Line1 2 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
+ 0xFFFF, /* Backpack Line1 3 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
+ 0xFFFF, /* Backpack Line1 4 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
+ 0xFFFF, /* Backpack Line1 5 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
+ 0xFFFF, /* Backpack Line1 6 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
+ 0xFFFF, /* Backpack Line1 7 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
+ 0xFFFF, /* Backpack Line1 8 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
+ 0xFFFF, /* Backpack Line1 9 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
+ 0x0400, /* Chest 1 Chest */
+ 0x0400, /* Chest 2 Chest */
+ 0x0400, /* Chest 3 Chest */
+ 0x0400, /* Chest 4 Chest */
+ 0x0400, /* Chest 5 Chest */
+ 0x0400, /* Chest 6 Chest */
+ 0x0400, /* Chest 7 Chest */
+ 0x0400 /* Chest 8 Chest */
+ };
+
+ _boxChampionPortrait = Box(0, 31, 0, 28); // @ G0047_s_Graphic562_Box_ChampionPortrait
const char **g417_byLanguage;
switch (_vm->getGameLanguage()) { // localized
@@ -116,7 +114,7 @@ void ChampionMan::initConstants() {
}
for (int i = 0; i < 4; ++i) {
- g417_baseSkillName[i] = g417_byLanguage[i];
+ _baseSkillName[i] = g417_byLanguage[i];
_championColor[i] = championColor[i];
_boxChampionIcons[i] = boxChampionIcons[i];
}
@@ -124,6 +122,8 @@ void ChampionMan::initConstants() {
for (int i = 0; i < 16; i++)
_lightPowerToLightAmount[i] = lightPowerToLightAmount[i];
+ for (int i = 0; i < 38; i++)
+ _slotMasks[i] = slotMasks[i];
}
ChampionMan::ChampionMan(DMEngine *vm) : _vm(vm) {
@@ -1008,7 +1008,7 @@ void ChampionMan::f304_addSkillExperience(uint16 champIndex, uint16 skillIndex,
case Common::FR_FRA: _vm->_textMan->f47_messageAreaPrintMessage(curChampionColor, " VIENT DE DEVENIR "); break;
}
- _vm->_textMan->f47_messageAreaPrintMessage(curChampionColor, g417_baseSkillName[baseSkillIndex]);
+ _vm->_textMan->f47_messageAreaPrintMessage(curChampionColor, _baseSkillName[baseSkillIndex]);
switch (_vm->getGameLanguage()) { // localized
default:
@@ -1285,7 +1285,7 @@ void ChampionMan::f302_processCommands28to65_clickOnSlotBox(uint16 slotBoxIndex)
if ((slotThing == Thing::_none) && (leaderHandObject == Thing::_none))
return;
- if ((leaderHandObject != Thing::_none) && (!(_vm->_dungeonMan->_objectInfo[_vm->_dungeonMan->f141_getObjectInfoIndex(leaderHandObject)]._allowedSlots & gSlotMasks[slotIndex])))
+ if ((leaderHandObject != Thing::_none) && (!(_vm->_dungeonMan->_objectInfo[_vm->_dungeonMan->f141_getObjectInfoIndex(leaderHandObject)]._allowedSlots & _slotMasks[slotIndex])))
return;
_vm->_eventMan->f78_showMouse();
@@ -1838,7 +1838,7 @@ void ChampionMan::f280_addCandidateChampionToParty(uint16 championPortraitIndex)
championPtr->resetToZero();
// Strangerke - TODO: Check if the new code is possible to run on the older version (example: the portraits could be missing in the data)
_vm->_displayMan->_g578_useByteBoxCoordinates = true;
- _vm->_displayMan->f132_blitToBitmap(_vm->_displayMan->f489_getNativeBitmapOrGraphic(k26_ChampionPortraitsIndice), championPtr->_portrait, gBoxChampionPortrait, M27_getChampionPortraitX(championPortraitIndex), M28_getChampionPortraitY(championPortraitIndex), k128_byteWidth, k16_byteWidth, kM1_ColorNoTransparency, 87, 29);
+ _vm->_displayMan->f132_blitToBitmap(_vm->_displayMan->f489_getNativeBitmapOrGraphic(k26_ChampionPortraitsIndice), championPtr->_portrait, _boxChampionPortrait, M27_getChampionPortraitX(championPortraitIndex), M28_getChampionPortraitY(championPortraitIndex), k128_byteWidth, k16_byteWidth, kM1_ColorNoTransparency, 87, 29);
championPtr->_actionIndex = k255_ChampionActionNone;
championPtr->_enableActionEventIndex = -1;
championPtr->_hideDamageReceivedIndex = -1;
@@ -1931,12 +1931,12 @@ void ChampionMan::f280_addCandidateChampionToParty(uint16 championPortraitIndex)
ThingType thingType = curThing.getType();
if ((thingType > k3_SensorThingType) && (curThing.getCell() == championObjectsCell)) {
int16 objectAllowedSlots = _vm->_dungeonMan->_objectInfo[_vm->_dungeonMan->f141_getObjectInfoIndex(curThing)]._allowedSlots;
- uint16 curSlotIndex;
+ uint16 curSlotIndex = k0_ChampionSlotReadyHand;
switch (thingType) {
case k6_ArmourThingType: {
bool skipCheck = false;
for (curSlotIndex = k2_ChampionSlotHead; curSlotIndex <= k5_ChampionSlotFeet; curSlotIndex++) {
- if (objectAllowedSlots & gSlotMasks[curSlotIndex]) {
+ if (objectAllowedSlots & _slotMasks[curSlotIndex]) {
skipCheck = true;
break;
}
@@ -1945,7 +1945,7 @@ void ChampionMan::f280_addCandidateChampionToParty(uint16 championPortraitIndex)
if (skipCheck)
break;
- if ((objectAllowedSlots & gSlotMasks[k10_ChampionSlotNeck]) && (championPtr->_slots[k10_ChampionSlotNeck] == Thing::_none))
+ if ((objectAllowedSlots & _slotMasks[k10_ChampionSlotNeck]) && (championPtr->_slots[k10_ChampionSlotNeck] == Thing::_none))
curSlotIndex = k10_ChampionSlotNeck;
else
curSlotIndex = slotIdx++;
@@ -1955,7 +1955,7 @@ void ChampionMan::f280_addCandidateChampionToParty(uint16 championPortraitIndex)
case k5_WeaponThingType:
if (championPtr->_slots[k1_ChampionSlotActionHand] == Thing::_none)
curSlotIndex = k1_ChampionSlotActionHand;
- else if ((objectAllowedSlots & gSlotMasks[k10_ChampionSlotNeck]) && (championPtr->_slots[k10_ChampionSlotNeck] == Thing::_none))
+ else if ((objectAllowedSlots & _slotMasks[k10_ChampionSlotNeck]) && (championPtr->_slots[k10_ChampionSlotNeck] == Thing::_none))
curSlotIndex = k10_ChampionSlotNeck;
else
curSlotIndex = slotIdx++;
@@ -1966,14 +1966,14 @@ void ChampionMan::f280_addCandidateChampionToParty(uint16 championPortraitIndex)
curSlotIndex = k11_ChampionSlotPouch_1;
else if (championPtr->_slots[k6_ChampionSlotPouch_2] == Thing::_none)
curSlotIndex = k6_ChampionSlotPouch_2;
- else if ((objectAllowedSlots & gSlotMasks[k10_ChampionSlotNeck]) && (championPtr->_slots[k10_ChampionSlotNeck] == Thing::_none))
+ else if ((objectAllowedSlots & _slotMasks[k10_ChampionSlotNeck]) && (championPtr->_slots[k10_ChampionSlotNeck] == Thing::_none))
curSlotIndex = k10_ChampionSlotNeck;
else
curSlotIndex = slotIdx++;
break;
case k9_ContainerThingType:
case k10_JunkThingType:
- if ((objectAllowedSlots & gSlotMasks[k10_ChampionSlotNeck]) && (championPtr->_slots[k10_ChampionSlotNeck] == Thing::_none))
+ if ((objectAllowedSlots & _slotMasks[k10_ChampionSlotNeck]) && (championPtr->_slots[k10_ChampionSlotNeck] == Thing::_none))
curSlotIndex = k10_ChampionSlotNeck;
else
curSlotIndex = slotIdx++;
@@ -1984,7 +1984,7 @@ void ChampionMan::f280_addCandidateChampionToParty(uint16 championPortraitIndex)
}
while (championPtr->_slots[curSlotIndex] != Thing::_none) {
- if ((objectAllowedSlots & gSlotMasks[k10_ChampionSlotNeck]) && (championPtr->_slots[k10_ChampionSlotNeck] == Thing::_none))
+ if ((objectAllowedSlots & _slotMasks[k10_ChampionSlotNeck]) && (championPtr->_slots[k10_ChampionSlotNeck] == Thing::_none))
curSlotIndex = k10_ChampionSlotNeck;
else
curSlotIndex = slotIdx++;