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authorBendegúz Nagy2016-07-02 01:55:48 +0200
committerBendegúz Nagy2016-08-26 23:02:22 +0200
commit71e4b5b2bca49f0de8b07f4f85de9167dd9b5f99 (patch)
tree9e656c1c3af8a90ab7e631528bfa2669c13862a8 /engines/dm/champion.cpp
parentda317f14be4d2b6f1031d84b5fc7ee743998cf4c (diff)
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DM: Renaming in champion.c/h
Diffstat (limited to 'engines/dm/champion.cpp')
-rw-r--r--engines/dm/champion.cpp392
1 files changed, 196 insertions, 196 deletions
diff --git a/engines/dm/champion.cpp b/engines/dm/champion.cpp
index 5f1b68c15b..9302216766 100644
--- a/engines/dm/champion.cpp
+++ b/engines/dm/champion.cpp
@@ -38,14 +38,14 @@ namespace DM {
Box gBoxMouth = Box(55, 72, 12, 29); // @ G0048_s_Graphic562_Box_Mouth
Box gBoxEye = Box(11, 28, 12, 29); // @ G0049_s_Graphic562_Box_Eye
-Box gBoxChampionIcons[4] = {
+Box g54_BoxChampionIcons[4] = {
Box(281, 299, 0, 13),
Box(301, 319, 0, 13),
Box(301, 319, 15, 28),
Box(281, 299, 15, 28)};
-Color gChampionColor[4] = {(Color)7, (Color)11, (Color)8, (Color)14};
+Color g46_ChampionColor[4] = {(Color)7, (Color)11, (Color)8, (Color)14};
-int16 gLightPowerToLightAmount[16] = {0, 5, 12, 24, 33, 40, 46, 51, 59, 68, 76, 82, 89, 94, 97, 100};
+int16 g39_LightPowerToLightAmount[16] = {0, 5, 12, 24, 33, 40, 46, 51, 59, 68, 76, 82, 89, 94, 97, 100};
uint16 gSlotMasks[38] = { // @ G0038_ai_Graphic562_SlotMasks
/* 30 for champion inventory, 8 for chest */
@@ -91,13 +91,13 @@ uint16 gSlotMasks[38] = { // @ G0038_ai_Graphic562_SlotMasks
Box gBoxChampionPortrait = Box(0, 31, 0, 28); // @ G0047_s_Graphic562_Box_ChampionPortrait
ChampionMan::ChampionMan(DMEngine *vm) : _vm(vm) {
- _leaderIndex = kChampionNone;
+ _g411_leaderIndex = kM1_ChampionNone;
- _partyDead = false;
- _partyIsSleeping = false;
- _leaderHandObjectIconIndex = kIconIndiceNone;
- _leaderEmptyHanded = true;
- _magicCasterChampionIndex = kChampionNone;
+ _303_partyDead = false;
+ _g300_partyIsSleeping = false;
+ _g413_leaderHandObjectIconIndex = kM1_IconIndiceNone;
+ _g415_leaderEmptyHanded = true;
+ _g514_magicCasterChampionIndex = kM1_ChampionNone;
}
uint16 ChampionMan::getChampionPortraitX(uint16 index) {
@@ -143,13 +143,13 @@ void ChampionMan::applyModifiersToStatistics(Champion* champ, ChampionSlot slotI
int16 modifier = 0;
ThingType thingType = thing.getType();
if (((thingType == kWeaponThingType) || (thingType == kArmourThingType))
- && (slotIndex >= kChampionSlotReadyHand)
- && (slotIndex <= kChampionSlotQuiverLine_1_1)) {
+ && (slotIndex >= k0_ChampionSlotReadyHand)
+ && (slotIndex <= k12_ChampionSlotQuiverLine_1_1)) {
Weapon *weapon = (Weapon*)_vm->_dungeonMan->getThingData(thing);
Armour *armour = (Armour*)_vm->_dungeonMan->getThingData(thing);
if (((thingType == kWeaponThingType) && weapon->getCursed())
|| ((thingType == kArmourThingType) && armour->getCursed())) {
- statIndex = kChampionStatLuck;
+ statIndex = k0_ChampionStatLuck;
modifier = -3;
goto T0299044_ApplyModifier;
}
@@ -157,58 +157,58 @@ void ChampionMan::applyModifiersToStatistics(Champion* champ, ChampionSlot slotI
statIndex = (ChampionStatisticType)thingType; // variable sharing
- if ((iconIndex == kIconIndiceJunkRabbitsFoot) && (slotIndex < kChampionSlotChest_1)) {
- statIndex = kChampionStatLuck;
+ if ((iconIndex == k137_IconIndiceJunkRabbitsFoot) && (slotIndex < k30_ChampionSlotChest_1)) {
+ statIndex = k0_ChampionStatLuck;
modifier = 10;
- } else if (slotIndex == kChampionSlotActionHand) {
+ } else if (slotIndex == k1_ChampionSlotActionHand) {
- if (iconIndex == kIconIndiceWeaponMaceOfOrder) {
- statIndex = kChampionStatStrength;
+ if (iconIndex == k45_IconIndiceWeaponMaceOfOrder) {
+ statIndex = k1_ChampionStatStrength;
modifier = 5;
} else {
- statIndex = kChampionStatMana;
- if ((iconIndex >= kIconIndiceWeaponStaffOfClawsEmpty) && (iconIndex <= kIconIndiceWeaponStaffOfClawsFull)) {
+ statIndex = k8_ChampionStatMana;
+ if ((iconIndex >= k20_IconIndiceWeaponStaffOfClawsEmpty) && (iconIndex <= k22_IconIndiceWeaponStaffOfClawsFull)) {
modifier = 4;
- } else if ((iconIndex >= kIconIndiceWeaponStaff) && (iconIndex <= kIconIndiceWeaponSceptreOfLyf)) {
+ } else if ((iconIndex >= k58_IconIndiceWeaponStaff) && (iconIndex <= k66_IconIndiceWeaponSceptreOfLyf)) {
switch (iconIndex) {
- case kIconIndiceWeaponStaff:
+ case k58_IconIndiceWeaponStaff:
modifier = 2;
break;
- case kIconIndiceWeaponWand:
+ case k59_IconIndiceWeaponWand:
modifier = 1;
break;
- case kIconIndiceWeaponTeowand:
+ case k60_IconIndiceWeaponTeowand:
modifier = 6;
break;
- case kIconIndiceWeaponYewStaff:
+ case k61_IconIndiceWeaponYewStaff:
modifier = 4;
break;
- case kIconIndiceWeaponStaffOfManarStaffOfIrra:
+ case k62_IconIndiceWeaponStaffOfManarStaffOfIrra:
modifier = 10;
break;
- case kIconIndiceWeaponSnakeStaffCrossOfNeta:
+ case k63_IconIndiceWeaponSnakeStaffCrossOfNeta:
modifier = 8;
break;
- case kIconIndiceWeaponTheConduitSerpentStaff:
+ case k64_IconIndiceWeaponTheConduitSerpentStaff:
modifier = 16;
break;
- case kIconIndiceWeaponDragonSpit:
+ case k65_IconIndiceWeaponDragonSpit:
modifier = 7;
break;
- case kIconIndiceWeaponSceptreOfLyf:
+ case k66_IconIndiceWeaponSceptreOfLyf:
modifier = 5;
break;
}
} else {
switch (iconIndex) {
- case kIconIndiceWeaponDeltaSideSplitter:
+ case k38_IconIndiceWeaponDeltaSideSplitter:
modifier = 1;
break;
- case kIconIndiceWeaponTheInquisitorDragonFang:
+ case k41_IconIndiceWeaponTheInquisitorDragonFang:
modifier = 2;
break;
- case kIconIndiceWeaponVorpalBlade:
+ case k40_IconIndiceWeaponVorpalBlade:
modifier = 4;
break;
}
@@ -216,43 +216,43 @@ void ChampionMan::applyModifiersToStatistics(Champion* champ, ChampionSlot slotI
}
- } else if (slotIndex == kChampionSlotLegs) {
+ } else if (slotIndex == k4_ChampionSlotLegs) {
- if (iconIndex == kIconIndiceArmourPowertowers) {
- statIndex = kChampionStatStrength;
+ if (iconIndex == k142_IconIndiceArmourPowertowers) {
+ statIndex = k1_ChampionStatStrength;
modifier = 10;
}
- } else if (slotIndex == kChampionSlotHead) {
+ } else if (slotIndex == k2_ChampionSlotHead) {
- if (iconIndex == kIconIndiceArmourCrownOfNerra) {
- statIndex = kChampionStatWisdom;
+ if (iconIndex == k104_IconIndiceArmourCrownOfNerra) {
+ statIndex = k3_ChampionStatWisdom;
modifier = 10;
- } else if (iconIndex == kIconIndiceArmourDexhelm) {
- statIndex = kChampionStatDexterity;
+ } else if (iconIndex == k140_IconIndiceArmourDexhelm) {
+ statIndex = k2_ChampionStatDexterity;
modifier = 10;
}
- } else if (slotIndex == kChampionSlotTorso) {
+ } else if (slotIndex == k3_ChampionSlotTorso) {
- if (iconIndex == kIconIndiceArmourFlamebain) {
- statIndex = kChampionStatAntifire;
+ if (iconIndex == k141_IconIndiceArmourFlamebain) {
+ statIndex = k6_ChampionStatAntifire;
modifier = 12;
- } else if (iconIndex == kIconIndiceArmourCloakOfNight) {
- statIndex = kChampionStatDexterity;
+ } else if (iconIndex == k81_IconIndiceArmourCloakOfNight) {
+ statIndex = k2_ChampionStatDexterity;
modifier = 8;
}
- } else if (slotIndex == kChampionSlotNeck) {
+ } else if (slotIndex == k10_ChampionSlotNeck) {
- if ((iconIndex >= kIconIndiceJunkJewelSymalUnequipped) && (iconIndex <= kIconIndiceJunkJewelSymalEquipped)) {
- statIndex = kChampionStatAntimagic;
+ if ((iconIndex >= k10_IconIndiceJunkJewelSymalUnequipped) && (iconIndex <= k11_IconIndiceJunkJewelSymalEquipped)) {
+ statIndex = k5_ChampionStatAntimagic;
modifier = 15;
- } else if (iconIndex == kIconIndiceArmourCloakOfNight) {
- statIndex = kChampionStatDexterity;
+ } else if (iconIndex == k81_IconIndiceArmourCloakOfNight) {
+ statIndex = k2_ChampionStatDexterity;
modifier = 8;
- } else if (iconIndex == kIconIndiceJunkMoonstone) {
- statIndex = kChampionStatMana;
+ } else if (iconIndex == k122_IconIndiceJunkMoonstone) {
+ statIndex = k8_ChampionStatMana;
modifier = 3;
}
@@ -261,10 +261,10 @@ void ChampionMan::applyModifiersToStatistics(Champion* champ, ChampionSlot slotI
T0299044_ApplyModifier:
if (modifier) {
modifier *= modifierFactor;
- if (statIndex == kChampionStatMana) {
+ if (statIndex == k8_ChampionStatMana) {
champ->_maxMana += modifier;
- } else if (statIndex < kChampionStatAntifire + 1) {
- for (uint16 statValIndex = kChampionStatMaximum; statValIndex <= kChampionStatMinimum; ++statValIndex) {
+ } else if (statIndex < k6_ChampionStatAntifire + 1) {
+ for (uint16 statValIndex = k0_ChampionStatMaximum; statValIndex <= k2_ChampionStatMinimum; ++statValIndex) {
champ->getStatistic((ChampionStatisticType)statIndex, (ChampionStatisticValue)statValIndex) += modifier;
warning("BUG0_38");
}
@@ -277,13 +277,13 @@ bool ChampionMan::hasObjectIconInSlotBoxChanged(int16 slotBoxIndex, Thing thing)
ObjectMan &objMan = *_vm->_objectMan;
IconIndice currIconIndex = objMan.getIconIndexInSlotBox(slotBoxIndex);
- if (((currIconIndex < kIconIndiceWeaponDagger) && (currIconIndex >= kIconIndiceJunkCompassNorth))
- || ((currIconIndex >= kIconIndicePotionMaPotionMonPotion) && (currIconIndex <= kIconIndicePotionWaterFlask))
- || (currIconIndex == kIconIndicePotionEmptyFlask)) {
+ if (((currIconIndex < k32_IconIndiceWeaponDagger) && (currIconIndex >= k0_IconIndiceJunkCompassNorth))
+ || ((currIconIndex >= k148_IconIndicePotionMaPotionMonPotion) && (currIconIndex <= k163_IconIndicePotionWaterFlask))
+ || (currIconIndex == k195_IconIndicePotionEmptyFlask)) {
IconIndice newIconIndex = objMan.getIconIndex(thing);
if (newIconIndex != currIconIndex) {
- if ((slotBoxIndex < kSlotBoxInventoryFirstSlot) && !_mousePointerHiddenToDrawChangedObjIconOnScreen) {
- _mousePointerHiddenToDrawChangedObjIconOnScreen = true;
+ if ((slotBoxIndex < kSlotBoxInventoryFirstSlot) && !_g420_mousePointerHiddenToDrawChangedObjIconOnScreen) {
+ _g420_mousePointerHiddenToDrawChangedObjIconOnScreen = true;
warning("MISSING CODE: F0077_MOUSE_HidePointer_CPSE");
}
objMan.drawIconInSlotBox(slotBoxIndex, newIconIndex);
@@ -300,33 +300,33 @@ void ChampionMan::drawChangedObjectIcons() {
MenuMan &menuMan = *_vm->_menuMan;
uint16 invChampOrdinal = invMan._inventoryChampionOrdinal;
- if (_candidateChampionOrdinal && !invChampOrdinal)
+ if (_g299_candidateChampionOrdinal && !invChampOrdinal)
return;
- _mousePointerHiddenToDrawChangedObjIconOnScreen = false;
- IconIndice leaderHandObjIconIndex = _leaderHandObjectIconIndex;
+ _g420_mousePointerHiddenToDrawChangedObjIconOnScreen = false;
+ IconIndice leaderHandObjIconIndex = _g413_leaderHandObjectIconIndex;
- if (((leaderHandObjIconIndex < kIconIndiceWeaponDagger) && (leaderHandObjIconIndex >= kIconIndiceJunkCompassNorth)) // < instead of <= is correct
- || ((leaderHandObjIconIndex >= kIconIndicePotionMaPotionMonPotion) && (leaderHandObjIconIndex <= kIconIndicePotionWaterFlask))
- || (leaderHandObjIconIndex == kIconIndicePotionEmptyFlask)) {
- IconIndice iconIndex = objMan.getIconIndex(_leaderHandObject);
+ if (((leaderHandObjIconIndex < k32_IconIndiceWeaponDagger) && (leaderHandObjIconIndex >= k0_IconIndiceJunkCompassNorth)) // < instead of <= is correct
+ || ((leaderHandObjIconIndex >= k148_IconIndicePotionMaPotionMonPotion) && (leaderHandObjIconIndex <= k163_IconIndicePotionWaterFlask))
+ || (leaderHandObjIconIndex == k195_IconIndicePotionEmptyFlask)) {
+ IconIndice iconIndex = objMan.getIconIndex(_414_leaderHandObject);
if (iconIndex != leaderHandObjIconIndex) {
- _mousePointerHiddenToDrawChangedObjIconOnScreen = true;
+ _g420_mousePointerHiddenToDrawChangedObjIconOnScreen = true;
warning("MISSING CODE: F0077_MOUSE_HidePointer_CPSE");
objMan.extractIconFromBitmap(iconIndex, objMan._objectIconForMousePointer);
warning("MISSING CODE: F0068_MOUSE_SetPointerToObject");
- _leaderHandObjectIconIndex = iconIndex;
- objMan.drawLeaderObjectName(_leaderHandObject);
+ _g413_leaderHandObjectIconIndex = iconIndex;
+ objMan.drawLeaderObjectName(_414_leaderHandObject);
}
}
- for (uint16 slotBoxIndex = 0; slotBoxIndex < (_partyChampionCount * 2); ++slotBoxIndex) {
+ for (uint16 slotBoxIndex = 0; slotBoxIndex < (_g305_partyChampionCount * 2); ++slotBoxIndex) {
int16 champIndex = slotBoxIndex >> 1;
if (invChampOrdinal == _vm->indexToOrdinal(champIndex))
continue;
if (hasObjectIconInSlotBoxChanged(slotBoxIndex, _champions[champIndex].getSlot((ChampionSlot)handSlotIndex(slotBoxIndex)))
- && (handSlotIndex(slotBoxIndex) == kChampionSlotActionHand)) {
+ && (handSlotIndex(slotBoxIndex) == k1_ChampionSlotActionHand)) {
menuMan.drawActionIcon((ChampionIndex)champIndex);
}
@@ -334,13 +334,13 @@ void ChampionMan::drawChangedObjectIcons() {
if (invChampOrdinal) {
Champion *champ = &_champions[_vm->ordinalToIndex(invChampOrdinal)];
- Thing *thing = &champ->getSlot(kChampionSlotReadyHand);
+ Thing *thing = &champ->getSlot(k0_ChampionSlotReadyHand);
uint16 drawViewport = 0;
- for (uint16 slotIndex = kChampionSlotReadyHand; slotIndex < kChampionSlotChest_1; slotIndex++, thing++) {
+ for (uint16 slotIndex = k0_ChampionSlotReadyHand; slotIndex < k30_ChampionSlotChest_1; slotIndex++, thing++) {
uint16 objIconChanged = hasObjectIconInSlotBoxChanged(slotIndex + kSlotBoxInventoryFirstSlot, *thing) ? 1 : 0;
drawViewport |= objIconChanged;
- if (objIconChanged && (slotIndex == kChampionSlotActionHand)) {
+ if (objIconChanged && (slotIndex == k1_ChampionSlotActionHand)) {
menuMan.drawActionIcon((ChampionIndex)_vm->ordinalToIndex(invChampOrdinal));
}
}
@@ -353,12 +353,12 @@ void ChampionMan::drawChangedObjectIcons() {
}
if (drawViewport) {
- champ->setAttributeFlag(kChampionAttributeViewport, true);
+ champ->setAttributeFlag(k0x4000_ChampionAttributeViewport, true);
drawChampionState((ChampionIndex)_vm->ordinalToIndex(invChampOrdinal));
}
}
- if (_mousePointerHiddenToDrawChangedObjIconOnScreen)
+ if (_g420_mousePointerHiddenToDrawChangedObjIconOnScreen)
warning("MISSING CODE: F0078_MOUSE_ShowPointer");
}
@@ -373,49 +373,49 @@ void ChampionMan::addObjectInSlot(ChampionIndex champIndex, Thing thing, Champio
Champion *champ = &_champions[champIndex];
- if (slotIndex >= kChampionSlotChest_1) {
- invMan._chestSlots[slotIndex - kChampionSlotChest_1] = thing;
+ if (slotIndex >= k30_ChampionSlotChest_1) {
+ invMan._chestSlots[slotIndex - k30_ChampionSlotChest_1] = thing;
} else {
champ->setSlot(slotIndex, thing);
}
champ->_load += dunMan.getObjectWeight(thing);
- champ->setAttributeFlag(kChampionAttributeLoad, true);
+ champ->setAttributeFlag(k0x0200_ChampionAttributeLoad, true);
IconIndice iconIndex = objMan.getIconIndex(thing);
bool isInventoryChampion = (_vm->indexToOrdinal(champIndex) == invMan._inventoryChampionOrdinal);
applyModifiersToStatistics(champ, slotIndex, iconIndex, 1, thing);
uint16 *rawObjPtr = dunMan.getThingData(thing);
- if (slotIndex < kChampionSlotHead) {
+ if (slotIndex < k2_ChampionSlotHead) {
- if (slotIndex == kChampionSlotActionHand) {
- champ->setAttributeFlag(kChampionAttributeActionHand, true);
- if (_actingChampionOrdinal == _vm->indexToOrdinal(champIndex))
+ if (slotIndex == k1_ChampionSlotActionHand) {
+ champ->setAttributeFlag(k0x8000_ChampionAttributeActionHand, true);
+ if (_g506_actingChampionOrdinal == _vm->indexToOrdinal(champIndex))
menuMan.clearActingChampion();
- if ((iconIndex >= kIconIndiceScrollOpen) && (iconIndex <= kIconIndiceScrollClosed)) {
+ if ((iconIndex >= k30_IconIndiceScrollOpen) && (iconIndex <= k31_IconIndiceScrollClosed)) {
((Scroll*)rawObjPtr)->setClosed(false);
drawChangedObjectIcons();
}
}
- if (iconIndex = kIconIndiceWeaponTorchUnlit) {
+ if (iconIndex = k4_IconIndiceWeaponTorchUnlit) {
((Weapon*)rawObjPtr)->setLit(true);
warning("MISSING CODE: F0337_INVENTORY_SetDungeonViewPalette");
drawChangedObjectIcons();
- } else if (isInventoryChampion && (slotIndex == kChampionSlotActionHand) &&
- ((iconIndex == kIconIndiceContainerChestClosed) || ((iconIndex >= kIconIndiceScrollOpen) && (iconIndex <= kIconIndiceScrollClosed)))) {
- champ->setAttributeFlag(kChampionAttributePanel, true);
+ } else if (isInventoryChampion && (slotIndex == k1_ChampionSlotActionHand) &&
+ ((iconIndex == k144_IconIndiceContainerChestClosed) || ((iconIndex >= k30_IconIndiceScrollOpen) && (iconIndex <= k31_IconIndiceScrollClosed)))) {
+ champ->setAttributeFlag(k0x0800_ChampionAttributePanel, true);
}
- } else if (slotIndex == kChampionSlotNeck) {
+ } else if (slotIndex == k10_ChampionSlotNeck) {
- if ((iconIndex >= kIconIndiceJunkIllumuletUnequipped) && (iconIndex <= kIconIndiceJunkIllumuletEquipped)) {
+ if ((iconIndex >= k12_IconIndiceJunkIllumuletUnequipped) && (iconIndex <= k13_IconIndiceJunkIllumuletEquipped)) {
((Junk*)rawObjPtr)->setChargeCount(1);
- _party._magicalLightAmount += gLightPowerToLightAmount[2];
+ _g407_party._magicalLightAmount += g39_LightPowerToLightAmount[2];
warning("MISSING CODE: F0337_INVENTORY_SetDungeonViewPalette");
iconIndex = (IconIndice) (iconIndex + 1);
- } else if ((iconIndex >= kIconIndiceJunkJewelSymalUnequipped) && (iconIndex <= kIconIndiceJunkJewelSymalEquipped)) {
+ } else if ((iconIndex >= k10_IconIndiceJunkJewelSymalUnequipped) && (iconIndex <= k11_IconIndiceJunkJewelSymalEquipped)) {
((Junk*)rawObjPtr)->setChargeCount(1);
iconIndex = (IconIndice) (iconIndex + 1);
}
@@ -424,16 +424,16 @@ void ChampionMan::addObjectInSlot(ChampionIndex champIndex, Thing thing, Champio
drawSlot(champIndex, slotIndex);
if (isInventoryChampion)
- champ->setAttributeFlag(kChampionAttributeViewport, true);
+ champ->setAttributeFlag(k0x4000_ChampionAttributeViewport, true);
}
ChampionIndex ChampionMan::getIndexInCell(ViewCell cell) {
- for (uint16 i = 0; i < _partyChampionCount; ++i) {
+ for (uint16 i = 0; i < _g305_partyChampionCount; ++i) {
if ((_champions[i]._cell == cell) && _champions[i]._currHealth)
return (ChampionIndex)i;
}
- return kChampionNone;
+ return kM1_ChampionNone;
}
void ChampionMan::resetDataToStartGame() {
@@ -442,9 +442,9 @@ void ChampionMan::resetDataToStartGame() {
assert(false);
}
- _leaderHandObject = Thing::_none;
- _leaderHandObjectIconIndex = kIconIndiceNone;
- _leaderEmptyHanded = true;
+ _414_leaderHandObject = Thing::_none;
+ _g413_leaderHandObjectIconIndex = kM1_IconIndiceNone;
+ _g415_leaderEmptyHanded = true;
}
@@ -452,10 +452,10 @@ void ChampionMan::addCandidateChampionToParty(uint16 championPortraitIndex) {
DisplayMan &dispMan = *_vm->_displayMan;
DungeonMan &dunMan = *_vm->_dungeonMan;
- if (!_leaderEmptyHanded || _partyChampionCount == 4)
+ if (!_g415_leaderEmptyHanded || _g305_partyChampionCount == 4)
return;
- uint16 prevChampCount = _partyChampionCount;
+ uint16 prevChampCount = _g305_partyChampionCount;
Champion *champ = &_champions[prevChampCount];
champ->resetToZero();
dispMan._g578_useByteBoxCoordinates = true;
@@ -465,20 +465,20 @@ void ChampionMan::addCandidateChampionToParty(uint16 championPortraitIndex) {
champ->_portrait, 32, destBox._x1, destBox._x2, destBox._y1, destBox._y2, k255_ColorNoTransparency);
}
- champ->_actionIndex = kChampionActionNone;
+ champ->_actionIndex = k255_ChampionActionNone;
champ->_enableActionEventIndex = -1;
champ->_hideDamageReceivedIndex = -1;
champ->_dir = dunMan._currMap._partyDir;
ViewCell AL_0_viewCell = k0_ViewCellFronLeft;
- while (getIndexInCell((ViewCell)((AL_0_viewCell + dunMan._currMap._partyDir) & 3)) != kChampionNone)
+ while (getIndexInCell((ViewCell)((AL_0_viewCell + dunMan._currMap._partyDir) & 3)) != kM1_ChampionNone)
AL_0_viewCell = (ViewCell)(AL_0_viewCell + 1);
champ->_cell = (ViewCell)((AL_0_viewCell + dunMan._currMap._partyDir) & 3);
- champ->clearAttributes(kChampionAttributeIcon);
+ champ->clearAttributes(k0x0400_ChampionAttributeIcon);
champ->_directionMaximumDamageReceived = dunMan._currMap._partyDir;
champ->_food = 1500 + _vm->_rnd->getRandomNumber(256);
champ->_water = 1500 + _vm->_rnd->getRandomNumber(256);
int16 AL_0_slotIndex_Red;
- for (AL_0_slotIndex_Red = kChampionSlotReadyHand; AL_0_slotIndex_Red < kChampionSlotChest_1; ++AL_0_slotIndex_Red) {
+ for (AL_0_slotIndex_Red = k0_ChampionSlotReadyHand; AL_0_slotIndex_Red < k30_ChampionSlotChest_1; ++AL_0_slotIndex_Red) {
champ->setSlot((ChampionSlot)AL_0_slotIndex_Red, Thing::_none);
}
Thing thing = dunMan.getSquareFirstThing(dunMan._currMap._partyPosX, dunMan._currMap._partyPosY);
@@ -508,7 +508,7 @@ void ChampionMan::addCandidateChampionToParty(uint16 championPortraitIndex) {
}
champ->_title[AL_0_characterIndex] = '\0';
if (*character_Green++ == 'M') {
- champ->setAttributeFlag(kChampionAttributeMale, true);
+ champ->setAttributeFlag(k0x0010_ChampionAttributeMale, true);
}
character_Green++;
champ->_currHealth = champ->_maxHealth = getDecodedValue(character_Green, 4);
@@ -520,26 +520,26 @@ void ChampionMan::addCandidateChampionToParty(uint16 championPortraitIndex) {
character_Green++;
int16 AL_0_statisticIndex;
- for (AL_0_statisticIndex = kChampionStatLuck; AL_0_statisticIndex <= kChampionStatAntifire; ++AL_0_statisticIndex) {
- champ->setStatistic((ChampionStatisticType)AL_0_statisticIndex, kChampionStatMinimum, 30);
+ for (AL_0_statisticIndex = k0_ChampionStatLuck; AL_0_statisticIndex <= k6_ChampionStatAntifire; ++AL_0_statisticIndex) {
+ champ->setStatistic((ChampionStatisticType)AL_0_statisticIndex, k2_ChampionStatMinimum, 30);
uint16 currMaxVal = getDecodedValue(character_Green, 2);
- champ->setStatistic((ChampionStatisticType)AL_0_statisticIndex, kChampionStatCurrent, currMaxVal);
- champ->setStatistic((ChampionStatisticType)AL_0_statisticIndex, kChampionStatMaximum, currMaxVal);
+ champ->setStatistic((ChampionStatisticType)AL_0_statisticIndex, k1_ChampionStatCurrent, currMaxVal);
+ champ->setStatistic((ChampionStatisticType)AL_0_statisticIndex, k0_ChampionStatMaximum, currMaxVal);
character_Green += 2;
}
- champ->setStatistic(kChampionStatLuck, kChampionStatMinimum, 10);
+ champ->setStatistic(k0_ChampionStatLuck, k2_ChampionStatMinimum, 10);
character_Green++;
int16 AL_0_skillIndex;
int16 AL_2_skillValue;
- for (AL_0_skillIndex = kChampionSkillSwing; AL_0_skillIndex <= kChampionSkillWater; AL_0_skillIndex++) {
+ for (AL_0_skillIndex = k4_ChampionSkillSwing; AL_0_skillIndex <= k19_ChampionSkillWater; AL_0_skillIndex++) {
if ((AL_2_skillValue = *character_Green++ - 'A') > 0) {
champ->setSkillExp((ChampionSkill)AL_0_skillIndex, 125L << AL_2_skillValue);
}
}
- for (AL_0_skillIndex = kChampionSkillFighter; AL_0_skillIndex <= kChampionSkillWizard; ++AL_0_skillIndex) {
+ for (AL_0_skillIndex = k0_ChampionSkillFighter; AL_0_skillIndex <= k3_ChampionSkillWizard; ++AL_0_skillIndex) {
int32 baseSkillExp = 0;
int16 hiddenSkillIndex = (AL_0_skillIndex + 1) << 2;
for (uint16 AL_4_hiddenSkillCounter = 0; AL_4_hiddenSkillCounter < 4; ++AL_4_hiddenSkillCounter) {
@@ -548,13 +548,13 @@ void ChampionMan::addCandidateChampionToParty(uint16 championPortraitIndex) {
champ->setSkillExp((ChampionSkill)AL_0_skillIndex, baseSkillExp);
}
- _candidateChampionOrdinal = prevChampCount + 1;
- if (++_partyChampionCount == 1) {
- _vm->_eventMan->commandSetLeader(kChampionFirst);
+ _g299_candidateChampionOrdinal = prevChampCount + 1;
+ if (++_g305_partyChampionCount == 1) {
+ _vm->_eventMan->commandSetLeader(k0_ChampionFirst);
_vm->_menuMan->_refreshActionArea = true;
} else {
_vm->_menuMan->clearActingChampion();
- _vm->_menuMan->drawActionIcon((ChampionIndex)(_partyChampionCount - 1));
+ _vm->_menuMan->drawActionIcon((ChampionIndex)(_g305_partyChampionCount - 1));
}
int16 mapX = _vm->_dungeonMan->_currMap._partyPosX;
@@ -564,7 +564,7 @@ void ChampionMan::addCandidateChampionToParty(uint16 championPortraitIndex) {
mapX += _vm->_dirIntoStepCountEast[dunMan._currMap._partyDir];
mapY += _vm->_dirIntoStepCountNorth[dunMan._currMap._partyDir];
thing = dunMan.getSquareFirstThing(mapX, mapY);
- AL_0_slotIndex_Red = kChampionSlotBackpackLine_1_1;
+ AL_0_slotIndex_Red = k13_ChampionSlotBackpackLine_1_1;
uint16 slotIndex_Green;
while (thing != Thing::_endOfList) {
ThingType AL_2_thingType = thing.getType();
@@ -572,29 +572,29 @@ void ChampionMan::addCandidateChampionToParty(uint16 championPortraitIndex) {
int16 objectAllowedSlots = gObjectInfo[dunMan.getObjectInfoIndex(thing)].getAllowedSlots();
switch (AL_2_thingType) {
case kArmourThingType:
- for (slotIndex_Green = kChampionSlotHead; slotIndex_Green <= kChampionSlotFeet; slotIndex_Green++) {
+ for (slotIndex_Green = k2_ChampionSlotHead; slotIndex_Green <= k5_ChampionSlotFeet; slotIndex_Green++) {
if (objectAllowedSlots & gSlotMasks[slotIndex_Green])
goto T0280048;
}
- if ((objectAllowedSlots & gSlotMasks[kChampionSlotNeck]) && (champ->getSlot(kChampionSlotNeck) == Thing::_none)) {
- slotIndex_Green = kChampionSlotNeck;
+ if ((objectAllowedSlots & gSlotMasks[k10_ChampionSlotNeck]) && (champ->getSlot(k10_ChampionSlotNeck) == Thing::_none)) {
+ slotIndex_Green = k10_ChampionSlotNeck;
} else {
goto T0280046;
}
break;
case kWeaponThingType:
- if (champ->getSlot(kChampionSlotActionHand) == Thing::_none) {
- slotIndex_Green = kChampionSlotActionHand;
+ if (champ->getSlot(k1_ChampionSlotActionHand) == Thing::_none) {
+ slotIndex_Green = k1_ChampionSlotActionHand;
} else {
goto T0280046;
}
break;
case kScrollThingType:
case kPotionThingType:
- if (champ->getSlot(kChampionSlotPouch_1) == Thing::_none) {
- slotIndex_Green = kChampionSlotPouch_1;
- } else if (champ->getSlot(kChampionSlotPouch_2) == Thing::_none) {
- slotIndex_Green = kChampionSlotPouch_2;
+ if (champ->getSlot(k11_ChampionSlotPouch_1) == Thing::_none) {
+ slotIndex_Green = k11_ChampionSlotPouch_1;
+ } else if (champ->getSlot(k6_ChampionSlotPouch_2) == Thing::_none) {
+ slotIndex_Green = k6_ChampionSlotPouch_2;
} else {
goto T0280046;
}
@@ -602,8 +602,8 @@ void ChampionMan::addCandidateChampionToParty(uint16 championPortraitIndex) {
case kContainerThingType:
case kJunkThingType:
T0280046:
- if ((objectAllowedSlots & gSlotMasks[kChampionSlotNeck]) && (champ->getSlot(kChampionSlotNeck) == Thing::_none)) {
- slotIndex_Green = kChampionSlotNeck;
+ if ((objectAllowedSlots & gSlotMasks[k10_ChampionSlotNeck]) && (champ->getSlot(k10_ChampionSlotNeck) == Thing::_none)) {
+ slotIndex_Green = k10_ChampionSlotNeck;
} else {
slotIndex_Green = AL_0_slotIndex_Red++;
}
@@ -676,12 +676,12 @@ void ChampionMan::drawChampionBarGraphs(ChampionIndex champIndex) {
if (barGraphHeight < 25) {
box._y1 = 2;
box._y1 = 27 - barGraphHeight + 1;
- _vm->_displayMan->clearScreenBox(gChampionColor[champIndex], box);
+ _vm->_displayMan->clearScreenBox(g46_ChampionColor[champIndex], box);
}
if (barGraphHeight) {
box._y1 = 27 - barGraphHeight;
box._y2 = 26 + 1;
- _vm->_displayMan->clearScreenBox(gChampionColor[champIndex], box);
+ _vm->_displayMan->clearScreenBox(g46_ChampionColor[champIndex], box);
}
box._x1 += 7;
box._x2 += 7;
@@ -702,13 +702,13 @@ uint16 ChampionMan::getStaminaAdjustedValue(Champion *champ, int16 val) {
}
uint16 ChampionMan::getMaximumLoad(Champion *champ) {
- uint16 maximumLoad = champ->getStatistic(kChampionStatStrength, kChampionStatCurrent) * 8 + 100;
+ uint16 maximumLoad = champ->getStatistic(k1_ChampionStatStrength, k1_ChampionStatCurrent) * 8 + 100;
maximumLoad = getStaminaAdjustedValue(champ, maximumLoad);
int16 wounds = champ->getWounds();
if (wounds) {
- maximumLoad -= maximumLoad >> (champ->getWoundsFlag(kChampionWoundLegs) ? 2 : 3);
+ maximumLoad -= maximumLoad >> (champ->getWoundsFlag(k0x0010_ChampionWoundLegs) ? 2 : 3);
}
- if (_vm->_objectMan->getIconIndex(champ->getSlot(kChampionSlotFeet)) == kIconIndiceArmourElvenBoots) {
+ if (_vm->_objectMan->getIconIndex(champ->getSlot(k5_ChampionSlotFeet)) == k119_IconIndiceArmourElvenBoots) {
maximumLoad += maximumLoad * 16;
}
maximumLoad += 9;
@@ -726,14 +726,14 @@ void ChampionMan::drawChampionState(ChampionIndex champIndex) {
int16 champStatusBoxX = champIndex * kChampionStatusBoxSpacing;
Champion *champ = &_champions[champIndex];
uint16 champAttributes = champ->getAttributes();
- if (!((champAttributes) & (kChampionAttributeNameTitle | kChampionAttributeStatistics | kChampionAttributeLoad | kChampionAttributeIcon |
- kChampionAttributePanel | kChampionAttributeStatusBox | kChampionAttributeWounds | kChampionAttributeViewport |
- kChampionAttributeActionHand))) {
+ if (!((champAttributes) & (k0x0080_ChampionAttributeNameTitle | k0x0100_ChampionAttributeStatistics | k0x0200_ChampionAttributeLoad | k0x0400_ChampionAttributeIcon |
+ k0x0800_ChampionAttributePanel | k0x1000_ChampionAttributeStatusBox | k0x2000_ChampionAttributeWounds | k0x4000_ChampionAttributeViewport |
+ k0x8000_ChampionAttributeActionHand))) {
return;
}
bool isInventoryChamp = (_vm->indexToOrdinal(champIndex) == invMan._inventoryChampionOrdinal);
dispMan._g578_useByteBoxCoordinates = false;
- if (champAttributes & kChampionAttributeStatusBox) {
+ if (champAttributes & k0x1000_ChampionAttributeStatusBox) {
box._y1 = 0;
box._y2 = 28 + 1;
box._x1 = champStatusBoxX;
@@ -744,20 +744,20 @@ void ChampionMan::drawChampionState(ChampionIndex champIndex) {
for (int16 i = 0; i < 3; ++i)
nativeBitmapIndices[i] = 0;
int16 AL_0_borderCount = 0;
- if (_party._fireShieldDefense > 0)
+ if (_g407_party._fireShieldDefense > 0)
nativeBitmapIndices[AL_0_borderCount++] = k38_BorderPartyFireshieldIndice;
- if (_party._spellShieldDefense > 0)
+ if (_g407_party._spellShieldDefense > 0)
nativeBitmapIndices[AL_0_borderCount++] = k39_BorderPartySpellshieldIndice;
- if (_party._shieldDefense > 0)
+ if (_g407_party._shieldDefense > 0)
nativeBitmapIndices[AL_0_borderCount++] = k37_BorderPartyShieldIndice;
while (AL_0_borderCount--) {
dispMan.blitToScreen(dispMan.getBitmap(nativeBitmapIndices[AL_0_borderCount]), 80, 0, 0, box, k10_ColorFlesh);
}
if (isInventoryChamp) {
invMan.drawStatusBoxPortrait(champIndex);
- champAttributes |= kChampionAttributeStatistics;
+ champAttributes |= k0x0100_ChampionAttributeStatistics;
} else {
- champAttributes |= (kChampionAttributeNameTitle | kChampionAttributeStatistics | kChampionAttributeWounds | kChampionAttributeActionHand);
+ champAttributes |= (k0x0080_ChampionAttributeNameTitle | k0x0100_ChampionAttributeStatistics | k0x2000_ChampionAttributeWounds | k0x8000_ChampionAttributeActionHand);
}
} else {
dispMan.blitToScreen(dispMan.getBitmap(k8_StatusBoxDeadChampion), 80, 0, 0, box, k255_ColorNoTransparency);
@@ -770,8 +770,8 @@ void ChampionMan::drawChampionState(ChampionIndex champIndex) {
if (!champ->_currHealth)
goto T0292042_green;
- if (champAttributes & kChampionAttributeNameTitle) {
- Color AL_0_colorIndex = (champIndex == _leaderIndex) ? k9_ColorGold : k13_ColorLightestGray; // unused because of missing functions
+ if (champAttributes & k0x0080_ChampionAttributeNameTitle) {
+ Color AL_0_colorIndex = (champIndex == _g411_leaderIndex) ? k9_ColorGold : k13_ColorLightestGray; // unused because of missing functions
if (isInventoryChamp) {
char *champName = champ->_name;
_vm->_textMan->printToViewport(3, 7, AL_0_colorIndex, champName);
@@ -781,7 +781,7 @@ void ChampionMan::drawChampionState(ChampionIndex champIndex) {
champTitleX += 6;
}
_vm->_textMan->printToViewport(champTitleX, 7, AL_0_colorIndex, champ->_title);
- champAttributes |= kChampionAttributeViewport;
+ champAttributes |= k0x4000_ChampionAttributeViewport;
} else {
box._y1 = 0;
box._y2 = 6 + 1;
@@ -792,7 +792,7 @@ void ChampionMan::drawChampionState(ChampionIndex champIndex) {
}
}
- if (champAttributes & kChampionAttributeStatistics) {
+ if (champAttributes & k0x0100_ChampionAttributeStatistics) {
drawChampionBarGraphs(champIndex);
if (isInventoryChamp) {
drawHealthStaminaManaValues(champ);
@@ -804,28 +804,28 @@ void ChampionMan::drawChampionState(ChampionIndex champIndex) {
}
dispMan.blitToScreen(dispMan.getBitmap(AL_2_nativeBitmapIndex), 32, 0, 0, gBoxMouth, k12_ColorDarkestGray, g296_DungeonViewport);
AL_2_nativeBitmapIndex = k33_SlotBoxNormalIndice;
- for (int16 AL_0_statisticIndex = kChampionStatStrength; AL_0_statisticIndex <= kChampionStatAntifire; AL_0_statisticIndex++) {
- if (champ->getStatistic((ChampionStatisticType)AL_0_statisticIndex, kChampionStatCurrent)
- < champ->getStatistic((ChampionStatisticType)AL_0_statisticIndex, kChampionStatMaximum)) {
+ for (int16 AL_0_statisticIndex = k1_ChampionStatStrength; AL_0_statisticIndex <= k6_ChampionStatAntifire; AL_0_statisticIndex++) {
+ if (champ->getStatistic((ChampionStatisticType)AL_0_statisticIndex, k1_ChampionStatCurrent)
+ < champ->getStatistic((ChampionStatisticType)AL_0_statisticIndex, k0_ChampionStatMaximum)) {
AL_2_nativeBitmapIndex = k34_SlotBoxWoundedIndice;
break;
}
}
dispMan.blitToScreen(dispMan.getBitmap(AL_2_nativeBitmapIndex), 32, 0, 0, gBoxEye, k12_ColorDarkestGray, g296_DungeonViewport);
- champAttributes |= kChampionAttributeViewport;
+ champAttributes |= k0x4000_ChampionAttributeViewport;
}
}
- if (champAttributes & kChampionAttributeWounds) {
- for (int16 AL_0_slotIndex = isInventoryChamp ? kChampionSlotFeet : kChampionSlotActionHand; AL_0_slotIndex >= kChampionSlotReadyHand; AL_0_slotIndex--) {
+ if (champAttributes & k0x2000_ChampionAttributeWounds) {
+ for (int16 AL_0_slotIndex = isInventoryChamp ? k5_ChampionSlotFeet : k1_ChampionSlotActionHand; AL_0_slotIndex >= k0_ChampionSlotReadyHand; AL_0_slotIndex--) {
drawSlot(champIndex, (ChampionSlot)AL_0_slotIndex);
}
if (isInventoryChamp) {
- champAttributes |= kChampionAttributeViewport;
+ champAttributes |= k0x4000_ChampionAttributeViewport;
}
}
- if ((champAttributes & kChampionAttributeLoad) && isInventoryChamp) {
+ if ((champAttributes & k0x0200_ChampionAttributeLoad) && isInventoryChamp) {
Color loadColor;
int16 champMaxLoad = getMaximumLoad(champ);
if (champ->_load > champMaxLoad) {
@@ -846,49 +846,49 @@ void ChampionMan::drawChampionState(ChampionIndex champIndex) {
loadTmp = (getMaximumLoad(champ) + 5) / 10;
str += "KG";
_vm->_textMan->printToViewport(148, 132, loadColor, str.c_str());
- champAttributes |= kChampionAttributeViewport;
+ champAttributes |= k0x4000_ChampionAttributeViewport;
}
{ // block so goto won't skip AL_0_championIconIndex initialization
int16 AL_0_championIconIndex = championIconIndex(champ->_cell, _vm->_dungeonMan->_currMap._partyDir);
if ((champAttributes & k28_ChampionIcons) && (eventMan._useChampionIconOrdinalAsMousePointerBitmap != _vm->indexToOrdinal(AL_0_championIconIndex))) {
- dispMan.clearScreenBox(gChampionColor[champIndex], gBoxChampionIcons[AL_0_championIconIndex]);
+ dispMan.clearScreenBox(g46_ChampionColor[champIndex], g54_BoxChampionIcons[AL_0_championIconIndex]);
dispMan.blitToScreen(dispMan.getBitmap(k28_ChampionIcons), 80, championIconIndex(champ->_dir, _vm->_dungeonMan->_currMap._partyDir) * 19, 0,
- gBoxChampionIcons[AL_0_championIconIndex], k12_ColorDarkestGray);
+ g54_BoxChampionIcons[AL_0_championIconIndex], k12_ColorDarkestGray);
}
}
- if ((champAttributes & kChampionAttributePanel) && isInventoryChamp) {
+ if ((champAttributes & k0x0800_ChampionAttributePanel) && isInventoryChamp) {
if (_vm->_pressingMouth) {
invMan.drawPanelFoodWaterPoisoned();
} else if (_vm->_pressingEye) {
- if (_leaderEmptyHanded) {
+ if (_g415_leaderEmptyHanded) {
warning("MISSING CODE: F0351_INVENTORY_DrawChampionSkillsAndStatistics");
}
} else {
invMan.drawPanel();
}
- champAttributes |= kChampionAttributeViewport;
+ champAttributes |= k0x4000_ChampionAttributeViewport;
}
- if (champAttributes & kChampionAttributeActionHand) {
- drawSlot(champIndex, kChampionSlotActionHand);
+ if (champAttributes & k0x8000_ChampionAttributeActionHand) {
+ drawSlot(champIndex, k1_ChampionSlotActionHand);
menuMan.drawActionIcon(champIndex);
if (isInventoryChamp) {
- champAttributes |= kChampionAttributeViewport;
+ champAttributes |= k0x4000_ChampionAttributeViewport;
}
}
- if (champAttributes & kChampionAttributeViewport) {
+ if (champAttributes & k0x4000_ChampionAttributeViewport) {
warning("MISSGIN CODE: F0097_DUNGEONVIEW_DrawViewport");
}
T0292042_green:
- champ->setAttributeFlag((ChampionAttribute)(kChampionAttributeNameTitle | kChampionAttributeStatistics | kChampionAttributeLoad | kChampionAttributeIcon |
- kChampionAttributePanel | kChampionAttributeStatusBox | kChampionAttributeWounds | kChampionAttributeViewport |
- kChampionAttributeActionHand), false);
+ champ->setAttributeFlag((ChampionAttribute)(k0x0080_ChampionAttributeNameTitle | k0x0100_ChampionAttributeStatistics | k0x0200_ChampionAttributeLoad | k0x0400_ChampionAttributeIcon |
+ k0x0800_ChampionAttributePanel | k0x1000_ChampionAttributeStatusBox | k0x2000_ChampionAttributeWounds | k0x4000_ChampionAttributeViewport |
+ k0x8000_ChampionAttributeActionHand), false);
warning("MISSING CODE: F0078_MOUSE_ShowPointer");
}
@@ -909,7 +909,7 @@ void ChampionMan::drawSlot(uint16 champIndex, ChampionSlot slotIndex) {
uint16 slotBoxIndex;
if (!isInventoryChamp) { /* If drawing a slot for a champion other than the champion whose inventory is open */
- if ((slotIndex > kChampionSlotActionHand) || (_candidateChampionOrdinal == _vm->indexToOrdinal(champIndex))) {
+ if ((slotIndex > k1_ChampionSlotActionHand) || (_g299_candidateChampionOrdinal == _vm->indexToOrdinal(champIndex))) {
return;
}
slotBoxIndex = (champIndex << 1) + slotIndex;
@@ -918,8 +918,8 @@ void ChampionMan::drawSlot(uint16 champIndex, ChampionSlot slotIndex) {
}
Thing thing;
- if (slotIndex >= kChampionSlotChest_1) {
- thing = _vm->_inventoryMan->_chestSlots[slotIndex - kChampionSlotChest_1];
+ if (slotIndex >= k30_ChampionSlotChest_1) {
+ thing = _vm->_inventoryMan->_chestSlots[slotIndex - k30_ChampionSlotChest_1];
} else {
thing = champ->getSlot(slotIndex);
}
@@ -938,8 +938,8 @@ void ChampionMan::drawSlot(uint16 champIndex, ChampionSlot slotIndex) {
int16 iconIndex;
if (thing == Thing::_none) {
- if (slotIndex <= kChampionSlotFeet) {
- iconIndex = kIconIndiceReadyHand + (slotIndex << 1);
+ if (slotIndex <= k5_ChampionSlotFeet) {
+ iconIndex = k212_IconIndiceReadyHand + (slotIndex << 1);
if (champ->getWoundsFlag((ChampionWound)(1 << slotIndex))) {
iconIndex++;
nativeBitmapIndex = k34_SlotBoxWoundedIndice;
@@ -947,20 +947,20 @@ void ChampionMan::drawSlot(uint16 champIndex, ChampionSlot slotIndex) {
nativeBitmapIndex = k33_SlotBoxNormalIndice;
}
} else {
- if ((slotIndex >= kChampionSlotNeck) && (slotIndex <= kChampionSlotBackpackLine_1_1)) {
- iconIndex = kIconIndiceNeck + (slotIndex - kChampionSlotNeck);
+ if ((slotIndex >= k10_ChampionSlotNeck) && (slotIndex <= k13_ChampionSlotBackpackLine_1_1)) {
+ iconIndex = k208_IconIndiceNeck + (slotIndex - k10_ChampionSlotNeck);
} else {
- iconIndex = kIconIndiceEmptyBox;
+ iconIndex = k204_IconIndiceEmptyBox;
}
}
} else {
warning("BUG0_35");
iconIndex = _vm->_objectMan->getIconIndex(thing); // BUG0_35
- if (isInventoryChamp && (slotIndex == kChampionSlotActionHand) && ((iconIndex == kIconIndiceContainerChestClosed) || (iconIndex == kIconIndiceScrollOpen))) {
+ if (isInventoryChamp && (slotIndex == k1_ChampionSlotActionHand) && ((iconIndex == k144_IconIndiceContainerChestClosed) || (iconIndex == k30_IconIndiceScrollOpen))) {
warning("BUG2_00");
iconIndex++;
} // BUG2_00
- if (slotIndex <= kChampionSlotFeet) {
+ if (slotIndex <= k5_ChampionSlotFeet) {
if (champ->getWoundsFlag((ChampionWound)(1 << slotIndex))) {
nativeBitmapIndex = k34_SlotBoxWoundedIndice;
} else {
@@ -969,7 +969,7 @@ void ChampionMan::drawSlot(uint16 champIndex, ChampionSlot slotIndex) {
}
}
- if ((slotIndex == kChampionSlotActionHand) && (_vm->indexToOrdinal(champIndex) == _actingChampionOrdinal)) {
+ if ((slotIndex == k1_ChampionSlotActionHand) && (_vm->indexToOrdinal(champIndex) == _g506_actingChampionOrdinal)) {
nativeBitmapIndex = k35_SlotBoxActingHandIndice;
}
@@ -1014,11 +1014,11 @@ void ChampionMan::renameChampion(Champion* champ) {
}
uint16 ChampionMan::getSkillLevel(ChampionIndex champIndex, ChampionSkill skillIndex) {
- if (_partyIsSleeping)
+ if (_g300_partyIsSleeping)
return 1;
- bool ignoreTempExp = skillIndex & kIgnoreTemporaryExperience;
- bool ignoreObjModifiers = skillIndex & kIgnoreObjectModifiers;
+ bool ignoreTempExp = skillIndex & k0x8000_IgnoreTemporaryExperience;
+ bool ignoreObjModifiers = skillIndex & k0x4000_IgnoreObjectModifiers;
skillIndex = (ChampionSkill)(skillIndex & ~(ignoreTempExp | ignoreObjModifiers));
Champion *champ = &_champions[champIndex];
Skill *skill = &champ->getSkill(skillIndex);
@@ -1027,8 +1027,8 @@ uint16 ChampionMan::getSkillLevel(ChampionIndex champIndex, ChampionSkill skillI
if (!ignoreTempExp)
experience += skill->_temporaryExperience;
- if (skillIndex > kChampionSkillWizard) { // hidden skill
- skill = &champ->getSkill((ChampionSkill)((skillIndex - kChampionSkillSwing) / 4));
+ if (skillIndex > k3_ChampionSkillWizard) { // hidden skill
+ skill = &champ->getSkill((ChampionSkill)((skillIndex - k4_ChampionSkillSwing) / 4));
experience += skill->_experience; // add exp to the base skill
if (!ignoreTempExp)
experience += skill->_temporaryExperience;
@@ -1043,30 +1043,30 @@ uint16 ChampionMan::getSkillLevel(ChampionIndex champIndex, ChampionSkill skillI
}
if (!ignoreObjModifiers) {
- IconIndice actionHandIconIndex = _vm->_objectMan->getIconIndex(champ->getSlot(kChampionSlotActionHand));
- if (actionHandIconIndex == kIconIndiceWeaponTheFirestaff) {
+ IconIndice actionHandIconIndex = _vm->_objectMan->getIconIndex(champ->getSlot(k1_ChampionSlotActionHand));
+ if (actionHandIconIndex == k27_IconIndiceWeaponTheFirestaff) {
skillLevel++;
- } else if (actionHandIconIndex == kIconIndiceWeaponTheFirestaffComplete) {
+ } else if (actionHandIconIndex == k28_IconIndiceWeaponTheFirestaffComplete) {
skillLevel += 2;
}
- IconIndice neckIconIndice = _vm->_objectMan->getIconIndex(champ->getSlot(kChampionSlotNeck));
+ IconIndice neckIconIndice = _vm->_objectMan->getIconIndex(champ->getSlot(k10_ChampionSlotNeck));
switch (skillIndex) {
- case kChampionSkillWizard:
- if (neckIconIndice == kIconIndiceJunkPendantFeral)
+ case k3_ChampionSkillWizard:
+ if (neckIconIndice == k124_IconIndiceJunkPendantFeral)
skillLevel++;
break;
- case kChampionSkillDefend:
- if (neckIconIndice == kIconIndiceJunkEkkhardCross)
+ case k15_ChampionSkillDefend:
+ if (neckIconIndice == k121_IconIndiceJunkEkkhardCross)
skillLevel++;
break;
- case kChampionSkillHeal:
+ case k13_ChampionSkillHeal:
// these two are not cummulative
- if ((neckIconIndice == kIconIndiceJunkGemOfAges) || (neckIconIndice == kIconIndiceWeaponSceptreOfLyf))
+ if ((neckIconIndice == k120_IconIndiceJunkGemOfAges) || (neckIconIndice == k66_IconIndiceWeaponSceptreOfLyf))
skillLevel++;
break;
- case kChampionSkillInfluence:
- if (neckIconIndice == kIconIndiceJunkMoonstone)
+ case k14_ChampionSkillInfluence:
+ if (neckIconIndice == k122_IconIndiceJunkMoonstone)
skillLevel++;
break;
}