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authorStrangerke2016-07-24 19:56:07 +0200
committerBendegúz Nagy2016-08-26 23:02:22 +0200
commit9d0541035bca7f1cf2ef420200f13cd6109e7f5e (patch)
tree7a6545df3f12cfb8bb6ead606e9f2728f6af740e /engines/dm/champion.cpp
parent18ea37f5fb28df27826f10e3d0f003e593f661b0 (diff)
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DM: Rename f325_decrementStamina, refactor f300_getObjectRemovedFromSlot and f325_decrementStamina
Also remove a couple of GOTOs in f321_addPendingDamageAndWounds_getDamage
Diffstat (limited to 'engines/dm/champion.cpp')
-rw-r--r--engines/dm/champion.cpp131
1 files changed, 66 insertions, 65 deletions
diff --git a/engines/dm/champion.cpp b/engines/dm/champion.cpp
index 6b431265d3..181850f995 100644
--- a/engines/dm/champion.cpp
+++ b/engines/dm/champion.cpp
@@ -192,7 +192,7 @@ bool ChampionMan::f328_isObjectThrown(uint16 champIndex, int16 slotIndex, int16
}
_vm->f064_SOUND_RequestPlay_CPSD(k16_soundCOMBAT_ATTACK_SKELETON_ANIMATED_ARMOUR_DETH_KNIGHT, _vm->_dungeonMan->_g306_partyMapX, _vm->_dungeonMan->_g307_partyMapY, k1_soundModePlayIfPrioritized);
- f325_decrementStamine(champIndex, f305_getThrowingStaminaCost(curThing));
+ f325_decrementStamina(champIndex, f305_getThrowingStaminaCost(curThing));
f330_disableAction(champIndex, 4);
int16 experience = 8;
int16 weaponKineticEnergy = 1;
@@ -634,93 +634,93 @@ uint16 ChampionMan::f312_getStrength(int16 champIndex, int16 slotIndex) {
}
Thing ChampionMan::f300_getObjectRemovedFromSlot(uint16 champIndex, uint16 slotIndex) {
- Thing L0894_T_Thing;
- int16 L0895_i_IconIndex;
- Champion *L0896_ps_Champion;
- Weapon *L0897_ps_Weapon;
- bool L0898_B_IsInventoryChampion;
-
+ Champion *curChampion = &_gK71_champions[champIndex];
+ Thing curThing;
- L0896_ps_Champion = &_gK71_champions[champIndex];
if (slotIndex >= k30_ChampionSlotChest_1) {
- L0894_T_Thing = _vm->_inventoryMan->_g425_chestSlots[slotIndex - k30_ChampionSlotChest_1];
+ curThing = _vm->_inventoryMan->_g425_chestSlots[slotIndex - k30_ChampionSlotChest_1];
_vm->_inventoryMan->_g425_chestSlots[slotIndex - k30_ChampionSlotChest_1] = Thing::_none;
} else {
- L0894_T_Thing = L0896_ps_Champion->_slots[slotIndex];
- L0896_ps_Champion->_slots[slotIndex] = Thing::_none;
+ curThing = curChampion->_slots[slotIndex];
+ curChampion->_slots[slotIndex] = Thing::_none;
}
- if (L0894_T_Thing == Thing::_none) {
+
+ if (curThing == Thing::_none)
return Thing::_none;
- }
- L0898_B_IsInventoryChampion = (_vm->M0_indexToOrdinal(champIndex) == _vm->_inventoryMan->_g432_inventoryChampionOrdinal);
- L0895_i_IconIndex = _vm->_objectMan->f33_getIconIndex(L0894_T_Thing);
- f299_applyModifiersToStatistics(L0896_ps_Champion, slotIndex, L0895_i_IconIndex, -1, L0894_T_Thing); /* Remove objet modifiers */
- L0897_ps_Weapon = (Weapon *)_vm->_dungeonMan->f156_getThingData(L0894_T_Thing);
+
+ bool isInventoryChampion = (_vm->M0_indexToOrdinal(champIndex) == _vm->_inventoryMan->_g432_inventoryChampionOrdinal);
+ int16 curIconIndex = _vm->_objectMan->f33_getIconIndex(curThing);
+ // Remove object modifiers
+ f299_applyModifiersToStatistics(curChampion, slotIndex, curIconIndex, -1, curThing);
+
+ Weapon *curWeapon = (Weapon *)_vm->_dungeonMan->f156_getThingData(curThing);
if (slotIndex == k10_ChampionSlotNeck) {
- if ((L0895_i_IconIndex >= k12_IconIndiceJunkIllumuletUnequipped) && (L0895_i_IconIndex <= k13_IconIndiceJunkIllumuletEquipped)) {
- ((Junk *)L0897_ps_Weapon)->setChargeCount(0);
+ if ((curIconIndex >= k12_IconIndiceJunkIllumuletUnequipped) && (curIconIndex <= k13_IconIndiceJunkIllumuletEquipped)) {
+ ((Junk *)curWeapon)->setChargeCount(0);
_g407_party._magicalLightAmount -= g39_LightPowerToLightAmount[2];
_vm->_inventoryMan->f337_setDungeonViewPalette();
- } else {
- if ((L0895_i_IconIndex >= k10_IconIndiceJunkJewelSymalUnequipped) && (L0895_i_IconIndex <= k11_IconIndiceJunkJewelSymalEquipped)) {
- ((Junk *)L0897_ps_Weapon)->setChargeCount(0);
- }
+ } else if ((curIconIndex >= k10_IconIndiceJunkJewelSymalUnequipped) && (curIconIndex <= k11_IconIndiceJunkJewelSymalEquipped)) {
+ ((Junk *)curWeapon)->setChargeCount(0);
}
}
+
f291_drawSlot(champIndex, slotIndex);
- if (L0898_B_IsInventoryChampion) {
- setFlag(L0896_ps_Champion->_attributes, k0x4000_ChampionAttributeViewport);
- }
+ if (isInventoryChampion)
+ setFlag(curChampion->_attributes, k0x4000_ChampionAttributeViewport);
+
if (slotIndex < k2_ChampionSlotHead) {
if (slotIndex == k1_ChampionSlotActionHand) {
- setFlag(L0896_ps_Champion->_attributes, k0x8000_ChampionAttributeActionHand);
- if (_g506_actingChampionOrdinal == _vm->M0_indexToOrdinal(champIndex)) {
+ setFlag(curChampion->_attributes, k0x8000_ChampionAttributeActionHand);
+ if (_g506_actingChampionOrdinal == _vm->M0_indexToOrdinal(champIndex))
_vm->_menuMan->f388_clearActingChampion();
- }
- if ((L0895_i_IconIndex >= k30_IconIndiceScrollOpen) && (L0895_i_IconIndex <= k31_IconIndiceScrollClosed)) {
- ((Scroll *)L0897_ps_Weapon)->setClosed(true);
+
+ if ((curIconIndex >= k30_IconIndiceScrollOpen) && (curIconIndex <= k31_IconIndiceScrollClosed)) {
+ ((Scroll *)curWeapon)->setClosed(true);
f296_drawChangedObjectIcons();
}
}
- if ((L0895_i_IconIndex >= k4_IconIndiceWeaponTorchUnlit) && (L0895_i_IconIndex <= k7_IconIndiceWeaponTorchLit)) {
- L0897_ps_Weapon->setLit(false);
+
+ if ((curIconIndex >= k4_IconIndiceWeaponTorchUnlit) && (curIconIndex <= k7_IconIndiceWeaponTorchLit)) {
+ curWeapon->setLit(false);
_vm->_inventoryMan->f337_setDungeonViewPalette();
f296_drawChangedObjectIcons();
}
- if (L0898_B_IsInventoryChampion && (slotIndex == k1_ChampionSlotActionHand)) {
- if (L0895_i_IconIndex == k144_IconIndiceContainerChestClosed) {
+
+ if (isInventoryChampion && (slotIndex == k1_ChampionSlotActionHand)) {
+ switch (curIconIndex) {
+ case k144_IconIndiceContainerChestClosed:
_vm->_inventoryMan->f334_closeChest();
- goto T0300011;
- }
- if ((L0895_i_IconIndex >= k30_IconIndiceScrollOpen) && (L0895_i_IconIndex <= k31_IconIndiceScrollClosed)) {
-T0300011:
- setFlag(L0896_ps_Champion->_attributes, k0x0800_ChampionAttributePanel);
+ // No break on purpose
+ case k30_IconIndiceScrollOpen:
+ case k31_IconIndiceScrollClosed:
+ setFlag(curChampion->_attributes, k0x0800_ChampionAttributePanel);
+ break;
+ default:
+ break;
}
}
}
- L0896_ps_Champion->_load -= _vm->_dungeonMan->f140_getObjectWeight(L0894_T_Thing);
- setFlag(L0896_ps_Champion->_attributes, k0x0200_ChampionAttributeLoad);
- return L0894_T_Thing;
+ curChampion->_load -= _vm->_dungeonMan->f140_getObjectWeight(curThing);
+ setFlag(curChampion->_attributes, k0x0200_ChampionAttributeLoad);
+ return curThing;
}
-void ChampionMan::f325_decrementStamine(int16 championIndex, int16 decrement) {
- int16 L0988_i_Stamina;
- Champion* L0989_ps_Champion;
+void ChampionMan::f325_decrementStamina(int16 championIndex, int16 decrement) {
+ if (championIndex == kM1_ChampionNone)
+ return;
+ Champion *curChampion = &_gK71_champions[championIndex];
+ curChampion->_currStamina -= decrement;
- if (championIndex == kM1_ChampionNone) {
- return;
+ int16 stamina = curChampion->_currStamina;
+ if (stamina <= 0) {
+ curChampion->_currStamina = 0;
+ f321_addPendingDamageAndWounds_getDamage(championIndex, (-stamina) >> 1, k0x0000_ChampionWoundNone, k0_attackType_NORMAL);
+ } else if (stamina > curChampion->_maxStamina) {
+ curChampion->_currStamina = curChampion->_maxStamina;
}
- L0989_ps_Champion = &_gK71_champions[championIndex];
- if ((L0988_i_Stamina = (L0989_ps_Champion->_currStamina -= decrement)) <= 0) {
- L0989_ps_Champion->_currStamina = 0;
- f321_addPendingDamageAndWounds_getDamage(championIndex, (-L0988_i_Stamina) >> 1, k0x0000_ChampionWoundNone, k0_attackType_NORMAL);
- } else {
- if (L0988_i_Stamina > L0989_ps_Champion->_maxStamina) {
- L0989_ps_Champion->_currStamina = L0989_ps_Champion->_maxStamina;
- }
- }
- setFlag(L0989_ps_Champion->_attributes, k0x0200_ChampionAttributeLoad | k0x0100_ChampionAttributeStatistics);
+
+ setFlag(curChampion->_attributes, k0x0200_ChampionAttributeLoad | k0x0100_ChampionAttributeStatistics);
}
int16 ChampionMan::f321_addPendingDamageAndWounds_getDamage(int16 champIndex, int16 attack, int16 allowedWounds, uint16 attackType) {
@@ -736,10 +736,9 @@ int16 ChampionMan::f321_addPendingDamageAndWounds_getDamage(int16 champIndex, in
return 0;
L0979_ps_Champion = &_gK71_champions[champIndex];
- if (!L0979_ps_Champion->_currHealth) {
-T0321004:
+ if (!L0979_ps_Champion->_currHealth)
return 0;
- }
+
if (attackType != k0_attackType_NORMAL) {
for (L0978_ui_WoundCount = 0, AL0976_i_WoundIndex = k0_ChampionSlotReadyHand, L0977_ui_Defense = 0; AL0976_i_WoundIndex <= k5_ChampionSlotFeet; AL0976_i_WoundIndex++) {
if (allowedWounds & (1 << AL0976_i_WoundIndex)) {
@@ -774,7 +773,8 @@ T0321004:
;
}
if (attack <= 0)
- goto T0321004;
+ return 0;
+
attack = _vm->f30_getScaledProduct(attack, 6, 130 - L0977_ui_Defense);
/* BUG0_44 A champion may take much more damage than expected after a Black Flame attack or an impact
with a Fireball projectile. If the party has a fire shield defense value higher than the fire attack value then the resulting intermediary
@@ -782,7 +782,8 @@ T0321004:
high positive attack value which may kill a champion. This can occur only for k1_attackType_FIRE and if attack is negative before calling F0030_MAIN_GetScaledProduct */
T0321024:
if (attack <= 0)
- goto T0321004;
+ return 0;
+
if (attack > (AL0976_i_AdjustedAttack = f307_getStatisticAdjustedAttack(L0979_ps_Champion, k4_ChampionStatVitality, _vm->_rnd->getRandomNumber(127) + 10))) { /* BUG0_45 This bug is not perceptible because of BUG0_41 that ignores Vitality while determining the probability of being wounded. However if it was fixed, the behavior would be the opposite of what it should: the higher the vitality of a champion, the lower the result of F0307_CHAMPION_GetStatisticAdjustedAttack and the more likely the champion could get wounded (because of more iterations in the loop below) */
do {
setFlag(*(uint16 *)&_g410_championPendingWounds[champIndex], (1 << _vm->_rnd->getRandomNumber(7)) & allowedWounds);
@@ -1592,7 +1593,7 @@ void ChampionMan::f331_applyTimeEffects() {
AL1007_ui_ManaGain = AL1007_ui_ManaGain << 1;
}
AL1007_ui_ManaGain++;
- f325_decrementStamine(AL1006_ui_ChampionIndex, AL1007_ui_ManaGain * MAX(7, 16 - AL1008_ui_WizardSkillLevel));
+ f325_decrementStamina(AL1006_ui_ChampionIndex, AL1007_ui_ManaGain * MAX(7, 16 - AL1008_ui_WizardSkillLevel));
L1010_ps_Champion->_currMana += MIN(AL1007_ui_ManaGain, (uint16)(L1010_ps_Champion->_maxMana - L1010_ps_Champion->_currMana));
} else {
if (L1010_ps_Champion->_currMana > L1010_ps_Champion->_maxMana) {
@@ -1645,7 +1646,7 @@ void ChampionMan::f331_applyTimeEffects() {
L1010_ps_Champion->_water -= AL1008_ui_StaminaAboveHalf ? 1 : AL1007_ui_StaminaGainCycleCount >> 2;
}
} while (--AL1007_ui_StaminaGainCycleCount && ((L1010_ps_Champion->_currStamina - AL1009_i_StaminaLoss) < L1010_ps_Champion->_maxStamina));
- f325_decrementStamine(AL1006_ui_ChampionIndex, AL1009_i_StaminaLoss);
+ f325_decrementStamina(AL1006_ui_ChampionIndex, AL1009_i_StaminaLoss);
if (L1010_ps_Champion->_food < -1024) {
L1010_ps_Champion->_food = -1024;
}