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authorStrangerke2016-09-09 07:32:32 +0200
committerStrangerke2016-09-09 07:32:32 +0200
commit93fb0efc0bd297be9399cd03b3523cb9f8117691 (patch)
treea5dbd542b44c19d7ca7e9db9394f8944d8918d0e /engines/dm/champion.h
parent1b482a1e129b2bf00f49a9c4ef5c8d84470be1af (diff)
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DM: More renaming in champion.h
Diffstat (limited to 'engines/dm/champion.h')
-rw-r--r--engines/dm/champion.h181
1 files changed, 90 insertions, 91 deletions
diff --git a/engines/dm/champion.h b/engines/dm/champion.h
index 3ddf097051..ef47994704 100644
--- a/engines/dm/champion.h
+++ b/engines/dm/champion.h
@@ -183,70 +183,69 @@ enum ChampionIndex {
};
enum ChampionAttribute {
- kDMChampionAttributNone = 0x0000, // @ MASK0x0000_NONE
- kDMChampionAttributeDisableAction = 0x0008, // @ MASK0x0008_DISABLE_ACTION
- kDMChampionAttributeMale = 0x0010, // @ MASK0x0010_MALE
- kDMChampionAttributeNameTitle = 0x0080, // @ MASK0x0080_NAME_TITLE
- kDMChampionAttributeStatistics = 0x0100, // @ MASK0x0100_STATISTICS
- kDMChampionAttributeLoad = 0x0200, // @ MASK0x0200_LOAD
- kDMChampionAttributeIcon = 0x0400, // @ MASK0x0400_ICON
- kDMChampionAttributePanel = 0x0800, // @ MASK0x0800_PANEL
- kDMChampionAttributeStatusBox = 0x1000, // @ MASK0x1000_STATUS_BOX
- kDMChampionAttributeWounds = 0x2000, // @ MASK0x2000_WOUNDS
- kDMChampionAttributeViewport = 0x4000, // @ MASK0x4000_VIEWPORT
- kDMChampionAttributeActionHand = 0x8000 // @ MASK0x8000_ACTION_HAND
+ kDMAttributNone = 0x0000, // @ MASK0x0000_NONE
+ kDMAttributeDisableAction = 0x0008, // @ MASK0x0008_DISABLE_ACTION
+ kDMAttributeMale = 0x0010, // @ MASK0x0010_MALE
+ kDMAttributeNameTitle = 0x0080, // @ MASK0x0080_NAME_TITLE
+ kDMAttributeStatistics = 0x0100, // @ MASK0x0100_STATISTICS
+ kDMAttributeLoad = 0x0200, // @ MASK0x0200_LOAD
+ kDMAttributeIcon = 0x0400, // @ MASK0x0400_ICON
+ kDMAttributePanel = 0x0800, // @ MASK0x0800_PANEL
+ kDMAttributeStatusBox = 0x1000, // @ MASK0x1000_STATUS_BOX
+ kDMAttributeWounds = 0x2000, // @ MASK0x2000_WOUNDS
+ kDMAttributeViewport = 0x4000, // @ MASK0x4000_VIEWPORT
+ kDMAttributeActionHand = 0x8000 // @ MASK0x8000_ACTION_HAND
};
-
enum ChampionWound {
- kDMChampionWoundNone = 0x0000, // @ MASK0x0000_NO_WOUND
- kDMChampionWoundReadHand = 0x0001, // @ MASK0x0001_READY_HAND
- kDMChampionWoundActionHand = 0x0002, // @ MASK0x0002_ACTION_HAND
- kDMChampionWoundHead = 0x0004, // @ MASK0x0004_HEAD
- kDMChampionWoundTorso = 0x0008, // @ MASK0x0008_TORSO
- kDMChampionWoundLegs = 0x0010, // @ MASK0x0010_LEGS
- kDMChampionWoundFeet = 0x0020 // @ MASK0x0020_FEET
+ kDMWoundNone = 0x0000, // @ MASK0x0000_NO_WOUND
+ kDMWoundReadHand = 0x0001, // @ MASK0x0001_READY_HAND
+ kDMWoundActionHand = 0x0002, // @ MASK0x0002_ACTION_HAND
+ kDMWoundHead = 0x0004, // @ MASK0x0004_HEAD
+ kDMWoundTorso = 0x0008, // @ MASK0x0008_TORSO
+ kDMWoundLegs = 0x0010, // @ MASK0x0010_LEGS
+ kDMWoundFeet = 0x0020 // @ MASK0x0020_FEET
};
-enum ChampionStatisticType {
- kDMChampionStatLuck = 0, // @ C0_STATISTIC_LUCK
- kDMChampionStatStrength = 1, // @ C1_STATISTIC_STRENGTH
- kDMChampionStatDexterity = 2, // @ C2_STATISTIC_DEXTERITY
- kDMChampionStatWisdom = 3, // @ C3_STATISTIC_WISDOM
- kDMChampionStatVitality = 4, // @ C4_STATISTIC_VITALITY
- kDMChampionStatAntimagic = 5, // @ C5_STATISTIC_ANTIMAGIC
- kDMChampionStatAntifire = 6, // @ C6_STATISTIC_ANTIFIRE
- kDMChampionStatMana = 8 // @ C8_STATISTIC_MANA /* Used as a fake statistic index for objects granting a Mana bonus */
+enum ChampionStatType {
+ kDMStatLuck = 0, // @ C0_STATISTIC_LUCK
+ kDMStatStrength = 1, // @ C1_STATISTIC_STRENGTH
+ kDMStatDexterity = 2, // @ C2_STATISTIC_DEXTERITY
+ kDMStatWisdom = 3, // @ C3_STATISTIC_WISDOM
+ kDMStatVitality = 4, // @ C4_STATISTIC_VITALITY
+ kDMStatAntimagic = 5, // @ C5_STATISTIC_ANTIMAGIC
+ kDMStatAntifire = 6, // @ C6_STATISTIC_ANTIFIRE
+ kDMStatMana = 8 // @ C8_STATISTIC_MANA /* Used as a fake statistic index for objects granting a Mana bonus */
};
-enum ChampionStatisticValue {
- kDMChampionStatMaximum = 0, // @ C0_MAXIMUM
- kDMChampionStatCurrent = 1, // @ C1_CURRENT
- kDMChampionStatMinimum = 2 // @ C2_MINIMUM
+enum ChampionStatValue {
+ kDMStatMaximum = 0, // @ C0_MAXIMUM
+ kDMStatCurrent = 1, // @ C1_CURRENT
+ kDMStatMinimum = 2 // @ C2_MINIMUM
};
enum ChampionSkill {
- k0_ChampionSkillFighter = 0, // @ C00_SKILL_FIGHTER
- k1_ChampionSkillNinja = 1, // @ C01_SKILL_NINJA
- k2_ChampionSkillPriest = 2, // @ C02_SKILL_PRIEST
- k3_ChampionSkillWizard = 3, // @ C03_SKILL_WIZARD
- k4_ChampionSkillSwing = 4, // @ C04_SKILL_SWING
- k5_ChampionSkillThrust = 5, // @ C05_SKILL_THRUST
- k6_ChampionSkillClub = 6, // @ C06_SKILL_CLUB
- k7_ChampionSkillParry = 7, // @ C07_SKILL_PARRY
- k8_ChampionSkillSteal = 8, // @ C08_SKILL_STEAL
- k9_ChampionSkillFight = 9, // @ C09_SKILL_FIGHT
- k10_ChampionSkillThrow = 10, // @ C10_SKILL_THROW
- k11_ChampionSkillShoot = 11, // @ C11_SKILL_SHOOT
- k12_ChampionSkillIdentify = 12, // @ C12_SKILL_IDENTIFY
- k13_ChampionSkillHeal = 13, // @ C13_SKILL_HEAL
- k14_ChampionSkillInfluence = 14, // @ C14_SKILL_INFLUENCE
- k15_ChampionSkillDefend = 15, // @ C15_SKILL_DEFEND
- k16_ChampionSkillFire = 16, // @ C16_SKILL_FIRE
- k17_ChampionSkillAir = 17, // @ C17_SKILL_AIR
- k18_ChampionSkillEarth = 18, // @ C18_SKILL_EARTH
- k19_ChampionSkillWater = 19 // @ C19_SKILL_WATER
+ kDMSkillFighter = 0, // @ C00_SKILL_FIGHTER
+ kDMSkillNinja = 1, // @ C01_SKILL_NINJA
+ kDMSkillPriest = 2, // @ C02_SKILL_PRIEST
+ kDMSkillWizard = 3, // @ C03_SKILL_WIZARD
+ kDMSkillSwing = 4, // @ C04_SKILL_SWING
+ kDMSkillThrust = 5, // @ C05_SKILL_THRUST
+ kDMSkillClub = 6, // @ C06_SKILL_CLUB
+ kDMSkillParry = 7, // @ C07_SKILL_PARRY
+ kDMSkillSteal = 8, // @ C08_SKILL_STEAL
+ kDMSkillFight = 9, // @ C09_SKILL_FIGHT
+ kDMSkillThrow = 10, // @ C10_SKILL_THROW
+ kDMSkillShoot = 11, // @ C11_SKILL_SHOOT
+ kDMSkillIdentify = 12, // @ C12_SKILL_IDENTIFY
+ kDMSkillHeal = 13, // @ C13_SKILL_HEAL
+ kDMSkillInfluence = 14, // @ C14_SKILL_INFLUENCE
+ kDMSkillDefend = 15, // @ C15_SKILL_DEFEND
+ kDMSkillFire = 16, // @ C16_SKILL_FIRE
+ kDMSkillAir = 17, // @ C17_SKILL_AIR
+ kDMSkillEarth = 18, // @ C18_SKILL_EARTH
+ kDMSkillWater = 19 // @ C19_SKILL_WATER
};
enum ChampionSlot {
@@ -350,6 +349,40 @@ enum AttackType {
k7_attackType_LIGHTNING = 7 // @ C7_ATTACK_LIGHTNING
};
+#define k0x0000_maskDoNotUseSharpDefense 0x0000 // @ MASK0x0000_DO_NOT_USE_SHARP_DEFENSE
+#define k0x8000_maskUseSharpDefense 0x8000 // @ MASK0x8000_USE_SHARP_DEFENSE
+
+#define k0x8000_mergeCycles 0x8000 // @ MASK0x8000_MERGE_CYCLES
+
+#define k0_spellCastFailure 0 // @ C0_SPELL_CAST_FAILURE
+#define k1_spellCastSuccess 1 // @ C1_SPELL_CAST_SUCCESS
+#define k3_spellCastFailureNeedsFlask 3 // @ C3_SPELL_CAST_FAILURE_NEEDS_FLASK
+
+#define k0_failureNeedsMorePractice 0 // @ C00_FAILURE_NEEDS_MORE_PRACTICE
+#define k1_failureMeaninglessSpell 1 // @ C01_FAILURE_MEANINGLESS_SPELL
+#define k10_failureNeedsFlaskInHand 10 // @ C10_FAILURE_NEEDS_FLASK_IN_HAND
+#define k11_failureNeedsMagicMapInHand 11 // @ C11_FAILURE_NEEDS_MAGIC_MAP_IN_HAND
+
+#define k1_spellKindPotion 1 // @ C1_SPELL_KIND_POTION
+#define k2_spellKindProjectile 2 // @ C2_SPELL_KIND_PROJECTILE
+#define k3_spellKindOther 3 // @ C3_SPELL_KIND_OTHER
+#define k4_spellKindMagicMap 4 // @ C4_SPELL_KIND_MAGIC_MAP
+
+#define k4_spellType_projectileOpenDoor 4 // @ C4_SPELL_TYPE_PROJECTILE_OPEN_DOOR
+#define k0_spellType_otherLight 0 // @ C0_SPELL_TYPE_OTHER_LIGHT
+#define k1_spellType_otherDarkness 1 // @ C1_SPELL_TYPE_OTHER_DARKNESS
+#define k2_spellType_otherThievesEye 2 // @ C2_SPELL_TYPE_OTHER_THIEVES_EYE
+#define k3_spellType_otherInvisibility 3 // @ C3_SPELL_TYPE_OTHER_INVISIBILITY
+#define k4_spellType_otherPartyShield 4 // @ C4_SPELL_TYPE_OTHER_PARTY_SHIELD
+#define k5_spellType_otherMagicTorch 5 // @ C5_SPELL_TYPE_OTHER_MAGIC_TORCH
+#define k6_spellType_otherFootprints 6 // @ C6_SPELL_TYPE_OTHER_FOOTPRINTS
+#define k7_spellType_otherZokathra 7 // @ C7_SPELL_TYPE_OTHER_ZOKATHRA
+#define k8_spellType_otherFireshield 8 // @ C8_SPELL_TYPE_OTHER_FIRESHIELD
+#define k0_spellType_magicMap0 0 // @ C0_SPELL_TYPE_MAGIC_MAP
+#define k1_spellType_magicMap1 1 // @ C1_SPELL_TYPE_MAGIC_MAP
+#define k2_spellType_magicMap2 2 // @ C2_SPELL_TYPE_MAGIC_MAP
+#define k3_spellType_magicMap3 3 // @ C3_SPELL_TYPE_MAGIC_MAP
+
class Skill {
public:
int16 _temporaryExperience;
@@ -397,18 +430,18 @@ public:
void setSkillExp(ChampionSkill skill, int32 val) { _skills[skill]._experience = val; }
void setSkillTempExp(ChampionSkill skill, int16 val) { _skills[skill]._temporaryExperience= val; }
- byte& getStatistic(ChampionStatisticType type, ChampionStatisticValue valType) { return _statistics[type][valType]; }
- void setStatistic(ChampionStatisticType type, ChampionStatisticValue valType, byte newVal) { _statistics[type][valType] = newVal; }
+ byte& getStatistic(ChampionStatType type, ChampionStatValue valType) { return _statistics[type][valType]; }
+ void setStatistic(ChampionStatType type, ChampionStatValue valType, byte newVal) { _statistics[type][valType] = newVal; }
uint16 getAttributes() { return _attributes; }
uint16 getAttributes(ChampionAttribute flag) { return _attributes & flag; }
void setAttributeFlag(ChampionAttribute flag, bool value);
- void clearAttributes(ChampionAttribute attribute = kDMChampionAttributNone) { _attributes = attribute; }
+ void clearAttributes(ChampionAttribute attribute = kDMAttributNone) { _attributes = attribute; }
uint16 getWounds() { return _wounds; }
void setWoundsFlag(ChampionWound flag, bool value);
uint16 getWoundsFlag(ChampionWound wound) { return _wounds & wound; }
- void clearWounds() { _wounds = kDMChampionWoundNone; }
+ void clearWounds() { _wounds = kDMWoundNone; }
void resetSkillsToZero() {
for (int16 i = 0; i < 20; ++i)
_skills[i].resetToZero();
@@ -417,40 +450,6 @@ public:
}; // @ CHAMPION_INCLUDING_PORTRAIT
-#define k0x0000_maskDoNotUseSharpDefense 0x0000 // @ MASK0x0000_DO_NOT_USE_SHARP_DEFENSE
-#define k0x8000_maskUseSharpDefense 0x8000 // @ MASK0x8000_USE_SHARP_DEFENSE
-
-#define k0x8000_mergeCycles 0x8000 // @ MASK0x8000_MERGE_CYCLES
-
-#define k0_spellCastFailure 0 // @ C0_SPELL_CAST_FAILURE
-#define k1_spellCastSuccess 1 // @ C1_SPELL_CAST_SUCCESS
-#define k3_spellCastFailureNeedsFlask 3 // @ C3_SPELL_CAST_FAILURE_NEEDS_FLASK
-
-#define k0_failureNeedsMorePractice 0 // @ C00_FAILURE_NEEDS_MORE_PRACTICE
-#define k1_failureMeaninglessSpell 1 // @ C01_FAILURE_MEANINGLESS_SPELL
-#define k10_failureNeedsFlaskInHand 10 // @ C10_FAILURE_NEEDS_FLASK_IN_HAND
-#define k11_failureNeedsMagicMapInHand 11 // @ C11_FAILURE_NEEDS_MAGIC_MAP_IN_HAND
-
-#define k1_spellKindPotion 1 // @ C1_SPELL_KIND_POTION
-#define k2_spellKindProjectile 2 // @ C2_SPELL_KIND_PROJECTILE
-#define k3_spellKindOther 3 // @ C3_SPELL_KIND_OTHER
-#define k4_spellKindMagicMap 4 // @ C4_SPELL_KIND_MAGIC_MAP
-
-#define k4_spellType_projectileOpenDoor 4 // @ C4_SPELL_TYPE_PROJECTILE_OPEN_DOOR
-#define k0_spellType_otherLight 0 // @ C0_SPELL_TYPE_OTHER_LIGHT
-#define k1_spellType_otherDarkness 1 // @ C1_SPELL_TYPE_OTHER_DARKNESS
-#define k2_spellType_otherThievesEye 2 // @ C2_SPELL_TYPE_OTHER_THIEVES_EYE
-#define k3_spellType_otherInvisibility 3 // @ C3_SPELL_TYPE_OTHER_INVISIBILITY
-#define k4_spellType_otherPartyShield 4 // @ C4_SPELL_TYPE_OTHER_PARTY_SHIELD
-#define k5_spellType_otherMagicTorch 5 // @ C5_SPELL_TYPE_OTHER_MAGIC_TORCH
-#define k6_spellType_otherFootprints 6 // @ C6_SPELL_TYPE_OTHER_FOOTPRINTS
-#define k7_spellType_otherZokathra 7 // @ C7_SPELL_TYPE_OTHER_ZOKATHRA
-#define k8_spellType_otherFireshield 8 // @ C8_SPELL_TYPE_OTHER_FIRESHIELD
-#define k0_spellType_magicMap0 0 // @ C0_SPELL_TYPE_MAGIC_MAP
-#define k1_spellType_magicMap1 1 // @ C1_SPELL_TYPE_MAGIC_MAP
-#define k2_spellType_magicMap2 2 // @ C2_SPELL_TYPE_MAGIC_MAP
-#define k3_spellType_magicMap3 3 // @ C3_SPELL_TYPE_MAGIC_MAP
-
class Spell {
public:
Spell() {}