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author | Bendegúz Nagy | 2016-08-15 11:56:21 +0200 |
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committer | Bendegúz Nagy | 2016-08-26 23:02:22 +0200 |
commit | 3fffb08a408b042d185fd615e2ea826e53b842fd (patch) | |
tree | cf18cd7d3fca14048ac139e33244e55c10c7f20c /engines/dm/dm.cpp | |
parent | c7b353385d08b3c848a59967e769a0eeec837d4e (diff) | |
download | scummvm-rg350-3fffb08a408b042d185fd615e2ea826e53b842fd.tar.gz scummvm-rg350-3fffb08a408b042d185fd615e2ea826e53b842fd.tar.bz2 scummvm-rg350-3fffb08a408b042d185fd615e2ea826e53b842fd.zip |
DM: Add missing localization warnings and query function for language
Diffstat (limited to 'engines/dm/dm.cpp')
-rw-r--r-- | engines/dm/dm.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/engines/dm/dm.cpp b/engines/dm/dm.cpp index 66475dbea4..13c8c63d21 100644 --- a/engines/dm/dm.cpp +++ b/engines/dm/dm.cpp @@ -56,6 +56,7 @@ #include "projexpl.h" #include "dialog.h" #include <graphics/cursorman.h> +#include <advancedDetector.h> namespace DM { void warning(bool repeat, const char* s, ...) { @@ -140,7 +141,7 @@ int16 M38_distance(int16 mapx1, int16 mapy1, int16 mapx2, int16 mapy2) { return ABS(mapx1 - mapx2) + ABS(mapy1 - mapy2); } -DMEngine::DMEngine(OSystem *syst) : Engine(syst), _console(nullptr) { +DMEngine::DMEngine(OSystem *syst, const ADGameDescription *desc) : Engine(syst), _console(nullptr), _gameVersion(desc) { // Do not load data files // Do not initialize graphics here // Do not initialize audio devices here @@ -646,6 +647,7 @@ T0444017: _displayMan->_g578_useByteBoxCoordinates = false; _displayMan->D24_fillScreenBox(restartOuterBox, k12_ColorDarkestGray); _displayMan->D24_fillScreenBox(restartInnerBox, k0_ColorBlack); + // TODO: localization _textMan->f53_printToLogicalScreen(110, 154, k4_ColorCyan, k0_ColorBlack, "RESTART THIS GAME"); curPalette[1] = D03_RGB_PINK; curPalette[4] = D09_RGB_WHITE; @@ -932,4 +934,5 @@ void DMEngine::f445_STARTEND_fuseSequenceUpdate() { The ending animation when Lord Chaos is fused plays too quickly because the execution speed is not limited */ } +Common::Language DMEngine::getGameLanguage() { return _gameVersion->language; } } // End of namespace DM |