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author | Bendegúz Nagy | 2016-07-11 17:06:24 +0200 |
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committer | Bendegúz Nagy | 2016-08-26 23:02:22 +0200 |
commit | 536e9c1bb9e603e420843647a092b50f7668a996 (patch) | |
tree | b6fb84741c0f064978bae45fc6c8dd4a266b6006 /engines/dm/dm.cpp | |
parent | d77ffceff9cc8266c9fea4ab33c90b5c78341ec7 (diff) | |
download | scummvm-rg350-536e9c1bb9e603e420843647a092b50f7668a996.tar.gz scummvm-rg350-536e9c1bb9e603e420843647a092b50f7668a996.tar.bz2 scummvm-rg350-536e9c1bb9e603e420843647a092b50f7668a996.zip |
DM: Add f248_timelineProcessEvent6_squareWall
Diffstat (limited to 'engines/dm/dm.cpp')
-rw-r--r-- | engines/dm/dm.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/dm/dm.cpp b/engines/dm/dm.cpp index 8a49b23e87..932de5a60c 100644 --- a/engines/dm/dm.cpp +++ b/engines/dm/dm.cpp @@ -199,8 +199,8 @@ DMEngine::~DMEngine() { DebugMan.clearAllDebugChannels(); } -void DMEngine::waitMs(uint16 ms) { - _system->delayMillis(ms * 20); +void DMEngine::f22_delay(uint16 verticalBlank) { + _system->delayMillis(verticalBlank * 20); // Google says most Amiga games had a refreshrate of 50 hz } uint16 DMEngine::f30_getScaledProduct(uint16 val, uint16 scale, uint16 vale2) { |