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authorBendegúz Nagy2016-08-18 21:12:36 +0200
committerBendegúz Nagy2016-08-26 23:02:22 +0200
commit5cb1d02972bd13130e6b177dea6e35045ae54055 (patch)
tree0c02803fef31dc2d1d6b31f47af8b4136a618e62 /engines/dm/dm.cpp
parentcefc231968412af089b6957173f9162b9852e94e (diff)
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DM: Fix double load when loading from launcher
Diffstat (limited to 'engines/dm/dm.cpp')
-rw-r--r--engines/dm/dm.cpp13
1 files changed, 7 insertions, 6 deletions
diff --git a/engines/dm/dm.cpp b/engines/dm/dm.cpp
index dc0655bf8f..634ddb51c3 100644
--- a/engines/dm/dm.cpp
+++ b/engines/dm/dm.cpp
@@ -269,7 +269,7 @@ void DMEngine::f463_initializeGame() {
_objectMan->loadObjectNames();
_eventMan->initMouse();
- int16 saveSlot = 1;
+ int16 saveSlot = -1;
do {
// if loading from the launcher
if (ConfMan.hasKey("save_slot")) {
@@ -278,11 +278,12 @@ void DMEngine::f463_initializeGame() {
f441_processEntrance();
if (_engineShouldQuit)
return;
- }
- if (_g298_newGame == k0_modeLoadSavedGame) { // if resume was clicked, bring up ScummVM load screen
- GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"), false);
- saveSlot = dialog->runModalWithCurrentTarget();
- delete dialog;
+
+ if (_g298_newGame == k0_modeLoadSavedGame) { // if resume was clicked, bring up ScummVM load screen
+ GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"), false);
+ saveSlot = dialog->runModalWithCurrentTarget();
+ delete dialog;
+ }
}
} while (f435_loadgame(saveSlot) != k1_LoadgameSuccess);