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authorBendegúz Nagy2016-07-02 23:10:05 +0200
committerBendegúz Nagy2016-08-26 23:02:22 +0200
commitce1c52bceb661fafdd828bb89bdd34563a38124f (patch)
tree95ae9f69140398ebe5c8b700e4c0b809c1d37c34 /engines/dm/dm.cpp
parent883370eb7d0dfdfbc1ef15ed9f0458cdc1423368 (diff)
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DM: Remove blitToScreen overloads
Diffstat (limited to 'engines/dm/dm.cpp')
-rw-r--r--engines/dm/dm.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/engines/dm/dm.cpp b/engines/dm/dm.cpp
index ec455c44f0..f7e9e8fbbd 100644
--- a/engines/dm/dm.cpp
+++ b/engines/dm/dm.cpp
@@ -263,11 +263,14 @@ void DMEngine::gameloop() {
if (!_inventoryMan->_g432_inventoryChampionOrdinal && !_championMan->_g300_partyIsSleeping) {
Box box(0, 224, 0, 126);
- _displayMan->clearScreenBox(k0_ColorBlack, box, g296_DungeonViewport); // dummy code
+ _displayMan->f135_fillBoxBitmap(_displayMan->_g296_bitmapViewport, box, k0_ColorBlack, k112_byteWidthViewport * 2, k136_heightViewport); // dummy code
_displayMan->drawDungeon(_dungeonMan->_g308_partyDir, _dungeonMan->_g306_partyMapX, _dungeonMan->_g307_partyMapY);
}
- // DUMMY CODE: next line
+
+ // DUMMY CODE: next 2 lines
_menuMan->drawMovementArrows();
+ _displayMan->f97_drawViewport(k1_viewportDungeonView);
+
_displayMan->updateScreen();
_system->delayMillis(10);
}