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author | Bendegúz Nagy | 2016-08-18 17:50:56 +0200 |
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committer | Bendegúz Nagy | 2016-08-26 23:02:22 +0200 |
commit | bcb067698efe6e18be02a23eb48499ed8e0e714f (patch) | |
tree | 6a056d32fecbf7ce1fad0f27f45c1f81e083e295 /engines/dm/loadsave.cpp | |
parent | 4442b0b302f107013e88120c69d8cf41aaec0ecc (diff) | |
download | scummvm-rg350-bcb067698efe6e18be02a23eb48499ed8e0e714f.tar.gz scummvm-rg350-bcb067698efe6e18be02a23eb48499ed8e0e714f.tar.bz2 scummvm-rg350-bcb067698efe6e18be02a23eb48499ed8e0e714f.zip |
DM: Add support for loading from launcher
Diffstat (limited to 'engines/dm/loadsave.cpp')
-rw-r--r-- | engines/dm/loadsave.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/dm/loadsave.cpp b/engines/dm/loadsave.cpp index 9eb0e6c601..3b4cd8070d 100644 --- a/engines/dm/loadsave.cpp +++ b/engines/dm/loadsave.cpp @@ -375,7 +375,7 @@ void DMEngine::writeSaveGameHeader(Common::OutSaveFile* out, const Common::Strin } -bool DMEngine::readSaveGameHeader(Common::InSaveFile* in, SaveGameHeader* header) { +bool readSaveGameHeader(Common::InSaveFile* in, SaveGameHeader* header) { uint32 id = in->readUint32BE(); // Check if it's a valid ScummVM savegame |