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| author | Strangerke | 2016-08-23 23:36:18 +0200 | 
|---|---|---|
| committer | Bendegúz Nagy | 2016-08-26 23:02:22 +0200 | 
| commit | e728cb706eadc8ea31b2df0e3bc6b53c96994a5d (patch) | |
| tree | 807ef84f4527d113a198696971bce77af6d56e28 /engines/dm/loadsave.cpp | |
| parent | 0229a10df0cc35a104ff2f9a7ff5a54674c01aad (diff) | |
| download | scummvm-rg350-e728cb706eadc8ea31b2df0e3bc6b53c96994a5d.tar.gz scummvm-rg350-e728cb706eadc8ea31b2df0e3bc6b53c96994a5d.tar.bz2 scummvm-rg350-e728cb706eadc8ea31b2df0e3bc6b53c96994a5d.zip | |
DM: Rename functions of DMEngine and DialogMan
Diffstat (limited to 'engines/dm/loadsave.cpp')
| -rw-r--r-- | engines/dm/loadsave.cpp | 74 | 
1 files changed, 37 insertions, 37 deletions
| diff --git a/engines/dm/loadsave.cpp b/engines/dm/loadsave.cpp index a3910a908c..ceaf79e68b 100644 --- a/engines/dm/loadsave.cpp +++ b/engines/dm/loadsave.cpp @@ -43,8 +43,8 @@  namespace DM { -LoadgameResponse DMEngine::f435_loadgame(int16 slot) { -	if (slot == -1 && _g298_newGame == k0_modeLoadSavedGame) +LoadgameResponse DMEngine::loadgame(int16 slot) { +	if (slot == -1 && _newGameFl == k0_modeLoadSavedGame)  		return kM1_LoadgameFailure;  	bool L1366_B_FadePalette = true; @@ -62,18 +62,18 @@ LoadgameResponse DMEngine::f435_loadgame(int16 slot) {  		uint16 _dungeonId;  	} dmSaveHeader; -	if (!_g298_newGame) { +	if (!_newGameFl) {  		fileName = getSavefileName(slot);  		saveFileManager = _system->getSavefileManager();  		file = saveFileManager->openForLoading(fileName);  	} -	if (_g298_newGame) { +	if (_newGameFl) {  		//L1366_B_FadePalette = !F0428_DIALOG_RequireGameDiskInDrive_NoDialogDrawn(C0_DO_NOT_FORCE_DIALOG_DM_CSB, true); -		_g524_restartGameAllowed = false; +		_restartGameAllowed = false;  		_championMan->_partyChampionCount = 0;  		_championMan->_leaderHandObject = Thing::_none; -		_g525_gameId = ((int32)getRandomNumber(65536)) * getRandomNumber(65536); +		_gameId = ((int32)getRandomNumber(65536)) * getRandomNumber(65536);  	} else {  		SaveGameHeader header;  		readSaveGameHeader(file, &header); @@ -88,9 +88,9 @@ LoadgameResponse DMEngine::f435_loadgame(int16 slot) {  		dmSaveHeader._gameId = file->readSint32BE();  		dmSaveHeader._dungeonId = file->readUint16BE(); -		_g525_gameId = dmSaveHeader._gameId; +		_gameId = dmSaveHeader._gameId; -		_g313_gameTime = file->readSint32BE(); +		_gameTime = file->readSint32BE();  		// G0349_ul_LastRandomNumber = L1371_s_GlobalData.LastRandomNumber;  		_championMan->_partyChampionCount = file->readUint16BE();  		_dungeonMan->_g306_partyMapX = file->readSint16BE(); @@ -105,12 +105,12 @@ LoadgameResponse DMEngine::f435_loadgame(int16 slot) {  		_groupMan->_g377_currActiveGroupCount = file->readUint16BE();  		_projexpl->_g361_lastCreatureAttackTime = file->readSint32BE();  		_projexpl->_g362_lastPartyMovementTime = file->readSint32BE(); -		_g310_disabledMovementTicks = file->readSint16BE(); -		_g311_projectileDisableMovementTicks = file->readSint16BE(); -		_g312_lastProjectileDisabledMovementDirection = file->readSint16BE(); +		_disabledMovementTicks = file->readSint16BE(); +		_projectileDisableMovementTicks = file->readSint16BE(); +		_lastProjectileDisabledMovementDirection = file->readSint16BE();  		_championMan->_leaderHandObject = Thing(file->readUint16BE());  		_groupMan->_g376_maxActiveGroupCount = file->readUint16BE(); -		if (!_g523_restartGameRequest) { +		if (!_restartGameRequest) {  			_timeline->f233_initTimeline();  			_groupMan->f196_initActiveGroups();  		} @@ -128,31 +128,31 @@ LoadgameResponse DMEngine::f435_loadgame(int16 slot) {  	_dungeonMan->f434_loadDungeonFile(file);  	delete file; -	if (_g298_newGame) { +	if (_newGameFl) {  		_timeline->f233_initTimeline();  		_groupMan->f196_initActiveGroups();  		if (L1366_B_FadePalette) {  			_displayMan->f436_STARTEND_FadeToPalette(_displayMan->_g345_aui_BlankBuffer); -			f22_delay(1); +			delay(1);  			_displayMan->fillScreen(k0_ColorBlack);  			_displayMan->f436_STARTEND_FadeToPalette(_displayMan->_g347_paletteTopAndBottomScreen);  		}  	} else { -		_g526_dungeonId = dmSaveHeader._dungeonId; +		_dungeonId = dmSaveHeader._dungeonId; -		_g524_restartGameAllowed = true; +		_restartGameAllowed = true;  		switch (getGameLanguage()) { // localized  		default:  		case Common::EN_ANY: -			_dialog->f427_dialogDraw(nullptr, "LOADING GAME . . .", nullptr, nullptr, nullptr, nullptr, true, true, true); +			_dialog->dialogDraw(nullptr, "LOADING GAME . . .", nullptr, nullptr, nullptr, nullptr, true, true, true);  			break;  		case Common::DE_DEU: -			_dialog->f427_dialogDraw(nullptr, "SPIEL WIRD GELADEN . . .", nullptr, nullptr, nullptr, nullptr, true, true, true); +			_dialog->dialogDraw(nullptr, "SPIEL WIRD GELADEN . . .", nullptr, nullptr, nullptr, nullptr, true, true, true);  			break;  		case Common::FR_FRA: -			_dialog->f427_dialogDraw(nullptr, "CHARGEMENT DU JEU . . .", nullptr, nullptr, nullptr, nullptr, true, true, true); +			_dialog->dialogDraw(nullptr, "CHARGEMENT DU JEU . . .", nullptr, nullptr, nullptr, nullptr, true, true, true);  			break;  		} @@ -163,20 +163,20 @@ LoadgameResponse DMEngine::f435_loadgame(int16 slot) {  } -void DMEngine::f433_processCommand140_saveGame() { +void DMEngine::saveGame() {  	_menuMan->f456_drawDisabledMenu();  	_eventMan->f78_showMouse();  	switch (getGameLanguage()) { // localized  	default:  	case Common::EN_ANY: -		_dialog->f427_dialogDraw(nullptr, nullptr, "SAVE AND PLAY", "SAVE AND QUIT", "CANCEL", "LOAD", false, false, false); +		_dialog->dialogDraw(nullptr, nullptr, "SAVE AND PLAY", "SAVE AND QUIT", "CANCEL", "LOAD", false, false, false);  		break;  	case Common::DE_DEU: -		_dialog->f427_dialogDraw(nullptr, nullptr, "SICHERN/SPIEL", "SICHERN/ENDEN", "WIDERRUFEN", "LOAD", false, false, false); +		_dialog->dialogDraw(nullptr, nullptr, "SICHERN/SPIEL", "SICHERN/ENDEN", "WIDERRUFEN", "LOAD", false, false, false);  		break;  	case Common::FR_FRA: -		_dialog->f427_dialogDraw(nullptr, nullptr, "GARDER/JOUER", "GARDER/SORTIR", "ANNULLER", "LOAD", false, false, false); +		_dialog->dialogDraw(nullptr, nullptr, "GARDER/JOUER", "GARDER/SORTIR", "ANNULLER", "LOAD", false, false, false);  		break;  	} @@ -187,7 +187,7 @@ void DMEngine::f433_processCommand140_saveGame() {  		kLoad = 4  	}; -	SaveAndPlayChoice saveAndPlayChoice = (SaveAndPlayChoice)_dialog->f424_dialogGetChoice(4, k0_DIALOG_SET_VIEWPORT, 0, k0_DIALOG_CHOICE_NONE); +	SaveAndPlayChoice saveAndPlayChoice = (SaveAndPlayChoice)_dialog->getChoice(4, k0_DIALOG_SET_VIEWPORT, 0, k0_DIALOG_CHOICE_NONE);  	if (saveAndPlayChoice == kLoad) {  		GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"), false); @@ -212,13 +212,13 @@ void DMEngine::f433_processCommand140_saveGame() {  			switch (getGameLanguage()) { // localized  			default:  			case Common::EN_ANY: -				_dialog->f427_dialogDraw(nullptr, "SAVING GAME . . .", nullptr, nullptr, nullptr, nullptr, false, false, false); +				_dialog->dialogDraw(nullptr, "SAVING GAME . . .", nullptr, nullptr, nullptr, nullptr, false, false, false);  				break;  			case Common::DE_DEU: -				_dialog->f427_dialogDraw(nullptr, "SPIEL WIRD GESICHERT . . .", nullptr, nullptr, nullptr, nullptr, false, false, false); +				_dialog->dialogDraw(nullptr, "SPIEL WIRD GESICHERT . . .", nullptr, nullptr, nullptr, nullptr, false, false, false);  				break;  			case Common::FR_FRA: -				_dialog->f427_dialogDraw(nullptr, "UN MOMENT A SAUVEGARDER DU JEU...", nullptr, nullptr, nullptr, nullptr, false, false, false); +				_dialog->dialogDraw(nullptr, "UN MOMENT A SAUVEGARDER DU JEU...", nullptr, nullptr, nullptr, nullptr, false, false, false);  				break;  			} @@ -229,8 +229,8 @@ void DMEngine::f433_processCommand140_saveGame() {  			}  			if (!writeCompleteSaveFile(saveSlot, saveDescription, saveAndPlayChoice)) { -				_dialog->f427_dialogDraw(nullptr, "Unable to open file for saving", "OK", nullptr, nullptr, nullptr, false, false, false); -				_dialog->f424_dialogGetChoice(1, k0_DIALOG_SET_VIEWPORT, 0, k0_DIALOG_CHOICE_NONE); +				_dialog->dialogDraw(nullptr, "Unable to open file for saving", "OK", nullptr, nullptr, nullptr, false, false, false); +				_dialog->getChoice(1, k0_DIALOG_SET_VIEWPORT, 0, k0_DIALOG_CHOICE_NONE);  			}  			if (!_championMan->_leaderEmptyHanded) { @@ -243,10 +243,10 @@ void DMEngine::f433_processCommand140_saveGame() {  	if (saveAndPlayChoice == kSaveAndQuit) {  		_eventMan->f77_hideMouse(); -		f444_endGame(false); +		endGame(false);  	} -	_g524_restartGameAllowed = true; +	_restartGameAllowed = true;  	_menuMan->f457_drawEnabledMenus();  	_eventMan->f77_hideMouse();  } @@ -302,11 +302,11 @@ bool DMEngine::writeCompleteSaveFile(int16 saveSlot, Common::String& saveDescrip  	file->writeSint32BE(1); // save version  	file->writeSint32BE(_gameVersion->_origSaveFormatToWrite);  	file->writeSint32BE(_gameVersion->_origPlatformToWrite); -	file->writeSint32BE(_g525_gameId); -	file->writeUint16BE(_g526_dungeonId); +	file->writeSint32BE(_gameId); +	file->writeUint16BE(_dungeonId);  	// write C0_SAVE_PART_GLOBAL_DATA part -	file->writeSint32BE(_g313_gameTime); +	file->writeSint32BE(_gameTime);  	//L1348_s_GlobalData.LastRandomNumber = G0349_ul_LastRandomNumber;  	file->writeUint16BE(_championMan->_partyChampionCount);  	file->writeSint16BE(_dungeonMan->_g306_partyMapX); @@ -321,9 +321,9 @@ bool DMEngine::writeCompleteSaveFile(int16 saveSlot, Common::String& saveDescrip  	file->writeUint16BE(_groupMan->_g377_currActiveGroupCount);  	file->writeSint32BE(_projexpl->_g361_lastCreatureAttackTime);  	file->writeSint32BE(_projexpl->_g362_lastPartyMovementTime); -	file->writeSint16BE(_g310_disabledMovementTicks); -	file->writeSint16BE(_g311_projectileDisableMovementTicks); -	file->writeSint16BE(_g312_lastProjectileDisabledMovementDirection); +	file->writeSint16BE(_disabledMovementTicks); +	file->writeSint16BE(_projectileDisableMovementTicks); +	file->writeSint16BE(_lastProjectileDisabledMovementDirection);  	file->writeUint16BE(_championMan->_leaderHandObject.toUint16());  	file->writeUint16BE(_groupMan->_g376_maxActiveGroupCount); | 
