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author | Strangerke | 2016-08-23 23:36:18 +0200 |
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committer | Bendegúz Nagy | 2016-08-26 23:02:22 +0200 |
commit | e728cb706eadc8ea31b2df0e3bc6b53c96994a5d (patch) | |
tree | 807ef84f4527d113a198696971bce77af6d56e28 /engines/dm/loadsave.cpp | |
parent | 0229a10df0cc35a104ff2f9a7ff5a54674c01aad (diff) | |
download | scummvm-rg350-e728cb706eadc8ea31b2df0e3bc6b53c96994a5d.tar.gz scummvm-rg350-e728cb706eadc8ea31b2df0e3bc6b53c96994a5d.tar.bz2 scummvm-rg350-e728cb706eadc8ea31b2df0e3bc6b53c96994a5d.zip |
DM: Rename functions of DMEngine and DialogMan
Diffstat (limited to 'engines/dm/loadsave.cpp')
-rw-r--r-- | engines/dm/loadsave.cpp | 74 |
1 files changed, 37 insertions, 37 deletions
diff --git a/engines/dm/loadsave.cpp b/engines/dm/loadsave.cpp index a3910a908c..ceaf79e68b 100644 --- a/engines/dm/loadsave.cpp +++ b/engines/dm/loadsave.cpp @@ -43,8 +43,8 @@ namespace DM { -LoadgameResponse DMEngine::f435_loadgame(int16 slot) { - if (slot == -1 && _g298_newGame == k0_modeLoadSavedGame) +LoadgameResponse DMEngine::loadgame(int16 slot) { + if (slot == -1 && _newGameFl == k0_modeLoadSavedGame) return kM1_LoadgameFailure; bool L1366_B_FadePalette = true; @@ -62,18 +62,18 @@ LoadgameResponse DMEngine::f435_loadgame(int16 slot) { uint16 _dungeonId; } dmSaveHeader; - if (!_g298_newGame) { + if (!_newGameFl) { fileName = getSavefileName(slot); saveFileManager = _system->getSavefileManager(); file = saveFileManager->openForLoading(fileName); } - if (_g298_newGame) { + if (_newGameFl) { //L1366_B_FadePalette = !F0428_DIALOG_RequireGameDiskInDrive_NoDialogDrawn(C0_DO_NOT_FORCE_DIALOG_DM_CSB, true); - _g524_restartGameAllowed = false; + _restartGameAllowed = false; _championMan->_partyChampionCount = 0; _championMan->_leaderHandObject = Thing::_none; - _g525_gameId = ((int32)getRandomNumber(65536)) * getRandomNumber(65536); + _gameId = ((int32)getRandomNumber(65536)) * getRandomNumber(65536); } else { SaveGameHeader header; readSaveGameHeader(file, &header); @@ -88,9 +88,9 @@ LoadgameResponse DMEngine::f435_loadgame(int16 slot) { dmSaveHeader._gameId = file->readSint32BE(); dmSaveHeader._dungeonId = file->readUint16BE(); - _g525_gameId = dmSaveHeader._gameId; + _gameId = dmSaveHeader._gameId; - _g313_gameTime = file->readSint32BE(); + _gameTime = file->readSint32BE(); // G0349_ul_LastRandomNumber = L1371_s_GlobalData.LastRandomNumber; _championMan->_partyChampionCount = file->readUint16BE(); _dungeonMan->_g306_partyMapX = file->readSint16BE(); @@ -105,12 +105,12 @@ LoadgameResponse DMEngine::f435_loadgame(int16 slot) { _groupMan->_g377_currActiveGroupCount = file->readUint16BE(); _projexpl->_g361_lastCreatureAttackTime = file->readSint32BE(); _projexpl->_g362_lastPartyMovementTime = file->readSint32BE(); - _g310_disabledMovementTicks = file->readSint16BE(); - _g311_projectileDisableMovementTicks = file->readSint16BE(); - _g312_lastProjectileDisabledMovementDirection = file->readSint16BE(); + _disabledMovementTicks = file->readSint16BE(); + _projectileDisableMovementTicks = file->readSint16BE(); + _lastProjectileDisabledMovementDirection = file->readSint16BE(); _championMan->_leaderHandObject = Thing(file->readUint16BE()); _groupMan->_g376_maxActiveGroupCount = file->readUint16BE(); - if (!_g523_restartGameRequest) { + if (!_restartGameRequest) { _timeline->f233_initTimeline(); _groupMan->f196_initActiveGroups(); } @@ -128,31 +128,31 @@ LoadgameResponse DMEngine::f435_loadgame(int16 slot) { _dungeonMan->f434_loadDungeonFile(file); delete file; - if (_g298_newGame) { + if (_newGameFl) { _timeline->f233_initTimeline(); _groupMan->f196_initActiveGroups(); if (L1366_B_FadePalette) { _displayMan->f436_STARTEND_FadeToPalette(_displayMan->_g345_aui_BlankBuffer); - f22_delay(1); + delay(1); _displayMan->fillScreen(k0_ColorBlack); _displayMan->f436_STARTEND_FadeToPalette(_displayMan->_g347_paletteTopAndBottomScreen); } } else { - _g526_dungeonId = dmSaveHeader._dungeonId; + _dungeonId = dmSaveHeader._dungeonId; - _g524_restartGameAllowed = true; + _restartGameAllowed = true; switch (getGameLanguage()) { // localized default: case Common::EN_ANY: - _dialog->f427_dialogDraw(nullptr, "LOADING GAME . . .", nullptr, nullptr, nullptr, nullptr, true, true, true); + _dialog->dialogDraw(nullptr, "LOADING GAME . . .", nullptr, nullptr, nullptr, nullptr, true, true, true); break; case Common::DE_DEU: - _dialog->f427_dialogDraw(nullptr, "SPIEL WIRD GELADEN . . .", nullptr, nullptr, nullptr, nullptr, true, true, true); + _dialog->dialogDraw(nullptr, "SPIEL WIRD GELADEN . . .", nullptr, nullptr, nullptr, nullptr, true, true, true); break; case Common::FR_FRA: - _dialog->f427_dialogDraw(nullptr, "CHARGEMENT DU JEU . . .", nullptr, nullptr, nullptr, nullptr, true, true, true); + _dialog->dialogDraw(nullptr, "CHARGEMENT DU JEU . . .", nullptr, nullptr, nullptr, nullptr, true, true, true); break; } @@ -163,20 +163,20 @@ LoadgameResponse DMEngine::f435_loadgame(int16 slot) { } -void DMEngine::f433_processCommand140_saveGame() { +void DMEngine::saveGame() { _menuMan->f456_drawDisabledMenu(); _eventMan->f78_showMouse(); switch (getGameLanguage()) { // localized default: case Common::EN_ANY: - _dialog->f427_dialogDraw(nullptr, nullptr, "SAVE AND PLAY", "SAVE AND QUIT", "CANCEL", "LOAD", false, false, false); + _dialog->dialogDraw(nullptr, nullptr, "SAVE AND PLAY", "SAVE AND QUIT", "CANCEL", "LOAD", false, false, false); break; case Common::DE_DEU: - _dialog->f427_dialogDraw(nullptr, nullptr, "SICHERN/SPIEL", "SICHERN/ENDEN", "WIDERRUFEN", "LOAD", false, false, false); + _dialog->dialogDraw(nullptr, nullptr, "SICHERN/SPIEL", "SICHERN/ENDEN", "WIDERRUFEN", "LOAD", false, false, false); break; case Common::FR_FRA: - _dialog->f427_dialogDraw(nullptr, nullptr, "GARDER/JOUER", "GARDER/SORTIR", "ANNULLER", "LOAD", false, false, false); + _dialog->dialogDraw(nullptr, nullptr, "GARDER/JOUER", "GARDER/SORTIR", "ANNULLER", "LOAD", false, false, false); break; } @@ -187,7 +187,7 @@ void DMEngine::f433_processCommand140_saveGame() { kLoad = 4 }; - SaveAndPlayChoice saveAndPlayChoice = (SaveAndPlayChoice)_dialog->f424_dialogGetChoice(4, k0_DIALOG_SET_VIEWPORT, 0, k0_DIALOG_CHOICE_NONE); + SaveAndPlayChoice saveAndPlayChoice = (SaveAndPlayChoice)_dialog->getChoice(4, k0_DIALOG_SET_VIEWPORT, 0, k0_DIALOG_CHOICE_NONE); if (saveAndPlayChoice == kLoad) { GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"), false); @@ -212,13 +212,13 @@ void DMEngine::f433_processCommand140_saveGame() { switch (getGameLanguage()) { // localized default: case Common::EN_ANY: - _dialog->f427_dialogDraw(nullptr, "SAVING GAME . . .", nullptr, nullptr, nullptr, nullptr, false, false, false); + _dialog->dialogDraw(nullptr, "SAVING GAME . . .", nullptr, nullptr, nullptr, nullptr, false, false, false); break; case Common::DE_DEU: - _dialog->f427_dialogDraw(nullptr, "SPIEL WIRD GESICHERT . . .", nullptr, nullptr, nullptr, nullptr, false, false, false); + _dialog->dialogDraw(nullptr, "SPIEL WIRD GESICHERT . . .", nullptr, nullptr, nullptr, nullptr, false, false, false); break; case Common::FR_FRA: - _dialog->f427_dialogDraw(nullptr, "UN MOMENT A SAUVEGARDER DU JEU...", nullptr, nullptr, nullptr, nullptr, false, false, false); + _dialog->dialogDraw(nullptr, "UN MOMENT A SAUVEGARDER DU JEU...", nullptr, nullptr, nullptr, nullptr, false, false, false); break; } @@ -229,8 +229,8 @@ void DMEngine::f433_processCommand140_saveGame() { } if (!writeCompleteSaveFile(saveSlot, saveDescription, saveAndPlayChoice)) { - _dialog->f427_dialogDraw(nullptr, "Unable to open file for saving", "OK", nullptr, nullptr, nullptr, false, false, false); - _dialog->f424_dialogGetChoice(1, k0_DIALOG_SET_VIEWPORT, 0, k0_DIALOG_CHOICE_NONE); + _dialog->dialogDraw(nullptr, "Unable to open file for saving", "OK", nullptr, nullptr, nullptr, false, false, false); + _dialog->getChoice(1, k0_DIALOG_SET_VIEWPORT, 0, k0_DIALOG_CHOICE_NONE); } if (!_championMan->_leaderEmptyHanded) { @@ -243,10 +243,10 @@ void DMEngine::f433_processCommand140_saveGame() { if (saveAndPlayChoice == kSaveAndQuit) { _eventMan->f77_hideMouse(); - f444_endGame(false); + endGame(false); } - _g524_restartGameAllowed = true; + _restartGameAllowed = true; _menuMan->f457_drawEnabledMenus(); _eventMan->f77_hideMouse(); } @@ -302,11 +302,11 @@ bool DMEngine::writeCompleteSaveFile(int16 saveSlot, Common::String& saveDescrip file->writeSint32BE(1); // save version file->writeSint32BE(_gameVersion->_origSaveFormatToWrite); file->writeSint32BE(_gameVersion->_origPlatformToWrite); - file->writeSint32BE(_g525_gameId); - file->writeUint16BE(_g526_dungeonId); + file->writeSint32BE(_gameId); + file->writeUint16BE(_dungeonId); // write C0_SAVE_PART_GLOBAL_DATA part - file->writeSint32BE(_g313_gameTime); + file->writeSint32BE(_gameTime); //L1348_s_GlobalData.LastRandomNumber = G0349_ul_LastRandomNumber; file->writeUint16BE(_championMan->_partyChampionCount); file->writeSint16BE(_dungeonMan->_g306_partyMapX); @@ -321,9 +321,9 @@ bool DMEngine::writeCompleteSaveFile(int16 saveSlot, Common::String& saveDescrip file->writeUint16BE(_groupMan->_g377_currActiveGroupCount); file->writeSint32BE(_projexpl->_g361_lastCreatureAttackTime); file->writeSint32BE(_projexpl->_g362_lastPartyMovementTime); - file->writeSint16BE(_g310_disabledMovementTicks); - file->writeSint16BE(_g311_projectileDisableMovementTicks); - file->writeSint16BE(_g312_lastProjectileDisabledMovementDirection); + file->writeSint16BE(_disabledMovementTicks); + file->writeSint16BE(_projectileDisableMovementTicks); + file->writeSint16BE(_lastProjectileDisabledMovementDirection); file->writeUint16BE(_championMan->_leaderHandObject.toUint16()); file->writeUint16BE(_groupMan->_g376_maxActiveGroupCount); |