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author | Strangerke | 2016-09-10 14:31:49 +0200 |
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committer | Strangerke | 2016-09-10 14:31:49 +0200 |
commit | d2b0829476e6e045a1d322b94bde64b0fcb87234 (patch) | |
tree | 7b82955f942230da9a5fa6c1d233d8e519fe1ee8 /engines/dm/menus.cpp | |
parent | d588e15dad218c4b797a16cf694a954e4d5b35b7 (diff) | |
download | scummvm-rg350-d2b0829476e6e045a1d322b94bde64b0fcb87234.tar.gz scummvm-rg350-d2b0829476e6e045a1d322b94bde64b0fcb87234.tar.bz2 scummvm-rg350-d2b0829476e6e045a1d322b94bde64b0fcb87234.zip |
DM: Change constants into enums in champion.h, renaming
Diffstat (limited to 'engines/dm/menus.cpp')
-rw-r--r-- | engines/dm/menus.cpp | 140 |
1 files changed, 71 insertions, 69 deletions
diff --git a/engines/dm/menus.cpp b/engines/dm/menus.cpp index 5da7321659..3454379fae 100644 --- a/engines/dm/menus.cpp +++ b/engines/dm/menus.cpp @@ -311,9 +311,9 @@ void MenuMan::drawActionArea() { drawActionIcon((ChampionIndex)champIndex); } else if (champMan._actingChampionOrdinal) { Box box = _boxActionArea3ActionMenu; - if (_actionList._actionIndices[2] == k255_ChampionActionNone) + if (_actionList._actionIndices[2] == kDMActionNone) box = _boxActionArea2ActionMenu; - if (_actionList._actionIndices[1] == k255_ChampionActionNone) + if (_actionList._actionIndices[1] == kDMActionNone) box = _boxActionArea1ActionMenu; dispMan.blitToScreen(_vm->_displayMan->getNativeBitmapOrGraphic(k10_MenuActionAreaIndice), &box, k48_byteWidth, kM1_ColorNoTransparency, 45); @@ -342,7 +342,7 @@ const char *MenuMan::getActionName(ChampionAction actionIndex) { "BRANDISH", "THROW", "FUSE" }; - return (actionIndex == k255_ChampionActionNone) ? "" : championActionNames[actionIndex]; + return (actionIndex == kDMActionNone) ? "" : championActionNames[actionIndex]; } void MenuMan::drawSpellAreaControls(ChampionIndex champIndex) { @@ -509,12 +509,12 @@ int16 MenuMan::getClickOnSpellCastResult() { _vm->_eventMan->highlightBoxDisable(); int16 spellCastResult = getChampionSpellCastResult(_vm->_championMan->_magicCasterChampionIndex); - if (spellCastResult != k3_spellCastFailureNeedsFlask) { + if (spellCastResult != kDMSpellCastFailureNeedsFlask) { casterChampion->_symbols[0] = '\0'; drawAvailableSymbols(casterChampion->_symbolStep = 0); drawChampionSymbols(casterChampion); } else - spellCastResult = k0_spellCastFailure; + spellCastResult = kDMSpellCastFailure; _vm->_eventMan->hideMouse(); return spellCastResult; @@ -522,16 +522,16 @@ int16 MenuMan::getClickOnSpellCastResult() { int16 MenuMan::getChampionSpellCastResult(uint16 champIndex) { if (champIndex >= _vm->_championMan->_partyChampionCount) - return k0_spellCastFailure; + return kDMSpellCastFailure; Champion *curChampion = &_vm->_championMan->_champions[champIndex]; if (!curChampion->_currHealth) - return k0_spellCastFailure; + return kDMSpellCastFailure; Spell *curSpell = getSpellFromSymbols((unsigned char *)curChampion->_symbols); if (!curSpell) { - menusPrintSpellFailureMessage(curChampion, k1_spellCastSuccess, 0); - return k0_spellCastFailure; + menusPrintSpellFailureMessage(curChampion, kDMSpellCastSuccess, 0); + return kDMSpellCastFailure; } int16 powerSymbolOrdinal = curChampion->_symbols[0] - '_'; /* Values 1 to 6 */ uint16 requiredSkillLevel = curSpell->_baseRequiredSkillLevel + powerSymbolOrdinal; @@ -542,8 +542,8 @@ int16 MenuMan::getChampionSpellCastResult(uint16 champIndex) { while (missingSkillLevelCount--) { if (_vm->getRandomNumber(128) > MIN(curChampion->_statistics[kDMStatWisdom][kDMStatCurrent] + 15, 115)) { _vm->_championMan->addSkillExperience(champIndex, curSpell->_skillIndex, experience >> (requiredSkillLevel - skillLevel)); - menusPrintSpellFailureMessage(curChampion, k0_failureNeedsMorePractice, curSpell->_skillIndex); - return k0_spellCastFailure; + menusPrintSpellFailureMessage(curChampion, kDMFailureNeedsMorePractice, curSpell->_skillIndex); + return kDMSpellCastFailure; } } } @@ -552,8 +552,8 @@ int16 MenuMan::getChampionSpellCastResult(uint16 champIndex) { Thing newObject; Potion *newPotion = getEmptyFlaskInHand(curChampion, &newObject); if (!newPotion) { - menusPrintSpellFailureMessage(curChampion, k10_failureNeedsFlaskInHand, 0); - return k3_spellCastFailureNeedsFlask; + menusPrintSpellFailureMessage(curChampion, kDMFailureNeedsFlaskInHand, 0); + return kDMSpellCastFailureNeedsFlask; } uint16 emptyFlaskWeight = _vm->_dungeonMan->getObjectWeight(newObject); newPotion->setType((PotionType)curSpell->getType()); @@ -682,7 +682,7 @@ int16 MenuMan::getChampionSpellCastResult(uint16 champIndex) { } _vm->_championMan->addSkillExperience(champIndex, curSpell->_skillIndex, experience); _vm->_championMan->disableAction(champIndex, curSpell->getDuration()); - return k1_spellCastSuccess; + return kDMSpellCastSuccess; } Spell *MenuMan::getSpellFromSymbols(byte *symbols) { @@ -765,7 +765,7 @@ void MenuMan::menusPrintSpellFailureMessage(Champion *champ, uint16 failureType, const char *message = nullptr; switch (failureType) { - case k0_failureNeedsMorePractice: + case kDMFailureNeedsMorePractice: _vm->_textMan->printMessage(k4_ColorCyan, messages[0]); _vm->_textMan->printMessage(k4_ColorCyan, _vm->_championMan->_baseSkillName[skillIndex]); if (_vm->getGameLanguage() != Common::FR_FRA || skillIndex == kDMSkillWizard) @@ -774,12 +774,14 @@ void MenuMan::menusPrintSpellFailureMessage(Champion *champ, uint16 failureType, message = messages[4]; break; - case k1_failureMeaninglessSpell: + case kDMFailureMeaninglessSpell: message = messages[2]; break; - case k10_failureNeedsFlaskInHand: + case kDMFailureNeedsFlaskInHand: message = messages[3]; break; + default: + break; } _vm->_textMan->printMessage(k4_ColorCyan, message); } @@ -918,7 +920,7 @@ void MenuMan::deleteChampionSymbol() { bool MenuMan::didClickTriggerAction(int16 actionListIndex) { bool retVal = false; - if (!_vm->_championMan->_actingChampionOrdinal || (actionListIndex != -1 && (_actionList._actionIndices[actionListIndex] == k255_ChampionActionNone))) + if (!_vm->_championMan->_actingChampionOrdinal || (actionListIndex != -1 && (_actionList._actionIndices[actionListIndex] == kDMActionNone))) return retVal; uint16 championIndex = _vm->ordinalToIndex(_vm->_championMan->_actingChampionOrdinal); @@ -1063,32 +1065,32 @@ bool MenuMan::isActionPerformed(uint16 champIndex, int16 actionIndex) { Thing explosionThing = Thing::_none; bool actionPerformed = true; switch (actionIndex) { - case k23_ChampionActionLightning: + case kDMActionLightning: kineticEnergy = 180; explosionThing = Thing::_explLightningBolt; setDirectionFl = true; break; - case k21_ChampionActionDispel: + case kDMActionDispel: kineticEnergy = 150; explosionThing = Thing::_explHarmNonMaterial; setDirectionFl = true; break; - case k20_ChampionActionFireball: + case kDMActionFireball: kineticEnergy = 150; explosionThing = Thing::_explFireBall; setDirectionFl = true; break; - case k40_ChampionActionSpit: + case kDMActionSpit: kineticEnergy = 250; explosionThing = Thing::_explFireBall; setDirectionFl = true; break; - case k30_ChampionActionBash: - case k18_ChampionActionHack: - case k19_ChampionActionBerzerk: - case k7_ChampionActionKick: - case k13_ChampionActionSwing: - case k2_ChampionActionChop: + case kDMActionBash: + case kDMActionHack: + case kDMActionBerzerk: + case kDMActionKick: + case kDMActionSwing: + case kDMActionChop: if ((Square(targetSquare).getType() == k4_DoorElemType) && (Square(targetSquare).getDoorState() == k4_doorState_CLOSED)) { _vm->_sound->requestPlay(k16_soundCOMBAT_ATTACK_SKELETON_ANIMATED_ARMOUR_DETH_KNIGHT, _vm->_dungeonMan->_partyMapX, _vm->_dungeonMan->_partyMapY, k1_soundModePlayIfPrioritized); actionDisabledTicks = 6; @@ -1096,37 +1098,37 @@ bool MenuMan::isActionPerformed(uint16 champIndex, int16 actionIndex) { _vm->_sound->requestPlay(k04_soundWOODEN_THUD_ATTACK_TROLIN_ANTMAN_STONE_GOLEM, _vm->_dungeonMan->_partyMapX, _vm->_dungeonMan->_partyMapY, k2_soundModePlayOneTickLater); break; } - case k24_ChampionActionDisrupt: - case k16_ChampionActionJab: - case k17_ChampionActionParry: - case k14_ChampionActionStab_C014: - case k9_ChampionActionStab_C009: - case k31_ChampionActionStun: - case k15_ChampionActionThrust: - case k25_ChampionActionMelee: - case k28_ChampionActionSlash: - case k29_ChampionActionCleave: - case k6_ChampionActionPunch: + case kDMActionDisrupt: + case kDMActionJab: + case kDMActionParry: + case kDMActionStab14: + case kDMActionStab9: + case kDMActionStun: + case kDMActionThrust: + case kDMActionMelee: + case kDMActionSlash: + case kDMActionCleave: + case kDMActionPunch: if (!(actionPerformed = isMeleeActionPerformed(champIndex, curChampion, actionIndex, nextMapX, nextMapY, actionSkillIndex))) { actionExperienceGain >>= 1; actionDisabledTicks >>= 1; } break; - case k22_ChampionActionConfuse: + case kDMActionConfuse: decrementCharges(curChampion); // No break on purpose - case k8_ChampionActionWarCry: - case k37_ChampionActionCalm: - case k41_ChampionActionBrandish: - case k4_ChampionActionBlowHorn: - if (actionIndex == k8_ChampionActionWarCry) + case kDMActionWarCry: + case kDMActionCalm: + case kDMActionBrandish: + case kDMActionBlowHorn: + if (actionIndex == kDMActionWarCry) _vm->_sound->requestPlay(k28_soundWAR_CRY, nextMapX, nextMapY, k0_soundModePlayImmediately); - else if (actionIndex == k4_ChampionActionBlowHorn) + else if (actionIndex == kDMActionBlowHorn) _vm->_sound->requestPlay(k25_soundBLOW_HORN, nextMapX, nextMapY, k0_soundModePlayImmediately); actionPerformed = isGroupFrightenedByAction(champIndex, actionIndex, nextMapX, nextMapY); break; - case k32_ChampionActionShoot: { + case kDMActionShoot: { if (Thing(curChampion->_slots[kDMSlotReadyHand]).getType() != k5_WeaponThingType) { _actionDamage = kM2_damageNoAmmunition; actionExperienceGain = 0; @@ -1163,7 +1165,7 @@ bool MenuMan::isActionPerformed(uint16 champIndex, int16 actionIndex) { _vm->_championMan->championShootProjectile(curChampion, removedObject, weaponInfoActionHand->_kineticEnergy + weaponInfoReadyHand->_kineticEnergy, (weaponInfoActionHand->getShootAttack() + _vm->_championMan->getSkillLevel(champIndex, kDMSkillShoot)) << 1, stepEnergy); } break; - case k5_ChampionActionFlip: { + case kDMActionFlip: { const char *messagesEN[2] = {"IT COMES UP HEADS.", "IT COMES UP TAILS."}; const char *messagesDE[2] = {"DIE KOPFSEITE IST OBEN.", "DIE ZAHL IST OBEN."}; const char *messagesFR[2] = {"C'EST FACE.", "C'EST PILE."}; @@ -1187,16 +1189,16 @@ bool MenuMan::isActionPerformed(uint16 champIndex, int16 actionIndex) { } break; - case k33_ChampionActionSpellshield: - case k34_ChampionActionFireshield: - if (!isPartySpellOrFireShieldSuccessful(curChampion, actionIndex == k33_ChampionActionSpellshield, 280, true)) { + case kDMActionSpellshield: + case kDMActionFireshield: + if (!isPartySpellOrFireShieldSuccessful(curChampion, actionIndex == kDMActionSpellshield, 280, true)) { actionExperienceGain >>= 2; actionDisabledTicks >>= 1; } else decrementCharges(curChampion); break; - case k27_ChampionActionInvoke: + case kDMActionInvoke: kineticEnergy = _vm->getRandomNumber(128) + 100; switch (_vm->getRandomNumber(6)) { case 0: @@ -1215,18 +1217,18 @@ bool MenuMan::isActionPerformed(uint16 champIndex, int16 actionIndex) { setDirectionFl = true; break; - case k35_ChampionActionFluxcage: + case kDMActionFluxcage: setChampionDirectionToPartyDirection(curChampion); _vm->_groupMan->fluxCageAction(nextMapX, nextMapY); break; - case k43_ChampionActionFuse: + case kDMActionFuse: setChampionDirectionToPartyDirection(curChampion); nextMapX = _vm->_dungeonMan->_partyMapX; nextMapY = _vm->_dungeonMan->_partyMapY; nextMapX += _vm->_dirIntoStepCountEast[_vm->_dungeonMan->_partyDir], nextMapY += _vm->_dirIntoStepCountNorth[_vm->_dungeonMan->_partyDir]; _vm->_groupMan->fuseAction(nextMapX, nextMapY); break; - case k36_ChampionActionHeal: { + case kDMActionHeal: { /* CHANGE2_17_IMPROVEMENT Heal action is much more effective Heal cycles occur as long as the champion has missing health and enough mana. Cycle count = Min(Current Mana / 2, Missing health / Min(10, Heal skill level)) Healing amount is Min(Missing health, Min(10, Heal skill level)) * heal cycle count @@ -1254,7 +1256,7 @@ bool MenuMan::isActionPerformed(uint16 champIndex, int16 actionIndex) { } } break; - case k39_ChampionActionWindow: { + case kDMActionWindow: { int16 windowTicks = _vm->getRandomNumber(_vm->_championMan->getSkillLevel(champIndex, actionSkillIndex) + 8) + 5; TimelineEvent newEvent; newEvent._priority = 0; @@ -1265,7 +1267,7 @@ bool MenuMan::isActionPerformed(uint16 champIndex, int16 actionIndex) { decrementCharges(curChampion); } break; - case k10_ChampionActionClimbDown: + case kDMActionClimbDown: nextMapX = _vm->_dungeonMan->_partyMapX; nextMapY = _vm->_dungeonMan->_partyMapY; nextMapX += _vm->_dirIntoStepCountEast[_vm->_dungeonMan->_partyDir]; @@ -1282,7 +1284,7 @@ bool MenuMan::isActionPerformed(uint16 champIndex, int16 actionIndex) { actionDisabledTicks = 0; } break; - case k11_ChampionActionFreezeLife: { + case kDMActionFreezeLife: { int16 freezeTicks; if (weaponInHand->getType() == k42_JunkTypeMagicalBoxBlue) { freezeTicks = 30; @@ -1299,12 +1301,12 @@ bool MenuMan::isActionPerformed(uint16 champIndex, int16 actionIndex) { _vm->_championMan->_party._freezeLifeTicks = MIN(200, _vm->_championMan->_party._freezeLifeTicks + freezeTicks); } break; - case k38_ChampionActionLight: + case kDMActionLight: _vm->_championMan->_party._magicalLightAmount += _vm->_championMan->_lightPowerToLightAmount[2]; createEvent70_light(-2, 2500); decrementCharges(curChampion); break; - case k42_ChampionActionThrow: + case kDMActionThrow: setChampionDirectionToPartyDirection(curChampion); actionPerformed = _vm->_championMan->isObjectThrown(champIndex, kDMSlotActionHand, (curChampion->_cell == returnNextVal(_vm->_dungeonMan->_partyDir)) || (curChampion->_cell == (ViewCell)returnOppositeDir(_vm->_dungeonMan->_partyDir))); if (actionPerformed) @@ -1483,12 +1485,12 @@ bool MenuMan::isMeleeActionPerformed(int16 champIndex, Champion *champ, int16 ac break; } - if ((actionIndex == k24_ChampionActionDisrupt) && !getFlag(_vm->_dungeonMan->getCreatureAttributes(_actionTargetGroupThing), k0x0040_MaskCreatureInfo_nonMaterial)) + if ((actionIndex == kDMActionDisrupt) && !getFlag(_vm->_dungeonMan->getCreatureAttributes(_actionTargetGroupThing), k0x0040_MaskCreatureInfo_nonMaterial)) return false; uint16 actionHitProbability = actionHitProbabilityArray[actionIndex]; uint16 actionDamageFactor = actionDamageFactorArray[actionIndex]; - if ((_vm->_objectMan->getIconIndex(champ->_slots[kDMSlotActionHand]) == kDMIconIndiceWeaponVorpalBlade) || (actionIndex == k24_ChampionActionDisrupt)) { + if ((_vm->_objectMan->getIconIndex(champ->_slots[kDMSlotActionHand]) == kDMIconIndiceWeaponVorpalBlade) || (actionIndex == kDMActionDisrupt)) { setFlag(actionHitProbability, k0x8000_hitNonMaterialCreatures); } _actionDamage = _vm->_groupMan->getMeleeActionDamage(champ, champIndex, (Group *)_vm->_dungeonMan->getThingData(_actionTargetGroupThing), _vm->ordinalToIndex(targetCreatureOrdinal), targetMapX, targetMapY, actionHitProbability, actionDamageFactor, skillIndex); @@ -1507,23 +1509,23 @@ bool MenuMan::isGroupFrightenedByAction(int16 champIndex, uint16 actionIndex, in int16 frightAmount = 0; switch (actionIndex) { - case k8_ChampionActionWarCry: + case kDMActionWarCry: frightAmount = 3; experience = 12; /* War Cry gives experience in priest skill k14_ChampionSkillInfluence below. The War Cry action also has an experience gain of 7 defined in G0497_auc_Graphic560_ActionExperienceGain in the same skill (versions 1.1 and below) or in the fighter skill k7_ChampionSkillParry (versions 1.2 and above). In versions 1.2 and above, this is the only action that gives experience in two skills */ break; - case k37_ChampionActionCalm: + case kDMActionCalm: frightAmount = 7; experience = 35; break; - case k41_ChampionActionBrandish: + case kDMActionBrandish: frightAmount = 6; experience = 30; break; - case k4_ChampionActionBlowHorn: + case kDMActionBlowHorn: frightAmount = 6; experience = 20; break; - case k22_ChampionActionConfuse: + case kDMActionConfuse: frightAmount = 12; experience = 45; break; @@ -1658,7 +1660,7 @@ void MenuMan::setActionList(ActionSet *actionSet) { for (uint16 idx = 1; idx < 3; idx++) { uint16 actionIndex = actionSet->_actionIndices[idx]; - if (actionIndex == k255_ChampionActionNone) + if (actionIndex == kDMActionNone) continue; uint16 minimumSkillLevel = actionSet->_actionProperties[idx - 1]; @@ -1675,7 +1677,7 @@ void MenuMan::setActionList(ActionSet *actionSet) { _actionCount = nextAvailableActionListIndex; for (uint16 idx = nextAvailableActionListIndex; idx < 3; idx++) - _actionList._actionIndices[idx] = k255_ChampionActionNone; + _actionList._actionIndices[idx] = kDMActionNone; } int16 MenuMan::getActionObjectChargeCount() { |