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authorBendegúz Nagy2016-06-23 01:57:37 +0200
committerBendegúz Nagy2016-08-26 23:02:22 +0200
commit2f6e8a8e64ac2e5bc641532f0dd2ff10915cc469 (patch)
treeea15f1e17d22a1c24ba4ec7d89245b8b92d8e7f1 /engines/dm/objectman.cpp
parent8ffd4a0bad2015af360d0949f5f12a02f5b93c1d (diff)
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DM: Add G0030_as_Graphic562_SlotBoxes, SLOT_BOX, F0038_OBJECT_DrawIconInSlotBox
Diffstat (limited to 'engines/dm/objectman.cpp')
-rw-r--r--engines/dm/objectman.cpp83
1 files changed, 81 insertions, 2 deletions
diff --git a/engines/dm/objectman.cpp b/engines/dm/objectman.cpp
index c237b914a2..87d6992907 100644
--- a/engines/dm/objectman.cpp
+++ b/engines/dm/objectman.cpp
@@ -4,6 +4,55 @@
namespace DM {
+SlotBox gSlotBoxes[46] = {
+/* 8 for champion hands in status boxes, 30 for champion inventory, 8 for chest */
+ SlotBox(4, 10, 0), /* Champion Status Box 0 Ready Hand */
+ SlotBox(24, 10, 0), /* Champion Status Box 0 Action Hand */
+ SlotBox(73, 10, 0), /* Champion Status Box 1 Ready Hand */
+ SlotBox(93, 10, 0), /* Champion Status Box 1 Action Hand */
+ SlotBox(142, 10, 0), /* Champion Status Box 2 Ready Hand */
+ SlotBox(162, 10, 0), /* Champion Status Box 2 Action Hand */
+ SlotBox(211, 10, 0), /* Champion Status Box 3 Ready Hand */
+ SlotBox(231, 10, 0), /* Champion Status Box 3 Action Hand */
+ SlotBox(6, 53, 0), /* Ready Hand */
+ SlotBox(62, 53, 0), /* Action Hand */
+ SlotBox(34, 26, 0), /* Head */
+ SlotBox(34, 46, 0), /* Torso */
+ SlotBox(34, 66, 0), /* Legs */
+ SlotBox(34, 86, 0), /* Feet */
+ SlotBox(6, 90, 0), /* Pouch 2 */
+ SlotBox(79, 73, 0), /* Quiver Line2 1 */
+ SlotBox(62, 90, 0), /* Quiver Line1 2 */
+ SlotBox(79, 90, 0), /* Quiver Line2 2 */
+ SlotBox(6, 33, 0), /* Neck */
+ SlotBox(6, 73, 0), /* Pouch 1 */
+ SlotBox(62, 73, 0), /* Quiver Line1 1 */
+ SlotBox(66, 33, 0), /* Backpack Line1 1 */
+ SlotBox(83, 16, 0), /* Backpack Line2 2 */
+ SlotBox(100, 16, 0), /* Backpack Line2 3 */
+ SlotBox(117, 16, 0), /* Backpack Line2 4 */
+ SlotBox(134, 16, 0), /* Backpack Line2 5 */
+ SlotBox(151, 16, 0), /* Backpack Line2 6 */
+ SlotBox(168, 16, 0), /* Backpack Line2 7 */
+ SlotBox(185, 16, 0), /* Backpack Line2 8 */
+ SlotBox(202, 16, 0), /* Backpack Line2 9 */
+ SlotBox(83, 33, 0), /* Backpack Line1 2 */
+ SlotBox(100, 33, 0), /* Backpack Line1 3 */
+ SlotBox(117, 33, 0), /* Backpack Line1 4 */
+ SlotBox(134, 33, 0), /* Backpack Line1 5 */
+ SlotBox(151, 33, 0), /* Backpack Line1 6 */
+ SlotBox(168, 33, 0), /* Backpack Line1 7 */
+ SlotBox(185, 33, 0), /* Backpack Line1 8 */
+ SlotBox(202, 33, 0), /* Backpack Line1 9 */
+ SlotBox(117, 59, 0), /* Chest 1 */
+ SlotBox(106, 76, 0), /* Chest 2 */
+ SlotBox(111, 93, 0), /* Chest 3 */
+ SlotBox(128, 98, 0), /* Chest 4 */
+ SlotBox(145, 101, 0), /* Chest 5 */
+ SlotBox(162, 103, 0), /* Chest 6 */
+ SlotBox(179, 104, 0), /* Chest 7 */
+ SlotBox(196, 105, 0)}; /* Chest 8 */
+
int16 gIconGraphicHeight[7] = {32, 32, 32, 32, 32, 32, 32}; // @ K0077_ai_IconGraphicHeight
int16 gIconGraphicFirstIndex[7] = { // G0026_ai_Graphic562_IconGraphicFirstIconIndex
@@ -34,7 +83,7 @@ IconIndice ObjectMan::getIconIndex(Thing thing) {
IconIndice iconIndex = getObjectType(thing);
if ((iconIndex != kIconIndiceNone) &&
- ((iconIndex < kIconIndiceWeaponDagger) &&(iconIndex >= kIconIndiceJunkCompassNorth)) || // < instead of <= is no error
+ ((iconIndex < kIconIndiceWeaponDagger) && (iconIndex >= kIconIndiceJunkCompassNorth)) || // < instead of <= is no error
((iconIndex >= kIconIndicePotionMaPotionMonPotion) && (iconIndex <= kIconIndicePotionWaterFlask)) ||
(iconIndex == kIconIndicePotionEmptyFlask)
) {
@@ -91,4 +140,34 @@ void ObjectMan::extractIconFromBitmap(uint16 iconIndex, byte *destBitmap) {
}
-} \ No newline at end of file
+void ObjectMan::drawIconInSlotBox(uint16 slotBoxIndex, int16 iconIndex) {
+ SlotBox *slotBox = &gSlotBoxes[slotBoxIndex];
+ slotBox->_iconIndex = iconIndex; // yes, this modifies the global array
+ if (slotBox->_iconIndex == kIconIndiceNone) {
+ return;
+ }
+ Box box;
+ box._x1 = slotBox->_x;
+ box._y1 = slotBox->_y;
+ box._x2 = box._x1 + 15; // no need to add +1, comes from a global array
+ box._y2 = box._y1 + 15; // no need to add +1, comes from a global array
+
+ uint16 iconGraphicIndex;
+ for (iconGraphicIndex = 0; iconGraphicIndex < 7; ++iconGraphicIndex) {
+ if (gIconGraphicFirstIndex[iconGraphicIndex] > iconIndex) {
+ break;
+ }
+ }
+ iconGraphicIndex--;
+ byte *iconsBitmap = _vm->_displayMan->getBitmap(iconGraphicIndex + kObjectIcons_000_TO_031);
+ iconIndex -= gIconGraphicFirstIndex[iconGraphicIndex];
+
+ _vm->_displayMan->_useByteBoxCoordinates = false;
+ if (slotBoxIndex >= kSlotBoxInventoryFirstSlot) {
+ _vm->_displayMan->blitToScreen(iconsBitmap, 256, (iconIndex & 0x000F) << 4, iconIndex & 0x0FF0, box, kColorNoTransparency, gDungeonViewport);
+ } else {
+ _vm->_displayMan->blitToScreen(iconsBitmap, 256, (iconIndex & 0x000F) << 4, iconIndex & 0x0FF0, box, kColorNoTransparency, gDefultViewPort);
+ }
+}
+
+}