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authorBendegúz Nagy2016-07-02 12:57:31 +0200
committerBendegúz Nagy2016-08-26 23:02:22 +0200
commit63ff1666d693b0078e5b6fd603240e9453c11918 (patch)
tree921956be72a9fd9865f7aa113935c0eb89b3ee7f /engines/dm/objectman.cpp
parentce45a71ba0d294f5282c05859ac4097d26482b44 (diff)
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DM: More constant and global variable renaming
Diffstat (limited to 'engines/dm/objectman.cpp')
-rw-r--r--engines/dm/objectman.cpp142
1 files changed, 71 insertions, 71 deletions
diff --git a/engines/dm/objectman.cpp b/engines/dm/objectman.cpp
index 810847caad..9c3b2284bc 100644
--- a/engines/dm/objectman.cpp
+++ b/engines/dm/objectman.cpp
@@ -31,9 +31,9 @@
namespace DM {
-int16 gIconGraphicHeight[7] = {32, 32, 32, 32, 32, 32, 32}; // @ K0077_ai_IconGraphicHeight
+int16 gK77_IconGraphicHeight[7] = {32, 32, 32, 32, 32, 32, 32}; // @ K0077_ai_IconGraphicHeight
-int16 gIconGraphicFirstIndex[7] = { // G0026_ai_Graphic562_IconGraphicFirstIconIndex
+int16 g26_IconGraphicFirstIndex[7] = { // G0026_ai_Graphic562_IconGraphicFirstIconIndex
0, /* First icon index in graphic #42 */
32, /* First icon index in graphic #43 */
64, /* First icon index in graphic #44 */
@@ -44,73 +44,73 @@ int16 gIconGraphicFirstIndex[7] = { // G0026_ai_Graphic562_IconGraphicFirstIconI
ObjectMan::ObjectMan(DMEngine *vm) : _vm(vm) {
/* 8 for champion hands in status boxes, 30 for champion inventory, 8 for chest */
- _slotBoxes[0] = SlotBox(4, 10, 0); /* Champion Status Box 0 Ready Hand */
- _slotBoxes[1] = SlotBox(24, 10, 0); /* Champion Status Box 0 Action Hand */
- _slotBoxes[2] = SlotBox(73, 10, 0); /* Champion Status Box 1 Ready Hand */
- _slotBoxes[3] = SlotBox(93, 10, 0); /* Champion Status Box 1 Action Hand */
- _slotBoxes[4] = SlotBox(142, 10, 0); /* Champion Status Box 2 Ready Hand */
- _slotBoxes[5] = SlotBox(162, 10, 0); /* Champion Status Box 2 Action Hand */
- _slotBoxes[6] = SlotBox(211, 10, 0); /* Champion Status Box 3 Ready Hand */
- _slotBoxes[7] = SlotBox(231, 10, 0); /* Champion Status Box 3 Action Hand */
- _slotBoxes[8] = SlotBox(6, 53, 0); /* Ready Hand */
- _slotBoxes[9] = SlotBox(62, 53, 0); /* Action Hand */
- _slotBoxes[10] = SlotBox(34, 26, 0); /* Head */
- _slotBoxes[11] = SlotBox(34, 46, 0); /* Torso */
- _slotBoxes[12] = SlotBox(34, 66, 0); /* Legs */
- _slotBoxes[13] = SlotBox(34, 86, 0); /* Feet */
- _slotBoxes[14] = SlotBox(6, 90, 0); /* Pouch 2 */
- _slotBoxes[15] = SlotBox(79, 73, 0); /* Quiver Line2 1 */
- _slotBoxes[16] = SlotBox(62, 90, 0); /* Quiver Line1 2 */
- _slotBoxes[17] = SlotBox(79, 90, 0); /* Quiver Line2 2 */
- _slotBoxes[18] = SlotBox(6, 33, 0); /* Neck */
- _slotBoxes[19] = SlotBox(6, 73, 0); /* Pouch 1 */
- _slotBoxes[20] = SlotBox(62, 73, 0); /* Quiver Line1 1 */
- _slotBoxes[21] = SlotBox(66, 33, 0); /* Backpack Line1 1 */
- _slotBoxes[22] = SlotBox(83, 16, 0); /* Backpack Line2 2 */
- _slotBoxes[23] = SlotBox(100, 16, 0); /* Backpack Line2 3 */
- _slotBoxes[24] = SlotBox(117, 16, 0); /* Backpack Line2 4 */
- _slotBoxes[25] = SlotBox(134, 16, 0); /* Backpack Line2 5 */
- _slotBoxes[26] = SlotBox(151, 16, 0); /* Backpack Line2 6 */
- _slotBoxes[27] = SlotBox(168, 16, 0); /* Backpack Line2 7 */
- _slotBoxes[28] = SlotBox(185, 16, 0); /* Backpack Line2 8 */
- _slotBoxes[29] = SlotBox(202, 16, 0); /* Backpack Line2 9 */
- _slotBoxes[30] = SlotBox(83, 33, 0); /* Backpack Line1 2 */
- _slotBoxes[31] = SlotBox(100, 33, 0); /* Backpack Line1 3 */
- _slotBoxes[32] = SlotBox(117, 33, 0); /* Backpack Line1 4 */
- _slotBoxes[33] = SlotBox(134, 33, 0); /* Backpack Line1 5 */
- _slotBoxes[34] = SlotBox(151, 33, 0); /* Backpack Line1 6 */
- _slotBoxes[35] = SlotBox(168, 33, 0); /* Backpack Line1 7 */
- _slotBoxes[36] = SlotBox(185, 33, 0); /* Backpack Line1 8 */
- _slotBoxes[37] = SlotBox(202, 33, 0); /* Backpack Line1 9 */
- _slotBoxes[38] = SlotBox(117, 59, 0); /* Chest 1 */
- _slotBoxes[39] = SlotBox(106, 76, 0); /* Chest 2 */
- _slotBoxes[40] = SlotBox(111, 93, 0); /* Chest 3 */
- _slotBoxes[41] = SlotBox(128, 98, 0); /* Chest 4 */
- _slotBoxes[42] = SlotBox(145, 101, 0); /* Chest 5 */
- _slotBoxes[43] = SlotBox(162, 103, 0); /* Chest 6 */
- _slotBoxes[44] = SlotBox(179, 104, 0); /* Chest 7 */
- _slotBoxes[45] = SlotBox(196, 105, 0); /* Chest 8 */
-
- _objectIconForMousePointer = nullptr;
+ _g30_slotBoxes[0] = SlotBox(4, 10, 0); /* Champion Status Box 0 Ready Hand */
+ _g30_slotBoxes[1] = SlotBox(24, 10, 0); /* Champion Status Box 0 Action Hand */
+ _g30_slotBoxes[2] = SlotBox(73, 10, 0); /* Champion Status Box 1 Ready Hand */
+ _g30_slotBoxes[3] = SlotBox(93, 10, 0); /* Champion Status Box 1 Action Hand */
+ _g30_slotBoxes[4] = SlotBox(142, 10, 0); /* Champion Status Box 2 Ready Hand */
+ _g30_slotBoxes[5] = SlotBox(162, 10, 0); /* Champion Status Box 2 Action Hand */
+ _g30_slotBoxes[6] = SlotBox(211, 10, 0); /* Champion Status Box 3 Ready Hand */
+ _g30_slotBoxes[7] = SlotBox(231, 10, 0); /* Champion Status Box 3 Action Hand */
+ _g30_slotBoxes[8] = SlotBox(6, 53, 0); /* Ready Hand */
+ _g30_slotBoxes[9] = SlotBox(62, 53, 0); /* Action Hand */
+ _g30_slotBoxes[10] = SlotBox(34, 26, 0); /* Head */
+ _g30_slotBoxes[11] = SlotBox(34, 46, 0); /* Torso */
+ _g30_slotBoxes[12] = SlotBox(34, 66, 0); /* Legs */
+ _g30_slotBoxes[13] = SlotBox(34, 86, 0); /* Feet */
+ _g30_slotBoxes[14] = SlotBox(6, 90, 0); /* Pouch 2 */
+ _g30_slotBoxes[15] = SlotBox(79, 73, 0); /* Quiver Line2 1 */
+ _g30_slotBoxes[16] = SlotBox(62, 90, 0); /* Quiver Line1 2 */
+ _g30_slotBoxes[17] = SlotBox(79, 90, 0); /* Quiver Line2 2 */
+ _g30_slotBoxes[18] = SlotBox(6, 33, 0); /* Neck */
+ _g30_slotBoxes[19] = SlotBox(6, 73, 0); /* Pouch 1 */
+ _g30_slotBoxes[20] = SlotBox(62, 73, 0); /* Quiver Line1 1 */
+ _g30_slotBoxes[21] = SlotBox(66, 33, 0); /* Backpack Line1 1 */
+ _g30_slotBoxes[22] = SlotBox(83, 16, 0); /* Backpack Line2 2 */
+ _g30_slotBoxes[23] = SlotBox(100, 16, 0); /* Backpack Line2 3 */
+ _g30_slotBoxes[24] = SlotBox(117, 16, 0); /* Backpack Line2 4 */
+ _g30_slotBoxes[25] = SlotBox(134, 16, 0); /* Backpack Line2 5 */
+ _g30_slotBoxes[26] = SlotBox(151, 16, 0); /* Backpack Line2 6 */
+ _g30_slotBoxes[27] = SlotBox(168, 16, 0); /* Backpack Line2 7 */
+ _g30_slotBoxes[28] = SlotBox(185, 16, 0); /* Backpack Line2 8 */
+ _g30_slotBoxes[29] = SlotBox(202, 16, 0); /* Backpack Line2 9 */
+ _g30_slotBoxes[30] = SlotBox(83, 33, 0); /* Backpack Line1 2 */
+ _g30_slotBoxes[31] = SlotBox(100, 33, 0); /* Backpack Line1 3 */
+ _g30_slotBoxes[32] = SlotBox(117, 33, 0); /* Backpack Line1 4 */
+ _g30_slotBoxes[33] = SlotBox(134, 33, 0); /* Backpack Line1 5 */
+ _g30_slotBoxes[34] = SlotBox(151, 33, 0); /* Backpack Line1 6 */
+ _g30_slotBoxes[35] = SlotBox(168, 33, 0); /* Backpack Line1 7 */
+ _g30_slotBoxes[36] = SlotBox(185, 33, 0); /* Backpack Line1 8 */
+ _g30_slotBoxes[37] = SlotBox(202, 33, 0); /* Backpack Line1 9 */
+ _g30_slotBoxes[38] = SlotBox(117, 59, 0); /* Chest 1 */
+ _g30_slotBoxes[39] = SlotBox(106, 76, 0); /* Chest 2 */
+ _g30_slotBoxes[40] = SlotBox(111, 93, 0); /* Chest 3 */
+ _g30_slotBoxes[41] = SlotBox(128, 98, 0); /* Chest 4 */
+ _g30_slotBoxes[42] = SlotBox(145, 101, 0); /* Chest 5 */
+ _g30_slotBoxes[43] = SlotBox(162, 103, 0); /* Chest 6 */
+ _g30_slotBoxes[44] = SlotBox(179, 104, 0); /* Chest 7 */
+ _g30_slotBoxes[45] = SlotBox(196, 105, 0); /* Chest 8 */
+
+ _g412_objectIconForMousePointer = nullptr;
}
ObjectMan::~ObjectMan() {
- delete[] _objectIconForMousePointer;
- delete[] _objectNames[0];
+ delete[] _g412_objectIconForMousePointer;
+ delete[] _g352_objectNames[0];
}
-#define kObjectNamesGraphicIndice 556 // @ C556_GRAPHIC_OBJECT_NAMES
+#define k556_ObjectNamesGraphicIndice 556 // @ C556_GRAPHIC_OBJECT_NAMES
void ObjectMan::loadObjectNames() {
DisplayMan &dispMan = *_vm->_displayMan;
- _objectIconForMousePointer = new byte[16 * 16];
+ _g412_objectIconForMousePointer = new byte[16 * 16];
- char *objectNames = new char[dispMan.getCompressedDataSize(kObjectNamesGraphicIndice) + kObjectNameCount];
- Common::MemoryReadStream stream = dispMan.getCompressedData(kObjectNamesGraphicIndice);
+ char *objectNames = new char[dispMan.getCompressedDataSize(k556_ObjectNamesGraphicIndice) + k199_ObjectNameCount];
+ Common::MemoryReadStream stream = dispMan.getCompressedData(k556_ObjectNamesGraphicIndice);
- for (uint16 objNameIndex = 0; objNameIndex < kObjectNameCount; ++objNameIndex) {
- _objectNames[objNameIndex] = objectNames;
+ for (uint16 objNameIndex = 0; objNameIndex < k199_ObjectNameCount; ++objNameIndex) {
+ _g352_objectNames[objNameIndex] = objectNames;
byte tmpByte;
for (tmpByte = stream.readByte(); !(tmpByte & 0x80); tmpByte = stream.readByte()) // last char of object name has 7th bit on
@@ -132,7 +132,7 @@ IconIndice ObjectMan::getObjectType(Thing thing) {
return (IconIndice)objectInfoIndex;
}
-byte gChargeCountToTorchType[16] = {0, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3}; // @ G0029_auc_Graphic562_ChargeCountToTorchType
+byte g29_ChargeCountToTorchType[16] = {0, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3}; // @ G0029_auc_Graphic562_ChargeCountToTorchType
IconIndice ObjectMan::getIconIndex(Thing thing) {
IconIndice iconIndex = getObjectType(thing);
@@ -150,7 +150,7 @@ IconIndice ObjectMan::getIconIndex(Thing thing) {
case k4_IconIndiceWeaponTorchUnlit: {
Weapon weapon(rawType);
if (weapon.isLit()) {
- iconIndex = (IconIndice)(iconIndex + gChargeCountToTorchType[weapon.getChargeCount()]);
+ iconIndex = (IconIndice)(iconIndex + g29_ChargeCountToTorchType[weapon.getChargeCount()]);
}
break;
}
@@ -187,19 +187,19 @@ IconIndice ObjectMan::getIconIndex(Thing thing) {
void ObjectMan::extractIconFromBitmap(uint16 iconIndex, byte *destBitmap) {
int16 i;
for (i = 0; i < 7; ++i) {
- if (gIconGraphicFirstIndex[i] > iconIndex)
+ if (g26_IconGraphicFirstIndex[i] > iconIndex)
break;
}
--i;
byte *srcBitmap = _vm->_displayMan->getBitmap(k42_ObjectIcons_000_TO_031 + i);
- iconIndex -= gIconGraphicFirstIndex[i];
+ iconIndex -= g26_IconGraphicFirstIndex[i];
_vm->_displayMan->_g578_useByteBoxCoordinates = true;
_vm->_displayMan->blitToBitmap(srcBitmap, 256, (iconIndex & 0x000F) << 4, iconIndex & 0x0FF0, destBitmap, 16, 0, 16, 0, 16, k255_ColorNoTransparency);
}
void ObjectMan::drawIconInSlotBox(uint16 slotBoxIndex, int16 iconIndex) {
- SlotBox *slotBox = &_slotBoxes[slotBoxIndex];
+ SlotBox *slotBox = &_g30_slotBoxes[slotBoxIndex];
slotBox->_iconIndex = iconIndex; // yes, this modifies the global array
if (slotBox->_iconIndex == kM1_IconIndiceNone) {
return;
@@ -213,16 +213,16 @@ void ObjectMan::drawIconInSlotBox(uint16 slotBoxIndex, int16 iconIndex) {
uint16 iconGraphicIndex;
for (iconGraphicIndex = 0; iconGraphicIndex < 7; ++iconGraphicIndex) {
- if (gIconGraphicFirstIndex[iconGraphicIndex] > iconIndex) {
+ if (g26_IconGraphicFirstIndex[iconGraphicIndex] > iconIndex) {
break;
}
}
iconGraphicIndex--;
byte *iconsBitmap = _vm->_displayMan->getBitmap(iconGraphicIndex + k42_ObjectIcons_000_TO_031);
- iconIndex -= gIconGraphicFirstIndex[iconGraphicIndex];
+ iconIndex -= g26_IconGraphicFirstIndex[iconGraphicIndex];
_vm->_displayMan->_g578_useByteBoxCoordinates = false;
- if (slotBoxIndex >= kSlotBoxInventoryFirstSlot) {
+ if (slotBoxIndex >= k8_SlotBoxInventoryFirstSlot) {
_vm->_displayMan->blitToScreen(iconsBitmap, 256, (iconIndex & 0x000F) << 4, iconIndex & 0x0FF0,
box, k255_ColorNoTransparency, g296_DungeonViewport);
} else {
@@ -231,7 +231,7 @@ void ObjectMan::drawIconInSlotBox(uint16 slotBoxIndex, int16 iconIndex) {
}
}
-#define kObjectNameMaximumLength 14 // @ C014_OBJECT_NAME_MAXIMUM_LENGTH
+#define k14_ObjectNameMaximumLength 14 // @ C014_OBJECT_NAME_MAXIMUM_LENGTH
void ObjectMan::drawLeaderObjectName(Thing thing) {
IconIndice iconIndex = getIconIndex(thing);
@@ -240,15 +240,15 @@ void ObjectMan::drawLeaderObjectName(Thing thing) {
if (iconIndex == k147_IconIndiceJunkChampionBones) {
Junk *junk = (Junk*)_vm->_dungeonMan->getThingData(thing);
strcpy(objectNameBuffer, _vm->_championMan->_champions[junk->getChargeCount()]._name);
- strcat(objectNameBuffer, _objectNames[iconIndex]);
+ strcat(objectNameBuffer, _g352_objectNames[iconIndex]);
objName = objectNameBuffer;
} else {
- objName = _objectNames[iconIndex];
+ objName = _g352_objectNames[iconIndex];
}
- _vm->_textMan->printWithTrailingSpacesToScreen(233, 37, k4_ColorCyan, k0_ColorBlack, objName, kObjectNameMaximumLength);
+ _vm->_textMan->printWithTrailingSpacesToScreen(233, 37, k4_ColorCyan, k0_ColorBlack, objName, k14_ObjectNameMaximumLength);
}
IconIndice ObjectMan::getIconIndexInSlotBox(uint16 slotBoxIndex) {
- return (IconIndice)_slotBoxes[slotBoxIndex]._iconIndex;
+ return (IconIndice)_g30_slotBoxes[slotBoxIndex]._iconIndex;
}
}