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author | Bendegúz Nagy | 2016-07-07 00:46:51 +0200 |
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committer | Bendegúz Nagy | 2016-08-26 23:02:22 +0200 |
commit | c95b23317ce179fe168a20f39a132b4cd9ec4f32 (patch) | |
tree | d160bb648f9a0903d89379effb13b4635432c799 /engines/dm/projexpl.h | |
parent | 411ad40ca43b900e3bdb9804ca39b10b25d6fa4b (diff) | |
download | scummvm-rg350-c95b23317ce179fe168a20f39a132b4cd9ec4f32.tar.gz scummvm-rg350-c95b23317ce179fe168a20f39a132b4cd9ec4f32.tar.bz2 scummvm-rg350-c95b23317ce179fe168a20f39a132b4cd9ec4f32.zip |
DM: Add some missing code
Diffstat (limited to 'engines/dm/projexpl.h')
-rw-r--r-- | engines/dm/projexpl.h | 101 |
1 files changed, 101 insertions, 0 deletions
diff --git a/engines/dm/projexpl.h b/engines/dm/projexpl.h new file mode 100644 index 0000000000..15f74543fc --- /dev/null +++ b/engines/dm/projexpl.h @@ -0,0 +1,101 @@ +/* ScummVM - Graphic Adventure Engine +* +* ScummVM is the legal property of its developers, whose names +* are too numerous to list here. Please refer to the COPYRIGHT +* file distributed with this source distribution. +* +* This program is free software; you can redistribute it and/or +* modify it under the terms of the GNU General Public License +* as published by the Free Software Foundation; either version 2 +* of the License, or (at your option) any later version. +* +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +* +*/ + +/* +* Based on the Reverse Engineering work of Christophe Fontanel, +* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/) +*/ +#ifndef DM_PROJEXPL_H +#define DM_PROJEXPL_H + +#include "dm.h" + + +#define k0_outcomeKilledNoCreaturesInGroup 0 // @ C0_OUTCOME_KILLED_NO_CREATURES_IN_GROUP +#define k1_outcomeKilledSomeCreaturesInGroup 1 // @ C1_OUTCOME_KILLED_SOME_CREATURES_IN_GROUP +#define k2_outcomeKilledAllCreaturesInGroup 2 // @ C2_OUTCOME_KILLED_ALL_CREATURES_IN_GROUP + +#define k00_soundMETALLIC_THUD 0 // @ C00_SOUND_METALLIC_THUD +#define k01_soundSWITCH 1 // @ C01_SOUND_SWITCH +#define k02_soundDOOR_RATTLE 2 // @ C02_SOUND_DOOR_RATTLE +#define k03_soundATTACK_PAIN_RAT_HELLHOUND_RED_DRAGON 3 // @ C03_SOUND_ATTACK_PAIN_RAT_HELLHOUND_RED_DRAGON +#define k04_soundWOODEN_THUD_ATTACK_TROLIN_ANTMAN_STONE_GOLEM 4 // @ C04_SOUND_WOODEN_THUD_ATTACK_TROLIN_ANTMAN_STONE_GOLEM +#define k05_soundSTRONG_EXPLOSION 5 // @ C05_SOUND_STRONG_EXPLOSION +#define k06_soundSCREAM 6 // @ C06_SOUND_SCREAM +#define k07_soundATTACK_MUMMY_GHOST_RIVE 7 // @ C07_SOUND_ATTACK_MUMMY_GHOST_RIVE +#define k08_soundSWALLOW 8 // @ C08_SOUND_SWALLOW +#define k09_soundCHAMPION_0_DAMAGED 9 // @ C09_SOUND_CHAMPION_0_DAMAGED +#define k10_soundCHAMPION_1_DAMAGED 10 // @ C10_SOUND_CHAMPION_1_DAMAGED +#define k11_soundCHAMPION_2_DAMAGED 11 // @ C11_SOUND_CHAMPION_2_DAMAGED +#define k12_soundCHAMPION_3_DAMAGED 12 // @ C12_SOUND_CHAMPION_3_DAMAGED +#define k13_soundSPELL 13 // @ C13_SOUND_SPELL +#define k14_soundATTACK_SCREAMER_OITU 14 // @ C14_SOUND_ATTACK_SCREAMER_OITU +#define k15_soundATTACK_GIANT_SCORPION_SCORPION 15 // @ C15_SOUND_ATTACK_GIANT_SCORPION_SCORPION +#define k16_soundCOMBAT_ATTACK_SKELETON_ANIMATED_ARMOUR_DETH_KNIGHT 16 // @ C16_SOUND_COMBAT_ATTACK_SKELETON_ANIMATED_ARMOUR_DETH_KNIGHT +#define k17_soundBUZZ 17 // @ C17_SOUND_BUZZ +#define k18_soundPARTY_DAMAGED 18 // @ C18_SOUND_PARTY_DAMAGED +#define k19_soundATTACK_MAGENTA_WORM_WORM 19 // @ C19_SOUND_ATTACK_MAGENTA_WORM_WORM +#define k20_soundWEAK_EXPLOSION 20 // @ C20_SOUND_WEAK_EXPLOSION +#define k21_soundATTACK_GIGGLER 21 // @ C21_SOUND_ATTACK_GIGGLER +#define k22_soundMOVE_ANIMATED_ARMOUR_DETH_KNIGHT 22 // @ C22_SOUND_MOVE_ANIMATED_ARMOUR_DETH_KNIGHT +#define k23_soundMOVE_COUATL_GIANT_WASP_MUNCHER 23 // @ C23_SOUND_MOVE_COUATL_GIANT_WASP_MUNCHER +#define k24_soundMOVE_MUMMY_TROLIN_ANTMAN_STONE_GOLEM_GIGGLER_VEXIRK_DEMON 24 // @ C24_SOUND_MOVE_MUMMY_TROLIN_ANTMAN_STONE_GOLEM_GIGGLER_VEXIRK_DEMON +#define k25_soundBLOW_HORN 25 // @ C25_SOUND_BLOW_HORN +#define k26_soundMOVE_SCREAMER_ROCK_ROCKPILE_MAGENTA_WORM_WORM_PAIN_RAT_HELLHOUND_RUSTER_GIANT_SCORPION_SCORPION_OITU 26 // @ C26_SOUND_MOVE_SCREAMER_ROCK_ROCKPILE_MAGENTA_WORM_WORM_PAIN_RAT_HELLHOUND_RUSTER_GIANT_SCORPION_SCORPION_OITU +#define k27_soundMOVE_SWAMP_SLIME_SLIME_DEVIL_WATER_ELEMENTAL 27 // @ C27_SOUND_MOVE_SWAMP_SLIME_SLIME_DEVIL_WATER_ELEMENTAL +#define k28_soundWAR_CRY 28 // @ C28_SOUND_WAR_CRY +#define k29_soundATTACK_ROCK_ROCKPILE 29 // @ C29_SOUND_ATTACK_ROCK_ROCKPILE +#define k30_soundATTACK_WATER_ELEMENTAL 30 // @ C30_SOUND_ATTACK_WATER_ELEMENTAL +#define k31_soundATTACK_COUATL 31 // @ C31_SOUND_ATTACK_COUATL +#define k32_soundMOVE_RED_DRAGON 32 // @ C32_SOUND_MOVE_RED_DRAGON +#define k33_soundMOVE_SKELETON 33 // @ C33_SOUND_MOVE_SKELETON + + +namespace DM { + class Projectile; + + class ProjExpl { + DMEngine *_vm; +public: + int16 _g364_creatureDamageOutcome; // @ G0364_i_CreatureDamageOutcome + int16 _g363_secondaryDirToOrFromParty; // @ G0363_i_SecondaryDirectionToOrFromParty + int32 _g361_lastCreatureAttackTime; // @ G0361_l_LastCreatureAttackTime + bool _g365_createLanucherProjectile; // @ G0365_B_CreateLauncherProjectile + int16 _g366_projectilePoisonAttack; // @ G0366_i_ProjectilePoisonAttack + int16 _g367_projectileAttackType; // @ G0367_i_ProjectileAttackType + int32 _g362_lastPartyMovementTime; // @ G0362_l_LastPartyMovementTime + ProjExpl(DMEngine *vm); + void f212_projectileCreate(Thing thing, int16 mapX, int16 mapY, uint16 cell, direction dir, + byte kineticEnergy, byte attack, byte stepEnergy); // @ F0212_PROJECTILE_Create + bool f217_projectileHasImpactOccurred(int16 impactType, int16 mapXCombo, int16 mapYCombo, + int16 cell, Thing projectileThing); // @ F0217_PROJECTILE_HasImpactOccured + uint16 f216_projectileGetImpactAttack(Projectile *projectile, Thing thing); // @ F0216_PROJECTILE_GetImpactAttack + void f213_explosionCreate(Thing explThing, uint16 attack, uint16 mapXCombo, + uint16 mapYCombo, uint16 cell); // @ F0213_EXPLOSION_Create + int16 f218_projectileGetImpactCount(int16 impactType, int16 mapX, int16 mapY, int16 cell); // @ F0218_PROJECTILE_GetImpactCount + void f214_projectileDeleteEvent(Thing thing); // @ F0214_PROJECTILE_DeleteEvent + void f215_projectileDelete(Thing projectileThing, Thing *groupSlot, int16 mapX, int16 mapY); // @ F0215_PROJECTILE_Delete +}; + +} + +#endif |