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authorBendegúz Nagy2016-07-07 00:46:51 +0200
committerBendegúz Nagy2016-08-26 23:02:22 +0200
commitc95b23317ce179fe168a20f39a132b4cd9ec4f32 (patch)
treed160bb648f9a0903d89379effb13b4635432c799 /engines/dm/projexpl.h
parent411ad40ca43b900e3bdb9804ca39b10b25d6fa4b (diff)
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DM: Add some missing code
Diffstat (limited to 'engines/dm/projexpl.h')
-rw-r--r--engines/dm/projexpl.h101
1 files changed, 101 insertions, 0 deletions
diff --git a/engines/dm/projexpl.h b/engines/dm/projexpl.h
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+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+*/
+
+/*
+* Based on the Reverse Engineering work of Christophe Fontanel,
+* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
+*/
+#ifndef DM_PROJEXPL_H
+#define DM_PROJEXPL_H
+
+#include "dm.h"
+
+
+#define k0_outcomeKilledNoCreaturesInGroup 0 // @ C0_OUTCOME_KILLED_NO_CREATURES_IN_GROUP
+#define k1_outcomeKilledSomeCreaturesInGroup 1 // @ C1_OUTCOME_KILLED_SOME_CREATURES_IN_GROUP
+#define k2_outcomeKilledAllCreaturesInGroup 2 // @ C2_OUTCOME_KILLED_ALL_CREATURES_IN_GROUP
+
+#define k00_soundMETALLIC_THUD 0 // @ C00_SOUND_METALLIC_THUD
+#define k01_soundSWITCH 1 // @ C01_SOUND_SWITCH
+#define k02_soundDOOR_RATTLE 2 // @ C02_SOUND_DOOR_RATTLE
+#define k03_soundATTACK_PAIN_RAT_HELLHOUND_RED_DRAGON 3 // @ C03_SOUND_ATTACK_PAIN_RAT_HELLHOUND_RED_DRAGON
+#define k04_soundWOODEN_THUD_ATTACK_TROLIN_ANTMAN_STONE_GOLEM 4 // @ C04_SOUND_WOODEN_THUD_ATTACK_TROLIN_ANTMAN_STONE_GOLEM
+#define k05_soundSTRONG_EXPLOSION 5 // @ C05_SOUND_STRONG_EXPLOSION
+#define k06_soundSCREAM 6 // @ C06_SOUND_SCREAM
+#define k07_soundATTACK_MUMMY_GHOST_RIVE 7 // @ C07_SOUND_ATTACK_MUMMY_GHOST_RIVE
+#define k08_soundSWALLOW 8 // @ C08_SOUND_SWALLOW
+#define k09_soundCHAMPION_0_DAMAGED 9 // @ C09_SOUND_CHAMPION_0_DAMAGED
+#define k10_soundCHAMPION_1_DAMAGED 10 // @ C10_SOUND_CHAMPION_1_DAMAGED
+#define k11_soundCHAMPION_2_DAMAGED 11 // @ C11_SOUND_CHAMPION_2_DAMAGED
+#define k12_soundCHAMPION_3_DAMAGED 12 // @ C12_SOUND_CHAMPION_3_DAMAGED
+#define k13_soundSPELL 13 // @ C13_SOUND_SPELL
+#define k14_soundATTACK_SCREAMER_OITU 14 // @ C14_SOUND_ATTACK_SCREAMER_OITU
+#define k15_soundATTACK_GIANT_SCORPION_SCORPION 15 // @ C15_SOUND_ATTACK_GIANT_SCORPION_SCORPION
+#define k16_soundCOMBAT_ATTACK_SKELETON_ANIMATED_ARMOUR_DETH_KNIGHT 16 // @ C16_SOUND_COMBAT_ATTACK_SKELETON_ANIMATED_ARMOUR_DETH_KNIGHT
+#define k17_soundBUZZ 17 // @ C17_SOUND_BUZZ
+#define k18_soundPARTY_DAMAGED 18 // @ C18_SOUND_PARTY_DAMAGED
+#define k19_soundATTACK_MAGENTA_WORM_WORM 19 // @ C19_SOUND_ATTACK_MAGENTA_WORM_WORM
+#define k20_soundWEAK_EXPLOSION 20 // @ C20_SOUND_WEAK_EXPLOSION
+#define k21_soundATTACK_GIGGLER 21 // @ C21_SOUND_ATTACK_GIGGLER
+#define k22_soundMOVE_ANIMATED_ARMOUR_DETH_KNIGHT 22 // @ C22_SOUND_MOVE_ANIMATED_ARMOUR_DETH_KNIGHT
+#define k23_soundMOVE_COUATL_GIANT_WASP_MUNCHER 23 // @ C23_SOUND_MOVE_COUATL_GIANT_WASP_MUNCHER
+#define k24_soundMOVE_MUMMY_TROLIN_ANTMAN_STONE_GOLEM_GIGGLER_VEXIRK_DEMON 24 // @ C24_SOUND_MOVE_MUMMY_TROLIN_ANTMAN_STONE_GOLEM_GIGGLER_VEXIRK_DEMON
+#define k25_soundBLOW_HORN 25 // @ C25_SOUND_BLOW_HORN
+#define k26_soundMOVE_SCREAMER_ROCK_ROCKPILE_MAGENTA_WORM_WORM_PAIN_RAT_HELLHOUND_RUSTER_GIANT_SCORPION_SCORPION_OITU 26 // @ C26_SOUND_MOVE_SCREAMER_ROCK_ROCKPILE_MAGENTA_WORM_WORM_PAIN_RAT_HELLHOUND_RUSTER_GIANT_SCORPION_SCORPION_OITU
+#define k27_soundMOVE_SWAMP_SLIME_SLIME_DEVIL_WATER_ELEMENTAL 27 // @ C27_SOUND_MOVE_SWAMP_SLIME_SLIME_DEVIL_WATER_ELEMENTAL
+#define k28_soundWAR_CRY 28 // @ C28_SOUND_WAR_CRY
+#define k29_soundATTACK_ROCK_ROCKPILE 29 // @ C29_SOUND_ATTACK_ROCK_ROCKPILE
+#define k30_soundATTACK_WATER_ELEMENTAL 30 // @ C30_SOUND_ATTACK_WATER_ELEMENTAL
+#define k31_soundATTACK_COUATL 31 // @ C31_SOUND_ATTACK_COUATL
+#define k32_soundMOVE_RED_DRAGON 32 // @ C32_SOUND_MOVE_RED_DRAGON
+#define k33_soundMOVE_SKELETON 33 // @ C33_SOUND_MOVE_SKELETON
+
+
+namespace DM {
+ class Projectile;
+
+ class ProjExpl {
+ DMEngine *_vm;
+public:
+ int16 _g364_creatureDamageOutcome; // @ G0364_i_CreatureDamageOutcome
+ int16 _g363_secondaryDirToOrFromParty; // @ G0363_i_SecondaryDirectionToOrFromParty
+ int32 _g361_lastCreatureAttackTime; // @ G0361_l_LastCreatureAttackTime
+ bool _g365_createLanucherProjectile; // @ G0365_B_CreateLauncherProjectile
+ int16 _g366_projectilePoisonAttack; // @ G0366_i_ProjectilePoisonAttack
+ int16 _g367_projectileAttackType; // @ G0367_i_ProjectileAttackType
+ int32 _g362_lastPartyMovementTime; // @ G0362_l_LastPartyMovementTime
+ ProjExpl(DMEngine *vm);
+ void f212_projectileCreate(Thing thing, int16 mapX, int16 mapY, uint16 cell, direction dir,
+ byte kineticEnergy, byte attack, byte stepEnergy); // @ F0212_PROJECTILE_Create
+ bool f217_projectileHasImpactOccurred(int16 impactType, int16 mapXCombo, int16 mapYCombo,
+ int16 cell, Thing projectileThing); // @ F0217_PROJECTILE_HasImpactOccured
+ uint16 f216_projectileGetImpactAttack(Projectile *projectile, Thing thing); // @ F0216_PROJECTILE_GetImpactAttack
+ void f213_explosionCreate(Thing explThing, uint16 attack, uint16 mapXCombo,
+ uint16 mapYCombo, uint16 cell); // @ F0213_EXPLOSION_Create
+ int16 f218_projectileGetImpactCount(int16 impactType, int16 mapX, int16 mapY, int16 cell); // @ F0218_PROJECTILE_GetImpactCount
+ void f214_projectileDeleteEvent(Thing thing); // @ F0214_PROJECTILE_DeleteEvent
+ void f215_projectileDelete(Thing projectileThing, Thing *groupSlot, int16 mapX, int16 mapY); // @ F0215_PROJECTILE_Delete
+};
+
+}
+
+#endif