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authorStrangerke2016-08-25 22:19:34 +0200
committerBendegúz Nagy2016-08-26 23:02:22 +0200
commit52170d39aef8f0a844831cdb6bd8572210a9bb29 (patch)
treedc256943061bb2aeafe0543857f143a9d69c4659 /engines/dm/timeline.cpp
parent938b38a66a87e11bdb6719a22023c0dcede1b5bb (diff)
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DM: Rename ObjectMan and ProjExpl members
Diffstat (limited to 'engines/dm/timeline.cpp')
-rw-r--r--engines/dm/timeline.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/engines/dm/timeline.cpp b/engines/dm/timeline.cpp
index 002b7a6ec9..2fd2eb98ab 100644
--- a/engines/dm/timeline.cpp
+++ b/engines/dm/timeline.cpp
@@ -282,13 +282,13 @@ void Timeline::f261_processTimeline() {
switch (AL0680_ui_EventType) {
case k48_TMEventTypeMoveProjectileIgnoreImpacts:
case k49_TMEventTypeMoveProjectile:
- _vm->_projexpl->f219_processEvents48To49_projectile(L0681_ps_Event);
+ _vm->_projexpl->processEvents48To49(L0681_ps_Event);
break;
case k1_TMEventTypeDoorAnimation:
f241_timelineProcessEvent1_doorAnimation(L0681_ps_Event);
break;
case k25_TMEventTypeExplosion:
- _vm->_projexpl->f220_explosionProcessEvent25_explosion(L0681_ps_Event);
+ _vm->_projexpl->processEvent25(L0681_ps_Event);
break;
case k7_TMEventTypeFakeWall:
f242_timelineProcessEvent7_squareFakewall(L0681_ps_Event);
@@ -784,12 +784,12 @@ void Timeline::f247_triggerProjectileLauncher(Sensor* sensor, TimelineEvent* eve
L0628_ui_ProjectileCell = normalizeModulo4(L0628_ui_ProjectileCell + _vm->getRandomNumber(2));
}
L0626_i_MapX += _vm->_dirIntoStepCountEast[L0624_ui_Cell], L0627_i_MapY += _vm->_dirIntoStepCountNorth[L0624_ui_Cell]; /* BUG0_20 The game crashes if the launcher sensor is on a map boundary and shoots in a direction outside the map */
- _vm->_projexpl->_g365_createLanucherProjectile = true;
- _vm->_projexpl->f212_projectileCreate(L0622_T_FirstProjectileAssociatedThing, L0626_i_MapX, L0627_i_MapY, L0628_ui_ProjectileCell, (Direction)L0624_ui_Cell, L0630_i_KineticEnergy, 100, L0631_i_StepEnergy);
+ _vm->_projexpl->_createLauncherProjectile = true;
+ _vm->_projexpl->createProjectile(L0622_T_FirstProjectileAssociatedThing, L0626_i_MapX, L0627_i_MapY, L0628_ui_ProjectileCell, (Direction)L0624_ui_Cell, L0630_i_KineticEnergy, 100, L0631_i_StepEnergy);
if (!L0632_B_LaunchSingleProjectile) {
- _vm->_projexpl->f212_projectileCreate(L0623_T_SecondProjectileAssociatedThing, L0626_i_MapX, L0627_i_MapY, returnNextVal(L0628_ui_ProjectileCell), (Direction)L0624_ui_Cell, L0630_i_KineticEnergy, 100, L0631_i_StepEnergy);
+ _vm->_projexpl->createProjectile(L0623_T_SecondProjectileAssociatedThing, L0626_i_MapX, L0627_i_MapY, returnNextVal(L0628_ui_ProjectileCell), (Direction)L0624_ui_Cell, L0630_i_KineticEnergy, 100, L0631_i_StepEnergy);
}
- _vm->_projexpl->_g365_createLanucherProjectile = false;
+ _vm->_projexpl->_createLauncherProjectile = false;
}
void Timeline::f245_timlineProcessEvent5_squareCorridor(TimelineEvent* event) {
@@ -1063,7 +1063,7 @@ void Timeline::f255_timelineProcessEvent13_ViAltarRebirth(TimelineEvent* event)
L0671_ui_ChampionIndex = event->_priority;
switch (L0670_ui_Step = event->_C.A._effect) { /* Rebirth is a 3 steps process (Step 2 -> Step 1 -> Step 0). Step is stored in the Effect value of the event */
case 2:
- _vm->_projexpl->f213_explosionCreate(Thing::_explRebirthStep1, 0, L0664_i_MapX, L0665_i_MapY, L0666_ui_Cell);
+ _vm->_projexpl->createExplosion(Thing::_explRebirthStep1, 0, L0664_i_MapX, L0665_i_MapY, L0666_ui_Cell);
event->_mapTime += 5;
T0255002:
L0670_ui_Step--;
@@ -1074,7 +1074,7 @@ T0255002:
L0667_T_Thing = _vm->_dungeonMan->getSquareFirstThing(L0664_i_MapX, L0665_i_MapY);
while (L0667_T_Thing != Thing::_endOfList) {
if ((L0667_T_Thing.getCell() == L0666_ui_Cell) && (L0667_T_Thing.getType() == k10_JunkThingType)) {
- L0669_i_IconIndex = _vm->_objectMan->f33_getIconIndex(L0667_T_Thing);
+ L0669_i_IconIndex = _vm->_objectMan->getIconIndex(L0667_T_Thing);
if (L0669_i_IconIndex == k147_IconIndiceJunkChampionBones) {
L0668_ps_Junk = (Junk*)_vm->_dungeonMan->getThingData(L0667_T_Thing);
if (L0668_ps_Junk->getChargeCount() == L0671_ui_ChampionIndex) {