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author | Bendegúz Nagy | 2016-06-30 19:59:35 +0200 |
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committer | Bendegúz Nagy | 2016-08-26 23:02:22 +0200 |
commit | d312ac086d0a1cd19c784e1fd7752652f8896ad8 (patch) | |
tree | d66745594e2e1d90ee71ca6e2fd0d11a0e89458d /engines/dm/timeline.cpp | |
parent | 6d2d839d2721917e2c512511da544a07a9382322 (diff) | |
download | scummvm-rg350-d312ac086d0a1cd19c784e1fd7752652f8896ad8.tar.gz scummvm-rg350-d312ac086d0a1cd19c784e1fd7752652f8896ad8.tar.bz2 scummvm-rg350-d312ac086d0a1cd19c784e1fd7752652f8896ad8.zip |
DM: Add dependencies for F0115_DUNGEONVIEW_DrawObjectsCreaturesProjectilesExplosions_CPSEF
Diffstat (limited to 'engines/dm/timeline.cpp')
-rw-r--r-- | engines/dm/timeline.cpp | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/engines/dm/timeline.cpp b/engines/dm/timeline.cpp new file mode 100644 index 0000000000..150c3c2ed6 --- /dev/null +++ b/engines/dm/timeline.cpp @@ -0,0 +1,55 @@ +/* ScummVM - Graphic Adventure Engine +* +* ScummVM is the legal property of its developers, whose names +* are too numerous to list here. Please refer to the COPYRIGHT +* file distributed with this source distribution. +* +* This program is free software; you can redistribute it and/or +* modify it under the terms of the GNU General Public License +* as published by the Free Software Foundation; either version 2 +* of the License, or (at your option) any later version. +* +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +* +*/ + +/* +* Based on the Reverse Engineering work of Christophe Fontanel, +* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/) +*/ + +#include "timeline.h" +#include "dungeonman.h" + + +namespace DM { + +Timeline::Timeline(DMEngine* vm) : _vm(vm) { + _events = nullptr; + _timeline = nullptr; +} + +Timeline::~Timeline() { + delete[] _events; + delete[] _timeline; +} + +void Timeline::initTimeline() { + _events = new TimelineEvent[_eventMaxCount]; + _timeline = new uint16[_eventMaxCount]; + if (_vm->_dungeonMan->_messages._newGame) { + for (int16 i = 0; i < _eventMaxCount; ++i) + _events->_type = kTMEventTypeNone; + _eventCount = 0; + _firstUnusedEventIndex = 0; + } +} + +} |