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author | Bendegúz Nagy | 2016-09-05 23:11:25 +0200 |
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committer | Bendegúz Nagy | 2016-09-05 23:11:25 +0200 |
commit | 0ae23fa2dbe645472d8bb5b430da728025aa1a9f (patch) | |
tree | 6755061700686b5439d8ec5b67af2c1f024f99d2 /engines/dm | |
parent | 70906ba7ebf58601279fcb900ac910f983fc8c86 (diff) | |
download | scummvm-rg350-0ae23fa2dbe645472d8bb5b430da728025aa1a9f.tar.gz scummvm-rg350-0ae23fa2dbe645472d8bb5b430da728025aa1a9f.tar.bz2 scummvm-rg350-0ae23fa2dbe645472d8bb5b430da728025aa1a9f.zip |
DM: Fix regression introduced in 901ba6f
Unable to place items directly into champions' hands
Diffstat (limited to 'engines/dm')
-rw-r--r-- | engines/dm/TODOs/todo.txt | 1 | ||||
-rw-r--r-- | engines/dm/eventman.cpp | 2 |
2 files changed, 1 insertions, 2 deletions
diff --git a/engines/dm/TODOs/todo.txt b/engines/dm/TODOs/todo.txt index 64110249a1..4309c984b5 100644 --- a/engines/dm/TODOs/todo.txt +++ b/engines/dm/TODOs/todo.txt @@ -5,7 +5,6 @@ Bugs: Logic: Items thrown on the right side end up on the left side - Can't place torch in player's hand after loading, can do so only after brining up the inventory Restarting the game after the party is dead segfaults Todo: diff --git a/engines/dm/eventman.cpp b/engines/dm/eventman.cpp index 76a54976dc..a4734ad9f5 100644 --- a/engines/dm/eventman.cpp +++ b/engines/dm/eventman.cpp @@ -355,7 +355,7 @@ void EventManager::initArrays() { } for (int i = 0; i < 13; i++) - _mouseInputChampionNamesHands[13] = mouseInputChampionNamesHands[i]; + _mouseInputChampionNamesHands[i] = mouseInputChampionNamesHands[i]; for (int i = 0; i < 19; i++) _secondaryKeyboardInputMovement[i] = secondaryKeyboardInputMovement[i]; |