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authorBendegúz Nagy2016-08-01 17:03:50 +0200
committerBendegúz Nagy2016-08-26 23:02:22 +0200
commita387f45d57241dbc8f96e214bb0b90a6069a75bb (patch)
tree809fcbc133bd309ec614cb19e0e950e3d9b05cbb /engines/dm
parent03db641f251891760a8c54426110d902d45186a3 (diff)
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DM: Add f60_playSound
Diffstat (limited to 'engines/dm')
-rw-r--r--engines/dm/dm.h4
-rw-r--r--engines/dm/sounds.cpp12
2 files changed, 15 insertions, 1 deletions
diff --git a/engines/dm/dm.h b/engines/dm/dm.h
index 33c3b0336c..02def018d1 100644
--- a/engines/dm/dm.h
+++ b/engines/dm/dm.h
@@ -205,6 +205,8 @@ public:
SoundData(): _byteCount(0), _firstSample(nullptr), _sampleCount(0) {}
}; // @ SOUND_DATA
+
+
class DMEngine : public Engine {
void f462_startGame(); // @ F0462_START_StartGame_CPSF
void f3_processNewPartyMap(uint16 mapIndex); // @ F0003_MAIN_ProcessNewPartyMap_CPSE
@@ -235,7 +237,7 @@ public:
void f444_endGame(bool doNotDrawCreditsOnly); // @ F0444_STARTEND_Endgame
void f064_SOUND_RequestPlay_CPSD(uint16 P0088_ui_SoundIndex, int16 P0089_i_MapX, int16 P0090_i_MapY, uint16 P0091_ui_Mode) { warning(true, "STUB: f064_SOUND_RequestPlay_CPSD"); }
- void f060_SOUND_Play(uint16 P0921_ui_SoundIndex, uint16 P0085_i_Period, uint8 leftVol, uint8 rightVol) { warning(true, "STUB: f060_SOUND_Play"); }
+ void f060_SOUND_Play(uint16 P0921_ui_SoundIndex, uint16 P0085_i_Period, uint8 leftVol, uint8 rightVol);
void f438_STARTEND_OpenEntranceDoors() { warning(true, "STUB: f438_STARTEND_OpenEntranceDoors"); }
private:
diff --git a/engines/dm/sounds.cpp b/engines/dm/sounds.cpp
index 681ff6da22..cdbed462a3 100644
--- a/engines/dm/sounds.cpp
+++ b/engines/dm/sounds.cpp
@@ -30,6 +30,7 @@
#include "dm.h"
#include "gfx.h"
+#include <audio/mixer.h>
namespace DM {
@@ -96,4 +97,15 @@ void DMEngine::f503_loadSounds() {
}
}
+void DMEngine::f060_SOUND_Play(uint16 soundIndex, uint16 period, uint8 leftVolume, uint8 rightVolume) {
+ byte soundFlags = Audio::FLAG_STEREO;
+ SoundData *sound = &_gK24_soundData[soundIndex];
+ Audio::AudioStream *stream = Audio::makeRawStream(sound->_firstSample, sound->_byteCount, 72800 / period, soundFlags, DisposeAfterUse::NO);
+
+ signed char balance = ((int16)rightVolume - (int16)leftVolume) / 2;
+
+ Audio::SoundHandle handle;
+ _mixer->playStream(Audio::Mixer::kSFXSoundType, &handle, stream, - 1, 127, balance);
+}
+
}