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author | Denis Kasak | 2009-07-22 11:30:57 +0000 |
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committer | Denis Kasak | 2009-07-22 11:30:57 +0000 |
commit | 1726cc8d247f2ad8ac5b4136b866055d3e30155b (patch) | |
tree | 25970644799eb2c2422a32c5a5398a80b87184b4 /engines/draci/animation.cpp | |
parent | 1c86a986d971aaa7ef77e4251b7069fe3ee33b88 (diff) | |
download | scummvm-rg350-1726cc8d247f2ad8ac5b4136b866055d3e30155b.tar.gz scummvm-rg350-1726cc8d247f2ad8ac5b4136b866055d3e30155b.tar.bz2 scummvm-rg350-1726cc8d247f2ad8ac5b4136b866055d3e30155b.zip |
* Disabled unconditional execution of gates' scripts
* Fixed bug in Animation::nextFrame() which caused non-looping animations to linger on forever
* Stopped setting looping to false explicitly in AnimationManager::addAnimation() since the Animation constructor already does that
svn-id: r42657
Diffstat (limited to 'engines/draci/animation.cpp')
-rw-r--r-- | engines/draci/animation.cpp | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/engines/draci/animation.cpp b/engines/draci/animation.cpp index 9cf8f35a8d..adcb8e2d82 100644 --- a/engines/draci/animation.cpp +++ b/engines/draci/animation.cpp @@ -33,7 +33,7 @@ Animation::Animation(DraciEngine *vm) : _vm(vm) { _z = 0; _relX = 0; _relY = 0; - setPlaying(false); + _playing = false; _looping = false; _tick = _vm->_system->getMillis(); _currentFrame = 0; @@ -87,8 +87,11 @@ void Animation::nextFrame(bool force) { // If we are at the last frame and not looping, stop the animation // The animation is also restarted to frame zero if ((_currentFrame == getFramesNum() - 1) && !_looping) { + // When the animation reaches its end, stop it + _vm->_anims->stop(_id); + + // Reset the frame to 0 _currentFrame = 0; - setPlaying(false); } else { // Mark old frame dirty so it gets deleted markDirtyRect(surface); @@ -213,7 +216,6 @@ Animation *AnimationManager::addAnimation(int id, uint z, bool playing) { anim->setID(id); anim->setZ(z); anim->setPlaying(playing); - anim->setLooping(false); insertAnimation(anim); |