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author | Robert Špalek | 2009-11-05 14:22:39 +0000 |
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committer | Robert Špalek | 2009-11-05 14:22:39 +0000 |
commit | f8a19bb4a9be128de321522b92037774e1625b69 (patch) | |
tree | 3e43354c1505bdd2690731a375da6a793236865b /engines/draci/animation.cpp | |
parent | 455f27f0561a5ef723b74f44bb9e26bcda1d9cdb (diff) | |
download | scummvm-rg350-f8a19bb4a9be128de321522b92037774e1625b69.tar.gz scummvm-rg350-f8a19bb4a9be128de321522b92037774e1625b69.tar.bz2 scummvm-rg350-f8a19bb4a9be128de321522b92037774e1625b69.zip |
Implemented proper walking.
First shot, not debugged yet, but seems to work (even though a bit hairy)!
svn-id: r45688
Diffstat (limited to 'engines/draci/animation.cpp')
-rw-r--r-- | engines/draci/animation.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/draci/animation.cpp b/engines/draci/animation.cpp index 560f03ffcf..2bbb960fb1 100644 --- a/engines/draci/animation.cpp +++ b/engines/draci/animation.cpp @@ -210,6 +210,10 @@ void Animation::exitGameLoop() { _vm->_game->setExitLoop(true); } +void Animation::tellWalkingState() { + _vm->_game->heroAnimationFinished(); +} + Animation *AnimationManager::addAnimation(int id, uint z, bool playing) { // Increment animation index ++_lastIndex; |