diff options
author | Denis Kasak | 2009-07-22 04:42:33 +0000 |
---|---|---|
committer | Denis Kasak | 2009-07-22 04:42:33 +0000 |
commit | b3a2d186bbca722b0cc172f07222e782e79b96c1 (patch) | |
tree | 44a7118f52a60b51a86e5b09f3c223eccf1be1ac /engines/draci/animation.h | |
parent | 6097828f546fd6f135bc907d6cd0586bb473d9b5 (diff) | |
download | scummvm-rg350-b3a2d186bbca722b0cc172f07222e782e79b96c1.tar.gz scummvm-rg350-b3a2d186bbca722b0cc172f07222e782e79b96c1.tar.bz2 scummvm-rg350-b3a2d186bbca722b0cc172f07222e782e79b96c1.zip |
* Moved scaling support from Animation to Sprite
* Now each Sprite (and hence frame in an animation) can have a separate zoom (which is needed for some animations in the game)
* Scale factors are not stored any more; instead, we only store scaled dimensions (since these are stored in the data files) and calculate the factors from those.
svn-id: r42647
Diffstat (limited to 'engines/draci/animation.h')
-rw-r--r-- | engines/draci/animation.h | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/engines/draci/animation.h b/engines/draci/animation.h index b54b72947d..fa28a61599 100644 --- a/engines/draci/animation.h +++ b/engines/draci/animation.h @@ -62,11 +62,6 @@ public: bool isLooping(); void setLooping(bool looping); - double getScaleX() const; - double getScaleY() const; - void setScaling(double scalex, double scaley); - bool isScaled() const; - void setRelative(int relx, int rely); int getRelativeX(); int getRelativeY(); @@ -82,9 +77,6 @@ private: int _relX; int _relY; - double _scaleX; - double _scaleY; - uint _tick; bool _playing; bool _looping; |