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authorRobert Špalek2009-10-04 03:50:10 +0000
committerRobert Špalek2009-10-04 03:50:10 +0000
commitb6d7da6927d7fa3bfb0fd8a48330c6d876e61d53 (patch)
tree2c6f6be938e9c992e3ea65195c6b69900eeaf373 /engines/draci/detection.cpp
parentb8e02a03c1d0f1a8224a091b910c8210e6486c53 (diff)
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Implement all boilerplate concerning Global Main Menu.
All currently defined featues will be supported. I have implemented everything boilerplatish, except for the actual game saving/loading (which will come in the next commit), getting volumes from the configuration (because we don't play sounds yet), and changing subtitles. svn-id: r44583
Diffstat (limited to 'engines/draci/detection.cpp')
-rw-r--r--engines/draci/detection.cpp79
1 files changed, 75 insertions, 4 deletions
diff --git a/engines/draci/detection.cpp b/engines/draci/detection.cpp
index 3fe37ead53..1d58d25cfa 100644
--- a/engines/draci/detection.cpp
+++ b/engines/draci/detection.cpp
@@ -24,6 +24,7 @@
*/
#include "draci/draci.h"
+#include "draci/saveload.h"
#include "base/plugins.h"
#include "engines/metaengine.h"
@@ -107,16 +108,86 @@ public:
}
virtual bool hasFeature(MetaEngineFeature f) const;
+ virtual int getMaximumSaveSlot() const { return 99; };
+ virtual SaveStateList listSaves(const char *target) const;
+ virtual void removeSaveState(const char *target, int slot) const;
+ virtual SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
};
bool DraciMetaEngine::hasFeature(MetaEngineFeature f) const {
- return false;
+ return
+ (f == kSupportsListSaves) ||
+ (f == kSupportsDeleteSave) ||
+ (f == kSavesSupportMetaInfo) ||
+ (f == kSavesSupportThumbnail) ||
+ (f == kSavesSupportCreationDate) ||
+ (f == kSavesSupportPlayTime) ||
+ (f == kSupportsLoadingDuringStartup);
}
-bool Draci::DraciEngine::hasFeature(EngineFeature f) const {
- return (f == kSupportsSubtitleOptions) ||
- (f == kSupportsRTL);
+SaveStateList DraciMetaEngine::listSaves(const char *target) const {
+ Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
+ Common::StringList filenames;
+ Common::String pattern("draci.s??");
+
+ filenames = saveFileMan->listSavefiles(pattern);
+ sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
+
+ SaveStateList saveList;
+ for (Common::StringList::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
+ // Obtain the last 2 digits of the filename, since they correspond to the save slot
+ int slotNum = atoi(file->c_str() + file->size() - 2);
+
+ if (slotNum >= 0 && slotNum <= 99) {
+ Common::InSaveFile *in = saveFileMan->openForLoading(*file);
+ if (in) {
+ Draci::DraciSavegameHeader header;
+ Draci::readSavegameHeader(in, header);
+ saveList.push_back(SaveStateDescriptor(slotNum, header.saveName));
+ if (header.thumbnail) delete header.thumbnail;
+ delete in;
+ }
+ }
+ }
+
+ return saveList;
+}
+
+void DraciMetaEngine::removeSaveState(const char *target, int slot) const {
+ g_system->getSavefileManager()->removeSavefile(Draci::DraciEngine::getSavegameFile(slot));
+}
+
+SaveStateDescriptor DraciMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
+ Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(
+ Draci::DraciEngine::getSavegameFile(slot));
+ assert(f);
+
+ Draci::DraciSavegameHeader header;
+ Draci::readSavegameHeader(f, header);
+ delete f;
+
+ // Create the return descriptor
+ SaveStateDescriptor desc(slot, header.saveName);
+ desc.setDeletableFlag(true);
+ desc.setWriteProtectedFlag(false);
+ desc.setThumbnail(header.thumbnail);
+
+ int day = (header.date >> 24) & 0xFF;
+ int month = (header.date >> 16) & 0xFF;
+ int year = header.date & 0xFFFF;
+ desc.setSaveDate(year, month, day);
+
+ int hour = (header.time >> 8) & 0xFF;
+ int minutes = header.time & 0xFF;
+ desc.setSaveTime(hour, minutes);
+
+ minutes = header.playtime / 60;
+ hour = minutes / 60;
+ minutes %= 60;
+ desc.setPlayTime(hour, minutes);
+
+ return desc;
}
bool DraciMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {