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author | Denis Kasak | 2009-07-22 07:18:00 +0000 |
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committer | Denis Kasak | 2009-07-22 07:18:00 +0000 |
commit | ef37d0a9b05607141558ba358a7dfd361aa26d9e (patch) | |
tree | 15aa0d212fbed7d171665fed367cf16179ecb772 /engines/draci/draci.h | |
parent | 5a77f089e1c6ea851851c55084a12023380656f1 (diff) | |
download | scummvm-rg350-ef37d0a9b05607141558ba358a7dfd361aa26d9e.tar.gz scummvm-rg350-ef37d0a9b05607141558ba358a7dfd361aa26d9e.tar.bz2 scummvm-rg350-ef37d0a9b05607141558ba358a7dfd361aa26d9e.zip |
* Stopped AnimationManager::drawScene() from marking its own dirtiness.
* Instead, Animation::nextFrame() marks both the old and the new frame dirty. This makes it possible to only update the real screen when the animation changes and results in a pretty big speedup.
* Added utility method Animation::markDirtyRect() which takes a (Surface *) and marks a dirty rect on it for the current frame.
* Fixed artifacts when moving the dragon.
svn-id: r42652
Diffstat (limited to 'engines/draci/draci.h')
0 files changed, 0 insertions, 0 deletions