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authorDenis Kasak2009-06-14 13:32:21 +0000
committerDenis Kasak2009-06-14 13:32:21 +0000
commit92dd6d5474e4474e51434c3e024bf897cc7d4673 (patch)
treebbe612a5096cd55c5bdacf8cc136d3da1e927fb1 /engines/draci/font.cpp
parentd6ddbf7062ecd1cf06ea28d194ff3becf60a2c18 (diff)
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Reworded DraciFont docs (with regards to mentioning ASCII).
svn-id: r41511
Diffstat (limited to 'engines/draci/font.cpp')
-rw-r--r--engines/draci/font.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/engines/draci/font.cpp b/engines/draci/font.cpp
index 19bcbbafbf..72434d9aa0 100644
--- a/engines/draci/font.cpp
+++ b/engines/draci/font.cpp
@@ -47,9 +47,10 @@ DraciFont::~DraciFont() {
*
* Loads fonts from a file into a DraciFont instance. The original game uses two
* fonts (located inside files "Small.fon" and "Big.fon"). The characters in the
- * font are indexed from the ASCII space (decimal value 32) so an appropriate
- * offset must be added to convert them to equivalent char values,
- * i.e. kDraciIndexOffset.
+ * font are indexed from the space character so an appropriate offset must be
+ * added to convert them to equivalent char values, i.e. kDraciIndexOffset.
+ * Characters in the higher range are non-ASCII and vary between different
+ * language versions of the game.
*
* font format: [1 byte] maximum character width
* [1 byte] font height
@@ -108,7 +109,7 @@ uint8 DraciFont::getCharWidth(uint8 chr) const {
* @brief Draw a char to a Graphics::Surface
*
* @param dst Pointer to the destination surface
- * @param chr Character to draw (ASCII value)
+ * @param chr Character to draw
* @param tx Horizontal offset on the surface
* @param ty Vertical offset on the surface
*/