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author | Denis Kasak | 2009-06-22 20:13:25 +0000 |
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committer | Denis Kasak | 2009-06-22 20:13:25 +0000 |
commit | f5e39fa61d9a2ca46010c37701bd11547e3aa27f (patch) | |
tree | 91de8cfe2d6fb1755cc625df8be0fe88fdc12382 /engines/draci/font.h | |
parent | 8c3e1b0e8dd66e5c8eaa87f405a2d940c9e858ec (diff) | |
download | scummvm-rg350-f5e39fa61d9a2ca46010c37701bd11547e3aa27f.tar.gz scummvm-rg350-f5e39fa61d9a2ca46010c37701bd11547e3aa27f.tar.bz2 scummvm-rg350-f5e39fa61d9a2ca46010c37701bd11547e3aa27f.zip |
* Expanded docs for the Sprite class
* Added Surface and Screen docs
* Small documentation fixes
svn-id: r41779
Diffstat (limited to 'engines/draci/font.h')
-rw-r--r-- | engines/draci/font.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/draci/font.h b/engines/draci/font.h index 3853e92eaa..a805a99016 100644 --- a/engines/draci/font.h +++ b/engines/draci/font.h @@ -37,7 +37,7 @@ extern const Common::String kFontBig; * Default font colours. They all seem to remain constant except for the * first one which varies depending on the character speaking. * kOverFontColour is set to transparent. - * TODO: Find out what kFontColour1 should actually be when the game starts + * TODO: Find out what kFontColour1 should actually be when the game starts */ enum { kFontColour1 = 2, kFontColour2 = 0, |