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authorDenis Kasak2009-07-29 19:38:02 +0000
committerDenis Kasak2009-07-29 19:38:02 +0000
commit07042e31bcabd4c33f38a7c3a41ca6c603525011 (patch)
treea461bc778e19daf45306ee40defe3f6619da28e9 /engines/draci/game.cpp
parentbc89ce23d38c2d26ae5336297d628099cdbf8498 (diff)
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* Made Game::loop() exit conditionally depending on whether the internal Game::_shouldExitLoop variable is set.
* Added mechanisms for signalling whether the main game loop should exit or not (Game::setExitLoop() and Game::shouldExitLoop()) svn-id: r42899
Diffstat (limited to 'engines/draci/game.cpp')
-rw-r--r--engines/draci/game.cpp80
1 files changed, 42 insertions, 38 deletions
diff --git a/engines/draci/game.cpp b/engines/draci/game.cpp
index 094364be6c..0122ae1626 100644
--- a/engines/draci/game.cpp
+++ b/engines/draci/game.cpp
@@ -159,6 +159,7 @@ void Game::start() {
void Game::init() {
_shouldQuit = false;
+ _shouldExitLoop = false;
_loopStatus = kStatusOrdinary;
_objUnderCursor = kOverlayImage;
@@ -179,54 +180,57 @@ void Game::init() {
void Game::loop() {
- _vm->handleEvents();
+ do {
+ _vm->handleEvents();
- if (shouldQuit())
- return;
+ if (_currentRoom._mouseOn) {
+ int x = _vm->_mouse->getPosX();
+ int y = _vm->_mouse->getPosY();
- if (_currentRoom._mouseOn) {
- int x = _vm->_mouse->getPosX();
- int y = _vm->_mouse->getPosY();
+ if (_vm->_mouse->lButtonPressed() && _currentRoom._walkingMap.isWalkable(x, y)) {
+ walkHero(x, y);
+ }
- if (_vm->_mouse->lButtonPressed() && _currentRoom._walkingMap.isWalkable(x, y)) {
- walkHero(x, y);
- }
+ int animUnderCursor = _vm->_anims->getTopAnimationID(x, y);
+ //Animation *anim = _vm->_anims->getAnimation(animUnderCursor);
- int animUnderCursor = _vm->_anims->getTopAnimationID(x, y);
- //Animation *anim = _vm->_anims->getAnimation(animUnderCursor);
+ int curObject = getObjectWithAnimation(animUnderCursor);
+ GameObject *obj = &_objects[curObject];
- int curObject = getObjectWithAnimation(animUnderCursor);
- GameObject *obj = &_objects[curObject];
+ Animation *titleAnim = _vm->_anims->getAnimation(kTitleText);
- Animation *titleAnim = _vm->_anims->getAnimation(kTitleText);
+ // TODO: Handle displaying title in the proper location
- // TODO: Handle displaying title in the proper location
+ if (curObject != kNotFound) {
+ titleAnim->markDirtyRect(_vm->_screen->getSurface());
+ reinterpret_cast<Text *>(titleAnim->getFrame())->setText(obj->_title);
- if (curObject != kNotFound) {
- titleAnim->markDirtyRect(_vm->_screen->getSurface());
- reinterpret_cast<Text *>(titleAnim->getFrame())->setText(obj->_title);
+ // HACK: Test running look and use scripts
+ if (_vm->_mouse->lButtonPressed()) {
+ _vm->_mouse->lButtonSet(false);
+ _vm->_script->run(obj->_program, obj->_look);
+ }
- // HACK: Test running look and use scripts
- if (_vm->_mouse->lButtonPressed()) {
- _vm->_mouse->lButtonSet(false);
- _vm->_script->run(obj->_program, obj->_look);
+ if (_vm->_mouse->rButtonPressed()) {
+ _vm->_mouse->rButtonSet(false);
+ _vm->_script->run(obj->_program, obj->_use);
+ }
+ } else {
+ titleAnim->markDirtyRect(_vm->_screen->getSurface());
+ reinterpret_cast<Text *>(titleAnim->getFrame())->setText("");
}
- if (_vm->_mouse->rButtonPressed()) {
- _vm->_mouse->rButtonSet(false);
- _vm->_script->run(obj->_program, obj->_use);
- }
- } else {
- titleAnim->markDirtyRect(_vm->_screen->getSurface());
- reinterpret_cast<Text *>(titleAnim->getFrame())->setText("");
+ debugC(2, kDraciAnimationDebugLevel, "Anim under cursor: %d", animUnderCursor);
}
- debugC(2, kDraciAnimationDebugLevel, "Anim under cursor: %d", animUnderCursor);
- }
+ if (shouldQuit())
+ return;
+
+ _vm->_anims->drawScene(_vm->_screen->getSurface());
+ _vm->_screen->copyToScreen();
+ _vm->_system->delayMillis(20);
- _vm->_anims->drawScene(_vm->_screen->getSurface());
- _vm->_screen->copyToScreen();
- _vm->_system->delayMillis(20);
+ } while (!shouldExitLoop());
}
int Game::getObjectWithAnimation(int animID) {
@@ -382,10 +386,10 @@ void Game::loadRoom(int roomNum) {
// HACK: Gates' scripts shouldn't be run unconditionally
// This is for testing
- for (uint i = 0; i < _currentRoom._numGates; ++i) {
- debugC(6, kDraciLogicDebugLevel, "Running program for gate %d", i);
- _vm->_script->run(_currentRoom._program, gates[i]);
- }
+ //for (uint i = 0; i < _currentRoom._numGates; ++i) {
+ // debugC(6, kDraciLogicDebugLevel, "Running program for gate %d", i);
+ // _vm->_script->run(_currentRoom._program, gates[i]);
+ //}
// Set room palette
f = _vm->_paletteArchive->getFile(_currentRoom._palette);