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authorDenis Kasak2009-07-22 11:30:57 +0000
committerDenis Kasak2009-07-22 11:30:57 +0000
commit1726cc8d247f2ad8ac5b4136b866055d3e30155b (patch)
tree25970644799eb2c2422a32c5a5398a80b87184b4 /engines/draci/game.cpp
parent1c86a986d971aaa7ef77e4251b7069fe3ee33b88 (diff)
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* Disabled unconditional execution of gates' scripts
* Fixed bug in Animation::nextFrame() which caused non-looping animations to linger on forever * Stopped setting looping to false explicitly in AnimationManager::addAnimation() since the Animation constructor already does that svn-id: r42657
Diffstat (limited to 'engines/draci/game.cpp')
-rw-r--r--engines/draci/game.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/draci/game.cpp b/engines/draci/game.cpp
index 39e4c39f71..2a0e5dca6f 100644
--- a/engines/draci/game.cpp
+++ b/engines/draci/game.cpp
@@ -321,10 +321,10 @@ void Game::loadRoom(int roomNum) {
// HACK: Gates' scripts shouldn't be run unconditionally
// This is for testing
- for (uint i = 0; i < _currentRoom._numGates; ++i) {
- debugC(6, kDraciLogicDebugLevel, "Running program for gate %d", i);
- _vm->_script->run(_currentRoom._program, gates[i]);
- }
+ //for (uint i = 0; i < _currentRoom._numGates; ++i) {
+ // debugC(6, kDraciLogicDebugLevel, "Running program for gate %d", i);
+ // _vm->_script->run(_currentRoom._program, gates[i]);
+ //}
// Set room palette
f = _vm->_paletteArchive->getFile(_currentRoom._palette);