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author | Denis Kasak | 2009-07-22 11:30:57 +0000 |
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committer | Denis Kasak | 2009-07-22 11:30:57 +0000 |
commit | 1726cc8d247f2ad8ac5b4136b866055d3e30155b (patch) | |
tree | 25970644799eb2c2422a32c5a5398a80b87184b4 /engines/draci/game.cpp | |
parent | 1c86a986d971aaa7ef77e4251b7069fe3ee33b88 (diff) | |
download | scummvm-rg350-1726cc8d247f2ad8ac5b4136b866055d3e30155b.tar.gz scummvm-rg350-1726cc8d247f2ad8ac5b4136b866055d3e30155b.tar.bz2 scummvm-rg350-1726cc8d247f2ad8ac5b4136b866055d3e30155b.zip |
* Disabled unconditional execution of gates' scripts
* Fixed bug in Animation::nextFrame() which caused non-looping animations to linger on forever
* Stopped setting looping to false explicitly in AnimationManager::addAnimation() since the Animation constructor already does that
svn-id: r42657
Diffstat (limited to 'engines/draci/game.cpp')
-rw-r--r-- | engines/draci/game.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/draci/game.cpp b/engines/draci/game.cpp index 39e4c39f71..2a0e5dca6f 100644 --- a/engines/draci/game.cpp +++ b/engines/draci/game.cpp @@ -321,10 +321,10 @@ void Game::loadRoom(int roomNum) { // HACK: Gates' scripts shouldn't be run unconditionally // This is for testing - for (uint i = 0; i < _currentRoom._numGates; ++i) { - debugC(6, kDraciLogicDebugLevel, "Running program for gate %d", i); - _vm->_script->run(_currentRoom._program, gates[i]); - } + //for (uint i = 0; i < _currentRoom._numGates; ++i) { + // debugC(6, kDraciLogicDebugLevel, "Running program for gate %d", i); + // _vm->_script->run(_currentRoom._program, gates[i]); + //} // Set room palette f = _vm->_paletteArchive->getFile(_currentRoom._palette); |