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author | Robert Špalek | 2009-10-12 01:16:13 +0000 |
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committer | Robert Špalek | 2009-10-12 01:16:13 +0000 |
commit | 1a4dcd3c82d6db389a25ad92235843b1841fbf23 (patch) | |
tree | 36b8f43f6bdfe5f9082a21547ced828f15162266 /engines/draci/game.cpp | |
parent | ca35af26976c0499b83ff3b434ae3d7b9eaef33f (diff) | |
download | scummvm-rg350-1a4dcd3c82d6db389a25ad92235843b1841fbf23.tar.gz scummvm-rg350-1a4dcd3c82d6db389a25ad92235843b1841fbf23.tar.bz2 scummvm-rg350-1a4dcd3c82d6db389a25ad92235843b1841fbf23.zip |
Implemented GPL commands JustTalk and JustStay.
The basic commands are done. It remains to implement handling music (after
we play it at all), fading palette, and controlling the quick-hero and
speed-text flags (after I find out what they do).
Now the dragon switches between talking and staying during dialogs. However,
the left/right direction doesn't work yet, because we don't respect _lookDir
and _useDir yet.
svn-id: r44964
Diffstat (limited to 'engines/draci/game.cpp')
-rw-r--r-- | engines/draci/game.cpp | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/engines/draci/game.cpp b/engines/draci/game.cpp index c335773de3..13246585be 100644 --- a/engines/draci/game.cpp +++ b/engines/draci/game.cpp @@ -1270,6 +1270,17 @@ void Game::deleteObjectAnimations() { } } +int Game::playingObjectAnimation(const GameObject *obj) const { + for (uint i = 0; i < obj->_anim.size(); ++i) { + const int animID = obj->_anim[i]; + const Animation *anim = _vm->_anims->getAnimation(animID); + if (anim && anim->isPlaying()) { + return i; + } + } + return -1; +} + void Game::enterNewRoom(bool force_reload) { if (_newRoom == getRoomNum() && !force_reload) { return; |