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authorRobert Špalek2009-09-29 06:36:39 +0000
committerRobert Špalek2009-09-29 06:36:39 +0000
commit4be9e6cda06fd7cacf9e9fdfe9db5e9bcc3dfb41 (patch)
treece1c390a040617018d943e8c1987b05d70280f8d /engines/draci/game.cpp
parent00a733f7cf33942a0618d99a4f9d0c0aefad1fef (diff)
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Rewrite from scratch drawReScaled() and cropping now works well.
I left draw() as is for now, although it could also be similarly simplified. Also, one could easily completely get rid of columnIndices[], but I was too tired for the time being. svn-id: r44457
Diffstat (limited to 'engines/draci/game.cpp')
-rw-r--r--engines/draci/game.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/engines/draci/game.cpp b/engines/draci/game.cpp
index 1bfc6052fb..3b088773af 100644
--- a/engines/draci/game.cpp
+++ b/engines/draci/game.cpp
@@ -1379,9 +1379,6 @@ void Game::positionAnimAsHero(Animation *anim) {
Common::Point p = _hero;
p.x -= (int)(scale * width) / 2;
p.y -= (int)(scale * height);
- // TODO: fix drawScaled() and remove this
- if (p.x < 0)
- p.x = 0;
// Since _persons[] is used for placing talking text, we use the non-adjusted x value
// so the text remains centered over the dragon.